Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Greebo on October 20, 2008, 08:53:55 AM
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A common theme on this BBS is other players hording, gangbanging and generally avoiding any sort of risk. In any fight the relative numbers on each side is often the most important factor deciding the outcome, yet the game's scoring does not take this into account. So a 1v3 kill is scored the same as a 3v1 kill. Many MA players fly for score, so modifying the scoring system may be the best way to modify their behaviour.
What I propose is that every time a player scores a kill, the game tots up the numbers of green and red icons in visible range and applies a modifier to the score. So a 1v3 kill would get a bigger score than a 3v1 kill.
A possible variant of this would be to factor in the range of each red and green icon as well, closer icons having more effect on score.
Those players who fly for score would have to modify the way they fly in order to score well. Hanging around in a mob of team or squadmates picking off outnumbered enemies would be less worthwhile.
A side effect of this is that those players like me, who fly mainly for the fight, would be more likely to be able to find one.
I guess icon balancing could also be applied to bombing hit points. So hitting a capped enemy field would be worth more than hitting a deserted one. You might even get buff pilots announcing their raids in advance to rustle up some opposition.
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Intriguing! How would the game know if you were in a 1 vs. 3 or 3 vs. 1?
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Hehe, don't forget that this would also encourage more BnZ tactics. I frequently come in above a horde, shoot one down and use the energy to make a "strategic egress," i.e. run away! :lol
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Great idea. :aok
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Not a bad idea but doubt it will ever happen. That being said one way to do it would be to add up the greens and subtract the reds within icon range to establish a ratio. 6 friendly and 6 reds then ratio is 1. 6 reds and 1 friendly means perkies! It would actually be a good way to encourage balancing of the fight on a moment to moment basis. People would be encouraged to seek out unfavorable odds to gain extra perks. An effective perking system is another conversation..<
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I like the idea the rich will get richer :D
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A common theme on this BBS is other players hording, gangbanging and generally avoiding any sort of risk. In any fight the relative numbers on each side is often the most important factor deciding the outcome, yet the game's scoring does not take this into account. So a 1v3 kill is scored the same as a 3v1 kill. Many MA players fly for score, so modifying the scoring system may be the best way to modify their behaviour.
What I propose is that every time a player scores a kill, the game tots up the numbers of green and red icons in visible range and applies a modifier to the score. So a 1v3 kill would get a bigger score than a 3v1 kill.
A possible variant of this would be to factor in the range of each red and green icon as well, closer icons having more effect on score.
Those players who fly for score would have to modify the way they fly in order to score well. Hanging around in a mob of team or squadmates picking off outnumbered enemies would be less worthwhile.
A side effect of this is that those players like me, who fly mainly for the fight, would be more likely to be able to find one.
I guess icon balancing could also be applied to bombing hit points. So hitting a capped enemy field would be worth more than hitting a deserted one. You might even get buff pilots announcing their raids in advance to rustle up some opposition.
Great idea greebo, twice last night, I managed to find a fight above 12k, one pony done a split s and then a 2 sector chase to his base where he promplty dove in amgonst the horde, second one, another dive followed by a one sector chase to ack on his base followed by the usual circling around ack till you clear off.
So yes, I'm all for this idea, thing is, I'm not all that good at dog fighting and so chances are someone would prob get me first, so why run? it's only a game and a bit of fun so it's not like there's lots to lose etc.
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I would say there is no need to alter what already works. All you have to do to find a fight is go to the big red DAR. It works every time for me! :aok
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If they instituted zone ENY, hording and such would be a thing of the past and you wouldn't even need to score it differently.
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A common theme on this BBS is other players hording, gangbanging and generally avoiding any sort of risk. In any fight the relative numbers on each side is often the most important factor deciding the outcome, yet the game's scoring does not take this into account. So a 1v3 kill is scored the same as a 3v1 kill. Many MA players fly for score, so modifying the scoring system may be the best way to modify their behaviour.
What I propose is that every time a player scores a kill, the game tots up the numbers of green and red icons in visible range and applies a modifier to the score. So a 1v3 kill would get a bigger score than a 3v1 kill.
A possible variant of this would be to factor in the range of each red and green icon as well, closer icons having more effect on score.
Those players who fly for score would have to modify the way they fly in order to score well. Hanging around in a mob of team or squadmates picking off outnumbered enemies would be less worthwhile.
A side effect of this is that those players like me, who fly mainly for the fight, would be more likely to be able to find one.
I guess icon balancing could also be applied to bombing hit points. So hitting a capped enemy field would be worth more than hitting a deserted one. You might even get buff pilots announcing their raids in advance to rustle up some opposition.
hey!!
leave this stuff to the engineer dude.....grizz somewthing or other.
could ya please make some skins for the new hellkitty? purty pleeeze? :D
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Good idea, but don't we already have this? It's very similar to the Perk Point Bonus system, just in a more specific location, correct? Is that how I am reading this?
If Bishops have them most players on, therefore some hording is occuring, they have automatically lift with a perk point bonus of less than 1.0. Agreed? With this lower perk point bonus, each kill they receive is worth less perk points.
So basically we are applying a secondary perk point bonus to a specific location on the map, and not the map as a whole. Seems alright, but might be over the top just for perk points...
Also... how do you apply this to GVs? An attacker vs a horde of GVs is almost an unfair advantage to the GVs under the Icon Balancing point system. Mostly filled with tanks and no anti-aircraft vehicles, an A-20G can easily take out 4 tanks (if not more) in a 1 vs 15 friendly to enemy ratio. Should he receive 60 perks for killing 4 tanks? I think not.
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So what happens when Im in a 1v1 with a few of my squadies that I asked to stay out watching the fight? The fight would be a 1v1 but because people where in icon range watching I get less perks.
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If they instituted zone ENY, hording and such would be a thing of the past and you wouldn't even need to score it differently.
I like this idea.
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Just remove enemy icons and dar! That way if a horde is on the way, they have no way in knowing what awaits them, Also they have no way in knowing the counter strike is OTW from another field :aok, it would also make very low planes very hard to see, just like R/L I suppose ;) It would also prevent those who have a particular problem with certain planes from running from them as identity wouldn't happen till about 1 -1.5 range! Not to mention the benefits for the GV folks.
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Just remove enemy icons and dar! That way if a horde is on the way, they have no way in knowing what awaits them, Also they have no way in knowing the counter strike is OTW from another field :aok, it would also make very low planes very hard to see, just like R/L I suppose ;) It would also prevent those who have a particular problem with certain planes from running from them as identity wouldn't happen till about 1 -1.5 range! Not to mention the benefits for the GV folks.
I like this idea!! :aok
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I like the idea in theory, but I don't think it is feasible. How would it incorporate alt advantage? If you are outnumbered 10 to 1 but have 10k alt adv, you might be able to B&Z 2-3 dweebs before having to bug out, but that clearly isn't the same as winning a 2v1 dogfight at low alt.
Still though, implementing some sort of sector score formula would still be a positive (yet complicated) improvement to the scoring system! :aok
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Just remove enemy icons and dar! That way if a horde is on the way, they have no way in knowing what awaits them, Also they have no way in knowing the counter strike is OTW from another field :aok, it would also make very low planes very hard to see, just like R/L I suppose ;) It would also prevent those who have a particular problem with certain planes from running from them as identity wouldn't happen till about 1 -1.5 range! Not to mention the benefits for the GV folks.
It may be easy enough to ad some sort of visual icon or signifier on the map to denote when a mission has taken off! NO LOCATION or TARGET of mission mind you, just that Night, Rook or Bish have launched one from " somewhere to somewhere " ! It would be the responsibility of each country member to keep a loose eye on the map for flashing bases! Also the radar circles could be larger, giving more advanced warning of incoming threat to a particular base. :aok anyway just a few thoughts! I've always been a BIG fan of removing enemy icons anyway :rock
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I like the idea in theory, but I don't think it is feasible. How would it incorporate alt advantage? If you are outnumbered 10 to 1 but have 10k alt adv, you might be able to B&Z 2-3 dweebs before having to bug out, but that clearly isn't the same as winning a 2v1 dogfight at low alt.
Still though, implementing some sort of sector score formula would still be a positive (yet complicated) improvement to the scoring system! :aok
I don't believe this would work. You could have 60+ enemy in a sector, you up and kill 1 bogey 1/2 sector away from the horde and get credit for a 61 V 1---> :huh
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This would seriously put a dent in teamwork tactics. In fact, could you imagine how frustrating it would be having someone just fly into icon range right as you shot someone down? I personally love flying with a wingman, makes it that much more fun.
Don't think it could be executed without lots and lots of problems.
Problem with removing enemy icons is that we don't have depth perception in computer games since both of our eyes are looking at a flat screen. If we all had the 3D Nvidia drivers and the 2 screen glasses then I would say do it for sure, I'm sure you'd find it would be very difficult. Give it a try, press alt+i and see how hard it is to judge. We cannot tell if an object is coming at us, or going away until it is very close.
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not a bad idea. I think the idea centers more around discouraging large number balance then it does focusing on scoring. So, guys trying to fly for rank might have a more difficult time achieving their goal if they are spending large amounts of time flying in the safety of a horde. It also does reward those who fight outnumbered. Ya, you could climb to 10k, but when heavily outnumbered, you generally not going to furball your way out anyway...so the tactic for dealing with this stays the same, it just rewards those willing to do so. In terms of fairness to the player base, well maybe up for some debate...but then again, whats fair about a horde.
The only issue I see, is it may only target a selected portion of the community, those who care about score. Who knows if it would have a large enough impact or not. Either way it is an interesting thought.
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I don't believe this would work. You could have 60+ enemy in a sector, you up and kill 1 bogey 1/2 sector away from the horde and get credit for a 61 V 1---> :huh
Yeah I don't think it's feasible, but of course you could have the score level off dramatically as enemy advantage approaches 5 to 1 - 10 to 1 ya know.
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Hmmm, sounds like a good idea...
(# of enemy in proximity/# of friendlies within proximity)=ProxyMod
ProxyMod*DamageVsEny=Damage vs Eny points logged for incident
and...
ProxyMod*DamageVsEny=Perk points logged for incident
Seriously! Im sick of the "war game"/"overwhelming force"/"teamplay" mentality of some sects in the game. Mind you, not the normal Murphies Law of gameplay, but the guys who think AH is about calling the whole squad in on one lone enemy.
The guy in a 4v1 should get x4 points for damaging enemy planes, and the 4 hero's attacking the lone enemy should get x0.25 points.
Coordinated local ganging is going to ruin gameplay regardless of "ENY" (country balancer). At least make so the score whordes make less score progress for regularly not fighting without an outragous advantage.
:)
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This is really just a variation on the localized ENY modifier myself and a few others have come up with before. The limitation of the ENY system is that it does not take into account disproportionate distribution of force. Force example, the country numbers may be 150 Bish; 75 Rooks and 75 Knights. The current ENY system would heavily punish the Bishops, which makes sense if forces were applied in equal 50% portions toward both adversaries for the three countries. But, more often than not this is not the case.
You can see this in dramatic fashion on maps with a definite reset corner bias. The team in the reset corner is going to garner 75-100% of the attention from both opposing countries. The two other countries in turn receive relatively insignificant attention from one another. So, the country in the reset corner must enjoy a very wide numerical margin to offset that bias. But, the ENY system won't allow for that without incurring a large penalty...
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I frequently come in above a horde, shoot one down and use the energy to make a "strategic egress," i.e. run away! :lol
:lol That's sig material :aok
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Intriguing! How would the game know if you were in a 1 vs. 3 or 3 vs. 1?
Game engine would computate between the three sides by "Grid-Area" maybe?