Author Topic: damage to runways  (Read 2015 times)

Offline Iron_Cross

  • Nickel Member
  • ***
  • Posts: 431
Re: damage to runways
« Reply #45 on: August 30, 2008, 07:27:11 PM »
SD67, how about a 20mph wind layer at, lets say 17k.  With the way the bomb-sight is calibrated presently, those 25K bombers couldn't hit the broad side of a barn.  Making accurate bombing above 17K problematic at best, and keeping bombers within reach of the defending fields fighters, if they want to be laser accurate.  Above 17K you would have to run mass bomber missions, and plaster the whole area to make sure you got targets down.  Messy but effective, and historically accurate to boot.

Offline SEeagle

  • Zinc Member
  • *
  • Posts: 73
Re: damage to runways
« Reply #46 on: August 30, 2008, 08:22:00 PM »
I think damage on runway's is a good idea i came from anther game ( i will not say for reasons unknown ) that had damage on runway's if bombed. what would happen is if you ran into the Bomb crater that it would damage your prop and gear and make it where you could not move. thus makes the game more realistic thus makes the game more fun.
Die Luft Der Freiheit Weht !!!
Let the winds of freedom blow !!!
aka. JB76
FW190A5 is the best plane ever !
FW190D9 !!
Guys i am now Known as BldeLigr...got tired of having SE tag

Offline glock89

  • Gold Member
  • *****
  • Posts: 2269
Re: damage to runways
« Reply #47 on: August 30, 2008, 08:30:35 PM »
I think damage on runway's is a good idea i came from anther game ( i will not say for reasons unknown ) that had damage on runway's if bombed. what would happen is if you ran into the Bomb crater that it would damage your prop and gear and make it where you could not move. thus makes the game more realistic thus makes the game more fun.
:aok :aok
Fear and death in the wings, in thrall of those fallen from grace
Petty is as petty does, witness the mass disgrace.

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: damage to runways
« Reply #48 on: August 31, 2008, 12:59:00 PM »
 :rofl ... more realistic means more fun.

Ain't gonna happen.

You can wish for this in one hand and crap in the other and see which gets filled first.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Boxboy

  • Nickel Member
  • ***
  • Posts: 740
Re: damage to runways
« Reply #49 on: August 31, 2008, 02:40:06 PM »
SD67, how about a 20mph wind layer at, lets say 17k.  With the way the bomb-sight is calibrated presently, those 25K bombers couldn't hit the broad side of a barn.  Making accurate bombing above 17K problematic at best, and keeping bombers within reach of the defending fields fighters, if they want to be laser accurate.  Above 17K you would have to run mass bomber missions, and plaster the whole area to make sure you got targets down.  Messy but effective, and historically accurate to boot.

Plus bombers limited to historic speeds in flight instead of "top" speed, gun lethality set to historic values, wings tear off in a heavy dive, etc etc and THEN let craters effect runways.

Historically 3 of 4 bomber crews didnot finish their 25 mission requirement.
Sub Lt BigJim
801 Sqn FAA
Pilot

Offline 100goon

  • Copper Member
  • **
  • Posts: 253
Re: damage to runways
« Reply #50 on: August 31, 2008, 02:53:10 PM »
in offline SEA { if you cm } and old 8 player mode you can set hardness of runways so Set it to like 4 formations of lancs so lets see 4x3x14=  168000 right now its like 125000 lbs of bombs on a runway to shut it down so like make it so you have to have 4 vulnerable lancs all hit the runway to kill it and then when you try to spawn out a msg should pop up that runway is destroyed
Claim Jumpers


Offline 99conman

  • Zinc Member
  • *
  • Posts: 51
Re: damage to runways
« Reply #51 on: August 31, 2008, 05:17:30 PM »
I think damage on runway's is a good idea i came from anther game ( i will not say for reasons unknown ) that had damage on runway's if bombed. what would happen is if you ran into the Bomb crater that it would damage your prop and gear and make it where you could not move. thus makes the game more realistic thus makes the game more fun.
this was my origanal intention of the post   :aok :aok

Offline minke

  • Nickel Member
  • ***
  • Posts: 619
Re: damage to runways
« Reply #52 on: August 31, 2008, 05:28:01 PM »
if we have damage on runways then we need a dozer to flatten them

Offline 100goon

  • Copper Member
  • **
  • Posts: 253
Re: damage to runways
« Reply #53 on: August 31, 2008, 08:07:09 PM »
well minke we have the sherman so it shouldent be that much to ask for that attacment
Claim Jumpers


Offline Iron_Cross

  • Nickel Member
  • ***
  • Posts: 431
Re: damage to runways
« Reply #54 on: September 01, 2008, 03:52:50 PM »

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6437
Re: damage to runways
« Reply #55 on: September 01, 2008, 04:09:51 PM »
I think damage on runway's is a good idea i came from anther game ( i will not say for reasons unknown ) that had damage on runway's if bombed. what would happen is if you ran into the Bomb crater that it would damage your prop and gear and make it where you could not move. thus makes the game more realistic thus makes the game more fun.

People died in the war too. That was realistic, therefore more fun?
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."