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General Forums => Wishlist => Topic started by: Ar240 on October 30, 2008, 07:28:08 PM

Title: Dueling Arena...
Post by: Ar240 on October 30, 2008, 07:28:08 PM
Furballing in the dueling arena IMO is a lot more fun than getting constantly picked or hoed in the MAs... but what I dont get is why the tempy and typhoon is abled?? like some of the other players were saying its completely ironic its called "furball" but you cant furball because all you have is tempys, poneys, LAs etc... picking you everytime you start to fight. and how some planes that are fun to fight in a furball are not enabled like the val.

So please PLEASE PLEASE disable the non-furball type planes or at least the tempest from furball lake!!!
Title: Re: Dueling Arena...
Post by: Ack-Ack on October 30, 2008, 08:30:25 PM


So please PLEASE PLEASE disable the non-furball type planes or at least the tempest from furball lake!!!

It's not the plane but the pilot.  Remove the any of the planes you want will just mean those pilots will up in a different plane and do the same thing. 

There is also no such thing as a 'non-furball' type fighter and you have to rething your definition of a 'furball'.  Furball means a large aerial fight between two large groups.  Nowhere in the definition of a furball does it say that is has to be solely a turn fight between two large groups.


ack-ack
Title: Re: Dueling Arena...
Post by: Ghosth on October 31, 2008, 07:11:00 AM
First off the DA is not intended, designed for endless furballing.

You would be better off alternating between the TA (to learn) and one of the main arena's (to put into practice)

Try midwar arena, smaller crowds, no late war monsters, lots of good pilots to watch how they do it.
Title: Re: Dueling Arena...
Post by: Noir on October 31, 2008, 08:18:21 AM
woot the "non furball plane types" !  :D

One can boom and zoom in a spitfire you know, it is its best used actually.
Title: Re: Dueling Arena...
Post by: morfiend on October 31, 2008, 02:47:21 PM

 Sounds to me like someone's been killed by temps too often in the DA.

 Really what do you expect,there's no perk cost so mostly all you'll see at "furball lake" is Temps and Chogs.  :huh
Title: Re: Dueling Arena...
Post by: uptown on October 31, 2008, 05:29:40 PM
Furballing in the dueling arena IMO is a lot more fun than getting constantly picked or hoed in the MAs... but what I dont get is why the tempy and typhoon is abled?? like some of the other players were saying its completely ironic its called "furball" but you cant furball because all you have is tempys, poneys, LAs etc... picking you everytime you start to fight. and how some planes that are fun to fight in a furball are not enabled like the val.

So please PLEASE PLEASE disable the non-furball type planes or at least the tempest from furball lake!!!

 :rofl :rofl :rofl :rofl(http://i279.photobucket.com/albums/kk121/TheAmish/Smack20Noob.jpg)
Title: Re: Dueling Arena...
Post by: Bruv119 on November 01, 2008, 02:27:09 AM
woot the "non furball plane types" !  :D

One can boom and zoom in a spitfire you know, it is its best used actually.

go wash your mouth out!!!     
Title: Re: Dueling Arena...
Post by: Noir on November 01, 2008, 08:34:49 AM
I luv bnz in a spit :) makes pple whine  :D

I'm drinking jack daniels will that do for the mouth washing ?  :lol
Title: Re: Dueling Arena...
Post by: trigger2 on November 01, 2008, 12:49:35 PM
It's not the plane but the pilot.  Remove the any of the planes you want will just mean those pilots will up in a different plane and do the same thing. 

There is also no such thing as a 'non-furball' type fighter and you have to rething your definition of a 'furball'.  Furball means a large aerial fight between two large groups.  Nowhere in the definition of a furball does it say that is has to be solely a turn fight between two large groups.


ack-ack

I agree, I've upped the TBM in there a few times, got into some good fights, (shame I don't have the SS's on this comp, the only one I have is this one)

(http://i101.photobucket.com/albums/m56/alecksismeboo/ahss186.jpg)

It really doesn't matter the plane, It's the pilot. Last I checked TBM vs F4U1-C should be rape... but, well, it was, but the TBM was doing it! :D
Get rid of the griefers, imo AHII should be a MATURE game, and anyone intentionally causing issues i.e. tach, should be at least temp banned, then if they continue, perma banned, but why would htc do that? It's $ right?
"We lost a good player today..."
"So, we got 18 griefers! It's all good"
Title: Re: Dueling Arena...
Post by: JETBLST on November 01, 2008, 01:44:08 PM
Absolutely HILARIOUS picture uptown!  Where the h did you get that one.  Good grief that was funny!

 :rofl :rofl :rofl :rofl :rofl
Title: Re: Dueling Arena...
Post by: uptown on November 01, 2008, 10:46:16 PM
 :huh that's me in a furball  :lol
Title: Re: Dueling Arena...
Post by: Ar240 on November 02, 2008, 06:54:09 PM
ok... might aswell let people fly the 262 in the DA again. its the same thing... not one bit of difference

u cant compare getting bnzing by a spit or similar to come even the tinyest bit close to a temp


oh and i almost forgot :) uptown u traitor
Title: Re: Dueling Arena...
Post by: Ar240 on November 02, 2008, 08:01:51 PM
It's not the plane but the pilot.  Remove the any of the planes you want will just mean those pilots will up in a different plane and do the same thing. 

There is also no such thing as a 'non-furball' type fighter and you have to rething your definition of a 'furball'.  Furball means a large aerial fight between two large groups.  Nowhere in the definition of a furball does it say that is has to be solely a turn fight between two large groups.


ack-ack

furball has an exact definition? didnt even know it was a real word. for the 3 or 4 years that ive played furball has always been defined as a some what all turning small area type fight. thought a large aerial fight was just considered a dog fight.... im not really excluding poneys or lalas but tempy is just as close as a 163 or 262 why not just simply disable it.
Title: Re: Dueling Arena...
Post by: Ack-Ack on November 02, 2008, 08:35:34 PM
furball has an exact definition? didnt even know it was a real word. for the 3 or 4 years that ive played furball has always been defined as a some what all turning small area type fight. thought a large aerial fight was just considered a dog fight


Like I said, you have to learn what the definition of a furball is. 

Dogfight: a battle in the air at close quarters between fighter planes

Furball: Large aerial fight between two large groups; A thickly populated dogfight


Quote
... im not really excluding poneys or lalas but tempy is just as close as a 163 or 262 why not just simply disable it.

If you disable the Tempest or any other late war E style fighter, you're not going to stop the problem.  All you will do is drive those players into another plane and they'll do the same thing over and over.  It's not the plane that makes the player fly like a dweeb, it's the player and no matter what plane they are in, they'll still fly like dweebs.

A good example is that squadron that flies in the DA, the TAS guys.  On whole, probably the most unskilled squadron this game has seen in a long, long time.  Get them out of their Tempests, Spitfire Mk XVIs and F4Us and make them fly at the furball altitude and they'll quickly die, which is why they fly as high as they do and pick.  I know it's annoying but that's all they pretty much are, an annoyance factor.  Even with their altitude, they are still quite easy to shoot down without having to resort to flying like them, flying the planes they do or getting their planes removed from the DA.


ack-ack
Title: Re: Dueling Arena...
Post by: Ar240 on November 02, 2008, 08:55:46 PM

A good example is that squadron that flies in the DA, the TAS guys.  On whole, probably the most unskilled squadron this game has seen in a long, long time.  Get them out of their Tempests, Spitfire Mk XVIs and F4Us and make them fly at the furball altitude and they'll quickly die, which is why they fly as high as they do and pick.  I know it's annoying but that's all they pretty much are, an annoyance factor.  Even with their altitude, they are still quite easy to shoot down without having to resort to flying like them, flying the planes they do or getting their planes removed from the DA.


ack-ack


TAS is no problem they can get shot down in what ever they want  ;)

there is a good reason for the perk system in the MA at least they should make the temp a perk ride... as long as they are allowed to fly it the harder it is to have fun and get better for everyone. perking would make people at least work for it not just hand it over
Title: Re: Dueling Arena...
Post by: 1pLUs44 on November 02, 2008, 09:20:39 PM



A good example is that squadron that flies in the DA, the TAS guys.  On whole, probably the most unskilled squadron this game has seen in a long, long time.  Get them out of their Tempests, Spitfire Mk XVIs and F4Us and make them fly at the furball altitude and they'll quickly die, which is why they fly as high as they do and pick.  I know it's annoying but that's all they pretty much are, an annoyance factor.  Even with their altitude, they are still quite easy to shoot down without having to resort to flying like them, flying the planes they do or getting their planes removed from the DA.



ack-ack


Dont forget the massive hordes they implement that can shut down the whole furballing part completely... especailly in the middle of the day or very late at night. I'd like to implement an auto balance where if there is one side that has more than 50% of the players, it auto balances the people out. Maybe put in a ENY system.

Title: Re: Dueling Arena...
Post by: uptown on November 02, 2008, 09:30:16 PM
 


 :huh


oh and i almost forgot :) uptown u traitor

 :huh
Title: Re: Dueling Arena...
Post by: Ar240 on November 02, 2008, 09:39:08 PM
Dont forget the massive hordes they implement that can shut down the whole furballing part completely... especailly in the middle of the day or very late at night. I'd like to implement an auto balance where if there is one side that has more than 50% of the players, it auto balances the people out. Maybe put in a ENY system.



very true but it would be hard because of the 1v1ers
Title: Re: Dueling Arena...
Post by: 1pLUs44 on November 02, 2008, 09:59:39 PM
Yea, I'd probably suggest making a new DA map, (where you can 1 v 1 on all 3 sides)
Title: Re: Dueling Arena...
Post by: Ar240 on November 02, 2008, 10:11:35 PM
Yea, I'd probably suggest making a new DA map, (where you can 1 v 1 on all 3 sides)

theres no way they would do that. we would be lucky enough to get the tempy marked at 1 perk point
Title: Re: Dueling Arena...
Post by: NEARY on November 02, 2008, 10:54:14 PM
I say just disable planes that are usually perked
while akak is right that it is the pilot, the tempest and chog is perked for a reason, in the ma u will never,ever see tempest try to turn fight you unlike in the da

temps,c-hogs,etc are perked becuase they outclass other planes in different ways the temp and c-hog are some the fastest planes in the game

there is always a dweeb in a temp

whenever i see a typh i say " oh lookie another temp dweeb"

yes they will up another plane and do the same thing but it will be more easy to handle because it won't unbalance the furball
Title: Re: Dueling Arena...
Post by: 1pLUs44 on November 02, 2008, 11:27:33 PM
Eh, IMO, making a new DA map isn't up to HTC though, it's up to the players. If I had any clue how to make a map, I'd  have made tons already  :(
Title: Re: Dueling Arena...
Post by: Ar240 on November 02, 2008, 11:48:56 PM
i know making a new DA map isnt up to htc but using it is which is why nothing will be changed

disabling planes that are normally perked would be awesome
Title: Re: Dueling Arena...
Post by: Saxman on November 03, 2008, 12:00:46 AM

...c-hog are some the fastest planes in the game
 

Bzzzt.

Depending on the altitude, the F4U-1C can be outrun by:

P-51B and D
La-7
Tempest (ok, moot point, but still....)
109K
190D
F4U-1
F4U-1A (fastest of the 1-series Hogs, btw, but still can be run down by some of the others in this list)
F4U-1D (VERY slim margin, by maybe 2-5mph owing to slight increase in drag of the 20mm cannon)
F4U-4
P-47D (all blocks)
P-47N
Typhoon at low to mid alts
Spitfire Mk. XIV
Yak-9U

As you can see she's not even the fastest HOG.

Anyway, Ar, your best tactic is to climb to altitude YOURSELF. Whether in the Mains or the DA I avoid arriving in a fight under 15,000ft (sometimes 20-25k depending on the map, as there's a couple of the larger ones that promote very high-altitude cruising and fights) precisely to keep those high pickers in their Tempests from having the initiative.

Also, remember if he's dropping on you at 500mph, he's not going to be able to turn. Execute a low-yo under him. Start with a shallow diving left turn to gain yourself some E, then at 1000-1500yds break into a low yo-yo to pull under him. He'll have at best a brief snapshot with an unmanageable rate of closure, and will probably overshoot and scrub most of his speed trying to recover. Meanwhile you can either pop up into a zoom climb as he resets his perch and repeat to work away his altitude advantage, or if he significantly overshoots or blows all his speed to fight it just roll over out of your zoom and drop on top of him.

Works maybe 80-90% of the time, depending on the opponent's skill level.
Title: Re: Dueling Arena...
Post by: 100Coogn on November 03, 2008, 01:47:19 AM
   Just up a Tempy and shoot them down.  They have the option to fly that plane, and so do you.:aok
Oh, Uptown, that picture is too damn funny. :rock

100Coogn
Title: Re: Dueling Arena...
Post by: Ar240 on November 03, 2008, 12:31:45 PM

Anyway, Ar, your best tactic is to climb to altitude YOURSELF. Whether in the Mains or the DA I avoid arriving in a fight under 15,000ft (sometimes 20-25k depending on the map, as there's a couple of the larger ones that promote very high-altitude cruising and fights) precisely to keep those high pickers in their Tempests from having the initiative.

Also, remember if he's dropping on you at 500mph, he's not going to be able to turn. Execute a low-yo under him. Start with a shallow diving left turn to gain yourself some E, then at 1000-1500yds break into a low yo-yo to pull under him. He'll have at best a brief snapshot with an unmanageable rate of closure, and will probably overshoot and scrub most of his speed trying to recover. Meanwhile you can either pop up into a zoom climb as he resets his perch and repeat to work away his altitude advantage, or if he significantly overshoots or blows all his speed to fight it just roll over out of your zoom and drop on top of him.

Works maybe 80-90% of the time, depending on the opponent's skill level.

It isnt that hard to avoid them when they are bnzing its just when they continue to do it while u are in the middle of a fight is when it becomes the biggest problem

besides who flies the temp in the DA to get better? Nobody... the only reason they fly it is to be as annoying as possible. and its always like that doesnt matter what they say

Quote
Just up a Tempy and shoot them down. They have the option to fly that plane, and so do you.
There is no point to doing that. all they do is up again, and it makes you no better than them

Title: Re: Dueling Arena...
Post by: Saxman on November 03, 2008, 12:39:03 PM
That's one reason I fly in the DA like I would in the Mains. I don't go right into the deck furballs. I climb to altitude and fly to the location of the fight. I hold my altitude and make sure any dots on dar within or near visual range are accounted for before rolling in. I particularly make an effort to pick up high dots first. Only then do I join the general engagement. If I start running out of altitude or there's an excess of high cons inbound looking to cherry pick I egress and grab to neutralize their advantage.
Title: Re: Dueling Arena...
Post by: Ar240 on November 03, 2008, 12:47:52 PM
I do pretty much the same thing Saxman... I normally try to make an effort not to climb above 8 or 9k which puts me usually below everyone else. but as long as there is no tempys its all good
Title: Re: Dueling Arena...
Post by: Payed on November 03, 2008, 03:29:13 PM
There is only one thing in DA that should get fixed as soon as possible.

The external views should get disabled. At least for the fighter planes.


Title: Re: Dueling Arena...
Post by: Bronk on November 03, 2008, 04:07:30 PM
There is only one thing in DA that should get fixed as soon as possible.

The external views should get disabled. At least for the fighter planes.




x2   :aok
Title: Re: Dueling Arena...
Post by: Ar240 on November 03, 2008, 04:27:51 PM
There is only one thing in DA that should get fixed as soon as possible.

The external views should get disabled. At least for the fighter planes.




IMO it doesnt seem to really give that much of an advantage but it would be nice if it was disabled
Title: Re: Dueling Arena...
Post by: Bronk on November 03, 2008, 04:37:19 PM
IMO it doesnt seem to really give that much of an advantage but it would be nice if it was disabled
Do the words "glass cockpit" mean anything to you?
Title: Re: Dueling Arena...
Post by: NEARY on November 03, 2008, 05:12:35 PM
keep the external views at least (and get rid of temp)

i like to take pictures of my yak  :D
Title: Re: Dueling Arena...
Post by: Ar240 on November 03, 2008, 05:15:16 PM
Do the words "glass cockpit" mean anything to you?

no? they going to install glass cockpits into the planes now? sweet.... i was getting tired of trying to read the small instruments 
Title: Re: Dueling Arena...
Post by: Ar240 on November 03, 2008, 05:37:05 PM
keep the external views at least (and get rid of temp)

i like to take pictures of my yak  :D

Amen
Title: Re: Dueling Arena...
Post by: 100Coogn on November 04, 2008, 02:24:26 PM
   External view is OK, as long as you just plan on fighting in the DA.  I don't use it at all, because I'm mostly in the MA.  I feel that I'm not learning anything if I'm viewing my plane from the outside in one arena, but stuck in the cockpit in another.  I simply watch my films to see what I am doing right or wrong.
   As far as the Tempest is concerned, disable it.  Don't matter to me.  Everyone will still have the same option to fly the same aircraft as their opponents do. 
   I just go to the DA looking for some good 1v1, which I do find sometimes.  I like to take my little Zero down on the deck and find somebody looking for some low level fighting.  It does suck to be picked by anything when doing this, but what the hay, I enjoy the hell out of this game.

100Coogn :salute
Title: Re: Dueling Arena...
Post by: Bronk on November 04, 2008, 03:40:13 PM
F3 in the da is lame.