Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Odisseo on October 06, 2008, 06:16:16 AM

Title: GV Spawn delay
Post by: Odisseo on October 06, 2008, 06:16:16 AM

How many times it happens you'r attaking or defending a field or a base from GV, you run your own GV, run trow possible camping enemies, kill those are mooving, hide, move again giving attention, finally reach a good point where defend/attack and start a GV battle?

To me it happened a lot of times but I just stopped it due the "damn spawn". Too many times I kill the same guys maybe 3 or 4 times without have the time to move/hide/preposition after a 1st fight time...or worstest, when you run out of ammo just because the same 3 or 4 guys keep spawning at every time you kill them. The result is usually the same, by spawn to spawn the enemy finally get your position, keep spawning waiting to get out of your view (or just till you don't have the time to aim) to kill you.

Same problem different behavior, run an A20, kill the tanks rolling to your base/field...maybe you have just the time to watch around after the 1st or 2nd kill and the same guys (those you killed 3 sec before) spawn in a flak and shot you down.

Imho, for any spawn, (hangar or in enemy country) there should be a time delay, dunno ow long and that's why i'm writing it, just to discuss and find a solution to this issue wich is far away from any simulation and quite close to all quake, doom, Unrial turnament games.


Have fun!
Title: Re: GV Spawn delay
Post by: **CLONE155** on October 06, 2008, 06:24:07 AM
If you really want this to stop, don't do it alone. Go with friends. trust me, 3 IL2s can completly destroy a mission  :rock
Title: Re: GV Spawn delay
Post by: Odisseo on October 06, 2008, 06:49:53 AM
If you really want this to stop, don't do it alone. Go with friends. trust me, 3 IL2s can completly destroy a mission  :rock

Even if with 10 Il2 we would soon or later run out of ammo, get damaged ect. and we would have to rtb leaving friendly GV without air support because we just killed 30 times the same 2 or 3 guys spawning every second in a fresh, full ammo, GV.
Title: Re: GV Spawn delay
Post by: Odisseo on October 07, 2008, 04:41:37 AM
looks like anyone feel happy being free to respawn, if needed, 20 times... well if this is the way to run GV fights (as I described in my first post) i won't fight in a GV anymore.
Title: Re: GV Spawn delay
Post by: chewie86 on October 08, 2008, 05:00:41 AM
HTC, MUST listen to this guy, He has a lot of smart ideas! Like this one.   I totally agree!!! :aok :aok :aok :aok
Title: Re: GV Spawn delay
Post by: Oleg on October 08, 2008, 07:27:53 AM
He has a lot of smart ideas! Like this one.

Which one is smart? I cannt see  :huh

There is delay implemented already - its time between enemy spawn and he comes close enough to you to start shooting. And if he dont need to drive before shoot you, you are too close to his spawn, and most time it means you wonna spawn camp. You call it "starting a GV battle", huh?
Title: Re: GV Spawn delay
Post by: Meatwad on October 08, 2008, 05:01:48 PM
Spawning is just fine the way it is.
Title: Re: GV Spawn delay
Post by: Becinhu on October 08, 2008, 05:17:43 PM
I'm in the mood for some sausage pizza....
Title: Re: GV Spawn delay
Post by: Anaxogoras on October 08, 2008, 10:36:02 PM
Don't drive right up to the spawn.
Title: Re: GV Spawn delay
Post by: Wedge1126 on October 09, 2008, 04:35:48 AM
Try taking a Vehicle base without driving up to the spawn.
Title: Re: GV Spawn delay
Post by: chewie86 on October 09, 2008, 02:34:10 PM
Think about the defense!  They could keep spawning and respawning without getting sick and tired cause all they need to do is to click 1 of the spawn point !
Title: Re: GV Spawn delay
Post by: 321BAR on October 09, 2008, 03:02:09 PM
I'm in the mood for some sausage pizza....
pepperoni and mushroom sounds better to me, gimme the number for the place  :lol
Title: Re: GV Spawn delay
Post by: Cthulhu on October 09, 2008, 03:49:00 PM
pepperoni and mushroom sounds better to me, gimme the number for the place  :lol
A cold Oktoberfest beer sounds good with that.  :aok Order a large and I'll split it with ya.
Title: Re: GV Spawn delay
Post by: 321BAR on October 09, 2008, 04:12:54 PM
A cold Oktoberfest beer sounds good with that.  :aok Order a large and I'll split it with ya.
:rofl :rofl :rofl now if it was only "legal" for me (not sayin i wouldnt)  :D
Title: Re: GV Spawn delay
Post by: Oleg on October 10, 2008, 01:54:32 AM
Think about the defense!  They could keep spawning and respawning without getting sick and tired cause all they need to do is to click 1 of the spawn point !

Its good for defence, isnt it? I see no reasons why field capture should be easier.
Title: Re: GV Spawn delay
Post by: Odisseo on October 10, 2008, 06:07:42 AM
Which one is smart? I cannt see  :huh

There is delay implemented already - its time between enemy spawn and he comes close enough to you to start shooting. And if he dont need to drive before shoot you, you are too close to his spawn, and most time it means you wonna spawn camp. You call it "starting a GV battle", huh?


Last time I did a GV battle (as I correctly called it) was when with +12 other tank we reached an enemy base. From our base to theyr base we counted 2 loss and more or less 1 kill each wich mean we met 8/9 enemy GV camping waiting for our passage. Finally after more than one hour of "GV battle" we capped the enemy base and while some of us was keeping the base clr from enemy tanks others started to hit hangars and ground gun. Useless to say we failed since we ran all out of AP and the same 8 guys was keeping spawning. We didn't had an M3 with supplies and nobody replied to our assistance request...so we just all died.

If that's the way how in AH GV battles are simulated it's all ok, till all are happy with it, just keep it as it is, but i'm not surprised when large tank battle don't roll so often.
Title: Re: GV Spawn delay
Post by: Oleg on October 10, 2008, 08:48:04 AM
Bad planned attack. Try plan better next time instead of complaining how wrong spawning is.
Title: Re: GV Spawn delay
Post by: BaldEagl on October 10, 2008, 09:30:00 AM
Let me see if I got this right.  The spawn camper is complaining because he keeps getting beat by the spawning GV's?

That's the same as a vulcher complaining because he missed and got shot down on the overshoot.
Title: Re: GV Spawn delay
Post by: Nisky on October 10, 2008, 10:24:31 AM
Sounds more like they setup an ambush for u on the way to there base. Take down the hangers easiest way to stop them spawning.
Title: Re: GV Spawn delay
Post by: Odisseo on October 10, 2008, 10:47:44 AM
Bad planned attack. Try plan better next time instead of complaining how wrong spawning is.


couldn't expect another answer from you
Title: Re: GV Spawn delay
Post by: Odisseo on October 10, 2008, 10:56:28 AM
Let me see if I got this right.  The spawn camper is complaining because he keeps getting beat by the spawning GV's?

That's the same as a vulcher complaining because he missed and got shot down on the overshoot.

Nobody was camping, we travelled trow the land till theyr base with the task to kill hangars, clr, cap and capture. It's quite different from those who just hide and wait someone to spawn to get an easy kill, then rtb and feel happy and proud watching his nick displaied with all those kills.

About my first post all got hurt about my complain on GV spawns (maybe because you see it as a restriction and you won't be restricted when someone more skilled killed you and you will keep spawning till you don't get him) but I wrote an example where, the same guy I dropped in in a A20, respawned in few seconds in a Wiber and shot me down.
Title: Re: GV Spawn delay
Post by: Odisseo on October 10, 2008, 10:59:21 AM
Sounds more like they setup an ambush for u on the way to there base. Take down the hangers easiest way to stop them spawning.

this mean use jabos or fighters, all we wanted to do was a GV raid, but, as it is now it's just impossible. Or if you prefer yes, it's possible if you park your GV just in front of the hangar pad and wait there for spawns, but i'm not so lame to do it..or maybe if all players of the opposite side are buzy in a large furball somewhere else.
Title: Re: GV Spawn delay
Post by: Oleg on October 11, 2008, 02:22:44 AM
couldn't expect another answer from you

Ppl always tend to blame somebody else for thier own faults. Just dont hold your breath waiting for changes you asking.
Title: Re: GV Spawn delay
Post by: Odisseo on October 11, 2008, 06:39:41 AM
Ppl always tend to blame somebody else for thier own faults. Just dont hold your breath waiting for changes you asking.


Bad planned attack. Try plan better next time instead of complaining how wrong spawning is.


Are you complaining about yourself blamming yourself? because i'm not blamming anyone ;)
I just posted my impression and my thoughts about GV spawns, it was a kind and open discussion and as you could stated yourself

Quote from: Odisseo
If that's the way how in AH GV battles are simulated it's all ok, till all are happy with it, just keep it as it is, but i'm not surprised when large tank battle don't roll so often.

So don't worry, i'm not going to hold my breath or get pissed because something is different of what I would prefer, it's a game and as sayd, I will just fly airplanes and leave GVs
Title: Re: GV Spawn delay
Post by: Tilt on October 13, 2008, 11:00:12 AM
The present sawn system is about as good as it gets whilst spawning is limited to a single area within a a range of a so called spawn point.

There is a delay on campers being able to view a spawned vehicle but it is very small and (I believe) designed to ensure that they do not see it before the spawner is able to view his/her surroundings.

Everything else is a seemingly futile attempt to achieve balance between the "camper" and the "spawner". with such global settings across all spawn points (includoing H) it can never please all the people all the time. Indeed it cannot please 50 % because most folk want it both ways depending upon which (spawner or camper) they are today.