Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: grizz441 on October 25, 2008, 05:01:19 AM

Title: Scoring System Fix Idea #2 (Better idea than before)
Post by: grizz441 on October 25, 2008, 05:01:19 AM
So here's my next stab at the scoring problem! READ UP

Minimum Missions Flown Formula would be as follows: You take your total rank# and divide it by variable Fm (Min Mission Factor) Fm will level off as your mission # goes up.
Fm will be a number that approaches 1 as your missions increase.  For example if you have only 10 missions flown, your Fm # will be like 0.5, If you have 30 missions flown your Fm # will be like 0.8 if you have 300 missions flown, your Fm will be 0.9987 or something.
The Fm curve would have to be opinionated at what HTC would deem "reasonable number of missions for a campaign" For example, 1 Mission a day would get you 30 missions, which would probably be good enough for like a 0.8 Fm or something.

Example 1: Amsoil21's Fighter Stats All Ranks Add up to 136.  Since he only has 14 missions flown, his Fm would be something like, 0.6 So you take 136/0.6 = 227 which would probably put him somewhere from ranked 8-15 in fighter.
Example 2: Take Steve's Fighter Stats All Ranks Add up to 180.  Since he has 137 missions flown, his Fm would be something like, 0.98 So you take 180/0.98 = 184 which would put him top 2 fighter.

Since you all hated my idea to increase the weights of points, what do you think of this idea?  This shouldn't penalize you for lack of flight time as long as you fly a very reasonable number of missions for a campaign.  It just really penalizes those who only fly in the range of 10-20 missions in a camp trying to score big
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: Bruv119 on October 25, 2008, 05:12:17 AM
It would work. 

Whether HTC can be arsed to make the changes is another matter. 

heres another idea what about discounting bombers in fighter rank altogether?  That will solve all K/D, hit %, kill point,  problems and give a true fighter vs fighter rank.
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: BlauK on October 25, 2008, 05:39:16 AM
Would you then make a separate fighter vs bomber rank? I dont see why it should be separated. What is the point? Are the buff hunters somehow ruining the furballers' ranks?  :rolleyes:
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: Bruv119 on October 25, 2008, 05:57:57 AM
Would you then make a separate fighter vs bomber rank? I dont see why it should be separated. What is the point? Are the buff hunters somehow ruining the furballers' ranks?  :rolleyes:

apparently so.   If you didn't read the 10 pages on the other thread.   
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: Tr0jan on October 25, 2008, 06:52:19 AM
So here's my next stab at the scoring problem! READ UP

Minimum Missions Flown Formula would be as follows: You take your total rank# and divide it by variable Fm (Min Mission Factor) Fm will level off as your mission # goes up.
Fm will be a number that approaches 1 as your missions increase.  For example if you have only 10 missions flown, your Fm # will be like 0.5, If you have 30 missions flown your Fm # will be like 0.8 if you have 300 missions flown, your Fm will be 0.9987 or something.
The Fm curve would have to be opinionated at what HTC would deem "reasonable number of missions for a campaign" For example, 1 Mission a day would get you 30 missions, which would probably be good enough for like a 0.8 Fm or something.

Example 1: Amsoil21's Fighter Stats All Ranks Add up to 136.  Since he only has 14 missions flown, his Fm would be something like, 0.6 So you take 136/0.6 = 227 which would probably put him somewhere from ranked 8-15 in fighter.
Example 2: Take Steve's Fighter Stats All Ranks Add up to 180.  Since he has 137 missions flown, his Fm would be something like, 0.98 So you take 180/0.98 = 184 which would put him top 2 fighter.

Since you all hated my idea to increase the weights of points, what do you think of this idea?  This shouldn't penalize you for lack of flight time as long as you fly a very reasonable number of missions for a campaign.  It just really penalizes those who only fly in the range of 10-20 missions in a camp trying to score big

Who gives a sheet about rank?!?!

Get rid of rank!
It ruins people and the game!
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: thrila on October 25, 2008, 07:31:31 AM
I couldn't agree more ginger, just say no to rank.

Below is a photo showing the effects of playing for rank on an AH user.  The first image is of someone who used to innocently shoot down planes, strafing gv's and rolling m3's into town.  The 2nd image shows the physical toll on her body after 1.5 years of playing for rank.  In addition to the physical effects the mental toll is immense with identified side effects including insomnia and paranoia.

(http://www.gospelrescuemissiongp.org/uploaded_images/Meth%20Head%20-%20Before-After-714680.jpg)

Say no to meth... i mean rank

Me being an idiot aside, I can understand why people fly for rank/score.  I gave it a try years ago but got so frustrated at the silliest things i decided to stop focusing on it.

edit: would mf not give time flown a doubling effect on a persons rank? because points is largely tied to hours flown
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: CAP1 on October 25, 2008, 08:17:42 AM
So here's my next stab at the scoring problem! READ UP

Minimum Missions Flown Formula would be as follows: You take your total rank# and divide it by variable Fm (Min Mission Factor) Fm will level off as your mission # goes up.
Fm will be a number that approaches 1 as your missions increase.  For example if you have only 10 missions flown, your Fm # will be like 0.5, If you have 30 missions flown your Fm # will be like 0.8 if you have 300 missions flown, your Fm will be 0.9987 or something.
The Fm curve would have to be opinionated at what HTC would deem "reasonable number of missions for a campaign" For example, 1 Mission a day would get you 30 missions, which would probably be good enough for like a 0.8 Fm or something.

Example 1: Amsoil21's Fighter Stats All Ranks Add up to 136.  Since he only has 14 missions flown, his Fm would be something like, 0.6 So you take 136/0.6 = 227 which would probably put him somewhere from ranked 8-15 in fighter.
Example 2: Take Steve's Fighter Stats All Ranks Add up to 180.  Since he has 137 missions flown, his Fm would be something like, 0.98 So you take 180/0.98 = 184 which would put him top 2 fighter.

Since you all hated my idea to increase the weights of points, what do you think of this idea?  This shouldn't penalize you for lack of flight time as long as you fly a very reasonable number of missions for a campaign.  It just really penalizes those who only fly in the range of 10-20 missions in a camp trying to score big

grizz......no offense, but STOP being an engineer in here please?
those of us that have to fix engineers screw ups day in and day out tend to not think too fondly of them. they tend to change things that don't need changing. something that works very very well, for 30 years, suddenly gets changed because an engineer has to keep himself employed.
 the scoring system works well as it is. it seems to be a compromise that htc came up with, seeing as not everyone CAN fly a lot.

 in your above example, you're punishing those that cannot fly a lot. in that example, a pilot that is actually better would suffer in the rankings, if...say for instance......he could only fly 20 hours in a month, as compared to a pilot of lesser skill that could fly 80 hours a month.
 no matter what you do, someone WILL find a way to "game the game", just as they do now.

 others have said it........the only way to eliminate scoretardlets, would be to stop with the tour stats, or eliminate the scoring system all together. i look at the score page for one thing and one thing only.......i like to see how well i'm hitting, so i check my hit % fairly often....especially when i play around and change convergence.

anyway...........that's my two cents...which with todays prices don't get me much, does it? :rofl
 
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: CAP1 on October 25, 2008, 08:20:14 AM
Would you then make a separate fighter vs bomber rank? I dont see why it should be separated. What is the point? Are the buff hunters somehow ruining the furballers' ranks?  :rolleyes:

nope.......just an engineer being.....well........an engineer... :rolleyes:

Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: uptown on October 25, 2008, 08:23:41 AM
someone is spending wayyyyyyy too much time thinking about rank  :rolleyes:
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: ghi on October 25, 2008, 08:30:31 AM
All the  games have a win goal ,  from old chess, poker, criket, socer to most sophisticated online games.
In AH that "win goal" and i'm not talking about win war only,was totally eliminated ,after they made bases uncapturable, 40% capture from both teams, arena split and all those strat factories,HQ  without any effect on other team, no wonder raids like 96Delta did this week don't happen anymore:
SO, the game looks like a basketball game where the baskets were removed and there's nothing left to promote the fight beside this childish score system , stacking kills and vulching shades.
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: crockett on October 25, 2008, 09:27:53 AM
What are you talking about with missions? Those gay NOE hoarde fests or are you just calling a regular sortie a mission?

I still think the idea I had a few months ago of taking away the scoring aspect for vulching by doing away with scores for the kills within 30 seconds of the player spawning. All the little score tards wouldn't have a clue as to what to do if their vulching didn't pad their rank. Heck it might even  start to show the score as actually relating to the skill of the player vs who can vulch the most.
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: BaldEagl on October 25, 2008, 10:21:18 AM
Well, I'll admit, it's better than the last idea.
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: Kazaa on October 25, 2008, 10:24:04 AM
All the  games have a win goal ,  from old chess, poker, criket, socer to most sophisticated online games.
In AH that "win goal" and i'm not talking about win war only,was totally eliminated ,after they made bases uncapturable, 40% capture from both teams, arena split and all those strat factories,HQ  without any effect on other team, no wonder raids like 96Delta did this week don't happen anymore:
SO, the game looks like a basketball game where the baskets were removed and there's nothing left to promote the fight beside this childish score system , stacking kills and vulching shades.

It's been said before Ghi, but isn't that just the truth.

Now I didn't take winning "the war" to seriously at all back in the day, but it sure was so much more fun then what we have at the moment.

I'm sure most of the vets or the ones which are still here can agree with me that the old MA beat what we have now hands down.

I just fill sorry for the people who didn't get to experience the old MA.
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: BiPoLaR on October 25, 2008, 10:34:03 AM

Now I didn't take winning "the war" to seriously at all back in the day, but it sure was so much more fun then what we have at the moment.

I'm sure most of the vets or the ones which are still here can agree with me that the old MA beat what we have now hands down.

I just fill sorry for the people who didn't get to experience the old MA.
I agree 110 %
Bring back the old MA
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: CAP1 on October 25, 2008, 10:53:07 AM
I ONLY REALLY FLY MIDWAR, Although i'll probably venture into latewar a little next tour.

 something, i've been noticing though, is there are some lw guys comming to mw....in particular, the 80th headhunters. in the last few days, i've had multiple fights aginast them. i've lost each and every single fight. but at the same time i won each and every single fight. know why/? because like me, they don't seem to give a dam about their scores.(although they are good) they come in there, and fight. they;re fun fights. they don't get cocky when they beat ya, they just fight ya when ya come back. in fact, soulss was trying to give me a couple pointers on mistakes i was making in the merge.

 THAT's what this game is about. why can't we have more like them in here? i normally avoid multi-con fights, as i know for fact i'm gonna get ho'd. i came into a 3vs one a few times the other night, as i knew it was shuffler and a couple of his guys.....and as i suspected, just good fun fight.

 oo...and for those that think score is soooo important, i did go and look at my rank. all the times i died to their guns, barley hurt my rank, whch i think reinforces tht the scoring system is fine as is. only fix is to remove it. or at least stop putting peeps names up in lights on the home page.

 go in the game, grab a cartoon plane, fight another cartoon plane, chat, bs, and click the fly button, and get another free cartoon plane. keep having fun.

<<S>>
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: Anaxogoras on October 25, 2008, 01:18:42 PM
Paying attention to this aspect of score is like painting the trim on your house when the foundation is crumbling.

Until HTC removes the field capture stat for attack we aren't even attempting an honest score system.
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: Ack-Ack on October 25, 2008, 03:05:56 PM
To be fair to grizz, he is attempting to make the scoring system more honest than what it currently is.


ack-ack
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: grizz441 on October 25, 2008, 03:07:28 PM
grizz......no offense, but STOP being an engineer in here please?
those of us that have to fix engineers screw ups day in and day out tend to not think too fondly of them. they tend to change things that don't need changing. something that works very very well, for 30 years, suddenly gets changed because an engineer has to keep himself employed.
 the scoring system works well as it is. it seems to be a compromise that htc came up with, seeing as not everyone CAN fly a lot.

 in your above example, you're punishing those that cannot fly a lot. in that example, a pilot that is actually better would suffer in the rankings, if...say for instance......he could only fly 20 hours in a month, as compared to a pilot of lesser skill that could fly 80 hours a month.
 no matter what you do, someone WILL find a way to "game the game", just as they do now.
 

First of all, since you hate engineers, you're a pinhead.  At least then you explained why you don't like the new fix about it punishing people who can't fly a lot, even though you are entirely wrong.

To all you people who hate the scoring system all together, just stop posting in this thread, you all are really annoying.  That's like someone trying to fix the government and people chirping in how there should be no government, it's really just idiotic.  Go troll a thread you actually have a vested interest in.  I bet half of you didn't even understand what I was talking about with my minimum missions flown formula in the first place.  You read half of it, got confused, then decided to just bash me or scoring altogether.

Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: CAP1 on October 25, 2008, 03:32:28 PM
First of all, since you hate engineers, you're a pinhead.  At least then you explained why you don't like the new fix about it punishing people who can't fly a lot, even though you are entirely wrong.

come out in the field and fix what you design. then you'll understand.

To all you people who hate the scoring system all together, just stop posting in this thread, you all are really annoying.  That's like someone trying to fix the government and people chirping in how there should be no government, it's really just idiotic.  Go troll a thread you actually have a vested interest in.  I bet half of you didn't even understand what I was talking about with my minimum missions flown formula in the first place.  You read half of it, got confused, then decided to just bash me or scoring altogether.Fm will be a number that approaches 1 as your missions increase.  For example if you have only 10 missions flown, your Fm # will be like 0.5, If you have 30 missions flown your Fm # will be like 0.8 if you have 300 missions flown, your Fm will be 0.9987 or something.
 this appears t me to say "the more you fly, the better you can rank.

Example 1: Amsoil21's Fighter Stats All Ranks Add up to 136.  Since he only has 14 missions flown, his Fm would be something like, 0.6 So you take 136/0.6 = 227 which would probably put him somewhere from ranked 8-15 in fighter.
Example 2: Take Steve's Fighter Stats All Ranks Add up to 180.  Since he has 137 missions flown, his Fm would be something like, 0.98 So you take 180/0.98 = 184 which would put him top 2 fighter.
this seems to reinforce that.



as i've said, score is nothing to me. i like the fight. the fights i've repeatedly mentioned against the 80th guys have been the absolute most fun in a long time. they don't pick, they don't ho, they don't run away. they just fight. who needs score when ya can find that?

 aces high is my little retreat from reality. as for the scoring system, i still think htc has it set up as best as they can.

oo yea..the fact that i can figure out why something would break or seize or stop working that some engineer claimed would never fail, i think makes me just a tad smarter than said engineer.  :aok
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: Steve on October 25, 2008, 03:42:53 PM
as i've said, score is nothing to me. i like the fight. the fights i've repeatedly mentioned against the 80th guys have been the absolute most fun in a long time. they don't pick, they don't ho, they don't run away. they just fight. who needs score when ya can find that?

 aces high is my little retreat from reality. as for the scoring system, i still think htc has it set up as best as they can.


So why force your beliefs on other?
Grizz likes tracking score... why do you care if he likes that? Grizz wants to tweak the score system. If you don't care about score, why do you care what he wants to do with it?
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: CAP1 on October 25, 2008, 04:02:33 PM
So why force your beliefs on other?
Grizz likes tracking score... why do you care if he likes that? Grizz wants to tweak the score system. If you don't care about score, why do you care what he wants to do with it?

mostly because i don't care for seeing things changed that don't need changing.

Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: grizz441 on October 25, 2008, 04:05:09 PM
CAP, it's not true the more you fly the better you rank...the Fm factor would approach 1 exponentially quickly as you begin to approach a reasonable number of sorties.  By the time you get to 40 Sorties, your Fm would be like 0.9-0.95 Which isnt a lot of sorties for a campaign.  By the time you get to 60 Sorties, your Fm will be 0.98, When you get to 2000 Sorties by flying 24 hours a day 24/7, your FM will be 0.999998.  So from 60 Sorties Flown to 2000 Sorties Flown you are increasing your rank by 2%.  A necessity for minimum missions has been explained over and over again by various people in the scoring system thread.  So instead of a simple rule like: You have to fly 30 missions a camp otherwise you aren't eligible to rank...this just penalizes your rank if you only flew like 15 sorties.  And lets be honest, if you only flew 15 sorties in a camp due to time constraints, do you really care what you ranked anyways?  Probably not, this tackles the problem of people milking the stats in that 'problematic range'

Yes there will always be ways to milk stats.  This is a fix on the easiest and most skillless way to milk stats.  Trust me folks, maintaining ridiculous ratios over 40 missions is FAR more difficult than 10 missions.

ALSO
When I give Fm examples, that's just my opinion on what reasonable sortie numbers are for a campaign.  I might be biased since i have more time to fly.  Perhaps 30 missions flown should be a Fm of like 0.97 or so.  But I hope some of you understand the concept and how good of an idea it is.
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: CAP1 on October 25, 2008, 04:09:54 PM
CAP, it's not true the more you fly the better you rank...the Fm factor would approach 1 exponentially quickly as you begin to approach a reasonable number of sorties.  By the time you get to 40 Sorties, your Fm would be like 0.9-0.95 Which isnt a lot of sorties for a campaign.  By the time you get to 60 Sorties, your Fm will be 0.98, When you get to 2000 Sorties by flying 24 hours a day 24/7, your FM will be 0.999998.  So from 60 Sorties Flown to 2000 Sorties Flown you are increasing your rank by 2%.  A necessity for minimum missions has been explained over and over again by various people in the scoring system thread.  So instead of a simple rule like: You have to fly 30 missions a camp otherwise you aren't eligible to rank...this just penalizes your rank if you only flew like 15 sorties.  And lets be honest, if you only flew 15 sorties in a camp due to time constraints, do you really care what you ranked anyways?  Probably not, this tackles the problem of people milking the stats in that 'problematic range'

Yes there will always be ways to milk stats.  This is a fix on the easiest and most skillless way to milk stats.  Trust me folks, maintaining ridiculous ratios over 40 missions is FAR more difficult than 10 missions.

ok..i think i got what you're trying to say.

also......steve's previous question just made me think of a friend of mine that loves working on projects in microsoft word.
 it almost seems like you like trying to change/improve things in much the same way....so while i don't understand it, t's not my place to tell you to stop it either............soooo.....m y apologies for being so abrasive.......
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: Steve on October 25, 2008, 05:29:33 PM
mostly because i don't care for seeing things changed that don't need changing.



You've already said you don't care about score. Therefore, there's no way possible you could care about what Grizz wants to do.  Unless, you care about score.
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: BaldEagl on October 25, 2008, 06:04:43 PM
I care because I'm just a caring kind of guy.   :confused:
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: CAP1 on October 25, 2008, 06:38:49 PM
I care because I'm just a caring kind of guy.   :confused:
:aok
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: CAP1 on October 25, 2008, 06:39:29 PM
You've already said you don't care about score. Therefore, there's no way possible you could care about what Grizz wants to do.  Unless, you care about score.

yaknow.......sometimes you just seem like one of those internet toughguys that likes to have an argument :rofl
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: Steve on October 25, 2008, 09:07:23 PM
yaknow.......sometimes you just seem like one of those internet toughguys that likes to have an argument :rofl

That's one way to avoid my point. FAIL
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: grizz441 on October 25, 2008, 09:13:41 PM
That's one way to avoid my point. FAIL

Steve pwns Cap
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: CAP1 on October 25, 2008, 09:18:26 PM
Steve pwns Cap

can't "pwn" someone that isn't arguing.........
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: CAP1 on October 25, 2008, 09:25:21 PM
That's one way to avoid my point. FAIL

heh.....i couldn;t tell you had a point.

 my point was simply "why fix something.......anything....if it ain't broke.

i explained before, that i get to spend my days working on cars that are chock full of engineers screw ups. things that were changed that didn't need to me. things that were designed by people that seem to be under the assumption that their design will never fail. thus, it tends to annoy me when people try to "fix"somethign that's not broken.
 on the other hand, it amuses me when you go acting all "mini storch" trying to make yourself feel good. :rofl

 i got grizz's point, and was man enough to apologize to him. he likes doing that, then go for it. it won't hurt or help me in any way.  :aok

 have yerself a nice night...oooo.....here's something for ya sparkie.....
http://www.youtube.com/watch?v=teMlv3ripSM
 :rofl :rofl
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: Steve on October 26, 2008, 12:36:17 AM
heh.....i couldn;t tell you had a point.

 my point was simply "why fix something.......anything....if it ain't broke.

i explained before, that i get to spend my days working on cars that are chock full of engineers screw ups. things that were changed that didn't need to me. things that were designed by people that seem to be under the assumption that their design will never fail. thus, it tends to annoy me when people try to "fix"somethign that's not broken.
 on the other hand, it amuses me when you go acting all "mini storch" trying to make yourself feel good. :rofl

 i got grizz's point, and was man enough to apologize to him. he likes doing that, then go for it. it won't hurt or help me in any way.  :aok

 have yerself a nice night...oooo.....here's something for ya sparkie.....
http://www.youtube.com/watch?v=teMlv3ripSM
 :rofl :rofl

Feel free to spew insults all you like.. they don't change the fact that if you don't care about score you have no business being critical of what Grizz has to say.  You don't care, remember?
Title: Re: Scoring System Fix Idea #2 (Better idea than before)
Post by: BaldEagl on October 26, 2008, 12:45:22 AM
I want to know how you score sharks with freakin lazer beams on their heads.