Author Topic: Self Propelled Artilery  (Read 2926 times)

Offline moot

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Re: Self Propelled Artilery
« Reply #30 on: November 15, 2008, 02:43:32 PM »
Not to derail, but wasn't that (sub)orbital cannon sponsored by Saddam Hussein even bigger?
... Yep, about 100mm more than the Gustav.  The designer also came up with a piece that shot to over thirty miles out.
« Last Edit: November 15, 2008, 02:48:37 PM by moot »
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Offline CAVPFCDD

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Re: Self Propelled Artilery
« Reply #31 on: November 15, 2008, 04:30:44 PM »
i thought saddam never got around to building it, or something, thats what i remeber, maybe i'm wrong
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Offline glock89

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Re: Self Propelled Artilery
« Reply #32 on: November 15, 2008, 04:40:26 PM »
i thought saddam never got around to building it, or something, thats what i remeber, maybe i'm wrong
He never did the parts that were to build it were from the UK and the gulf war happened and the parts never got ship.
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Offline Lt. Pope

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Re: Self Propelled Artilery
« Reply #33 on: November 15, 2008, 07:55:26 PM »
Haha, I had a thought that i was outside of Staligrad Shooting the Hummel at the building's.  :D

I LOVE the idea of artillary in the game!
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Offline E2hawkey

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Re: Self Propelled Artilery
« Reply #34 on: December 21, 2008, 05:17:22 PM »
This game could really use a clown car, my vote is for the BA-64B ( http://en.wikipedia.org/wiki/BA-64 ).
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i want this one for driving in miami
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Offline B4Buster

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Re: Self Propelled Artilery
« Reply #35 on: December 21, 2008, 07:17:51 PM »
I'm up for this idea too, would be neat
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Offline DEEC0NX

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Re: Self Propelled Artilery
« Reply #36 on: December 21, 2008, 07:23:39 PM »
Im n total supprt  :salute!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Offline Jester

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Re: Self Propelled Artilery
« Reply #37 on: December 21, 2008, 08:26:00 PM »
I wish they would make something available in line with the artillery that was in the old WWI DAWN OF ACES game.

In DOA you would have to get with-in view of the target then you would call in a "Ranging Shot" to work you way on to target then you could call "Fire for Effect" and get a short barrage. Then you would have to start again.

This would provide some real use for the Jeep's in the game other than running around making a pain of themselves. Make it where artilley spotting could only be done from the jeep's or half-tracks.

With some self-propelled artillery provided it would make a little "Teamwork" necessary to get the full effect of an artillery barrage on a target. A single SP gun still could  direct fire on a target one shot at a time - but if both the gun and a spotter vehicle were within range of a target at the same time and the spotter called it in - the SP gun would act like the drones on the bombers we have and actually get two more shots in the air at the same time for a more effective barrage.

 :salute
« Last Edit: December 21, 2008, 08:35:12 PM by Jester »
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Offline B4Buster

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Re: Self Propelled Artilery
« Reply #38 on: December 21, 2008, 08:59:23 PM »
I was thinking the same thing about the Jeep Jester, would give it another use
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Offline RipChord929

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Re: Self Propelled Artilery
« Reply #39 on: December 22, 2008, 05:19:29 AM »
It would be neccesary to have some type of
grid system for the maps... And more detailed maps
period, to make Artillery work correctly..

How about, having our normal maps, but adding a
Photo recon feature for Aircraft.. So If a player ups
a recon bird, and snaps photos of 1 sector
(in the required manner).. Then Lands successfully,,,
Then that side would have a more DETAILED map..
Detailed= Treelines, buildings, terrain contours, etc..
Like genuine military maps..

Also a grid overlay for that sector, (for Arty guns, and observers)
so teammates in observer vehicles/planes, could call for fire missions
from Arty standing by near the spawn..

In that way, we could have REAL indirect fire..
Of course it wouldn't work, if ya can't read a map, LOL!!!

RC
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Offline Jester

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Re: Self Propelled Artilery
« Reply #40 on: December 24, 2008, 05:17:36 PM »
I thought some self propelled artilery for town killing would be cool, it would be nice to have some power close to that of a cv in a land locked area. Just a thought, feed back is appreciated.

American 155mm howitzer
(Image removed from quote.)

American 105mm
(Image removed from quote.)

Of the US SP Guns you have listed the 105mm GMC "PRIEST" would most likely be the best historical choice. There were more of them built and they saw the most action - with both US, British, French & Russian (IIRC) Forces.



The M-40 155mm gun you have pictured only made it to the ETO in the last few months of the war and saw limited service. It's peredecessor, the 155mm M-12 GMC only had a 100 built and the biggest part of them stayed in the States for training - only a few seeing action on D-Day.


RipChord929......

IIRC, the maps in DOA weren't that much more detailed than the ones we have now in AH and the system worked pretty good with it. I think the computer automatically put the ranging shot into the square you were at, near you and then you adjusted by typing in 500 or 1000 etc. N, S, E or W till you had it on target. Then you could call in for a barrage. Useing the above system - I don't think you would need a set-up as "REAL" as you speak of. You already know where you are on a map from the icon. If you as a spotter have that and eyes on a target you should be able to walk the shots in to a fixed point.

As for REAL indirect fire for SP guns - don't think that is going to fly with all the computer power and work you would have to put in to it to hit a target. Want to keep it kinda simple so people would actually use it in the game. If you know the process of shooting real arty there is a LOT to it if you don't have the hand-held computer to do the work for you - still alot if you do.

 :salute
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Offline RipChord929

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Re: Self Propelled Artilery
« Reply #41 on: December 24, 2008, 08:14:07 PM »
Well, in the days before GPS, and before PADS,
the arty surveyors had to do it the hardway...
Which was to manually survey a location down to
1 yard accuracy. (just like George Washington did it)
Then drive a stake, called a surveyed control point..
The guns, (before GPS, and SRP/PDS), would emplace
their battery's primary gun, #1 gun of the first fire
platoon, next to the stake.. The guns of that platoon
would arrange themselves in a square pattern about 25
yards apart.. All oriented to the same compass direction,
(gunbunnies use MILS not degrees).. The other platoons
would emplace themselves farther out, (still in a square
pattern), using the surveyed control point, (and primary
gun) as reference.. (to avoid being an easy target for
counterbattery arty fire)... And to give the proper pattern
of saturation for shellfire...

At the Artillery Battalion HQ, FDC (Fire direction center),
the surveyed control stakes are plotted accurately,
(1 meter) on their arty plotting maps.. Along with the
reference azimuth of the batteries guns.. This allows the
plotters to give accurate firing azimuth for the guns,
(within their emplaced firing arcs)

Ranging of the guns was taken care of by charts at the
FDC... All arty pieces had a known elevation and propellant
charge weight for any given shell, to reach a prescribed
range.. So all the plotter needed was an accurate target
coordinate, (grid) to plot the targets location.. Use a simple
set of dividers, or distance scale, (in the same scale as his
plotting map).. Pretty much a big ruler.. LOL... And a quadrant
to plot the azimuth from the guns to the target coordinate..

Then the plotter could give an accurate solution, (using quadrant,
range scale, and gun charts) for azimuth and range settings to
the guns by hardline fieldphone.. All the plotter needed was an
accurate 8 or 10 digit grid coordinate from the FO, (forward observer)

You are right about keeping things simple for the game.. Simple
enough for people to use.. We already have some aspects of
this method in the game... The surveyed control stakes are
already represented by wherever the map icon of the gunner
happens to be... LOL, in fact it acts like a modern GPS position..
The fire direction center is already represented by the
(land attack mode) that the Cruiser 8inch guns use...

What is missing, is the method for the Forward Observer, (spotter)
to communicate a targets position to the gunners who are out
of visible range... Hence the need for a grid system, and more
accurate maps, with more terrain detail.. So a spotter can
orient himself on the map, AND the terrain VISUALLY.. Otherwise
the spotter will never be able to accurately plot a target for the guns...

Enemy players on the field, don't have Icons on the map, like
towns, or bases.. LOL!!! So you need to VISUALLY orient yourself
and the enemy player on the map.. So you can communicate
his position accurately to the gunners... (who are on the opposite
side of the ridge, and have NO VIS on the target) thats why
the grid system and more detailed maps are needed..

This would be a POWERFUL weapon in the game, just as it was
in reality.. American arty was the best in the world at the time..
(still is) Due to our advanced fire direction.. This major weapon
shouldn't just be a FREEBIE... Thats why I suggested the photo
recon provision, before arty could be used in the indirect fire mode..
Photo recon is where our accurate plotting maps came from anyway...

If fighters prevent those Mossies and 38's from completetion
of their recon sorties.. Than there is no indirect fire ability for
that sector... That in itself, would add a new aspect to the airwar,
And the value of recon to the GV war would be undeniable..
On offense and Defense..

 :saluteRC
 
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Offline MarineUS

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Re: Self Propelled Artilery
« Reply #42 on: May 12, 2010, 08:13:26 PM »
Looks like we got that with the patch today - the M4 (75) with the 40 rockets.
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline Ack-Ack

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Re: Self Propelled Artilery
« Reply #43 on: May 12, 2010, 08:31:22 PM »
Looks like we got that with the patch today - the M4 (75) with the 40 rockets.

60 rockets and most don't realize that we've already had a mobile artillery vehicle in the game for many years.


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Offline whipster22

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Re: Self Propelled Artilery
« Reply #44 on: May 12, 2010, 08:50:58 PM »
just dewbing up the bbs
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