Aces High Bulletin Board

General Forums => Wishlist => Topic started by: CAVPFCDD on November 05, 2008, 08:05:32 PM

Title: Self Propelled Artilery
Post by: CAVPFCDD on November 05, 2008, 08:05:32 PM
I thought some self propelled artilery for town killing would be cool, it would be nice to have some power close to that of a cv in a land locked area. Just a thought, feed back is appreciated.

The German Hummel with 150mm howitzer
(http://www.panzerworld.net/tanksinworldwar2/pictures/germany/hummel-02.jpg)
(http://www.panzerworld.net/tanksinworldwar2/pictures/germany/hummel-04.jpg)

American 155mm howitzer
(http://www.tanksinworldwar2.com/pictures/usa/gmcm40-01.jpg)

American 105mm
(http://www.tanksinworldwar2.com/pictures/usa/howitzerm7-01.jpg)

British Bishop
(http://www.tanksinworldwar2.com/pictures/uk/bishop-01.jpg)

Soviet BM-13 "Katuysha"
(http://www.tanksinworldwar2.com/pictures/sovietunion/katyusha-bm13-02.jpg)
(http://www.tanksinworldwar2.com/pictures/sovietunion/katyusha-bm13-01.jpg)

Japanese Ha-to (300mm!!)
(http://www.tanksinworldwar2.com/pictures/japan/hato-01.jpg)

Japanese Ho-Ro 150mm
(http://www.tanksinworldwar2.com/pictures/japan/type4-horo-01.jpg)

Like i said just a thought, but i thought it might add a new tactic and dynamic to the game
Title: Re: Self Propelled Artilery
Post by: ERyan on November 05, 2008, 08:38:25 PM
short and simple i think it would be and awesome idea i was hoping someone would add japanese tank to the picture :aok

if it wouldnt be to much trouble would u mind taking a look at my wishlist forum  "new list"
Title: Re: Self Propelled Artilery
Post by: Ack-Ack on November 05, 2008, 08:39:48 PM
LVT4 is the closest thing we have to mobile artillery with a short-barreled 75mm howitzer.


ak-ack
Title: Re: Self Propelled Artilery
Post by: theNewB on November 05, 2008, 10:19:07 PM
Ill take those japanese ones for sure, ill add another to the list aswell 75mm Howitzer Motor Carriage M8 based off the stuart tank with a short barrel howie in an open topped turret, maybe not the best choice but it would work for a fast, somewhat protected SPG to hit towns and much much better then usuing an LVTA4 for our only SPG out there. armour isnt the best at 44.5mm at max and loading is pretty good at 46 rnds and speed was around 55km/h so nothing an M8 Grayhound scout car cant deal with. Not sure on numbers but i bet they were significant enough to be added into AH,
Title: Re: Self Propelled Artilery
Post by: hubsonfire on November 06, 2008, 01:11:04 AM
I can't believe no one has thought of this before.
Title: Re: Self Propelled Artilery
Post by: CAVPFCDD on November 06, 2008, 09:20:43 AM
I know right, i always thought that having a cv to shell town or base was such an advantage and when there isnt water on a map or water near to a base, that there should be something at least similar to bring that dynamic and tactic back into the game.
Title: Re: Self Propelled Artilery
Post by: Rich46yo on November 06, 2008, 11:01:46 AM
Quote
short and simple i think it would be and awesome idea i was hoping someone would add japanese tank to the picture
Quote
Ill take those japanese ones for sure,

Can you imagine upping one of those pathetic Jap tanks and charging into battle again Tigers, Panzers, T-34s, Fire Flys?

Because I sure cant.

WW2 Japanese tanks, and tank operations, were rife with failures, screwups, lousy production and design, lousy guns and armor, lousy upkeep, and incredibly poor use of doctrine. The fact is the saki drenched screwballs running the Japanese army thought tanks were un manly and preferred their troops died like men charging machine guns.

A forgotten battle by many today was battle of Khalkhin-Gol . It was a border skirmish that almost ignited an entire war between Japan and the Soviet Union and it happened right before the Germans invaded Poland in 1939. During the battle an entire Japanese army was destroyed including an entire mechanized brigade of Japanese armor using type 95, type 89a & b, and type 97 tanks. The Soviets used mainly T-26 tanks themselves which were armed with 37mm guns.

Probably the best the Japanese had was the later versions of the type 97 which had a high velocity 47mm cannon. But it only had a 33mm maximum armor thickness where'as even our crummy little M5A1 General Stuart had a 51mm max armor thickness, was far faster, and was at least comparably gunned. I'd bet the type 97 in Aces High would get slaughtered by M8s, wirbels, Osties, LVTs, 20mm cannon airplanes, and even 0.50s might penetrate their top armor if modeled correctly. So, it could be said that we dont have Jap tanks in the game for a very good reason. They sucked!

Oh and the battle of Khalkhin-Gol ? After winning it Stalin was able to transfer many divisions west to help in his big adventure in Poland and later the defense against Germany. This battle at the time was the biggest tank battle in history and some believe it hastened the decision by the Japanese Govt. to attack America and Britain instead of pressing on towards the resource rich Manchurian region.

A brilliant Japanese General, named Tomoyuki Yamashita, after reviewing this battle and seeing firsthand the German use of armor, in France/1940, petitioned the High command and the Emperor to not go to war against America and Britain. In large part due to the lack of suitable tanks and lack of initiative is using them. Fortunately for us the IJA was mostly made up of Generals who would give medals to troops who attacked tanks with a sword but not to tankers who took out enemy tanks the modern way.
Title: Re: Self Propelled Artilery
Post by: waystin2 on November 06, 2008, 11:06:41 AM
All would be good ideas for addition to the inventory. I will take one of each please! :aok
Title: Re: Self Propelled Artilery
Post by: A.F. Crash, Fire, Rescue on November 06, 2008, 01:05:44 PM
I thought some self propelled artilery for town killing would be cool, it would be nice to have some power close to that of a cv in a land locked area. Just a thought, feed back is appreciated.

Soviet BM-13 "Katuysha"
(http://www.tanksinworldwar2.com/pictures/sovietunion/katyusha-bm13-02.jpg)
(http://www.tanksinworldwar2.com/pictures/sovietunion/katyusha-bm13-01.jpg)


Ugh, I hate the sound of Katyusha. I had the 122mm version of those shot at me when I was deployed to Iraq. Wasn't fun when they traveled at 700mph and only had a thirty second flight time from nine miles away. But they would be a great terror weapon in the game. Especially lobbing them towards the end of a runway when aircraft are attempting to take off. I'm all for the mobile artillery. Heck, they should even add that huge train cannon that the germans had.
Title: Re: Self Propelled Artilery
Post by: CAVPFCDD on November 06, 2008, 03:05:27 PM
Can you imagine upping one of those pathetic Jap tanks and charging into battle again Tigers, Panzers, T-34s, Fire Flys?

Because I sure cant.

WW2 Japanese tanks, and tank operations, were rife with failures, screwups, lousy production and design, lousy guns and armor, lousy upkeep, and incredibly poor use of doctrine. The fact is the saki drenched screwballs running the Japanese army thought tanks were un manly and preferred their troops died like men charging machine guns.

A forgotten battle by many today was battle of Khalkhin-Gol . It was a border skirmish that almost ignited an entire war between Japan and the Soviet Union and it happened right before the Germans invaded Poland in 1939. During the battle an entire Japanese army was destroyed including an entire mechanized brigade of Japanese armor using type 95, type 89a & b, and type 97 tanks. The Soviets used mainly T-26 tanks themselves which were armed with 37mm guns.

Probably the best the Japanese had was the later versions of the type 97 which had a high velocity 47mm cannon. But it only had a 33mm maximum armor thickness where'as even our crummy little M5A1 General Stuart had a 51mm max armor thickness, was far faster, and was at least comparably gunned. I'd bet the type 97 in Aces High would get slaughtered by M8s, wirbels, Osties, LVTs, 20mm cannon airplanes, and even 0.50s might penetrate their top armor if modeled correctly. So, it could be said that we dont have Jap tanks in the game for a very good reason. They sucked!

Oh and the battle of Khalkhin-Gol ? After winning it Stalin was able to transfer many divisions west to help in his big adventure in Poland and later the defense against Germany. This battle at the time was the biggest tank battle in history and some believe it hastened the decision by the Japanese Govt. to attack America and Britain instead of pressing on towards the resource rich Manchurian region.

A brilliant Japanese General, named Tomoyuki Yamapoopa, after reviewing this battle and seeing firsthand the German use of armor, in France/1940, petitioned the High command and the Emperor to not go to war against America and Britain. In large part due to the lack of suitable tanks and lack of initiative is using them. Fortunately for us the IJA was mostly made up of Generals who would give medals to troops who attacked tanks with a sword but not to tankers who took out enemy tanks the modern way.

I understand what youre saying rich, i was just adding the japanese ones to show that it was a common vehicle for all sides of the conflict, however these are not tanks, they are self propelled artilery, the role of these in real combat was never to take a tank on, but infantry support and i just figured for use in this game as a town killer or something, they arent designed for taking on other tanks, its like someone taking a b24 to a furball or something. They are simply armoured heavy guns that can move, hence the name self propelled artilery and not tank. These wouldnt be very effective against other tanks but like i said before town or base killers similar to CV guns.
Title: Re: Self Propelled Artilery
Post by: Babalonian on November 06, 2008, 03:07:11 PM
I would LOVE some 105mm and 150/155mm artillery pieces added to this game (a lot of different tank models of varying nationalities you can put into the game that used these guns), I would absolutely love it... until an Il-2 shows up.
Title: Re: Self Propelled Artilery
Post by: Babalonian on November 06, 2008, 03:29:19 PM
Ugh, I hate the sound of Katyusha. I had the 122mm version of those shot at me when I was deployed to Iraq. Wasn't fun when they traveled at 700mph and only had a thirty second flight time from nine miles away. But they would be a great terror weapon in the game. Especially lobbing them towards the end of a runway when aircraft are attempting to take off. I'm all for the mobile artillery. Heck, they should even add that huge train cannon that the germans had.

Hmmm the original WWII Katyusha fired small salvos of 132mm rockets that didn't have that velocity or range (compared to the later salvos/velocities/ranges of soviet rocket launchers).

122mm rockets with longer range and higher velocity.... Was it mounted on a Ural?  If so I think you're talking about a Soviet BM-21 "Grad"... yeah if it was a Grad, that must of not been fun (much larger salvo, much longer range, much faster velocity rockets as they're shot out of "rifled" rocket tubes on the launcher)... if it was a true WWII Katyusha though (not your bad, it's a nickname adopted by "the west" for later-developed soviet rocket launching vehicles, like the Grad) it should of been dead via superior enemy firepower before it's salvo hit it's target.
Title: Re: Self Propelled Artilery
Post by: Pigslilspaz on November 06, 2008, 04:14:29 PM
The fact is the saki drenched screwballs running the Japanese army thought tanks were un manly and preferred their troops died like men charging machine guns.

the grammar nazi says:

"you spelled sake wrong"
Title: Re: Self Propelled Artilery
Post by: A.F. Crash, Fire, Rescue on November 06, 2008, 05:16:44 PM
Hmmm the original WWII Katyusha fired small salvos of 132mm rockets that didn't have that velocity or range (compared to the later salvos/velocities/ranges of soviet rocket launchers).

122mm rockets with longer range and higher velocity.... Was it mounted on a Ural?  If so I think you're talking about a Soviet BM-21 "Grad"... yeah if it was a Grad, that must of not been fun (much larger salvo, much longer range, much faster velocity rockets as they're shot out of "rifled" rocket tubes on the launcher)... if it was a true WWII Katyusha though (not your bad, it's a nickname adopted by "the west" for later-developed soviet rocket launching vehicles, like the Grad) it should of been dead via superior enemy firepower before it's salvo hit it's target.

Well these things were about 9 feet long and had forty some odd pounds of warhead in them. They were launched off rails set up by the insurgents (or dirkas as I like to call them) not by a mobile vehicle.
Title: Re: Self Propelled Artilery
Post by: 1701E on November 06, 2008, 08:51:38 PM
the grammar nazi says:

"you spelled sake wrong"

Depends on who you ask; can be spelled either way.
From the first Google result for Saki, "Sake, or Saki, is arguably the national drink of Japan. It is basically rice wine."

Now for me to be the grammar Nazi. :D

Fixes: 'the' should be 'The', 'nazi' should be 'Nazi', 'you' should be 'You', the quote needs a period at the end inside the parentheses.
I am finished. :)

As for the original post idea, sounds good.  Would be nice to have some big guns. :aok


 :salute
  X
Title: Re: Self Propelled Artilery
Post by: 1pLUs44 on November 06, 2008, 09:05:53 PM
Jap mobile howitzers... only large tank on the battle field that can be destroyed in 1 pass by a spit 1 :rolleyes:  :rock
Title: Re: Self Propelled Artilery
Post by: Masherbrum on November 06, 2008, 09:52:35 PM
How do you forget the Brummbar?
Title: Re: Self Propelled Artilery
Post by: CAVPFCDD on November 06, 2008, 10:20:01 PM
well i know i didnt list all of them i listed a few as examples, but i checked that Brummbar out, pretty tough looking machine
(http://upload.wikimedia.org/wikipedia/commons/0/07/Sturmpanzer.Saumur.0008gkp7.jpg)

 :O  but good, im glad people like the idea, like ive said a few times before it would make quite a few new base taking strategies, and just a new dynamic to maps with no water on them or land locked bases
Title: Re: Self Propelled Artilery
Post by: Martyn on November 07, 2008, 01:11:20 PM
If you allow long range artillery, then maybe we could get to use Jeeps and planes for spotting.

It would be really cool if we had some sort of 'automatic call of shot' device for a Jeep, 15cwt, Kubelwagon, Storch, Lysander, Cricket etc. Gives us a reason to add these vehicles, planes to the planeset - although I don't know how the 'automatic call of shot' device would work - mini-map maybe?
Title: Re: Self Propelled Artilery
Post by: P1Tiger on November 08, 2008, 10:04:49 AM
JAPANESE HA-TO 300MM PLEASE! :D
Title: Re: Self Propelled Artilery
Post by: mbailey on November 08, 2008, 10:23:58 AM
well i know i didnt list all of them i listed a few as examples, but i checked that Brummbar out, pretty tough looking machine
(http://upload.wikimedia.org/wikipedia/commons/0/07/Sturmpanzer.Saumur.0008gkp7.jpg)

 :O  but good, im glad people like the idea, like ive said a few times before it would make quite a few new base taking strategies, and just a new dynamic to maps with no water on them or land locked bases

Not the hijack the thread but what was the purpose of "scoring" the steel on the tanks, by that i mean the rough finish and not smooth, was it a manufacturing decision, or did it serve a purpose, ie smooth armor would be reflective, therefore the sun would glint off of it, possibly giving away the location of the tank.
Title: Re: Self Propelled Artilery
Post by: Masherbrum on November 08, 2008, 10:34:49 AM
Not the hijack the thread but what was the purpose of "scoring" the steel on the tanks, by that i mean the rough finish and not smooth, was it a manufacturing decision, or did it serve a purpose, ie smooth armor would be reflective, therefore the sun would glint off of it, possibly giving away the location of the tank.

Zimmerit anti-magnetic coating was applied at the factory to all upright surfaces that could be reached by a man standing on the ground.  The surface was rippled to increase the distance to the steel surface without increasing the weight of the coating.
Title: Re: Self Propelled Artilery
Post by: mbailey on November 08, 2008, 10:43:21 AM
Zimmerit anti-magnetic coating was applied at the factory to all upright surfaces that could be reached by a man standing on the ground.  The surface was rippled to increase the distance to the steel surface without increasing the weight of the coating.

Ty sir  :salute  I didnt realize that it was a coating applied to the steel and not the mfg of the steel itself.

 
Title: Re: Self Propelled Artilery
Post by: 442w30 on November 08, 2008, 10:51:37 AM
As has been said in all the other SP Arty threads.  If we had any of these we would need Forward Observers.  'nuff said, I am in.  I new role for a jeep or scout cars.
Title: Re: Self Propelled Artilery
Post by: E2hawkey on November 08, 2008, 11:42:25 AM
(http://)
Title: Re: Self Propelled Artilery
Post by: P1Tiger on November 08, 2008, 03:39:44 PM
Ugh, I hate the sound of Katyusha. I had the 122mm version of those shot at me when I was deployed to Iraq. Wasn't fun when they traveled at 700mph and only had a thirty second flight time from nine miles away. But they would be a great terror weapon in the game. Especially lobbing them towards the end of a runway when aircraft are attempting to take off. I'm all for the mobile artillery. Heck, they should even add that huge train cannon that the germans had.
sorry to hear that, at least your in one peace
Title: Re: Self Propelled Artilery
Post by: RipChord929 on November 09, 2008, 04:53:16 AM
If we are going to have artillery??
Then lets quit dinkin around...
Give us ARTILLERY!!!

The almighty 8inch is the only choice..
8in Howitzer M1/M115 carriage, (towed)..
or 8in/M43 self propelled, (Easy8 chassis)..

That'd make ANY gunbunny happy!!!

RC
Title: Re: Self Propelled Artilery
Post by: Shane on November 09, 2008, 09:32:28 PM
yeah i'd love to have some of those bad boys to blast CV's with.

 :noid
Title: Re: Self Propelled Artilery
Post by: Babalonian on November 10, 2008, 06:16:10 PM
As has been said in all the other SP Arty threads.  If we had any of these we would need Forward Observers.  'nuff said, I am in.  I new role for a jeep or scout cars.

This game could really use a clown car, my vote is for the BA-64B ( http://en.wikipedia.org/wiki/BA-64 ).
(http://upload.wikimedia.org/wikipedia/commons/4/43/BA64_26.jpg)
Title: Re: Self Propelled Artilery
Post by: yodad585 on November 15, 2008, 02:05:55 PM
I thought some self propelled artilery for town killing would be cool, it would be nice to have some power close to that of a cv in a land locked area. Just a thought, feed back is appreciated.

The German Hummel with 150mm howitzer
(http://www.panzerworld.net/tanksinworldwar2/pictures/germany/hummel-02.jpg)
(http://www.panzerworld.net/tanksinworldwar2/pictures/germany/hummel-04.jpg)

American 155mm howitzer
(http://www.tanksinworldwar2.com/pictures/usa/gmcm40-01.jpg)

American 105mm
(http://www.tanksinworldwar2.com/pictures/usa/howitzerm7-01.jpg)

British Bishop
(http://www.tanksinworldwar2.com/pictures/uk/bishop-01.jpg)

Soviet BM-13 "Katuysha"
(http://www.tanksinworldwar2.com/pictures/sovietunion/katyusha-bm13-02.jpg)
(http://www.tanksinworldwar2.com/pictures/sovietunion/katyusha-bm13-01.jpg)

Japanese Ha-to (300mm!!)
(http://www.tanksinworldwar2.com/pictures/japan/hato-01.jpg)

Japanese Ho-Ro 150mm
(http://www.tanksinworldwar2.com/pictures/japan/type4-horo-01.jpg)

Like i said just a thought, but i thought it might add a new tactic and dynamic to the game
(http://www.strange-mecha.com/german/army/dora-gustav.jpg) 800 mm Gustav (biggest piece of artillery ever) big cannon


Title: Re: Self Propelled Artilery
Post by: moot on November 15, 2008, 02:43:32 PM
Not to derail, but wasn't that (sub)orbital cannon sponsored by Saddam Hussein even bigger?
... Yep, about 100mm more than the Gustav.  The designer also came up with a piece that shot to over thirty miles out.
Title: Re: Self Propelled Artilery
Post by: CAVPFCDD on November 15, 2008, 04:30:44 PM
i thought saddam never got around to building it, or something, thats what i remeber, maybe i'm wrong
Title: Re: Self Propelled Artilery
Post by: glock89 on November 15, 2008, 04:40:26 PM
i thought saddam never got around to building it, or something, thats what i remeber, maybe i'm wrong
He never did the parts that were to build it were from the UK and the gulf war happened and the parts never got ship.
Title: Re: Self Propelled Artilery
Post by: Lt. Pope on November 15, 2008, 07:55:26 PM
Haha, I had a thought that i was outside of Staligrad Shooting the Hummel at the building's.  :D

I LOVE the idea of artillary in the game!
Title: Re: Self Propelled Artilery
Post by: E2hawkey on December 21, 2008, 05:17:22 PM
This game could really use a clown car, my vote is for the BA-64B ( http://en.wikipedia.org/wiki/BA-64 ).
(http://upload.wikimedia.org/wikipedia/commons/4/43/BA64_26.jpg)
i want this one for driving in miami
Title: Re: Self Propelled Artilery
Post by: B4Buster on December 21, 2008, 07:17:51 PM
I'm up for this idea too, would be neat
Title: Re: Self Propelled Artilery
Post by: DEEC0NX on December 21, 2008, 07:23:39 PM
Im n total supprt  :salute!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Self Propelled Artilery
Post by: Jester on December 21, 2008, 08:26:00 PM
I wish they would make something available in line with the artillery that was in the old WWI DAWN OF ACES game.

In DOA you would have to get with-in view of the target then you would call in a "Ranging Shot" to work you way on to target then you could call "Fire for Effect" and get a short barrage. Then you would have to start again.

This would provide some real use for the Jeep's in the game other than running around making a pain of themselves. Make it where artilley spotting could only be done from the jeep's or half-tracks.

With some self-propelled artillery provided it would make a little "Teamwork" necessary to get the full effect of an artillery barrage on a target. A single SP gun still could  direct fire on a target one shot at a time - but if both the gun and a spotter vehicle were within range of a target at the same time and the spotter called it in - the SP gun would act like the drones on the bombers we have and actually get two more shots in the air at the same time for a more effective barrage.

 :salute
Title: Re: Self Propelled Artilery
Post by: B4Buster on December 21, 2008, 08:59:23 PM
I was thinking the same thing about the Jeep Jester, would give it another use
Title: Re: Self Propelled Artilery
Post by: RipChord929 on December 22, 2008, 05:19:29 AM
It would be neccesary to have some type of
grid system for the maps... And more detailed maps
period, to make Artillery work correctly..

How about, having our normal maps, but adding a
Photo recon feature for Aircraft.. So If a player ups
a recon bird, and snaps photos of 1 sector
(in the required manner).. Then Lands successfully,,,
Then that side would have a more DETAILED map..
Detailed= Treelines, buildings, terrain contours, etc..
Like genuine military maps..

Also a grid overlay for that sector, (for Arty guns, and observers)
so teammates in observer vehicles/planes, could call for fire missions
from Arty standing by near the spawn..

In that way, we could have REAL indirect fire..
Of course it wouldn't work, if ya can't read a map, LOL!!!

RC
Title: Re: Self Propelled Artilery
Post by: Jester on December 24, 2008, 05:17:36 PM
I thought some self propelled artilery for town killing would be cool, it would be nice to have some power close to that of a cv in a land locked area. Just a thought, feed back is appreciated.

American 155mm howitzer
(http://www.tanksinworldwar2.com/pictures/usa/gmcm40-01.jpg)

American 105mm
(http://www.tanksinworldwar2.com/pictures/usa/howitzerm7-01.jpg)

Of the US SP Guns you have listed the 105mm GMC "PRIEST" would most likely be the best historical choice. There were more of them built and they saw the most action - with both US, British, French & Russian (IIRC) Forces.

(http://img338.imageshack.us/img338/6160/m7priestatapghg9.jpg) (http://imageshack.us)

The M-40 155mm gun you have pictured only made it to the ETO in the last few months of the war and saw limited service. It's peredecessor, the 155mm M-12 GMC only had a 100 built and the biggest part of them stayed in the States for training - only a few seeing action on D-Day.


RipChord929......

IIRC, the maps in DOA weren't that much more detailed than the ones we have now in AH and the system worked pretty good with it. I think the computer automatically put the ranging shot into the square you were at, near you and then you adjusted by typing in 500 or 1000 etc. N, S, E or W till you had it on target. Then you could call in for a barrage. Useing the above system - I don't think you would need a set-up as "REAL" as you speak of. You already know where you are on a map from the icon. If you as a spotter have that and eyes on a target you should be able to walk the shots in to a fixed point.

As for REAL indirect fire for SP guns - don't think that is going to fly with all the computer power and work you would have to put in to it to hit a target. Want to keep it kinda simple so people would actually use it in the game. If you know the process of shooting real arty there is a LOT to it if you don't have the hand-held computer to do the work for you - still alot if you do.

 :salute
Title: Re: Self Propelled Artilery
Post by: RipChord929 on December 24, 2008, 08:14:07 PM
Well, in the days before GPS, and before PADS,
the arty surveyors had to do it the hardway...
Which was to manually survey a location down to
1 yard accuracy. (just like George Washington did it)
Then drive a stake, called a surveyed control point..
The guns, (before GPS, and SRP/PDS), would emplace
their battery's primary gun, #1 gun of the first fire
platoon, next to the stake.. The guns of that platoon
would arrange themselves in a square pattern about 25
yards apart.. All oriented to the same compass direction,
(gunbunnies use MILS not degrees).. The other platoons
would emplace themselves farther out, (still in a square
pattern), using the surveyed control point, (and primary
gun) as reference.. (to avoid being an easy target for
counterbattery arty fire)... And to give the proper pattern
of saturation for shellfire...

At the Artillery Battalion HQ, FDC (Fire direction center),
the surveyed control stakes are plotted accurately,
(1 meter) on their arty plotting maps.. Along with the
reference azimuth of the batteries guns.. This allows the
plotters to give accurate firing azimuth for the guns,
(within their emplaced firing arcs)

Ranging of the guns was taken care of by charts at the
FDC... All arty pieces had a known elevation and propellant
charge weight for any given shell, to reach a prescribed
range.. So all the plotter needed was an accurate target
coordinate, (grid) to plot the targets location.. Use a simple
set of dividers, or distance scale, (in the same scale as his
plotting map).. Pretty much a big ruler.. LOL... And a quadrant
to plot the azimuth from the guns to the target coordinate..

Then the plotter could give an accurate solution, (using quadrant,
range scale, and gun charts) for azimuth and range settings to
the guns by hardline fieldphone.. All the plotter needed was an
accurate 8 or 10 digit grid coordinate from the FO, (forward observer)

You are right about keeping things simple for the game.. Simple
enough for people to use.. We already have some aspects of
this method in the game... The surveyed control stakes are
already represented by wherever the map icon of the gunner
happens to be... LOL, in fact it acts like a modern GPS position..
The fire direction center is already represented by the
(land attack mode) that the Cruiser 8inch guns use...

What is missing, is the method for the Forward Observer, (spotter)
to communicate a targets position to the gunners who are out
of visible range... Hence the need for a grid system, and more
accurate maps, with more terrain detail.. So a spotter can
orient himself on the map, AND the terrain VISUALLY.. Otherwise
the spotter will never be able to accurately plot a target for the guns...

Enemy players on the field, don't have Icons on the map, like
towns, or bases.. LOL!!! So you need to VISUALLY orient yourself
and the enemy player on the map.. So you can communicate
his position accurately to the gunners... (who are on the opposite
side of the ridge, and have NO VIS on the target) thats why
the grid system and more detailed maps are needed..

This would be a POWERFUL weapon in the game, just as it was
in reality.. American arty was the best in the world at the time..
(still is) Due to our advanced fire direction.. This major weapon
shouldn't just be a FREEBIE... Thats why I suggested the photo
recon provision, before arty could be used in the indirect fire mode..
Photo recon is where our accurate plotting maps came from anyway...

If fighters prevent those Mossies and 38's from completetion
of their recon sorties.. Than there is no indirect fire ability for
that sector... That in itself, would add a new aspect to the airwar,
And the value of recon to the GV war would be undeniable..
On offense and Defense..

 :saluteRC
 
Title: Re: Self Propelled Artilery
Post by: MarineUS on May 12, 2010, 08:13:26 PM
Looks like we got that with the patch today - the M4 (75) with the 40 rockets.
Title: Re: Self Propelled Artilery
Post by: Ack-Ack on May 12, 2010, 08:31:22 PM
Looks like we got that with the patch today - the M4 (75) with the 40 rockets.

60 rockets and most don't realize that we've already had a mobile artillery vehicle in the game for many years.


ack-ack
Title: Re: Self Propelled Artilery
Post by: whipster22 on May 12, 2010, 08:50:58 PM
Karl-Gerat :furious
http://en.wikipedia.org/wiki/Karl-Ger%C3%A4t (http://en.wikipedia.org/wiki/Karl-Ger%C3%A4t) :confused:
Title: Re: Self Propelled Artilery
Post by: Volron on May 13, 2010, 11:00:12 AM
For the Self Propelled Artillery, the ability to use "Land Mode" that the main guns on the cruisers enjoy, would make it so much easier.  Our current SPG doesn't have that option, which makes it kinda useless as artillery.

Now don't forget this:

SdKfz 124 Wespe "Wasp"

Type    Self-propelled artillery
Place of origin     Nazi Germany
Service history
In service    1943 - 1945
Wars    World War II
Production history
Designer    Alkett
Produced    1943 - 1944
Number built    662
Variants    ammunition carrier
Specifications
Weight    11 tonnes (24,250 lbs)
Length    4.81 metres (15 ft 9 in)
Width    2.28 metres (7 ft 6 in)
Height    2.3 metres (7 ft 7 in)
Crew    5 (commander, driver, three gunners)
Armor    5 - 30 mm (.19 - 1.18 in)
Primary
armament    1x 10.5 cm leFH 18M L/28
with 32 rounds
Engine    6-cyl petrol Maybach HL62TR
140 hp (105 kW)
Power/weight    12.7 hp/tonne
Suspension    leaf spring
Operational
range    220 km (137 mi)
Speed    40 km/h (25 mph)

Then we could add the Sd.Kfz. 234/2 "Puma" for sure.  :devil
Title: Re: Self Propelled Artilery
Post by: AWwrgwy on May 13, 2010, 12:31:06 PM

(http://img175.imageshack.us/img175/8454/warningk.jpg)



(http://cdn0.knowyourmeme.com/i/28439/small/15209d1247204376-indian-army-vs-american-army-holy_necroposting_batman.jpg)

A new thread perhaps?



wrongway