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General Forums => Aces High General Discussion => Topic started by: Warspawn on August 29, 2008, 04:54:31 PM

Title: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Warspawn on August 29, 2008, 04:54:31 PM
Just wanted to know if I'm unique here, trying to get into the MA's biggest population arena?

Sometimes, if the numbers are totally fubar'd I'll go to the lower population one, but generally I find myself looking for squaddies, and they happen to be in the most populated arena.

*dead horse punt*

Is it time to have folks upgrade their pc's for one big 'Titanic Tuesday' type of MA and let those with machines that choke play MW or EW arenas?

Opinions, comments?
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Solar10 on August 29, 2008, 04:56:31 PM
I do it
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Scotch on August 29, 2008, 04:59:42 PM
I do what I need to so that I can fly with squadies. Whatever arena they happen to be in.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Dragon on August 29, 2008, 05:06:44 PM
I do what I need to so that I can fly with squadies. Whatever arena they happen to be in.

Same here
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: USRanger on August 29, 2008, 05:06:55 PM
Yup yup! :aok
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Steve on August 29, 2008, 05:07:40 PM
Yup yup! :aok

I do it
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: bobtom on August 29, 2008, 05:13:35 PM
I do it.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Ack-Ack on August 29, 2008, 05:17:35 PM
I do what I need to so that I can fly with squadies. Whatever arena they happen to be in.

Crank calling my house will not get you into the arena any quicker.  I keep on telling you that each time  you call me.


ack-ack
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Anaxogoras on August 29, 2008, 05:26:54 PM
What about the fact that no matter your rig, you can only see 32 aircraft at a time?
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: PanosGR on August 29, 2008, 05:33:49 PM
i do it   :aok
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: brad13 on August 29, 2008, 05:41:12 PM
I do it too!  :aok  :salute
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Murdr on August 29, 2008, 05:54:55 PM
What about the fact that no matter your rig, you can only see 32 aircraft at a time?
That is not correct per my last discussion with HTC regarding that topic.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: killnu on August 29, 2008, 05:58:56 PM
I do it and you cant stop me.(http://home.comcast.net/~prgault/girlfight.gif)
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: BaldEagl on August 29, 2008, 06:00:53 PM
I do it if I can't stand the other map.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Murdr on August 29, 2008, 06:04:01 PM
Opinions, comments?

During prime time, you're often better off logging into the low numbered LW arena and hopping back out to the lobby.  The only advantage is that your presence on the low roster will contibute to raising the cap on the other arena.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Sol75 on August 29, 2008, 06:04:34 PM
i do it all the time to get into arena with squadmates in it.
if squaddies not on, then I don't really care which one i'm in.

Sol
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: NEARY on August 29, 2008, 06:28:04 PM
i always do it.the other arenas don't have as much action.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: mike254 on August 29, 2008, 07:01:09 PM
I do it all the time.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: lyric1 on August 29, 2008, 07:17:40 PM
Never have been to the lobby. Just log off & on 2 or so times then I am in. 2-3 min wait tops.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: The Fugitive on August 29, 2008, 08:06:55 PM
Just wanted to know if I'm unique here, trying to get into the MA's biggest population arena?

Sometimes, if the numbers are totally fubar'd I'll go to the lower population one, but generally I find myself looking for squaddies, and they happen to be in the most populated arena.

*dead horse punt*

Is it time to have folks upgrade their pc's for one big 'Titanic Tuesday' type of MA and let those with machines that choke play MW or EW arenas?

Opinions, comments?


I never do it, squadies always hook up in what ever arena is open. I havn't found one that didn't jump out of the "populated" arena to fly with the rest of the squad.... I always thought thats what flying with a squad meant. :rolleyes:

oh... and the arenas where not split because of people flying with weak computers, they were split because of poor game play... much like what goes on on Tuesdays.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: SD67 on August 29, 2008, 08:21:14 PM
I do it, but lately I've been jumping into early war if there is only one or two online. Usually it's a rook and/or a nit steamrolling undefended fields, so I have a little fun until a squaddie shows up in red text or I get bored and try for LWO again.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Meatwad on August 29, 2008, 08:24:58 PM
I do it also
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Warspawn on August 29, 2008, 09:33:21 PM

 they were split because of poor game play... much like what goes on on Tuesdays.

Odd, I've always found more fights, to more people's tastes, in the bigger, more populated arenas.  If you want base capture, it's there.  Furballs?  Yep!  CV fights...guaranteed.  Tank battles, also there.  "poor" gameplay was never mentioned.  I need a definition for that, actually.

Some folks have mentioned on the boards that they can't stand the big fights because it lags out their PC's; their gameplay suffers due to hardware issues.  In fact, I've heard the same things talking over voice chat or text; some people refuse to participate in crowded fights because of a negative PC/Internet performance impact.  I've been graced with a decent connection and a good machine for most of my gaming career, so I can't comment on the validity of the arguement that older machines or slow connections aren't much fun to play on in busier areas.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: mensa180 on August 29, 2008, 09:41:51 PM
Yep.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: 999000 on August 29, 2008, 10:01:08 PM
yup
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Warspawn on August 29, 2008, 10:17:16 PM
Sigh...

example of frustration:


8pm PST Friday and the arena my squad is in is 348 out of 300 max.  So, click quit for awhile hoping the numbers switch, or fly solo in another arena?
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: stodd on August 29, 2008, 10:42:18 PM

Is it time to have folks upgrade their pc's for one big 'Titanic Tuesday' type of MA and let those with machines that choke play MW or EW arenas?

I think its time for you to buy me a new computer.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Warspawn on August 29, 2008, 11:08:25 PM
I think its time for you to buy me a new computer.

Hell yah!

I've always been a fan of those who work, make cash, and spend their time being productive...supporting those who'd rather stay home and watch Oprah.  Hence, why I pay taxes...   :rolleyes: B. Hussein Obama agrees and supports this message.   :P
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: CAV on August 29, 2008, 11:33:58 PM
I do it..........  :O
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: jollyFE on August 29, 2008, 11:39:33 PM
every time
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: kvuo75 on August 29, 2008, 11:39:56 PM
I do what I need to so that I can fly with squadies. Whatever arena they happen to be in.


yepp.


Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Traveler on August 29, 2008, 11:40:31 PM

I never do it, squadies always hook up in what ever arena is open. I havn't found one that didn't jump out of the "populated" arena to fly with the rest of the squad.... I always thought thats what flying with a squad meant. :rolleyes:

oh... and the arenas where not split because of people flying with weak computers, they were split because of poor game play... much like what goes on on Tuesdays.

What goes on on Tuesdays that you consider poor game play?  Are the early and mid war arenas not open?  
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Warspawn on August 29, 2008, 11:45:16 PM
What goes on on Tuesdays that you consider poor game play?  Are the early and mid war arenas not open?  

That's what I was asking...

I thought perhaps poor gameplay might be lots of warping or lag spikes.  Thought that may be symptomatic of a connection or pc prob in high-traffic areas.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Motherland on August 29, 2008, 11:48:09 PM
Generally poor game play is not meant to describe technical problems, rather, dweebery and what not.
Semantics.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Warspawn on August 29, 2008, 11:55:18 PM
Generally poor game play is not meant to describe technical problem...

So "poor" gameplay is more like...people working together to take a base and whatnot, rather than 1 vs. 1 type of fights?  Sorry, just unsure about how a higher arena population results in poor gameplay.  I need that explained. 
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: texasmom on August 30, 2008, 12:18:35 AM
I do if my squaddies are in one particular arena.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Soulyss on August 30, 2008, 03:06:37 AM
I'll do it for a spell if squaddies are in the full arena, but after a spell I remember that they're really not worth it and join the other arena.

:)
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: The Fugitive on August 30, 2008, 08:44:57 AM
What goes on on Tuesdays that you consider poor game play?  Are the early and mid war arenas not open?  

Its not what "I" consider poor game play, its what HTC has deemed poor game play. Hordes of players attack a base while the horde that should defend is off milking another part of the map. Those that want to fight are forced to defend against 4-1 odds. How can that really be fun? As the attacker you have 4 guys chasing one con all over fighting to steal the kill from your countrymen. As the defender you really don't have a chance to defend. Wheres the fun? hence it was deemed poor game play....this is a game, and all about fun right?

I don't have a problem with arena caps, like I said, my squadies jump arenas to fly together whether its in a MW arena, or the other LW. We make our own fun. One night a few weeks ago we were in the lower populated LW arena with the small island map. Nothing was going on, so 3 of us took our 38s up flew from 27 to 8 and bombed the town and defenders came up. In about 15-20 minutes we had a furball out over the water that lasted for more than 4 hours! No that was fun !

I have nothing against a big squad wanting to fly together, thats what squads are for, but when that squad is 40+ players strong they are a horde. Its up to their leadership to make it fun....at least that is what I always thought as the CO of the mafia both here and in AW. These big squads instead of promoting the horde should spread the fight out, use your numbers to take 2-3 bases at once. It makes it more fun because of the challange for your squad, you cut the "horde" down, and defenders will more than likely "try" to defend instead of looking at a huge dar bar and saying on the radio "there goes another base". Unfortunately the player base has proven time and time again that the "easy capture" is better than one you have to work for so the hordes rule, and the split arenas.

I rarely fly on Tuesdays because of the hordes. I don't want to fly in them because my aim stinks and it takes me a long time to down a guy....more than enough time for the horde to shoot over my shoulder and steal my kill. And defending against the horde....well one can only last so long against numbers like that and it gets a bit tiresome after awhile. I fly to have fun, and hordes just ain't fun. 
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Masherbrum on August 30, 2008, 08:50:52 AM
I do what I need to so that I can fly with squadies. Whatever arena they happen to be in.

Ditto.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Xargos on August 30, 2008, 08:54:59 AM
I do what I need to so that I can fly with squadies. Whatever arena they happen to be in.

Yep.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: thndregg on August 30, 2008, 09:02:25 AM
I fly with my BOP bro's.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Masherbrum on August 30, 2008, 09:09:30 AM
I fly with my BOP bro's.

"Bro's before Ho's!"    :devil
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Anaxogoras on August 30, 2008, 09:19:57 AM
Its not what "I" consider poor game play, its what HTC has deemed poor game play. Hordes of players attack a base while the horde that should defend is off milking another part of the map. Those that want to fight are forced to defend against 4-1 odds. How can that really be fun? As the attacker you have 4 guys chasing one con all over fighting to steal the kill from your countrymen. As the defender you really don't have a chance to defend. Wheres the fun? hence it was deemed poor game play....this is a game, and all about fun right?

I don't have a problem with arena caps, like I said, my squadies jump arenas to fly together whether its in a MW arena, or the other LW. We make our own fun. One night a few weeks ago we were in the lower populated LW arena with the small island map. Nothing was going on, so 3 of us took our 38s up flew from 27 to 8 and bombed the town and defenders came up. In about 15-20 minutes we had a furball out over the water that lasted for more than 4 hours! No that was fun !

I have nothing against a big squad wanting to fly together, thats what squads are for, but when that squad is 40+ players strong they are a horde. Its up to their leadership to make it fun....at least that is what I always thought as the CO of the mafia both here and in AW. These big squads instead of promoting the horde should spread the fight out, use your numbers to take 2-3 bases at once. It makes it more fun because of the challange for your squad, you cut the "horde" down, and defenders will more than likely "try" to defend instead of looking at a huge dar bar and saying on the radio "there goes another base". Unfortunately the player base has proven time and time again that the "easy capture" is better than one you have to work for so the hordes rule, and the split arenas.

I rarely fly on Tuesdays because of the hordes. I don't want to fly in them because my aim stinks and it takes me a long time to down a guy....more than enough time for the horde to shoot over my shoulder and steal my kill. And defending against the horde....well one can only last so long against numbers like that and it gets a bit tiresome after awhile. I fly to have fun, and hordes just ain't fun. 

The biggest problem with the main arena is the short duration of good fights between two bases.  When it's between a cv and a base, someone always bombs the cv with Lancs.  When the fight is between landbases, one side or the other becomes determined to capture the airfield or start a vultch fest.  What do I call a "good fight?"  A good fight is when there's a significantly sized multi-aircraft engagement right about dead center between two bases.  These tend to last about a half an hour, and then you have to look around on the map to find more fun.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Donzo on August 30, 2008, 11:43:59 AM
If I can't get in I just launch my dynamic shade creator and create a hundred or so clones of me and have them log into the other arena.
This makes the cap go up and I can get in...quite simple, really.






No, not really.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: waystin2 on August 30, 2008, 11:45:59 AM
If my squad is in the higher population arena I will keep trying for as long as it takes to get hooked up with my Pig brethren.  303/300  Almost.  302/300  Come on somebody disco!  301/300 I almost got it!  300/300  Come on let me in, what is one more player gonna hurt?  299/300  YES!!!!!! :D
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: 442w30 on August 30, 2008, 11:55:10 AM
I do but only to get to a squad event.  Or if I detest the map in the other Arena 
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Steve on August 30, 2008, 12:11:09 PM

they were split because of poor game play... much like what goes on on Tuesdays.

I beg to differ. Can you get a quote from Roy or Dale on that please?  Also, I love Titanic Tuesdays!
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Sonicblu on August 30, 2008, 12:15:27 PM
I do it once in awhile but i usually go to the DA instead and just fly in there.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: The Fugitive on August 30, 2008, 01:16:10 PM
I beg to differ. Can you get a quote from Roy or Dale on that please?  Also, I love Titanic Tuesdays!

You can check out this post by Pyro just after the split was done linky (http://bbs.hitechcreations.com/smf/index.php/topic,187226.msg2168845.html#msg2168845)

....and Hitech had this to say

Quote


Reg: Jul 1999

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Who's idea was this?
« Reply #68 on: October 23, 2006, 03:44:13 PM »
   Reply with quoteQuote
COndor06:

I would tend to see it as "you do not see the problem", regardless of what you think of the current solution.

The basic problem is all about the same thing you wish to promote, Having fun with friends.

My view is we had crossed a point where it became very difficult for a new person entering the game to make new friends.

Please do a search as for detailed resones I think this was so. But in a nut shell it amounts to ....

When you have to many people in 1 place pier presure no longer is a control on peoples behavior. Once pier pressure is no longer a control, people will start to exibit hostill behavior to eachother, (in esence overcrowding).

Because of the over crowding we had been forced to implement at lot of game changes (more police type force) to try to control the over crowding.

The arena became much less of a fun social place, then it had at other times.

The current change is an attempt at removing the over crowding and letting pier pressure back into the system.

With some time people will change there behavior back to a more social friendly enviorment.

If you understand the above, then the question becomes.
How do you spit a group of people while letting them maitain there current set of friends.

Our first attempt was as follows.

Lower arena caps,make arenas of slightly different game play (I.E EW/MW/LW) to see if people can be drawn off the old main population.

The first itteration drew some people to other arenas, but the force of wanting to go to the arena with the most players was to great. And hence to make 2 sustained 250 peek time arenas was not working, because no one wated to be the first into the empty arena.

While we contemplated a new solution we raised the caps back to 390. This still was not large enof to handle the people still wanting to go to the big arena.

So the current emplemtation is designed toward minimizing the time the 2nd arena is below critical mass.

I had hoped that also by always bumping the limit on the lower arena, people would relize that if the numbers were close to equal, the lower populated arena would be where they would next have the most people.

This at times keeps both arneas in a non full state, and hence, as you wish , you could always fly with your squad.

Also understand that  peoples behavior will only change over time. And in a few weeks it is well possible, that both arenas will allways have space to go play with your squad.


HiTech
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Spikes on August 30, 2008, 01:17:50 PM
I do.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: uberslet on August 30, 2008, 01:22:25 PM
i do it, most of my squaddies are in orange usually, and orange is always full sometimes it seems...
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: killnu on August 30, 2008, 01:49:27 PM
Tuesday is my favorite day of the week. 
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Mr No Name on August 30, 2008, 03:41:02 PM
i mainly fly tuesdays but if i cannot get into the largest arena, i do not play.  I have sadly watched the bigger arena die off due to decreasing the cap, while the other arena faded off slowly too.  It seems I am not the only one who has no interest in playing in the lower populated arenas of get angry when they get the boot and cannot get back to their fight.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Warspawn on August 30, 2008, 07:50:19 PM
i mainly fly tuesdays but if i cannot get into the largest arena, i do not play. 

So many people are with this guy.  I sometimes log out because I would rather play with my friends in the 'big' arena, than try to succeed in the smaller one.  I know it's a Multi-player thing; I just don't like to fly alone.  I'm not good enough to fly 1 v. 1 or hit the DA with every jock that screams on 200 at me.  I'm old, I play when I can.  I enjoy WWII flight sims.

I do love Titanic Tuesdays though; always missions going, no matter what time you get to log in...
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Banshee7 on August 30, 2008, 09:37:40 PM
i go where ever my CO is...not the rest of the squad is  :D
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: SD67 on August 31, 2008, 03:28:27 AM
[Mr Burns]Excellent Smithers![/Mr Burns]
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: bj229r on August 31, 2008, 08:31:14 AM
I like flying where my squad is, even if we aren't actually 'winging', per se, (as we often don't). But, we can always insult each other on squad from the other arena, so it's not that bad :D
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: yanksfan on August 31, 2008, 08:33:44 AM
So "poor" gameplay is more like...people working together to take a base and whatnot, rather than 1 vs. 1 type of fights?  Sorry, just unsure about how a higher arena population results in poor gameplay.  I need that explained. 

Poor game play is when people work together to take undefended bases in an area of the map where they can easily avoid haveing to fight to take a base.

Tool shedding is great for the game if the toolshedders are interested in createing a battle rather then avoiding one.

Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Warspawn on August 31, 2008, 09:05:42 PM
Poor game play is when people work together to take undefended bases in an area of the map where they can easily avoid haveing to fight to take a base.


Wouldn't this be more common in the arenas with smaller populations?  I've been on when there's 8 people on in MW or EW; bases falling constantly from a solo or pair working to take them.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: kvuo75 on August 31, 2008, 09:09:10 PM
"undefended" is dependent on the size of the map.


smaller maps = more fights

larger maps = sneaks
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: yanksfan on August 31, 2008, 09:34:27 PM
Wouldn't this be more common in the arenas with smaller populations?  I've been on when there's 8 people on in MW or EW; bases falling constantly from a solo or pair working to take them.

it happens there and it also happens in the late war arenas when people put their NOE missions together and point them to an area of the map that has no activity on it. Then when they do meet with opposition they move to another base where they might take it without much of a fight.

i mean they can spend their $15 anyway they like, but isn't the point of this to get a battle going.

Don't get me wrong there are alot of toolshedders that are great for the game, they start fights all over, unfortunately base capture is involved in score, so in order to have a good squad and individual score you must have base captures, so you will always have the score potatos who don't want a fight they want a capture, the same ones that don't want a fight they want a kill.

when the capture, or the kill become the most important part of the game for you, when all you care about is having a great score, that's what alot of people call "poor gameplay"

SkyRock said it the best, "The fun IS the fight"

just my .02
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Capt.Joe on August 31, 2008, 11:30:48 PM
Same here
and here.
Title: Re: How Many Admit to Quitting and Re-Entering Lobby to get in Highest Pop?
Post by: Warspawn on September 01, 2008, 12:18:25 AM

when the capture, or the kill become the most important part of the game for you, when all you care about is having a great score, that's what alot of people call "poor gameplay"


I will say this for a fact.  People often used to go into the EW and MW arenas and get their score higher when they (scores for all arenas) were combined.  Just a couple of months ago, I saw several of the 'high score' types going into virtually unpopulated arenas and killing Ack factories, Ammo, ect., as well as capturing bases solo.  For a great score.

Poor gameplay seems to have more than a single definition; so one would tend to toss that arguement out the door.