Aces High Bulletin Board
General Forums => Wishlist => Topic started by: 99conman on August 27, 2008, 03:24:56 PM
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runway damage should effect the takeoff and landing of planes cluster bombs would be good for this craters where always a problem right now you can coast through them :eek:
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So, you'd like it if 3 50kg bombs could shut down an entire airfield?
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no just make it that you get damage to gear if you hit craters
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(http://i26.photobucket.com/albums/c135/007rusty/coyote-01-june.gif)
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no just make it that you get damage to gear if you hit craters
And, if that was implemented, you could shut down an entire small airfield with 3 50kg bombs.
1 in front of 1 of the runway spawns, 1 in front of the other, and 1 in front of the hangar. No one would be able to take off.
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in that case you lern to swerve :aok
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in that case you lern to swerve :aok
If it's close enough to the spawn point you wouldn't be able to.
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take off the other way? :salute
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Like I said... 3 bombs, one for each spawn point. The field is shut down.
There's a reason this isn't implemented.
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you run a good argument but some would make it up
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take off the other way? :salute
(http://www.z4-forum.com/forum/images/smilies/slaphead.gif)
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Bud, face it, its NOT going to happen.
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you run a good argument but some would make it up
Again... NOBODY gets past bombs placed on the spawn point.... NOBODY!
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Again... NOBODY gets past bombs placed on the spawn point.... NOBODY!
Don't worry about it... either a shade or a new guy... they'll learn soon enough how to make good wishes... like 4 t3h b29zor!!! :D
But... looking at other posts... I'm saying shade...
:noid
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Dang, those shades are great at laying down the bait. :rolleyes:
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Another Slipnot :rolleyes:
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Another Slipnot :rolleyes:
Seems like it...
Although his posts aren't as entertaining :furious
Skuzz, can you do your duty yet? Or do we have to wait till it registers on the slipknot scale?
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Another Slipnot :rolleyes:
Slipknot at least used proper grammar, punctuation and spelling.
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Don't worry about it... either a shade or a new guy... they'll learn soon enough how to make good wishes... like 4 t3h b29zor!!! :D
But... looking at other posts... I'm saying shade...
:noid
He isn't. I know him in the MA, he's 99conman there too. :rolleyes:
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Area at each tip of runway, if a bomb is there, the runway option will be blanked out.
That way a player knows for sure the spawn point has been hit, no unneeded spawn deaths, and no waste of perks.
Simple invisible "hit box" at the tip of each runway, if the box is hit, it sends a message back to the tower telling the players computer to (grey) out the N,S,E,W Ne .ect on the clipboard.
No problema "as HTC sheds a tear"
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I started in Open Beta when this was around. As soon as people found out that you could shut down a field this way with a few bombs and have no resistance to taking an indefensable field(didn't have GV's then) Hitech quickly made craters look pretty rather than collidable objects.
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Slipknot at least used proper grammar, punctuation and spelling.
Good point.
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Let me point out again, 99conman is 99conman in the Main Arena, he isn't a shade. :rolleyes:
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I don't think this is a bad idea. Make it so one M3/goon of field supps and they're fixed.
Yeah on a small field it'll only take 2 bombs, but you can still up out of the hangars and on a larger field it will require more bombs.
I don't think it's unreasonable that if folks want to keep their field up they bring supplies in.
Furballers have it way too easy these days. They have guaranteed fuel where we used to be able to pork it to 25%, they have crazy amounts of ack so they don't have to up from the next base across, they no longer have to worry about puffy ack when they fly at 25K over an enemy base.
Please make a few concessions for the strat crews.
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I don't think this is a bad idea. Make it so one M3/goon of field supps and they're fixed.
Yeah on a small field it'll only take 2 bombs, but you can still up out of the hangars and on a larger field it will require more bombs.
...you're kidding right?
Put one on EACH spawn point, this INCLUDES the hanger... ONE stuka... ONE corsair (2 bombs, and 4-8 rockets) and the field is CLOSED, two guys can take a field, easy, it's a recipie for destruction imo...
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1 guy can take any field easily now anyway. A horde is not needed. 1 T34 with HE and follow it up with an M3.
There is a lot more to strat than just base taking. Resupply is also a large component.
We used to be able to lock down fields by cratering the runways and porking the fuel. It was taken away because furballers were just too lazy to either run supplies or launch from the next field over?
Strat play means nothing anymore outside of taking bases and quite frankly it sucks.
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Have you actually ever flown a flight sim where you couldn't take off because the runway was damaged?
I have, in a word, it sucks.
Let everyone fly, let them do their combat in the air, not on the ground.
runway damage should effect the takeoff and landing of planes cluster bombs would be good for this craters where always a problem right now you can coast through them :eek:
PS it may not be slipknot, but it sure sounds like him.
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One Lanc could shut down four airfields. One in the center and three support fields. Pretty easy way for the landgrabbers to go about making sure they don't have to fight, which is after all, what this suggestion's all about.
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NO,
All a few people would have to do is drop bombs and the would of closed down the airfield.
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No to this. If you want to inhibit operations at a field just go with the tried and true approach...take down the hangars. :aok
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...you're kidding right?
Put one on EACH spawn point, this INCLUDES the hanger... ONE stuka... ONE corsair (2 bombs, and 4-8 rockets) and the field is CLOSED, two guys can take a field, easy, it's a recipie for destruction imo...
Um, up a goon w/ field supplies in the bomber hangar and drop them. Problem solved... :rolleyes:
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Yeah, all you have to do is wait 10 minutes for the goon to come (assuming it isn't shot down on the way).
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Yeah, all you have to do is wait 10 minutes for the goon to come (assuming it isn't shot down on the way).
Oh yea... I forgot you have to up one.... :lol
I was gonna say just spawn right from the hangar, and drop it there...
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Thinking the same thing, but IIRC you cannot fix an airfield with supps from that field, so they'd have to be run in from next door. IMO if it's enabled it should be the highest priority repair and fixed on the first box dropped.
BTW an M3 can do it too.
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Damage to runways is supposed to put them out of action, but for the game i think you should be able to go through them at low speeds then take off the rest of the length of the runway. If many craters are in the runway it would be out of action.
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I guess if HT developed shovels, dump trucks and cats/graders then some of the player base could become the corp of engineers and spend thier time repairing the fields.
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It's never going to happen.
To be able to close down an airfield that easily will never be allowed.
The object of the game is to get people into the "fight" ... not restrict them from the "fight".
Proof of that is you can only drop the airfield fuel to 75% ... there was a time when there was wave after wave of "suicidal typhoon fuel porkers" running rampant across the "fronts" and sometimes even deeper, porking all fuel down to 25% ... it was far too easy and people were extremely pissed and HTC got an earful ... the same would happen if this were to be implemented.
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Proof of that is you can only drop the airfield fuel to 75% ... there was a time when there was wave after wave of "suicidal typhoon fuel porkers" running rampant across the "fronts" and sometimes even deeper, porking all fuel down to 25% ... it was far too easy and people were extremely pissed and HTC got an earful ... the same would happen if this were to be implemented.
That's because people don't run supplies! if people weren't too damn lazy to get out of their pretty plane and run an M3 of supplies every now and then it would never have happened that way!
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That's because people don't run supplies! if people weren't too damn lazy to get out of their pretty plane and run an M3 of supplies every now and then it would never have happened that way!
:lol :lol :lol
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That's because people don't run supplies! if people weren't too damn lazy to get out of their pretty plane and run an M3 of supplies every now and then it would never have happened that way!
My sarcasm meter is broken... can I have help on this one?
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It's never going to happen.
To be able to close down an airfield that easily will never be allowed.
The object of the game is to get people into the "fight" ... not restrict them from the "fight".
Proof of that is you can only drop the airfield fuel to 75% ... there was a time when there was wave after wave of "suicidal typhoon fuel porkers" running rampant across the "fronts" and sometimes even deeper, porking all fuel down to 25% ... it was far too easy and people were extremely pissed and HTC got an earful ... the same would happen if this were to be implemented.
Hitech, fixed craters to just look pretty for a reason. Because it was way to easy to shut down a field with collideable craters. SlapShot is right here, the idea is to fight, not restrict people from the fight. This is a bad idea, and was not thought out well by the OP.
I do however, have issue with only able to restrict fuel down to 75%. I think Hitech, went a little overboard with that, and would be happy to see it set to be able to destroy fuel down to 50%. Most people upping to defend a field only take 50% anyway, so they are light and maneuver able, plus have a decent loiter time. This would not restrict attacks from the base, but it would restrict the loiter time over another base. As it is now fuel is not a useful target to prosecute.
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That's because people don't run supplies! if people weren't too damn lazy to get out of their pretty plane and run an M3 of supplies every now and then it would never have happened that way!
Do you realise how stupid that sounds, or are you trying (and failing) to be ironic? Suicide dweebs used to pork fuel 3-4 fields deep, sometimes more. You would have to practically fly from the HQ fields, to get supplies in. This is a combat flight game, not a cargo hauling game.
Edit for clarification:
I, and others, have run supplies to get fields fully up. People do fly cargo, when a mission went wrong, the hangars were down, someone bombed the wrong target, ect....ect. So don't put out a blanket statement like that, it only shows that you have left the flap on your long-johns undone. I :salute you for hauling cargo, but thinking no one else does is :rolleyes:
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Yeah I realise that the knee to jerk ratio was way out of whack there.
I'm not saying that nobody runs supplies, but it is pretty clear than there are quite a lot of people who will cry, complain and log when things don't go their way rather than change their MO to help rectify the problem. The whole reason that fuel porking was so effective at stirring their pots was they simply did not want to stop furballing to run supplies.
It was equally frustrating when it happened to us. Our entire squad used to switch to run supplies either by goon or M3 into bases to bring the strats back up. Sometimes we'd start running them as the bombs started to fall because we knew what was coming.
One of the things I miss about the old victory conditions was the intense mad scramble of fighters and supplies running to protect the last base before it was taken. There would be dozens of M3's bringing supplies in people would be upping dozens or aircraft of all types, flying in from the next bases with alt all to protect those last few fields. I miss those days :salute
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Hitech, fixed craters to just look pretty for a reason. Because it was way to easy to shut down a field with collideable craters. SlapShot is right here, the idea is to fight, not restrict people from the fight. This is a bad idea, and was not thought out well by the OP.
I do however, have issue with only able to restrict fuel down to 75%. I think Hitech, went a little overboard with that, and would be happy to see it set to be able to destroy fuel down to 50%. Most people upping to defend a field only take 50% anyway, so they are light and maneuver able, plus have a decent loiter time. This would not restrict attacks from the base, but it would restrict the loiter time over another base. As it is now fuel is not a useful target to prosecute.
Thanks for your help Iron ... :D
I think the reason that they just allow fuel to be porked to 75% is exactly what you stated ... they didn't want fuel to be a "useful target to prosecute" anymore.
There are others ways to restrict flight from fields, but much harder to do, and it seems that there will always be those that need to take the easy way out to try and stop and/or avoid the "fight".
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I disagree sending a couple of buff trios over at 25K to take the hangars down is a whole lot easier than sending in the low level porkers used to be. At least you could run supplies in to bring the fuel back up quicker, now you are stuck with waiting for the hangars to come back up on their own time schedule.
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SD67, how about a 20mph wind layer at, lets say 17k. With the way the bomb-sight is calibrated presently, those 25K bombers couldn't hit the broad side of a barn. Making accurate bombing above 17K problematic at best, and keeping bombers within reach of the defending fields fighters, if they want to be laser accurate. Above 17K you would have to run mass bomber missions, and plaster the whole area to make sure you got targets down. Messy but effective, and historically accurate to boot.
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I think damage on runway's is a good idea i came from anther game ( i will not say for reasons unknown ) that had damage on runway's if bombed. what would happen is if you ran into the Bomb crater that it would damage your prop and gear and make it where you could not move. thus makes the game more realistic thus makes the game more fun.
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I think damage on runway's is a good idea i came from anther game ( i will not say for reasons unknown ) that had damage on runway's if bombed. what would happen is if you ran into the Bomb crater that it would damage your prop and gear and make it where you could not move. thus makes the game more realistic thus makes the game more fun.
:aok :aok
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:rofl ... more realistic means more fun.
Ain't gonna happen.
You can wish for this in one hand and crap in the other and see which gets filled first.
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SD67, how about a 20mph wind layer at, lets say 17k. With the way the bomb-sight is calibrated presently, those 25K bombers couldn't hit the broad side of a barn. Making accurate bombing above 17K problematic at best, and keeping bombers within reach of the defending fields fighters, if they want to be laser accurate. Above 17K you would have to run mass bomber missions, and plaster the whole area to make sure you got targets down. Messy but effective, and historically accurate to boot.
Plus bombers limited to historic speeds in flight instead of "top" speed, gun lethality set to historic values, wings tear off in a heavy dive, etc etc and THEN let craters effect runways.
Historically 3 of 4 bomber crews didnot finish their 25 mission requirement.
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in offline SEA { if you cm } and old 8 player mode you can set hardness of runways so Set it to like 4 formations of lancs so lets see 4x3x14= 168000 right now its like 125000 lbs of bombs on a runway to shut it down so like make it so you have to have 4 vulnerable lancs all hit the runway to kill it and then when you try to spawn out a msg should pop up that runway is destroyed
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I think damage on runway's is a good idea i came from anther game ( i will not say for reasons unknown ) that had damage on runway's if bombed. what would happen is if you ran into the Bomb crater that it would damage your prop and gear and make it where you could not move. thus makes the game more realistic thus makes the game more fun.
this was my origanal intention of the post :aok :aok
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if we have damage on runways then we need a dozer to flatten them
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well minke we have the sherman so it shouldent be that much to ask for that attacment
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(http://img440.imageshack.us/img440/5805/millionaireidiotfailpd0.jpg)
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I think damage on runway's is a good idea i came from anther game ( i will not say for reasons unknown ) that had damage on runway's if bombed. what would happen is if you ran into the Bomb crater that it would damage your prop and gear and make it where you could not move. thus makes the game more realistic thus makes the game more fun.
People died in the war too. That was realistic, therefore more fun?