Author Topic: Historical tracer colors  (Read 562 times)

Offline moot

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Historical tracer colors
« on: July 30, 2008, 12:57:10 PM »
It'd improve immersion and would look good to boot... It could also be a good excuse for pixel shaders.  They could be made to streak at close range and slowly (visualy) shrink at longer range, like real ones.  Could be shaders from close range and regular sprites past a certain distance. etc.

US: 50 cals, M2 cannon
UK: 303s, Hispano 20mm, 50cal MG
DE: MG15, MG81Z, MG131, MG151/20, MK108, MK103...
RU: B20 20mm, 7.62mm (MGs on the Il2), VYa 23mm, 12.7mm (rear gun Il2), NS37...
IT: SAFAT 12.7 and 7.62mm...

rest of historical colors here..
« Last Edit: July 30, 2008, 03:06:09 PM by moot »
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Offline angelsandair

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Re: Historical tracer colors
« Reply #1 on: July 30, 2008, 01:04:20 PM »
That would be nice :aok
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Offline Saurdaukar

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Re: Historical tracer colors
« Reply #2 on: July 30, 2008, 01:04:55 PM »
Mandatory, IMO.  Dunno why we dont have em, yet.   :aok

Offline Nisky

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Re: Historical tracer colors
« Reply #3 on: July 30, 2008, 01:49:39 PM »
This would be a really nice addition to the game.  :aok
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Offline daddog

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Re: Historical tracer colors
« Reply #4 on: July 30, 2008, 02:58:46 PM »
Neat idea.  :aok

I had no idea there were so many different colors of tracers. Red, yellow, blue, green, and white?

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Offline moot

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Re: Historical tracer colors
« Reply #5 on: July 30, 2008, 03:08:21 PM »
Yep.. I remember seeing a slightly pink/purple tracer in Il2 (the game), but I don't know whether that's right.  I picked up on another forum, while looking for this info, that tracers' color saturation was pretty low.  Someone with more experience could say exactly to what degree.
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Offline RoGenT

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Re: Historical tracer colors
« Reply #6 on: July 30, 2008, 03:28:38 PM »
IN  :aok
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Offline Latrobe

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Re: Historical tracer colors
« Reply #7 on: July 30, 2008, 04:54:19 PM »
I'd like it!  :aok

Offline Yossarian

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Re: Historical tracer colors
« Reply #8 on: July 30, 2008, 04:58:07 PM »
I like it!
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Offline Seagoon

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Re: Historical tracer colors
« Reply #9 on: July 30, 2008, 05:11:32 PM »
It'd also help to figure out what kind of rounds were streaking past your cockpit. Or likely in my case, through your cockpit. (Counted 9 holes in my LA5 hood at one point last night - oh and a lot of blood.)
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Offline Ghastly

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Re: Historical tracer colors
« Reply #10 on: July 30, 2008, 10:15:54 PM »
Not arguing against it - but from work I've done in the past I doubt very much that accurately colored tracers could be implemented on a computer screen. 

In real life, a blue hued tracer could be seen against the blue sky, because it was many times brighter than the ambient light, and a green hued tracer against the ground.  On a computer screen, blue is blue and green is green and there isn't a way to brighten the tracers to much beyond the levels already in use to paint the ground and sky, so they'd tend toward the invisible unless you were viewing them against a contrasting color. 

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Offline moot

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Re: Historical tracer colors
« Reply #11 on: July 30, 2008, 10:35:49 PM »
Pixel shaders could do it easily.
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Offline BaDkaRmA158Th

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Re: Historical tracer colors
« Reply #12 on: July 30, 2008, 11:31:51 PM »
It can be done, and is done is alot of games these days.


Awesome idea, no real reason it should not be added. "or at least tryed"

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Offline Chalenge

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Re: Historical tracer colors
« Reply #13 on: July 30, 2008, 11:56:55 PM »
Im considering maybe the warp would get even worse or maybe frames would suffer but if not Im for it (not that I use tracers).
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Offline thedudee95

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Re: Historical tracer colors
« Reply #14 on: July 30, 2008, 11:58:21 PM »