Aces High Bulletin Board

General Forums => Wishlist => Topic started by: chris3 on October 21, 2008, 12:06:23 PM

Title: towing GVs
Post by: chris3 on October 21, 2008, 12:06:23 PM
moin

my wish is. if your gv is damaged, dead engine or damaged track, a friendly gv should be able to tow you to a save place.
for example you lost a track near a enemy base, than the base is taken and supplies are out. and you are 200yards away from a runway and you have 20 kills or more, a squady is beside you but he can do nothing  :frown:. so it would be really cool if a friendly can pull or tow me to the runway.
or in other situations out of the danger.

what do you think?

cu chris3
Title: Re: towing GVs
Post by: Denholm on October 21, 2008, 12:15:17 PM
I think this is more trouble than it's worth. If you get hit it's your own fault, live with it... You still get the perks, they're simply not multiplied.
Title: Re: towing GVs
Post by: Oleg on October 21, 2008, 12:21:48 PM
I say no. You already can resupply in GV or just exit and get successful landing if there are no enemies around, in plane you have no options but exit and got a ditch.

If squadies really want to help you they can bring you supply from neighbour fields or clear place so you can land from there you are.
Title: Re: towing GVs
Post by: chris3 on October 21, 2008, 01:32:37 PM
moin

ok, its my own fault, but every tank can tow a damaged tank if its need in real life. it would be only a nice option. sure you can bring suply 70miles away but towing a few meters would be a better option i think. ;).
and often its only a few meters to bring your tank back in savety, and often suplys are not an option, expezialy if your field is under attack.
i want it only as an nice extra option. and be sure it would be used alot by the hardcore tank drivers.

an other wish is, every tank crew can fix his track yourself, if you lost your track you sould be able to fix it in about 15-20 min.

cu chris3
Title: Re: towing GVs
Post by: stroker71 on October 21, 2008, 02:06:47 PM
I wish tanks could not  damaged in anyway and you can drive around shooting without worry. 

My wish makes as much sence as ts one does...IN!
Title: Re: towing GVs
Post by: glock89 on October 21, 2008, 02:07:47 PM
I wish tanks could not  damaged in anyway and you can drive around shooting without worry. 

My wish makes as much sence as ts one does...IN!
That would be great.
Title: Re: towing GVs
Post by: ShrkBite on October 21, 2008, 04:38:13 PM
Towing GVs? oh wait! lemme guess your next idea! Tank insurance!! :lol
Title: Re: towing GVs
Post by: splitatom on October 21, 2008, 04:59:14 PM
i think you should have the option to repair your tracks if you hit a buton when you are not shooting and you cant shoot while it is being repaired
Title: Re: towing GVs
Post by: glock89 on October 21, 2008, 05:20:51 PM
i think you should have the option to repair your tracks if you hit a buton when you are not shooting and you cant shoot while it is being repaired
I was thinking about that idea should only take 5 minutes or less.
Title: Re: towing GVs
Post by: RMrider on October 21, 2008, 06:39:19 PM
Im all for it Chris.  :aok

Its very annoying when your in the middle of a field and lose your engine and can do nothing but wait for that lucky round to give you a 'quick trip to the tower'.

Definetly all for it, danke sir.  :aok

 :salute
Title: Re: towing GVs
Post by: Oleg on October 22, 2008, 01:05:55 AM
sure you can bring suply 70miles away but towing a few meters would be a better option i think. ;).

Again, think about plane stopped just few meters away from concrete with dead engine. In GV you have a chance already.

an other wish is, every tank crew can fix his track yourself, if you lost your track you sould be able to fix it in about 15-20 min.

You can do it right now. Waiting for supply can take ever less time and you can fix any damage, not only tracks.

Your suggestions are not for improving gameplay but for saving scores. Therefore its not gonna happens, most probably.
Title: Re: towing GVs
Post by: chris3 on October 22, 2008, 02:17:16 PM
moin

@Rmrider thanks, nice to see that only one can see what i mean.

@Oleg i dont think about saving scores, i say it would be a nice adition some times.
 lately a read a book from otto carius, and he telled a stroy about his damaged Tiger, he lost his water radiator and was under havy fire, so the crew cant get out to fix it or to but the cables from a secound tiger to tow him out of the fire....
so what happens?!   the secound tiger pusched  his tiger all the way back out of the fire so the crew were now able to but the towing cables on it.
i remebered much of situations like this i have in the game, in wich i were very lucke if some of my frinds were able to take me out of the fire to a saver place were i can wait for the suply.

i dont understant why you dont like this idea...did you never have situations like that??? i can imagine.

cu chris3
Title: Re: towing GVs
Post by: glock89 on October 22, 2008, 02:18:52 PM
Then we could add the Bergepanther for towing them or giving them tracks or wheels because they lost there.
Title: Re: towing GVs
Post by: chris3 on October 22, 2008, 02:36:54 PM
Then we could add the Bergepanther for towing them or giving them tracks or wheels because they lost there.

jes a repair vehicle would be cool too, if he get close to you he could raipar all your damaged step by step and it would take some Min's.
but than supply are only need to get new ammo, but if we have a bergepanther ..why not??

a nother thought in this direction would be a truck which could pull your damaged airplan out of the mud back on the runway so you dont need to ditch.....@ oleg i dont think at the score.....it would only luck nice if there were more life on the airfields...maybe this truck ware able to fix your damage in some Min's.....OK OK i can easy take a new bird but for me i like it to fly the same bird for a few hour's, so my motivation get higher and higher to save my life and so i fly more realistic..i think .....and this would be a step to improve the gameplay because with a bird which i fly a few hoers i will never try a HO.......and with that 5min birds i will do it earlyer i think.

and another thought would be a fire dept. if you fight the fire in a hanger you can lower his down time for example.....

cu chris3
Title: Re: towing GVs
Post by: glock89 on October 22, 2008, 02:39:19 PM
jes a repair vehicle would be cool too, if he get close to you he could raipar all your damaged step by step and it would take some Min's.
but than supply are only need to get new ammo, but if we have a bergepanther ..why not??

a nother thought in this direction would be a truck which could pull your damaged airplan out of the mud back on the runway so you dont need to ditch.....@ oleg i dont think at the score.....it would only luck nice if there were more life on the airfields...maybe this truck ware able to fix your damage in some Min's.....OK OK i can easy take a new bird but for me i like it to fly the same bird for a few hour's, so my motivation get higher and higher to save my life and so i fly more realistic..i think .....and this would be a step to improve the gameplay because with a bird which i fly a few hoers i will never try a HO.......and with that 5min birds i will do it earlyer i think.

and another thought would be a fire dept. if you fight the fire in a hanger you can lower his down time for example.....

cu chris3
Love the idea.
Title: Re: towing GVs
Post by: A.F. Crash, Fire, Rescue on October 22, 2008, 03:04:25 PM
jes a repair vehicle would be cool too, if he get close to you he could raipar all your damaged step by step and it would take some Min's.
but than supply are only need to get new ammo, but if we have a bergepanther ..why not??

a nother thought in this direction would be a truck which could pull your damaged airplan out of the mud back on the runway so you dont need to ditch.....@ oleg i dont think at the score.....it would only luck nice if there were more life on the airfields...maybe this truck ware able to fix your damage in some Min's.....OK OK i can easy take a new bird but for me i like it to fly the same bird for a few hour's, so my motivation get higher and higher to save my life and so i fly more realistic..i think .....and this would be a step to improve the gameplay because with a bird which i fly a few hoers i will never try a HO.......and with that 5min birds i will do it earlyer i think.

and another thought would be a fire dept. if you fight the fire in a hanger you can lower his down time for example.....

cu chris3

Instead of making firetrucks, just modify the tanks to shoot water instead of HE, AP, or Smoke rounds. Don't forget to have a certain amount of water availible.

If you want to know about firefighting just give me a holler since I'm a firefighter in real life.
Title: Re: towing GVs
Post by: Oleg on October 22, 2008, 03:24:07 PM
i dont understant why you dont like this idea...did you never have situations like that??? i can imagine.

A lot of times, of course. I just either ask for supples or exit. Never feel I need to be towed. I dont see how it can make game better :huh

btw, i never said i dont like your idea (in fact, dont care much). I said it quite unlikely to be implemented.
Title: Re: towing GVs
Post by: chris3 on October 23, 2008, 12:33:18 PM
A lot of times, of course. I just either ask for supples or exit. Never feel I need to be towed. I dont see how it can make game better :huh

btw, i never said i dont like your idea (in fact, dont care much). I said it quite unlikely to be implemented.


every option you get more would be made the game better to you, i think. i think i would use it 1 time per week, ok its not much but if i need it i will use it and you too im sure.
mostly my father and i drive a tiger and we have alot of situation were we could use this option because he is in a tiger and im in a tiger and no frindly is arond to bring suply or suply is out. it is realy sad that im not able tow my father home, so he need to ditch his tank.
but you are right the majoriti wouldn t use this option and so it will made the game better only for a small group.

cu chris3
Title: Re: towing GVs
Post by: Martyn on October 23, 2008, 05:42:32 PM
Repair vehicles are a good idea - it shows team spirit. It's a bit like the idea of being able to pick up downed pilots and return them to base (to claim most of their perks even). It'll add a little more complexity to the game and give us a for more different ways of playing it.
Title: Re: towing GVs
Post by: 100goon on October 23, 2008, 06:59:50 PM
Towing GVs? oh wait! lemme guess your next idea! Tank insurance!! :lol

lol id take nationwide plz
Title: Re: towing GVs
Post by: chris3 on October 24, 2008, 11:04:33 AM
Repair vehicles are a good idea - it shows team spirit. It's a bit like the idea of being able to pick up downed pilots and return them to base (to claim most of their perks even). It'll add a little more complexity to the game and give us a for more different ways of playing it.

you got the point this is completly my thinking  :).

cu chris3
Title: Re: towing GVs
Post by: yodad585 on November 16, 2008, 02:32:20 PM
moin

ok, its my own fault, but every tank can tow a damaged tank if its need in real life. it would be only a nice option. sure you can bring suply 70miles away but towing a few meters would be a better option i think. ;).
and often its only a few meters to bring your tank back in savety, and often suplys are not an option, expezialy if your field is under attack.
i want it only as an nice extra option. and be sure it would be used alot by the hardcore tank drivers.

an other wish is, every tank crew can fix his track yourself, if you lost your track you sould be able to fix it in about 15-20 min.

cu chris3
why if you are 70 miles away i dont want to wait 10 mins to have a friendly gv come and take you to safety. just ask for a goon to come drop vh supplies
Title: Re: towing GVs
Post by: chris3 on November 17, 2008, 10:58:53 AM
moin

sure that's true. towing of gvs makes only sense if your Buddy stands beside you  ;).
for example: my dad and i drive often tiger and lately it hapens that he got tracked near the v field we have just captured. he was only 100 yards away from the runway. we cant get supply at this base and the base were the troops cam from was fresh porket. so no one could bring us supply in about 20min. it had been so easy if i were able to tow my dad on the runway were he can land save.

other situation you got tracked and you squady can pull you out of the fire or in a better position until the supplycar arrives.

i think it would be a nice extra option for the gv game play!

cu chris3
Title: Re: towing GVs
Post by: Lt. Pope on November 17, 2008, 07:06:15 PM
I was stuck in a situation like this.

My feul was empty (Damn newbie mission), so i Glided into open field 2 k's away from a Vehicle base!
my budds had their hand full, so i had to Ditch...  :mad:
I lost all my perks... :frown:
Title: Re: towing GVs
Post by: chris3 on March 06, 2009, 01:50:28 AM
moin

...and it happens again, my squadys and i was in a great gv fight and supply was close to my position. one of my squadys was 600yards in front of me in a tiger, he got tracked and was out of the supply range, and new supplies was disabled  :frown:.
If i were able to tow him back a few yards, he were able to take the supply but with out this option he get killed after a few minutes.

cu chris3
Title: Re: towing GVs
Post by: Chalenge on March 06, 2009, 10:04:40 AM
It wont work even if they put it in because if the tiger can be hit so will you.  :devil
Title: Re: towing GVs
Post by: WWhiskey on March 06, 2009, 10:14:46 AM
Towing GVs? oh wait! lemme guess your next idea! Tank insurance!! :lol


 :aok Geico  :aok
Title: Re: towing GVs
Post by: chris3 on March 06, 2009, 11:51:37 AM
moin

the point is not that my squady lost a tiger the point is that my squady lost a tank although the resque was so close.
and we all get these experinace im sure....

tank insurance??????????? cant see the fun :noid :noid

cu chris3
Title: Re: towing GVs
Post by: ImADot on March 06, 2009, 11:59:08 AM
the point is that my squady lost a tank

If tanks were limited in numbers, this might be a valid wish.  But, since items come in endless supply, there's no point to "saving" a tank by towing it for a safe landing.
Title: Re: towing GVs
Post by: Edgar on March 06, 2009, 12:14:16 PM
I think this might be a good idea, these things increase the realism of the game, and for some the fun. There are days when you would like to do more than up a plane, kill and get killed, end up in tower, repeat ad nauseum.  What more, if someone choses to tow a squaddie back to a safe are, and you bomb them while doing so, you get 2 kils instead of one! I also thing that things like being able to dispatch a jeep or goon to pick up a ditched friend would be fun too (put some incentive in to make people want to do things like this).
Title: Re: towing GVs
Post by: Dragon on March 06, 2009, 01:11:40 PM
I can see the squeekers now:


I NEED A BERGEPANTHER
I NEED A BERGPANTER
I NEED A BEARGPANTRE
SOMEONE BRING ME A BERGPANTHER
MY TANK HAS A FLAT, NEED FIXD


I understand the purpose of the tow or the repair vehicle, but that's why we have the Jeep and M3.  No need for a 3rd vehicle.

Title: Re: towing GVs
Post by: chris3 on March 06, 2009, 01:28:59 PM
moin

sure but you doesnt have supply everytime. than it should be able to tow. sure if you have suply there is no need to tow someone but if not it would be the best option.
in real life the tanks get towed mostly by his tank platoon members to a save place, why should it not able here.
im not talking about a new vehicle, only about a new option for ouer tanks nothing more.

cu chris3
Title: Re: towing GVs
Post by: jolly22 on March 06, 2009, 05:48:21 PM
sorry but that sounds to diffucult
Title: Re: towing GVs
Post by: grizz441 on March 06, 2009, 06:53:44 PM
If tanks were limited in numbers, this might be a valid wish.  But, since items come in endless supply, there's no point to "saving" a tank by towing it for a safe landing.

+1

I can't imagine the programming work that would have to go into making this wish come true and for what, so cartoon tanks (that there is an endless supply of) can be "landed"?  How fast would this tow truck realistically haul a tank at anyways, 5-10 mph?  Talk about a waste of time!

If you get tracked or severely damaged, using the .ef function seems like the most appropriate course of action.  Get back into the fight with a new ride.
Title: Re: towing GVs
Post by: moot on March 06, 2009, 07:08:37 PM
Just drop the supplies within range....
Title: Re: towing GVs
Post by: AWwrgwy on March 06, 2009, 07:20:09 PM
Just drop the supplies within range....

Seems like that would solve the problem.    :)

Traditionally, knocked out vehicles are abandoned and left for followup support troops to deal with.

I'm not sure chris is even asking for a separate recovery vehicle anymore.  I think he wants the ability to tow a damaged tank with an undamaged tank, while under fire.  Agan, not usually done in the heat of battle.


wrongway
Title: Re: towing GVs
Post by: LLogann on March 06, 2009, 07:23:59 PM
Dudes..............

No friends?  No squad?  I have flown 20 minutes to drop gv sups to a countrymen, much less a squaddie. 

So seriously?  What exactly are you asking for?

Title: Re: towing GVs
Post by: chris3 on March 06, 2009, 07:51:24 PM
moin

i have explained the typicali situation some answers bevor.
suply are in the area, new supplys are disabled, next base is over 50 miles away and your frind or other green man stays damaged maybe 50yards out of the suply range.
it happens to me often, and if it is to hard to code towing gvs than maybe bushing were an other option, so you can push your frind or other green man to the supply or to a save place.

btw these kind of vehicle towing and pusching was done often in the war. The bock "Tiger in the mud" shows some god examples for it.

and to all im not asking vor a new vehicle only for a ability to tow my frinds if thay need it.
sure its only cartoon tanks but some times we do some nice missions which ends mostly in hard GV fights and it is real fun to stay alaive for a long time and ends your sorti after more than 2 houers......you guys ever tried it???
try to drive with 3-4 tigers/sherman/t34/panzer to a base start a fight stay alive and if the amunition gose out drive back to your spawn.
if you try this kind of gameplay you will see what i mean and how usefull would be the towing option.

cu chris3
Title: Re: towing GVs
Post by: moot on March 06, 2009, 07:53:47 PM
Sounds like a TKO. 
Title: Re: towing GVs
Post by: B4Buster on March 06, 2009, 08:02:06 PM
would this be through AAA?
Title: Re: towing GVs
Post by: Lusche on March 06, 2009, 08:02:47 PM
(...)

There's a point you simply have to accept defeat. You didn't prevent the enemy from disabling your supplies and you didn't prevent him from disabling your tank. Bad Luck. Now you pay the price.

It's a similar kind of wish like the one when players are asking for landing just beside the runway shouldn't coun't as a ditch ;)
Title: Re: towing GVs
Post by: chris3 on March 07, 2009, 04:26:13 AM
moin

what is TKO and what is AAA???

ok, you guys dont like this idea?? i dont understand, it would be a nice extra option and all who like to drive tanks would use it alot im sure.

@lusche you are right but if the enemy disable you and if the enemy disable the supply, you still have an realistik option to stay alive and play. with out this option you only can reaspawn and this is not always fun. for me and alot of other guys my way would cause more fun i gues.

cu chris3
Title: Re: towing GVs
Post by: moot on March 07, 2009, 06:53:59 AM
Technical knock out.  You lost the fight chris3, just plan better next time so the supplies arent just out of reach :)
Title: Re: towing GVs
Post by: chris3 on March 07, 2009, 08:53:59 AM
lol ok hehe.
an other option would be to fix your tracks yourself after maybe 10 or 20 mins.
every tank crew is able to fix here tracks hereself.

cu chris3
Title: Re: towing GVs
Post by: AWwrgwy on March 07, 2009, 07:07:48 PM
lol ok hehe.
an other option would be to fix your tracks yourself after maybe 10 or 20 mins.
every tank crew is able to fix here tracks hereself.

cu chris3

The flaw is that the crew didn't get out of their armored box, under fire, to fix or tow it for that matter.  If they could get out, they defiladed to the rear.  After all, it's just a tank, they can get another.  They didn't have the luxury we have of getting another life.


wrongway
Title: Re: towing GVs
Post by: chris3 on March 08, 2009, 05:32:36 AM

moin
you ever read the bock. "Tiger in the mud" from otto carius or the bock "Tiger a legendary weapon" bouth bocks are not so expensive. i can realy recommend these bocks to you. Than you would knew that mostly towing aktion and pushing aktion take place under havy fire.
Expecialy in german tank units because every tank was valuable and if thay lost one thay didnt get a new for a long time.
in alliese units the tank crews saw it a lot cooler i gues, but not the germans.

cu chris3
Title: Re: towing GVs
Post by: SKYGUNS on March 08, 2009, 11:59:10 PM
I was thinking about that idea should only take 5 minutes or less.

both good
Title: Re: towing GVs
Post by: stroker71 on March 10, 2009, 08:37:23 PM
Let this die.  You can't tow them because they can't even run into eachother....and it would take alot of reprogramming to make this happen.  If you can't get supplies your screwed...give up and .ef
Title: Re: towing GVs
Post by: chris3 on March 11, 2009, 01:07:51 AM
...but i hate giving up  :furious

lol

cu chris3
Title: Re: towing GVs
Post by: frank3 on March 11, 2009, 07:22:51 AM
Could we also have armor/speed powerups, along with tow-vehicles?
Title: Re: towing GVs
Post by: chris3 on March 11, 2009, 02:58:51 PM
moin

what are armor/speed powerups??

im not talking about tow-vehicles
im talking about that the vehicles should be able to tow or push each other if one lost his mobility. nothing more

cu chris3