Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: Mister Fork on August 14, 2008, 03:37:52 PM

Title: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Mister Fork on August 14, 2008, 03:37:52 PM
The Battle for No-Man's Land
It's January 1942 and in this semi-historical setup, the Axis and Allied forces face off across a small divide.  In the middle? Bases for capture!

The objective? Capture as many bases as possible with the resources you have. The first side to capture the most neutral bases by Sunday, August 24, wins.  It's a land scramble gentlemen, only you can decide!  Each side starts off with one base each. In the middle are neutral bases.

Equipment for this historic event:

ALLIES
B-25C
C-47A
F4F-4
Hurricane IIC
P-39D
P-40E
Spitfire V
M-3
M-8
Jeep

AXIS
Ju 87D-1 (sub D-3)
Ju 88A-4
Ju 52 (sub C-47A)
A6M2
Bf 109F-2
Bf 110C-4b
C.202
SDKFZ-251
SDFFZ-231 (sub M-8)
Kubelwagen  (sub Jeep)

Arena Settings
Dar: 10 miles
Sector: Off
Field capture: 50 troops
AAA and Hangar Downtimes: 15 minutes
AAA Strength: 2.0
Town downtimes: 30 minutes
All others: AvA norms
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Anaxogoras on August 14, 2008, 04:06:06 PM
AAA Strength: 2.0 :O
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Chemdawg on August 14, 2008, 05:21:24 PM
LOL..thats gonna sting alittle. :)
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: E25280 on August 14, 2008, 08:55:54 PM
Wish you could delete your own posts.   :noid
Title: Changed the Radio Channel
Post by: Oldman731 on August 14, 2008, 10:10:21 PM
Managed to log in for a bit tonight.  Channel One was enabled by accident; since most of us don't remember to check, people who were broadcasting on 200 were sending their messages to outer space.  I changed it back, so Channel One is no longer enabled.  Use 200 for cross-country communications, like before.

- oldman (going to be a challenge to flatten those big cities)
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Chilli on August 15, 2008, 12:21:14 AM
 :aok  Sounds like fun Fork!   Fill me in guys, really wish I could participate. :frown: 
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: a4944 on August 15, 2008, 09:59:57 AM
I had some fun fights last night.  There was not enough people to get the base capture aspect going though so it was mostly air-to-air.  Hopefully we'll get a couple of the squads playing in-force and can get the ground attack aspect going.  Might also be worth a post in the general discussions to get some people who drifted away back.  Probably going to need 10+ on a side to get the bases.

Venom
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Mister Fork on August 15, 2008, 10:18:16 AM
I've made a few changes to reflect a better balanced gameplay opportunities.

1. Downtimes for towns is 1 day at a reduced hardness.
2. AAA lethality is 1.0 vice 2.0. (maybe lower)
3. Dar is set to 30 miles.

 :salute
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: a4944 on August 15, 2008, 10:58:04 AM
I've made a few changes to reflect a better balanced gameplay opportunities.

1. Downtimes for towns is 1 day at a reduced hardness.
2. AAA lethality is 1.0 vice 2.0. (maybe lower)
3. Dar is set to 30 miles.

 :salute

Sounds like fun.  An individual can take a field this way but it would take some major work and time.  Should work better with low numbers.  Curious, anyway for a town to pop instantly once a field is taken so the other side can't take advanatge of the work to bring down a town?

Venom
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: dedalos on August 15, 2008, 12:34:28 PM
Sounds like fun.  An individual can take a field this way but it would take some major work and time.  Should work better with low numbers.  Curious, anyway for a town to pop instantly once a field is taken so the other side can't take advanatge of the work to bring down a town?

Venom

Defend it?  It may actually lead to a fight? ohh, never mind
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: a4944 on August 15, 2008, 04:02:05 PM
Defend it?  It may actually lead to a fight? ohh, never mind

Town pops up after capture: Side A takes a base after a good fight with side B.  The town pops up.  Side B may counter attack with jabos, fighters, and/or bombers to knock the town down and try and take it back.

Town stays down after capture: Side A takes a base after a good fight with side B.  The town stays down.  Side B sneaks M3s and/or C47s into town as it is already down. 

I don't see how the town popping up avoids a fight.  Please expand on your thoughts.

Venom
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: potsNpans on August 15, 2008, 06:57:07 PM
No Bish side, and all planes enabled for allies. Need a fix nights are taking over.
 :O
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: dedalos on August 16, 2008, 09:53:47 AM
Town pops up after capture: Side A takes a base after a good fight with side B.  The town pops up.  Side B may counter attack with jabos, fighters, and/or bombers to knock the town down and try and take it back.

Town stays down after capture: Side A takes a base after a good fight with side B.  The town stays down.  Side B sneaks M3s and/or C47s into town as it is already down. 

I don't see how the town popping up avoids a fight.  Please expand on your thoughts.

Venom

 :rofl You new in AH?  Here is how base capture is done in the MA AvA and all the other arenas.  Not always, but I would say about 70% to 80% of the time.  The rest would require more complicated code for attacking a base with huge numbers.  I am not that good to write that now lol

while( side_A_attack_side_B() ){
    If ( resistance ) {
        try{
            Players->move_to_undefended_base();
        }
        catch( WhineEchecption e ){
            printf("%s", e.what());
            General->complain_about_spyies();
        }
    }
    else{
        Players->capture_undefended_base();
        General->hi_five_players();
        Players->hi_fiveve_eachother();
    }
}
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Dinan on August 16, 2008, 12:49:30 PM
 :rofl 
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Mister Fork on August 17, 2008, 01:46:21 PM
Fixed. Base capture now at 20 troops. :salute
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: a4944 on August 17, 2008, 02:16:42 PM
:rofl You new in AH?  Here is how base capture is done in the MA AvA and all the other arenas.  Not always, but I would say about 70% to 80% of the time.  The rest would require more complicated code for attacking a base with huge numbers.  I am not that good to write that now lol

while( side_A_attack_side_B() ){
    If ( resistance ) {
        try{
            Players->move_to_undefended_base();
        }
        catch( WhineEchecption e ){
            printf("%s", e.what());
            General->complain_about_spyies();
        }
    }
    else{
        Players->capture_undefended_base();
        General->hi_five_players();
        Players->hi_fiveve_eachother();
    }
}

True, but if a town pops up after catpure than they would at least have to work for it by taking down the town again and the defending side would have some notice. 

Venom
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Damionte on August 19, 2008, 12:49:06 PM
None of that mattered.

A month of early war set ups killed any appeal the AvA may have had. It stayed dead despite the new and challenging set up. Americans popped their heads in and found for like the 4th week in a row that the best thing they could up is the P40.

Then they bailed.

You guys didn't vary the plane set enough in between the wars. Just offered one early war set after another.
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: dedalos on August 19, 2008, 11:12:17 PM
None of that mattered.

A month of early war set ups killed any appeal the AvA may have had. It stayed dead despite the new and challenging set up. Americans popped their heads in and found for like the 4th week in a row that the best thing they could up is the P40.

Then they bailed.

You guys didn't vary the plane set enough in between the wars. Just offered one early war set after another.

I think that when there is no war going on in there, someone should announce it in the BBS so the guys that were chased away from that arena in favor of numbers, would go back.  As it stands now, I log in there once a month just to see how sad it is.
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Oldman731 on August 20, 2008, 07:31:22 AM
I think that when there is no war going on in there, someone should announce it in the BBS so the guys that were chased away from that arena in favor of numbers, would go back.  As it stands now, I log in there once a month just to see how sad it is.

Hey, pay attention, dude, we've been announcing the weekly setups since the end of the previous War.

It's August.  Things almost always slow down during this month.  I haven't been able to log on myself more than once a week because of a variety of factors. 

- oldman
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Chilli on August 20, 2008, 12:30:22 PM
Ditto what Oldman says  :D

Maybe it's been because the ole Chilli Dawg hasn't been around to stir things up   :lol  Hope to see you all soon!  TheBug N.A. Campaign looks to be a hoot!
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: dedalos on August 20, 2008, 08:14:04 PM
Hey, pay attention, dude, we've been announcing the weekly setups since the end of the previous War.

It's August.  Things almost always slow down during this month.  I haven't been able to log on myself more than once a week because of a variety of factors. 

- oldman

 :P
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Chilli on August 24, 2008, 12:08:11 PM
Fellas,

Would you consider changing the map to the new Tunisia Map before the war?  I can't find it to download anywhere to look at it offline.  I re opened my account to take a peek, mainly to see this.  I know TheBug and staff have been busy working on making this happen.  I really need to be able to download map before the actual battle begins, due to dl limitations on my part.  So, if you can help a brother out? :D
Title: Re: Until Bug's Campaign starts: The Battle for No-Man's Land
Post by: Easyscor on August 24, 2008, 12:32:46 PM
Check the AvA arena. I believe Fork loaded it about half an hour before your first request, you probably just missed it.