Aces High Bulletin Board

General Forums => Wishlist => Topic started by: ERyan on November 06, 2008, 10:04:47 AM

Title: gun emplacent points
Post by: ERyan on November 06, 2008, 10:04:47 AM
this is just a simple request. we should receive points for getting kills while in a gun emplacement.  for example i was using a 5inch gun on a destroyer yesterday and i must have like a freaking powder magazine and i destroyed the entire ship with one hit.  anyway the list of kills i receive for that one shot was enormous.  then i preceded to continue to get kills until i sank. but i wasnt surprised when i went back o the hanger to see i had received no points at all seeing how ive had this experiance in the past. just find it in u to make a point system for the gun emplacements    :rock
Title: Re: gun emplacent points
Post by: CAVPFCDD on November 06, 2008, 10:13:28 AM
thats odd, i never use gun emplacements enough to notice that, did you get a ship destroyed message?

btw i noticed the rahway nj, i used to live in westfield :aok hows union country doing?  :D
Title: Re: gun emplacent points
Post by: Denholm on November 06, 2008, 10:18:40 AM
Points as in Perks? If so, which category would the perks go to?
Title: Re: gun emplacent points
Post by: ERyan on November 06, 2008, 10:48:26 AM
Oh cool!! jerseys same as always. unions good. id rather be in florida right now though :pray
Title: Re: gun emplacent points
Post by: ERyan on November 06, 2008, 10:49:32 AM
yes perk points. they would go in whatever catagory unit u kill or they could split up equally to each unit catagory
Title: Re: gun emplacent points
Post by: John Hynds on November 06, 2008, 02:41:18 PM
I've been advocating for the German assault guns for a while now. Stugs,jagdpanzer,jagdpanther,jagdtiger. There were more Stugs used in WWII than Tigers. Therefor would it not be correct to add these to the game?
Title: Re: gun emplacent points
Post by: LLogann on November 06, 2008, 02:54:12 PM
We would have to make a 4th category and add some perked mannable guns I'd think for this to work.  But wouldn't mind it I don't think at all.

Points as in Perks? If so, which category would the perks go to?
Title: Re: gun emplacent points
Post by: OOZ662 on November 08, 2008, 08:14:00 PM
The perks originally went to Vehicles. People whined or something...any that went away.
Title: Re: gun emplacent points
Post by: Spikes on November 09, 2008, 11:55:16 AM
Add a seperate perk category for this, and they have to earn X amount of perks in the gun to be able to command a CV. If a person sinks a ship while they are in command, they lose perks. Varying on Destroyer, Cruiser, and CV, destroyers would be X amount of perks lost, up to the CV.
This would do 2 things:
1.) Enable more ship defense, not just taking command and letting it roam free
2.) You have to work toward commanding a ship.
Title: Re: gun emplacent points
Post by: Bruv119 on November 09, 2008, 12:19:37 PM
this is an air combat game,  rewarding cowards who sit in ack guns blasting away at people who have taken time to bother to take off isn't cool IMO.

If they did change the way gunners get points or perks I say if they get killed by a plane or vehicle it counts as a victory for the opponent and a death to the gunner.

Title: Re: gun emplacent points
Post by: OOZ662 on November 09, 2008, 12:35:22 PM
this is an air combat game,  rewarding cowards who sit in ack guns blasting away at people who have taken time to bother to take off isn't cool IMO.

(http://www.hitechcreations.com/images/welcome.gif)

You'll note the largest print, and the first bullet.
Title: Re: gun emplacent points
Post by: Bruv119 on November 09, 2008, 12:45:24 PM
sitting in a gun ,  not uppin a plane = coward! 
Title: Re: gun emplacent points
Post by: OOZ662 on November 09, 2008, 12:52:32 PM
I call it fun, but that's just me. But, then again, I'm one who tunes 200 just to read people cry. :D
Title: Re: gun emplacent points
Post by: Helm on November 09, 2008, 02:39:44 PM
.
Title: Re: gun emplacent points
Post by: Bronk on November 09, 2008, 02:44:31 PM
No risk = no reward
That simple.
Title: Re: gun emplacent points
Post by: ERyan on November 14, 2008, 03:03:26 PM
I call it fun, but that's just me. But, then again, I'm one who tunes 200 just to read people cry. :D


yes i must agree it is very fun
Title: Re: gun emplacent points
Post by: Babalonian on November 14, 2008, 03:26:39 PM
sitting in a gun ,  not uppin a plane = coward! 

You know, the grunts in the mud would probably have a few opinions to share about anyone who gets to fight the entire time while sitting in a chair/seat.... just to put it in perspective.
Title: Re: gun emplacent points
Post by: 321BAR on November 14, 2008, 03:29:37 PM
---I think this is a great idea, and Bruv, this means the cowards who sit in guns have something to do and we keep the CV alive like they actually did or (tried to do) in WWII...No reason to lose a CV cuz nobody wants to man the guns, and the cowards get to stop flying and dieing and do something they like...--- :D
I'd love to do this!!!!! :aok :aok :aok
Title: Re: gun emplacent points
Post by: ERyan on November 18, 2008, 06:26:26 PM
Thank u for all the positive responses!! :)

And yah thats right if u joined the military and were told that ur station was an aa gun and u said u wanted to do it you would probly get ur arse kicked.... and then u probly get killed by enemy aircraft and nobody would give a damned that ur dead ...... :lol
Title: Re: gun emplacent points
Post by: Bronk on November 19, 2008, 12:02:26 PM
This is a game not war soooo... no risk.. no reward. There is no risk sitting in a 5inch popping away at a furball.

No perkies for jooo.
Title: Re: gun emplacent points
Post by: Ack-Ack on November 19, 2008, 02:36:13 PM
*yawn* Just another post from someone that isn't able to gain perks by flying due to lack of skill.  I agree with Bruv and Bronk, no perks for flak panzies.

ack-ack
Title: Re: gun emplacent points
Post by: bmwgs on November 20, 2008, 01:01:09 AM
this is an air combat game,  rewarding cowards who sit in ack guns blasting away at people who have taken time to bother to take off isn't cool IMO.

If they did change the way gunners get points or perks I say if they get killed by a plane or vehicle it counts as a victory for the opponent and a death to the gunner.



Would this include those who drop eggs on tanks.

Just wondering?

Fred

Title: Re: gun emplacent points
Post by: Yossarian on November 20, 2008, 10:51:24 AM
This is a game not war soooo... no risk.. no reward. There is no risk sitting in a 5inch popping away at a furball.

No perkies for jooo.

Where is the risk in flying a plane or driving a GV?  There is none.  If you die, your pixelated plane/vehicle has been blown up and that's that.  The only difference in manning a gun turret to flying/driving is that you cannot directly control whatever the gun is mounted on with your joystick.  The only conceivable risk is that your gunnery is not good enough and as a result you fail to shoot down an aircraft which then blows up your turret.

AFAIK perk points are not awarded on the basis of virtual 'risk', seeing as you can gain points from blowing up undefended strats.

IMO if perks were to be earned from using gun turrets, it would be appropriate to allow them to be used for perked ordinance (whenever that feature is introduced).

<S>

Yossarian

Title: Re: gun emplacent points
Post by: Bronk on November 20, 2008, 03:37:01 PM


AFAIK perk points are not awarded on the basis of virtual 'risk', seeing as you can gain points from blowing up undefended strats.
<S>

Yossarian


Really? Up a La7 and shoot down 4 P-51Ds.
Now up an FM2 and shoot down  4 more P-51Ds.

What's more riskier to fly hmmm?

Try this now. UP an FM2 on the side where ENY is in effect and shoot down a 109k.
Now go to the no eny side and shoot down another  109k.

What side is more riskier to fly hmmm?

The one that get more perkies is the riskier. :aok
Title: Re: gun emplacent points
Post by: ERyan on February 09, 2009, 04:00:34 PM
*yawn* Just another post from someone that isn't able to gain perks by flying due to lack of skill.  I agree with Bruv and Bronk, no perks for flak panzies.

ack-ack

i dont see how this involves skill, maybe its just how i play.. or would like to play... maybe its just a game and u dont hae to be a sniveling donut whipe about every person in the entire Golly-geen worlds post on the forum for this game ................maybe if u werent so stuck up in the air and tried out ground units for once maybe u would realize getting no perks in a gun u worked har on getting kills in suck.... but it does make u feel good when u save team mates from getting killed by helping them on the GROUND.
Title: Re: gun emplacent points
Post by: Bronk on February 09, 2009, 04:10:52 PM
i dont see how this involves skill,
There in lies the problem.
Title: Re: gun emplacent points
Post by: AWwrgwy on February 09, 2009, 04:59:39 PM
Perk the 5" gun!!!!!


Too easy to shot stuff down with proximity fuzed shells.  You could bring back Attack perks I suppose.


 :noid

(http://img183.imageshack.us/img183/1616/thumbsdownde7.gif)


wrongway
Title: Re: gun emplacent points
Post by: bongaroo on February 09, 2009, 05:07:46 PM
Having an option for ealy war AA without the prox fuses would be fun
Title: Re: gun emplacent points
Post by: skullman on February 09, 2009, 05:24:05 PM
the coward is the tard dropping eggs on a tank-where is the bravery there or taking a tankers perks peppering a tank with 12.7 .The IL should be a major perk ride
Title: Re: gun emplacent points
Post by: Motherland on February 09, 2009, 05:28:11 PM
If you pepper a tank with .50 cals you're not going to do anything but waste ammunition or steal the kill from the tanker who should have gotten it.
Title: Re: gun emplacent points
Post by: Bronk on February 09, 2009, 05:30:04 PM
The IL should be a major perk ride
Great... I'll fly the hurri IId more. :P
Title: Re: gun emplacent points
Post by: Bronk on February 09, 2009, 05:31:24 PM
If you pepper a tank with .50 cals you're not going to do anything but waste ammunition or steal the kill from the tanker who should have gotten it.
Or the hurri D pilot. :furious
Title: Re: gun emplacent points
Post by: Ack-Ack on February 09, 2009, 05:57:11 PM
the coward is the tard dropping eggs on a tank-where is the bravery there or taking a tankers perks peppering a tank with 12.7 .The IL should be a major perk ride

I love this whine.  So, I suppose by your 'tard like way of thinking, only a GV should be able to kill another GV?


ack-ack
Title: Re: gun emplacent points
Post by: B4Buster on February 09, 2009, 09:57:36 PM
and i must have like a freaking powder magazine

 :lol
Title: Re: gun emplacent points
Post by: skullman on February 10, 2009, 08:38:30 AM
first ack ack I apologize for name calling as it does noone any good.This is a game of war not just flight.I enjoy all aspects of the game but I enjoy the ground aspect more.I participate in all fighter,bomber gv.I just dont understand what supposedly makes one better than the other.the talk about risk.Only risk here is carpal tunnel syndrome.All the furballers want the weebles perked.I want the IL perked as do a lot of ground pounders.Guess same advice I recieved about the IL post could be used here-stay away from em or bomb from high alt.the one thing that isnt fair is a 50 cal gun run on a tiger gets the kill after a tanker takes it out.The one that does the killing damage should get the kill.I know bombing gvs is a part of war but how many 8th air force or royal air force took up hvy bombers too bust an attack.I feel that strategy is pretty lame.As for the perk issue on the cv-so I guess they never defended the field or ships from attack.Or used gun to soften the target before assualt.I will get in a field gun if they are trying to cap-been vulched too much
Title: Re: gun emplacent points
Post by: waystin2 on February 10, 2009, 09:18:23 AM
Perks for gun kills?  Nope.  They are what they are and there is no need to change the current system.
Title: Re: gun emplacent points
Post by: frank3 on February 11, 2009, 05:51:29 AM
Perhaps perks for gun-kills could be awarded to spend on other guns.

For example, you'll need an x amount of gun-perks before you can get in the larger (5'') guns. Or even the mother of all guns on the cruiser.
Title: Re: gun emplacent points
Post by: Masherbrum on February 11, 2009, 06:33:51 AM
first ack ack I apologize for name calling as it does noone any good.This is a game of war not just flight.I enjoy all aspects of the game but I enjoy the ground aspect more.I participate in all fighter,bomber gv.I just dont understand what supposedly makes one better than the other.the talk about risk.Only risk here is carpal tunnel syndrome.All the furballers want the weebles perked.I want the IL perked as do a lot of ground pounders.Guess same advice I recieved about the IL post could be used here-stay away from em or bomb from high alt.the one thing that isnt fair is a 50 cal gun run on a tiger gets the kill after a tanker takes it out.The one that does the killing damage should get the kill.I know bombing gvs is a part of war but how many 8th air force or royal air force took up hvy bombers too bust an attack.I feel that strategy is pretty lame.As for the perk issue on the cv-so I guess they never defended the field or ships from attack.Or used gun to soften the target before assualt.I will get in a field gun if they are trying to cap-been vulched too much

I agree with some of this.   

1.)   B-17/B-24/Lancs/67's taking out GV's.    It is gaming the game, nothing more, nothing less.
2.)   Kill assignments at times are strange.   
Title: Re: gun emplacent points
Post by: thndregg on February 11, 2009, 08:35:34 AM
sitting in a gun ,  not uppin a plane = coward! 
$15                     $15               $15
Title: Re: gun emplacent points
Post by: Rino on February 11, 2009, 09:38:06 AM
     I have no problem with perks for gun kills, just lose the VT fuses.
Or enable friendly fire for morons who blaze into furballs with the 5 inch.
Title: Re: gun emplacent points
Post by: hammer on February 11, 2009, 11:36:58 AM
Lost in all the rhetoric was a pretty good idea.

Add a seperate perk category for this, and they have to earn X amount of perks in the gun to be able to command a CV. If a person sinks a ship while they are in command, they lose perks. Varying on Destroyer, Cruiser, and CV, destroyers would be X amount of perks lost, up to the CV.
This would do 2 things:
1.) Enable more ship defense, not just taking command and letting it roam free
2.) You have to work toward commanding a ship.
Title: Re: gun emplacent points
Post by: waystin2 on February 11, 2009, 12:36:02 PM
Lost in all the rhetoric was a pretty good idea.


I actually thought that this idea was a diamond in the rough myself.   :aok Maybe it deserves a separate wish request.
Title: Re: gun emplacent points
Post by: shreck on February 11, 2009, 04:25:38 PM
Is there anything much funnier than popping a 500 mph 190A8 VULCHTWIT with a field gun ?-------------------------------> yeah I thought not  :aok

If nothing else, using field guns is hilarious  :aok
Title: Re: gun emplacent points
Post by: Bronk on February 11, 2009, 04:31:23 PM
Is there anything much funnier than popping a 500 mph 190A8 VULCHTWIT with a field gun ?-------------------------------> yeah I thought not  :aok

Yup puttin 37mm of luv through a tank tard spawn camper. Nothing is better... nothing.
Title: Re: gun emplacent points
Post by: shreck on February 11, 2009, 05:03:11 PM
Yup puttin 37mm of luv through a tank tard spawn camper. Nothing is better... nothing.

Ah! but you don't get the same whirling, twisting, tumbling visual of the A8 in it's agony of doom, all the while knowing the the A8 twit is thinking--> " damn! I knew I shouldn't have been vulching like a tard " :rofl :rofl
Title: Re: gun emplacent points
Post by: Bronk on February 11, 2009, 05:06:28 PM
Ah! but you don't get the same whirling, twisting, tumbling visual of the A8 in it's agony of doom, all the while knowing the the A8 twit is thinking--> " damn! I knew I shouldn't have been vulching like a tard " :rofl :rofl
Ohh I don't know, reading the 200 whine of how many kills they had.. and the inevitable " Try it in a GV." whine are much better.
Title: Re: gun emplacent points
Post by: caldera on February 11, 2009, 05:25:14 PM
Killing vulchers in a field gun is a joyous experience.  If I were brave, I guess I'd spawn on the runway for an instant return trip to the tower.

I say no to points or perks though.  It's rewarding enough just to shoot down those tards.
Title: Re: gun emplacent points
Post by: AWwrgwy on February 11, 2009, 10:00:15 PM
I say NO.

However, perk points for guns could be used to control guns.  IE:  Boot someone out of a Shore Battery or Field Gun with a lower "rank".  Like CV group control.  Maybe reset these points every tour.

I'm still agains it though.



wrongway
Title: Re: gun emplacent points
Post by: FYB on February 11, 2009, 11:34:25 PM
Points as in Perks? If so, which category would the perks go to?
The magic perk majig?

-FYB
Title: Re: gun emplacent points
Post by: bongaroo on February 12, 2009, 08:46:46 AM
Is there anything much funnier than popping a 500 mph 190A8 VULCHTWIT with a field gun ?-------------------------------> yeah I thought not  :aok

If nothing else, using field guns is hilarious  :aok

I was getting ready to up into FT/TT when I noticed a red dot on dar.  I looked around from the tower and noticed a low dot incoming.

Hopped in a field gun and waited for him to close in.  190D9 screaming by for a vulch that he misses.  I plinked him after his pass when he was 1.5 or 2k out.

I laughed and laughed.  He had flown around a lot of good fights going on in FT to try for one vulch kill and ended up empty handed.  Good times.
Title: Re: gun emplacent points
Post by: shreck on February 12, 2009, 10:34:11 AM
I was getting ready to up into FT/TT when I noticed a red dot on dar.  I looked around from the tower and noticed a low dot incoming.

Hopped in a field gun and waited for him to close in.  190D9 screaming by for a vulch that he misses.  I plinked him after his pass when he was 1.5 or 2k out.

I laughed and laughed.  He had flown around a lot of good fights going on in FT to try for one vulch kill and ended up empty handed.  Good times.

Told ya so !  wtg   :rofl :rofl :rofl :rofl :D :aok