Aces High Bulletin Board

General Forums => Films and Screenshots => Topic started by: ImADot on September 25, 2008, 07:04:55 AM

Title: Killshots - Final Cut Released
Post by: ImADot on September 25, 2008, 07:04:55 AM
Ok, I forced myself to not fly last night so I could finish my second movie.  Thanks for the good feedback on my unfinished version...gave me the incentive to finish it quickly.

Hope you enjoy it.

http://s289.photobucket.com/albums/ll239/ViperDriver/AcesHighII/?action=view&current=Killshots_Final.flv (http://s289.photobucket.com/albums/ll239/ViperDriver/AcesHighII/?action=view&current=Killshots_Final.flv)
Title: Re: Killshots - Final Cut Released
Post by: mechanic on September 25, 2008, 07:21:54 AM
liked the camera work, really liked the singing.
S!
Title: Re: Killshots - Final Cut Released
Post by: lowZX14 on September 25, 2008, 10:50:43 AM
 :aok
Another nice production from ImADot. 
Title: Re: Killshots - Final Cut Released
Post by: Denholm on September 25, 2008, 11:06:39 AM
Not much more to say from last time. I must admit though, it didn't seem different. So your preview had more of the action than your final product. However its still a very good film. :aok
Title: Re: Killshots - Final Cut Released
Post by: ImADot on September 25, 2008, 11:56:11 AM
I must admit though, it didn't seem different. So your preview had more of the action than your final product.
I'm not sure what to say...I didn't remove anything from the preview - and I added three more minutes of action.  I was thinking of re-tooling a couple of scenes from a different perspective to add to the emotion that I wanted to convey, but the limitations of the film viewer's shot setup utility would have made it too tedious for my attention span.  ;)
Title: Re: Killshots - Final Cut Released
Post by: Denholm on September 25, 2008, 11:59:10 AM
Well. I feel if you want viewer opinions you should get the truth. I may not have been paying as much attention to the film because of my reaction to the music. I'm not a fan of soft, female singers with what sounds to be Back pipes and Egyptian chimes in the background (I prefer soundtracks, no lyrics involved.) Yet its still a great film because of the different camera angles, shots, and movements.

Great job.
Title: Re: Killshots - Final Cut Released
Post by: ImADot on September 25, 2008, 12:22:32 PM
I always welcome (and expect) honest opinions and criticism.  I take the good with the bad; it helps me grow my skills and my thought processes.  I don't ever take things personally - life's too short for that.

I'll take a closer look at my music library for the next ImADot epic adventure.   :D
Title: Re: Killshots - Final Cut Released
Post by: lowZX14 on September 25, 2008, 01:35:59 PM
With the plane's skin, I did kinda lose it a couple of times with the terrain.  I know that you can't help what skin is in the film because it's whatever you use in-game.  That's the only thing I had a small problem with.

BTW, I'm looking forward to meeting that Spit V with my Spit IX in MW when you guys come over.
Title: Re: Killshots - Final Cut Released
Post by: ImADot on September 25, 2008, 02:09:21 PM
With the plane's skin, I did kinda lose it a couple of times with the terrain.
Well, for combat, having a skin blend into the terrain helps keep you alive for the very reason you stated  :lol but it does kind of suck for cinematography  :mad:.

BTW, I'm looking forward to meeting that Spit V with my Spit IX in MW when you guys come over.
Can you make your Spit IX some kind of glowing neon pink or something?  That way I'll be able to find you and know it's you so I can either HO you or run away  :t

Title: Re: Killshots - Final Cut Released
Post by: lowZX14 on September 25, 2008, 03:04:43 PM
Yes sir, that's why I normally choose one that's suited for the terrain, but now that I'm making these little movies, I've been faced with a dilemma.

You sir, know that you don't have to HO or run away when you come up against me, but I'll let you know which I'm in.  BTW we'll prolly be in MW tonight. :noid
Title: Re: Killshots - Final Cut Released
Post by: Fulmar on September 25, 2008, 11:00:07 PM
Yes sir, that's why I normally choose one that's suited for the terrain, but now that I'm making these little movies, I've been faced with a dilemma.

You sir, know that you don't have to HO or run away when you come up against me, but I'll let you know which I'm in.  BTW we'll prolly be in MW tonight. :noid
Nope, sorry.
www.aceshighmovies.com
Title: Re: Killshots - Final Cut Released
Post by: goody on September 26, 2008, 04:21:22 AM
I liked it gj  :salute
Title: Re: Killshots - Final Cut Released
Post by: mechanic on September 26, 2008, 06:24:08 AM
what sounds to be Back pipes and Egyptian chimes in the background

Great job.

Celtic or Gaelic themed, i thought
Title: Re: Killshots - Final Cut Released
Post by: Denholm on September 26, 2008, 10:57:57 AM
I figured it was Celtic. Yet I'm no music expert, and wouldn't want to insult anyone by trying to push what some might see as horrible music into their treasured genre.
Title: Re: Killshots - Final Cut Released
Post by: 007Rusty on September 26, 2008, 11:28:45 AM
nice work  :salute
Title: Re: Killshots - Final Cut Released
Post by: ImADot on September 26, 2008, 12:35:45 PM
Thanks for the complements, guys; I'm really starting to like this movie-making thing.  Now I have to start thinking of a storyline for my next one.

As far as the music goes, I like the somber melody of the Celtic piece that I chose.  I thought I'd try a little juxtaposition between the fast action of air combat and the mellow music to try and convey an emotion of people "killing and dying" for their "country".  After all, isn't the point of making a movie to stir an emotion in your audience?
Title: Re: Killshots - Final Cut Released
Post by: lowZX14 on September 26, 2008, 12:41:57 PM
You're thinking way too deep about this now Dot. :lol
Title: Re: Killshots - Final Cut Released
Post by: detch01 on September 30, 2008, 11:55:14 PM
I liked it  :aok.


Cheers,
asw
Title: Re: Killshots - Final Cut Released
Post by: Denholm on October 01, 2008, 02:19:59 PM
You're thinking way too deep about this now Dot. :lol
He actually isn't. I agree with him, to an extent. Since I don't care for music but for soundtracks alone. :)
Title: Re: Killshots - Final Cut Released
Post by: Joker on October 03, 2008, 11:43:18 AM

I enjoyed the movie and I thought the music was a great match.
 
The only criticism I have is like lowZX14 I found it hard to track the aircraft at a distance while looking down against the terrain. Could you take some portions of those sequences from a different angle, maybe looking up against the sky?

overall, nice job  :salute

Joker
Title: Re: Killshots - Final Cut Released
Post by: Arado381 on October 03, 2008, 12:03:59 PM
Very nice video Dot!!! :aok

one more thing soulhntr agreed to loaning you some godsmack cds lol jk

 :salute
Title: Re: Killshots - Final Cut Released
Post by: ImADot on October 03, 2008, 12:39:32 PM
I enjoyed the movie and I thought the music was a great match.
 
The only criticism I have is like lowZX14 I found it hard to track the aircraft at a distance while looking down against the terrain. Could you take some portions of those sequences from a different angle, maybe looking up against the sky?

overall, nice job  :salute

Joker

I'll be working on a squad video next, and will take everyone's suggestions under advisement.  :)
I've also got lots of mp3's and CD's to get re-aquainted with for the next soundtrack.  :lol
I also set up a YouTube account, so will start posting there instead of my photobucket account.
Here's a link to the YouTube version:
http://www.youtube.com/watch?v=DpeizpYMu1U (http://www.youtube.com/watch?v=DpeizpYMu1U)

I think the one scene that's the hardest to see is the one that starts around 1:52 where I'm coming up under a zero who's trying to shoot one of the "good guys".  I might redo this for a later movie.  Here's a screenshot of a possible angle:
(http://i289.photobucket.com/albums/ll239/ViperDriver/AcesHighII/AlmostInTime.jpg)
Title: Re: Killshots - Final Cut Released
Post by: Denholm on October 03, 2008, 02:49:17 PM
That would work.

Perhaps set it up with a camera shot so the camera extends towards the right in a backwards motion.
Title: Re: Killshots - Final Cut Released
Post by: BMathis on October 03, 2008, 04:15:11 PM
Nice work sir!  :aok :aok