Aces High Bulletin Board

General Forums => Wishlist => Topic started by: 1pLUs44 on October 21, 2008, 10:14:12 PM

Title: Implemented for Gv'ing mostly...
Post by: 1pLUs44 on October 21, 2008, 10:14:12 PM
Well, I know the old secret where to GV better, you set skins at default... Which is a pretty good idea, but here is what I'm thinking... If YOU set their skins as default, they can also see YOUR default skin on your airplane... So you dont kind of cheat it... OR... The enemy plane/tank has the exact same skin you currently have on that plane/tank.

So that way you cant just go around in a Panzer like that or a Tiger and expect to get easy kills... So that way, YOU have to have your default skin on to make you just as vulnerable...

Any thoughts?
Title: Re: Implemented for Gv'ing mostly...
Post by: Spikes on October 22, 2008, 05:57:33 AM
You can set their skins to default? :confused:
Title: Re: Implemented for Gv'ing mostly...
Post by: NHawk on October 22, 2008, 06:33:30 AM
You can set their skins to default? :confused:
::Insert sound of SpikesX dropping onto planet earth here::

Options ~ Graphic Detail ~ Disable other Plane Skins

It's there to prevent freezes while skins load on some systems.
Title: Re: Implemented for Gv'ing mostly...
Post by: 1pLUs44 on October 22, 2008, 06:00:03 PM
Well, would it be a good idea or not? I've been thinking about it for a while now... Not too sure how it would work though.  :salute
Title: Re: Implemented for Gv'ing mostly...
Post by: stodd on October 22, 2008, 07:15:19 PM
So that way you cant just go around in a Panzer like that or a Tiger and expect to get easy kills... So that way, YOU have to have your default skin on to make you just as vulnerable...
Im sorry, im confused. How would a vehicles skin make it any more or less vulnerable compared to if it was on default?
Title: Re: Implemented for Gv'ing mostly...
Post by: USRanger on October 22, 2008, 07:26:05 PM
Default GV skins are hot pink.
Title: Re: Implemented for Gv'ing mostly...
Post by: Ack-Ack on October 22, 2008, 07:35:26 PM
Im sorry, im confused. How would a vehicles skin make it any more or less vulnerable compared to if it was on default?

It's to allow a player to see the other guy better.  For example, let's say the default skin for the Tiger is pink and someone uses a woodland camo custom skin so the Tiger would blend in with the woodland areas.  This would cause the Tiger to be a little harder to spot since it's no longer standing out in the default pink skin.

By checking the 'Disable other plane skins", the Tiger will always show up in the default pink skin on your front end, regardless if the Tiger driver selected a different skin and you will be able to spot it easily in the tree line.


ack-ack
Title: Re: Implemented for Gv'ing mostly...
Post by: macerxgp on October 22, 2008, 08:24:32 PM
Ok, that is just plain cheap.
Title: Re: Implemented for Gv'ing mostly...
Post by: stodd on October 22, 2008, 09:10:49 PM
It's to allow a player to see the other guy better.  For example, let's say the default skin for the Tiger is pink and someone uses a woodland camo custom skin so the Tiger would blend in with the woodland areas.  This would cause the Tiger to be a little harder to spot since it's no longer standing out in the default pink skin.

By checking the 'Disable other plane skins", the Tiger will always show up in the default pink skin on your front end, regardless if the Tiger driver selected a different skin and you will be able to spot it easily in the tree line.


ack-ack
Oh ok, I understand now thx ack-ack.

As for the idea, I dont see a need for this because you have the option of using the skin you want to so I see it as fair game.
Title: Re: Implemented for Gv'ing mostly...
Post by: 1pLUs44 on October 22, 2008, 09:50:57 PM
Yea, but there always is that one little group of people that try to 'game the game' seems like I would rather see them have to go around in a default skin so they can see yours.
Title: Re: Implemented for Gv'ing mostly...
Post by: stodd on October 22, 2008, 10:00:14 PM
Yea, but there always is that one little group of people that try to 'game the game' seems like I would rather see them have to go around in a default skin so they can see yours.
I dont think choosing good camo for your tank is gaming the game at all. Seems like basic strategy to me. I think thats like saying someone is trying to "game the game" by positioning themselves on a hill to have a better vantage point. :huh
Title: Re: Implemented for Gv'ing mostly...
Post by: 1pLUs44 on October 22, 2008, 10:02:45 PM
No, but a lot of the time, people will choose 'Disable other plane skins' which means they only have the default. Which in a sense, is 'gaming the game' as the Panzer and Tiger default skins are Orange and brown...
Title: Re: Implemented for Gv'ing mostly...
Post by: BnZ on October 22, 2008, 11:32:00 PM
I think one thing that might help is to make the MA terrain more chromatically varied, so that the default Panzer skin doesn't always stick out like a sore thumb, and so that fighting the Sherman isn't like fighting the "Predator".
Title: Re: Implemented for Gv'ing mostly...
Post by: Ack-Ack on October 23, 2008, 12:56:36 AM
No, but a lot of the time, people will choose 'Disable other plane skins' which means they only have the default. Which in a sense, is 'gaming the game' as the Panzer and Tiger default skins are Orange and brown...

You've got to be joking, either that or this is a poor attempt at a troll.  I really can't believe someone is actually complaining about the default skins.


ack-ack
Title: Re: Implemented for Gv'ing mostly...
Post by: BaldEagl on October 23, 2008, 09:01:29 AM
I've never ever downloaded a custom skin since I've been playing AH (Jan 2001).  First because my old comuter couldn't handle it and since because I just don't care and don't want to clog up my comp with a bunch of extra garbage. 

So if that's "gaming the game" I suggest HT gets rid of all custom skins.  Problem solved.
Title: Re: Implemented for Gv'ing mostly...
Post by: Denholm on October 23, 2008, 09:37:33 AM
I think one thing that might help is to make the MA terrain more chromatically varied, so that the default Panzer skin doesn't always stick out like a sore thumb, and so that fighting the Sherman isn't like fighting the "Predator".
That would make the terrain, "custom" which means it now can no longer be accepted into the MA.
Title: Re: Implemented for Gv'ing mostly...
Post by: hubsonfire on October 23, 2008, 11:44:03 AM
It would be a lot simpler, I think, if HTC just changed the default skins on the German armor to one of the woodland schemes that fits in better with the MA. No recoding, no "gaming the game", or "custom" terrains- change a skin, voila- something approaching parity.
Title: Re: Implemented for Gv'ing mostly...
Post by: 1pLUs44 on October 23, 2008, 04:47:59 PM
You've got to be joking, either that or this is a poor attempt at a troll.  I really can't believe someone is actually complaining about the default skins.


ack-ack

I'm not complaining at all, I just know people who do it... Just something I've been thinking about it for a while, and GV'ing against Panzers when they have their default skins on, is well... straight up easy compared to the other options...


I've gotten easy kills on people who didn't change skins.
Title: Re: Implemented for Gv'ing mostly...
Post by: BnZ on October 23, 2008, 05:14:51 PM
That would make the terrain, "custom" which means it now can no longer be accepted into the MA.

I meant some new accepted MA terrains that are more varied.

IMO, the biggest advantage the Sherman has right now is coloration.

Title: Re: Implemented for Gv'ing mostly...
Post by: NHawk on October 24, 2008, 08:56:03 AM
That would make the terrain, "custom" which means it now can no longer be accepted into the MA.
Actually, at one end of the scale your correct. But, also incorrect at the other end.

At one end of the scale, there are two reasons why "custom" terrain textures(tile) can't be used.

1) To avoid mass changes like were seen years ago in AKDesert. Where the entire terrain was mostly shades of brown, red and orange.
2) Changing every terrain texture(tile) in the game would make the .res files in the 10+meg size range. That is not acceptable for a main arena terrain download which should be relatively fast.

At the other end of the scale, changing say one group of terrain textures(tiles) would probably be acceptable if they could be used with existing clutter. Even if that clutter needed to be re-arranged. It would depend on the overall impact on the .res file.

I've approached one of the masters of terrain textures, Nuttz, on more than one occasion to make a single set of textures for a couple of terrains with no reply.

I've also thrown out the idea of 4 res files dedicated to the terrain textures. Once each for winter, spring, summer, fall. Then the person creating the terrain selects which tile set to use for it. Heck, it could also be a rotation option for the arenas.
Title: Re: Implemented for Gv'ing mostly...
Post by: BaDkaRmA158Th on October 24, 2008, 09:46:21 AM
Woah woah woah..

Color or not, what is it? "Its shaped like a tank"
Pink purple green or blue, what is it? "Its still shaped like a tank"


Is it moving? "yes" Its a tank.
Does it look like a tree? "No" It looks like a tank.

Is it firing at you? "yes" its a tank.


Take your skin "hes got the advantage" and sit on it. :rock
Unless it has a bright neon ICON over head, its a enemy tank, open fire and kill, or be killed like a man.


Agony.
Title: Re: Implemented for Gv'ing mostly...
Post by: Denholm on October 24, 2008, 11:23:14 AM
...At the other end of the scale, changing say one group of terrain textures(tiles) would probably be acceptable if they could be used with existing clutter. Even if that clutter needed to be re-arranged. It would depend on the overall impact on the .res file.

I've approached one of the masters of terrain textures, Nuttz, on more than one occasion to make a single set of textures for a couple of terrains with no reply.

I've also thrown out the idea of 4 res files dedicated to the terrain textures. Once each for winter, spring, summer, fall. Then the person creating the terrain selects which tile set to use for it. Heck, it could also be a rotation option for the arenas.
Thanks for pointing that out, all I've heard in the past is what can't be done in the MA as opposed to what can be done.

On a side-note, I do remember that request of yours. The one for four separate .res files for the four seasons of the year. I'm surprised it didn't catch on, and I'm still in favor of the idea.