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General Forums => Wishlist => Topic started by: Race on November 12, 2008, 11:39:49 AM

Title: Perk planes...
Post by: Race on November 12, 2008, 11:39:49 AM
Ban perk planes from the DA!

Now that I have ranted I will add some reasons why in a bit...

Edit: Well let me elaborate a little bit here and revise my position a bit. The only perk plane that drives me nuts is the Tempest. They are easy to kill and the guns are simple enough to avoid. Tempests however walk away from every prop plane in the game on the deck. The one pass extend for 6k seperation and hound you until your out of gas is so old. The Tempest adds so little to furball lake that it border lines madness. Its not a X plane is better than my Y plane ordeal. Its a this is detrimental to fun deal. The F4-U4 isnt flown too much and the CHog/Spit14 are easy enough that it doesnt matter. The Spit 14 is usually pretty good match for the planes I fly which is usually the 51B and P-38G. The Tempest is usually a "first kill" priority for me not because its dangerous. I just hate the way they are flown that much.

Race
 
"Ryan"
Title: Re: Perk planes...
Post by: Denholm on November 12, 2008, 11:53:25 AM
Naaah. After all, the new guys have to be able to learn with them somehow.
Title: Re: Perk planes...
Post by: BnZs on November 12, 2008, 12:01:19 PM
Ban people who want X banned from Y to make Y suit them better.

Title: Re: Perk planes...
Post by: Anaxogoras on November 12, 2008, 12:10:00 PM
Go easy now.  It's not that bad of a request because their free availability in the DA pond is abused.  Sometimes half the aircraft you see are Tempests and C-Hogs.  I'm not saying they should be banned, but something should be done to fix the tardlet playpen the DA pond has become.
Title: Re: Perk planes...
Post by: Race on November 12, 2008, 12:39:57 PM
How about enabling a light perk price like 10 perks for the Temp? Seperate the perks from other arenas so that no perk farming is going on? Something needs to be done....

Race
Title: Re: Perk planes...
Post by: Ack-Ack on November 12, 2008, 12:46:20 PM
Go easy now.  It's not that bad of a request because their free availability in the DA pond is abused.  Sometimes half the aircraft you see are Tempests and C-Hogs.  I'm not saying they should be banned, but something should be done to fix the tardlet playpen the DA pond has become.

Unfortunately, if you perk some of the LW planes in the DA, all you will do is force the dweebs to fly another plane.  Their 'tard like behavior isn't just limited to the LW perk planes but any plane they fly.

I went into the DA last week for a few hours and couldn't help but laugh at the guys in the TAS squadron that are one the main culprits of this 'tard like flying.  I think I broke a personal record for overshoot reversal kills in a single flight that day.

But what should be done to stop this behavior?  Kind of a tough question, like I mentioned earlier, I don't think perking the planes is the answer.  Besides forcing these 'tards into another plane and continue their actions, you are also preventing those that just want to fly those planes from being able to do so.

One solution, though while gratifying won't really solve the problem, is to organize a good old fashion Dweeb Hunt and smack those 'tards around in the DA.  Sadly, while it might make things better for a couple of days, the little cockroaches will scurry away until the hunters are gone and then come back.

Another solution would be to remove the score/rank feature and the ability to form squadrons in the DA but I don't know if that is possible or create additional dueling arenas like the main arenas.  One DA for the EW plane set, another for MW and so forth but I really don't like this idea myself.

Of course, in my opinion and others, the best solution that would completely eliminate this sort of behavior would be to make it an instance.  For example, in AW, if you wanted to duel you entered into "duel mode" which was an instance that only you and the other guy would be in.  This would stop the dweebery that is currently polluting the DA.


ack-ack
Title: Ack-Ack
Post by: Race on November 12, 2008, 12:56:27 PM
     I agree with most of your points but every other plane on the deck can be caught rather easily on the deck. The La-7 is a few mph faster but its guns arent likely to be appealling to the masses. The next few planes down arent known for acceleration. They could be caught by slower planes exiting a slow fight. The Tempest has a rocket with guns feel to me that doesnt do the plane justice. I will up one on occasion to deal with a Tempest hoard. Usually I wont even shoot at any other planes because I dont want to escalate the whole deal. Its a great plane with a bad reputation proving why its perked in the MA.

Edit: The DA can be a great place to fly minus the tard flying. I cant count the great fights I have had lately.  People like Klaus, Nrshida, Slimmer, and Steve are great fun to fly around. Classic fights with clean 6 kills being the norm rather than the exception. Along with people not worrying about having to up again (read dieing but I dont call it that). If its a 190 F-8 or a Hurricane Mk1 I will turn fight it. Some people think they are really learning. The reality is far from that.To many times I see people log off because of poor flying and dangit this is supposed to fun!

Race
Title: Re: Perk planes...
Post by: A.F. Crash, Fire, Rescue on November 12, 2008, 09:01:26 PM
Hey, just be glad they are flying the Tempest and not the 262.
Title: Re: Perk planes...
Post by: Race on November 13, 2008, 07:28:11 AM
A.F.
     I would almost rather them fly the 262 for a few reasons. One it doesnt accelerate very fast for the most part, two the wing tips arent very strong, and the ammo doesnt last like a Tempest. If they turn for than a few turns and get slow its over. They both suck but I really dont know which I hate worse in the DA

Race
Title: Re: Perk planes...
Post by: Anaxogoras on November 13, 2008, 08:04:24 AM
A.F.
     I would almost rather them fly the 262 for a few reasons. One it doesnt accelerate very fast for the most part, two the wing tips arent very strong, and the ammo doesnt last like a Tempest. If they turn for than a few turns and get slow its over. They both suck but I really dont know which I hate worse in the DA

Race

The 262 was updated so that it's very difficult to rip the wings off now.
Title: Re: Perk planes...
Post by: Race on November 13, 2008, 08:50:09 AM
Anaxogoras,
     Well, I still think my opinion is valid. The 262 while almost uncatchable if you dont manuever but it's easier to catch after the pilot has mad a mistake. The engines alone take several seconds to come up to rated thrust. If you put a spit behind a 262 around 200-250 mph the jet is dead usually. Any kind of jinxing keeps the 262 from accelerating for the most part.

Race
Title: Re: Perk planes...
Post by: SmokinLoon on November 13, 2008, 10:29:30 AM
We dont need to ban the perked planes... it isnt the "newbs" that are using/abusing them for they dont have the points needed to sustain their dirt-dartin' ways.  It is the "vets" that take them and even though they could get the job done in a "lesser" plane they choose to ham it up in their top of the line aircraft instead.  Even after 10 mos playing this game I get a kick out of those who trumpet their own horn and their "skillz" in an uber plane.  Do the same thing in a P40B or Hurrican I and then I'll give ya the golf clap.  :rolleyes:   

The current perk point/ENY scoring system is quite goofy anyways as there is no rhym or reason... I think it needs to be applied in a combo of two ways:

First, apply it to a plane with obvious superior performance characteristics in 2 catergories.  Firepower, speed, turn, ord, ammo capacity, climb, and defensive characteristics (ability to soak up dmg or defend itself).  In this scenario, aircraft the like the Typhoon, La7, Spit16, Nik2, Hurri IIC, 110G-2, B24, Lancaster, and P47D-40 and N come to mind as aircraft that have outstanding characteristics in 2 at least categories that would earn a perk pt (however light it may be).  This isnt the end-all answer, but at least it provides a starting point. 

Secondly, apply it to aircraft that were rare.  Obvious examples that come to mind are the Me262, Ar234, Me163, Whirblewind, and I'm sure there are many more in the AH2 arena.  It doesnt make sense to see wirblewind after whirblewind after wirblewind without seeing it perked for two reasons: First it is the cornerstone for FLAK defenses (and town raping) and it dominates the ground defense role (how often do we see the M16 outside of the EW???).  Nothing comes close to what it can do.  Secondly, there were less than 100 of them made in the entire WWII.  Point being that if there were (for example purposes only) 8000 Spit9's made and 500 Spit16's made... should we really be seeing an 8 to 1 ratio of Spit16's to Spit9's???  On the opposite end of the spectrum, perhaps there should be MORE of a scoring benefit for taking high ENY planes???   

Yeah, I know this is a game with WWII vehicles in it and the MA is not a represtative of WWII itself... but still.     

One last tid-bit..., the Spit14 needs not to be perked.  Whomever thinks it does and the Spit16 does not... obviously hasnt spent equal amount of time in both.  And why is the P47N cursed with an ENY of 5???  Why does the IL-2 have an OBJ score of 25 while the P47, 190F-8, Mossi, 110, etc all have 10???  Not consitant in the least bit.  Oh.. and the A20 an ENY and OBJ score of 25??? come on...   


 
Title: Re: Perk planes...
Post by: SmokinLoon on November 13, 2008, 10:52:48 AM
Hey, just be glad they are flying the Tempest and not the 262.

I'll combat the Me262 all day long over the Tempest.
Title: Re: Perk planes...
Post by: Race on November 13, 2008, 11:38:07 AM
This is dealing with the Dueling Arena.....all perk planes are free. tho the 262/163 arent enabled here. The "vets" in general stay out of em.

Race
Title: Re: Perk planes...
Post by: SmokinLoon on November 13, 2008, 02:29:08 PM
This is dealing with the Dueling Arena.....all perk planes are free. tho the 262/163 arent enabled here. The "vets" in general stay out of em.

Race

my bad... I didnt read "DA" close enough.  I had it in my head as "MA"...  :o
Title: Re: Perk planes...
Post by: Karnak on November 13, 2008, 04:07:46 PM
Point being that if there were (for example purposes only) 8000 Spit9's made and 500 Spit16's made... should we really be seeing an 8 to 1 ratio of Spit16's to Spit9's??? 
Of the 5000 Spitfire Mk IXs built only about 300 of them were powered by Merlin 61s like our Spitfire Mk IX.  3000 of them were powered by Merlin 66s like, you guessed it, our Mk XVI.  The Spitfire Mk XVI is more representative of the common Spitfire Mk IX than our Spitfire MK IX is.

Also, there were more than 1000 Mk XVI's built.
Title: Re: Perk planes...
Post by: 1pLUs44 on November 13, 2008, 04:39:11 PM
Unfortunately, if you perk some of the LW planes in the DA, all you will do is force the dweebs to fly another plane.  Their 'tard like behavior isn't just limited to the LW perk planes but any plane they fly.

ack-ack

IMO, after the Tempest, any other plane isn't that hard to catch. If they take up a 190 Dora, I can just run him down on the deck in my 109K4.
Title: Re: Perk planes...
Post by: Race on November 13, 2008, 05:10:38 PM
That was kinda my point 1+44...the others are fast but far easier to catch.

Race
Title: Re: Perk planes...
Post by: Ack-Ack on November 14, 2008, 04:20:18 PM
IMO, after the Tempest, any other plane isn't that hard to catch. If they take up a 190 Dora, I can just run him down on the deck in my 109K4.

You still missed the point.  The point wasn't that you would be able to chase them down and HO them but rather that the would still continue their dweeb like behavior regardless if the Tempest was perked.  In your scenario, they were still doing the same crap they were doing in a Tempest, this just time in a non-perked Late War ride.


ack-ack
Title: Re: Perk planes...
Post by: BnZs on November 14, 2008, 07:28:39 PM
Why are you so worried about that Temp anyway? All that speed? It doesn't have a rear gunner, it can't kill you while it is running away.

Don't like getting picked? Well, who does?  Anything with 4 cannons can pick you out of a 1v1 in a microsecond, sure enough. So you are in the midst of a 1v1 when you look back and you see a Tempest at the speed of light 600 yards back and closing. Think you can dodge him? Good chance of it.

Now, instead of a Tempest coming to pick you, make it a Hurricane IIc back there with some closure, coming to pick you. Dollars to donuts you are DEAD really no matter what you do, at least 10 times for every 1 time that warp-speed Tempy bags you.

So why not holler for the HurriIIc, N1K, or Spit etc, to be perked? I'd wager at any given moment in a furball you are 20-30 times more likely to be picked by one those floating around than by those wicked 500mph Temps, Ponies, 190s, or Hogs everyone likes to whine about.
Title: Re: Perk planes...
Post by: Race on November 14, 2008, 07:35:41 PM
You still missed the point.  The point wasn't that you would be able to chase them down and HO them but rather that the would still continue their dweeb like behavior regardless if the Tempest was perked.  In your scenario, they were still doing the same crap they were doing in a Tempest, this just time in a non-perked Late War ride.


ack-ack

   I think the point is its alot easier to cope with thier dweeb like behavior. Instead of either HOing them or dodging the endless 6k extend/remerges til your out of gas.

Why are you so worried about that Temp anyway? All that speed? It doesn't have a rear gunner, it can't kill you while it is running away.

Don't like getting picked? Well, who does?  Anything with 4 cannons can pick you out of a 1v1 in a microsecond, sure enough. So you are in the midst of a 1v1 when you look back and you see a Tempest at the speed of light 600 yards back and closing. Think you can dodge him? Good chance of it.

Now, instead of a Tempest coming to pick you, make it a Hurricane IIc back there with some closure, coming to pick you. Dollars to donuts you are DEAD really no matter what you do, at least 10 times for every 1 time that warp-speed Tempy bags you.

So why not holler for the HurriIIc, N1K, or Spit etc, to be perked? I'd wager at any given moment in a furball you are 20-30 times more likely to be picked by one those floating around than by those wicked 500mph Temps, Ponies, 190s, or Hogs everyone likes to whine about.

Its not the picked that bothers me which happens all the time. The 3 turns....run....turn back for the HO...3 turns...yatta yatta til I run out gas. I am not in the habit of flying planes that can win a HO. So my only option is to try and go somewhere else. Or my personal favorite.....nag you just long enough for his buddies to show up. If I am getting pick attemps at least I have a shot for an overshoot. The running just burn gas and patients.

Race
Title: Re: Perk planes...
Post by: BnZs on November 14, 2008, 08:48:45 PM
So you are not being bothered by being shot out of 1v1, or the general ganging nature of that arena-you are highly bothered by the notion of a fast airplane getting away if it should FAIL to pick you. Never mind that there are X other kinds of airplanes which probably would have succeeded in picking you, with which you have no problem. Bizarre.

And going somewhere else ought to be pretty easy, I mean, if they are running away at ~400mph to beyond icon range, you can be going at least ~250mph the other way. 650mph is quite a bit of separation speed.

And if you have 6 .50s or 2x20s, you have enough firepower to knock their Tempest down, although you may not survive yourself, if they are annoying with HO passes.

I could just as easily argue that if you want to name the ultimate dweeb planes that "need" perking out of the furball lake, the HurriIIC or N1K. No other plane spells "death" for you quite so bad if you are slowed down for a good fight and find one swooping in behind you. A chimpanzee could kill in one of those things, and they are about the only planes that can actually convert a situation where you are 600 yards off their dead six into a HO you dare not take in a split second. Not that I'd really advocate perking them out of the gangtard arena, but you get my point.
Title: Re: Perk planes...
Post by: Race on November 14, 2008, 10:52:56 PM
So you are not being bothered by being shot out of 1v1, or the general ganging nature of that arena-you are highly bothered by the notion of a fast airplane getting away if it should FAIL to pick you. Never mind that there are X other kinds of airplanes which probably would have succeeded in picking you, with which you have no problem. Bizarre.

And going somewhere else ought to be pretty easy, I mean, if they are running away at ~400mph to beyond icon range, you can be going at least ~250mph the other way. 650mph is quite a bit of separation speed.

And if you have 6 .50s or 2x20s, you have enough firepower to knock their Tempest down, although you may not survive yourself, if they are annoying with HO passes.

I could just as easily argue that if you want to name the ultimate dweeb planes that "need" perking out of the furball lake, the HurriIIC or N1K. No other plane spells "death" for you quite so bad if you are slowed down for a good fight and find one swooping in behind you. A chimpanzee could kill in one of those things, and they are about the only planes that can actually convert a situation where you are 600 yards off their dead six into a HO you dare not take in a split second. Not that I'd really advocate perking them out of the gangtard arena, but you get my point.


Its not about picking.....evidently people dont get my point so I will spell it out.

1 pass extend for 6k or til I turn away and then come back then rinse repeat......never engaging and never (usually) being able to kill. I dont fly 6 50s and I dont want to give them the satifaction of even getting a kill...regardless of why they die. 4 50s vs 4 20mms is a lopsided affair that I have long since given up on. Come in there 1 time and I will show you what I am talking about. I guarantee you wont want to fly with a tempest around flying like this.

Race
Title: Re: Perk planes...
Post by: BnZs on November 14, 2008, 10:56:21 PM


Its not about picking.....evidently people dont get my point so I will spell it out.

1 pass extend for 6k or til I turn away and then come back then rinse repeat......never engaging and never (usually) being able to kill. I dont fly 6 50s and I dont want to give them the satifaction of even getting a kill...regardless of why they die. 4 50s vs 4 20mms is a lopsided affair that I have long since given up on. Come in there 1 time and I will show you what I am talking about. I guarantee you wont want to fly with a tempest around flying like this.

Race

I've been there. Crowded fights are annoyingly disorganized. It is more about quick-twitch reflexes, gunnery, and luck than ACM IMO. That said, it can  be fun. That said, when I get bounced, the 500mph Temps usually miss me. And sometimes auger. So I consider them the least of my problems.
Title: Re: Perk planes...
Post by: Race on November 14, 2008, 11:05:59 PM
      In general I was thinking 1v1 fights with DA population less than 20 which is small enough to have a few 1v1s. In a 50 plane furbal plane choice isnt so bad because most times some one will be higher and the tempests are drawn lower to the easy pickings.  Once they get low alot of planes can dive with altitude and ruin there day. Most of the time there isnt alot of people. You guys are right...the dweeb flying will continue. I think it will be easier to make these guys fight if they werent in the fast prop plane in the game at normal fighting alts. There is a reason its perked.....

Race
Title: Re: Perk planes...
Post by: BnZs on November 14, 2008, 11:12:13 PM
I think it will be easier to make these guys fight if they werent in the fast prop plane in the game at normal fighting alts. There is a reason its perked.....

Race

Take up a farking 110G and BRING the HO-pain to them brother. Of course, you'll get bounced by 9 legions of N1Ks, Spits, and Hurris because you are slow, heavy, and a big target but we've already established you don't mind THOSE planes gang-picking you.

Honestly, I think the La7 needs perking in the MA more than the Temp. Both are faster than any other prop job at typical altitudes. The Temp has by far the worst handling (Tempest has MONUMENTAL torque, while the La7 mysteriously has negligible torque, despite being a huge engine in a relatively small airframe.) Thus the Tempest is easier to dogfight or dodge. I don't think ANYTHING needs perking in what is supposed to be the ultimate "Its all for laffs and don't count anyway" area.

Title: Re: Perk planes...
Post by: PFactorDave on November 15, 2008, 12:34:04 AM
Honestly, the biggest reason most people dislike the Boom and Zoom planes is the way that they are used.  Imagine if you will, taking off from your base...  Only to notice a Typhie high on the perch waiting for you to get just a little further away from the ack guns.   The moment you are out of those ack guns' embrace, here he comes.  Forcing him to miss isn't too terribly difficult, if you are paying attention.  But he will continue to dive on you and then climb back up, waiting 'til he thinks you aren't paying attention because he is putting himself at little or no risk.  So...  You must either A) Continue to dodge him ad infinitum or until he finds a less wary target or B) Attempt to slowly climb up to him, always in a nose up and slow posture.  Hoping that once you get up to his level that he doesn't simply HO you with those 4 20mm cannons.

It becomes the game:  ACES I CAN FLY HIGHER THAN YOU.

Personally, I get the whole BnZ is historically accurate thing.  Probably waaay more historically accurate then the TnB thing.

Problem is, the BnZ thing is pretty darn boring for 50% of the players involved.  Where as the TnB thing can be pretty darn exciting for 100% of the players involved.  I tried the BnZ thing for a little less than one tour, I found it boring. 

If more BnZ type pilots were truly aggressive, to keep bringing the fight, rather then dive/climb/wait/wait/dive/etc/etc then maybe the hostility wouldn't be so great.

So there it is...  Now days, if I find myself in an area populated by enemies high overhead, flying 190s/P51s/Typhies/etc, I usually just land and look for another sector with a fight more to my interests.  Does that make the high flyers bad people, nah not really, but it's my $15 per month so I intend to find something that is FUN for ME, not the guy 6-10k over head.
Title: Re: Perk planes...
Post by: BnZs on November 15, 2008, 12:55:52 AM
Dave:

I don't have to imagine it. I've been under such attacks, many, many times

 Hmmm...you've noticed something I've noticed. Namely, that 2 or more pilots in b'n'z planes can really frustrate people, even much larger numbers, by keeping them from being able to climb and reach a position where they stand a chance of mounting a counterattack. If you are slowly climbing up, you are slow and alone against them. They'll tend to either shoot you or force you lower in your evasives. Most frustrating. It is also something I think is rather nifty when done well. I have expressed admiration for enemy pilots doing so before, even thought it kind of sucks to be on the bottom.

 Even if they don't get a single kill, they tie up large numbers of enemy and keep them from climbing. So basically, it sounds like you are complaining about BnZ tactics because they are frustrating and difficult to counter...

Isn't frustrating the opposition and giving him difficulties kind of the point?

There has been more than one occasion where there was like, a lone pony up high, and someone would say on range, "Darn pony, he should come down and fight!" and I'd say something to the effect of "Yeah. Sure. He should dive down and go to turnfighting my Hurri and the 20 or so Lalas and Spits we got flying around this base. That would be smart." So as you can see, I'm no hypocrite on the matter.

What you might consider is grabbing a wingy and climbing from another base to bounce them. I don't really mind high flyers all that much, I think it is a shame, a crying shame, that the combat in AH is all in the weeds all the time. Always the low alt, always the same group of planes that are "uber" and have the most advantages there, half the time one team or the other is in as much danger from ack as from other fighters, ugh. Up high different planes come into their strength, different feel to the flying, and fights can last longer when there is a lot more of the altitude bank to borrow energy from.
Title: Re: Perk planes...
Post by: PFactorDave on November 15, 2008, 01:40:58 AM
Dave:

I don't have to imagine it. I've been under such attacks, many, many times

 Hmmm...you've noticed something I've noticed. Namely, that 2 or more pilots in b'n'z planes can really frustrate people, even much larger numbers, by keeping them from being able to climb and reach a position where they stand a chance of mounting a counterattack. If you are slowly climbing up, you are slow and alone against them. They'll tend to either shoot you or force you lower in your evasives. Most frustrating. It is also something I think is rather nifty when done well. I have expressed admiration for enemy pilots doing so before, even thought it kind of sucks to be on the bottom.

 Even if they don't get a single kill, they tie up large numbers of enemy and keep them from climbing. So basically, it sounds like you are complaining about BnZ tactics because they are frustrating and difficult to counter...

Isn't frustrating the opposition and giving him difficulties kind of the point?

There has been more than one occasion where there was like, a lone pony up high, and someone would say on range, "Darn pony, he should come down and fight!" and I'd say something to the effect of "Yeah. Sure. He should dive down and go to turnfighting my Hurri and the 20 or so Lalas and Spits we got flying around this base. That would be smart." So as you can see, I'm no hypocrite on the matter.

What you might consider is grabbing a wingy and climbing from another base to bounce them. I don't really mind high flyers all that much, I think it is a shame, a crying shame, that the combat in AH is all in the weeds all the time. Always the low alt, always the same group of planes that are "uber" and have the most advantages there, half the time one team or the other is in as much danger from ack as from other fighters, ugh. Up high different planes come into their strength, different feel to the flying, and fights can last longer when there is a lot more of the altitude bank to borrow energy from.

I am not arguing with you about the tactic and its effectiveness in anyway whatsoever.  It works.  If it didnt, there wouldn't be so many late war aircraft that are good at it.  AH has some pilots who are exceptionally good at it too.  I was just pointing out WHY it garners the disdain that it does.  Or at least part of the reason.  The other part being, of course, that it is the favourite tactic of those who seem solely concerned with their scores.  As for your advice that I get a friend and up from a base possibly a sector (or more on many maps) away with the intent of FLYING HIGHER THAN THEY DO....  No thanks, why spend 10-15 minutes climbing and traveling?  It's just as easy for me to up from a base half a dozen sectors away (where there are fewer BnZers present), climb up four or five thousand feet and hope to find a fight that is much more fun.  The Pony/190/Typhie/etc crowd is more than welcome to continue hovering over that base, diving on those players who find that type of play fun.

This is just how I see it.  BnZ away.  It's your $15/month.  If that is what you find fun, great.  I'm sure there will always be somebody willing to be your target.  I see no reason why it should be me, it's my $15/month too.
Title: Re: Perk planes...
Post by: BnZs on November 15, 2008, 01:52:57 AM
Well, "taste is inarguable" I suppose. To me, alot of what people all a "fun fight" I call sort o' mindless...not that it isn't fun, but basically most furballs are chaotic pick-fests where luck plays as much a part as strategy and decision making in whether or not you survive and land pelts, and you probably ain't going to survive it. And where you are even less likely to force a long 1v1 than when flying a little higher.

 Not that it can't be fun to indulge in, but "Doom" was more my game in my hyperactive reflexes stage of life.

BTW, as far as score-mongering goes, conservative BnZing kills every stat but k/d when compared to just wading in and killing like a berserker until you go down.
Title: Re: Perk planes...
Post by: trigger2 on November 15, 2008, 03:04:53 AM
Ban perk planes from the DA!

Now that I have ranted I will add some reasons why in a bit...

Edit: Well let me elaborate a little bit here and revise my position a bit. The only perk plane that drives me nuts is the Tempest. They are easy to kill and the guns are simple enough to avoid. Tempests however walk away from every prop plane in the game on the deck. The one pass extend for 6k seperation and hound you until your out of gas is so old. The Tempest adds so little to furball lake that it border lines madness. Its not a X plane is better than my Y plane ordeal. Its a this is detrimental to fun deal. The F4-U4 isnt flown too much and the CHog/Spit14 are easy enough that it doesnt matter. The Spit 14 is usually pretty good match for the planes I fly which is usually the 51B and P-38G. The Tempest is usually a "first kill" priority for me not because its dangerous. I just hate the way they are flown that much.

Race
 
"Ryan"

IMO, something DOES need to be done about the planes AT FURBALL LAKE.

What would I do? If possible, I'd clear the higher end perk planes (anything above, oh, say 7), disable ord, and enable all the bombers.
What I REALLY don't get is why's the TBM enabled, but not the SBD? I perfer to fight in a SBD...

The Tempest in furball lake has a negative effect. VERY! Few people fly it for FURBALLING, most fly it *griefers* as a BnZ see how many people I can tick off and get my name up in lights (a famous one, Tachyon, aka zerofire) plane...

Imo, if you keep the temp, keep the jets, at least the 163.
Title: Re: Perk planes...
Post by: Race on November 15, 2008, 06:45:25 AM
Another solution is to have two furbal lakes with different planesets in each.....then see which the masses prefer.

Race
Title: Re: Perk planes...
Post by: Ack-Ack on November 15, 2008, 03:56:31 PM
IMO, something DOES need to be done about the planes AT FURBALL LAKE.



The irony of the comment coming from a member of the squadron that is a major contributor to the 'tard like behavior in the DA.


ack-ack
Title: Re: Perk planes...
Post by: trigger2 on November 15, 2008, 07:21:50 PM

The irony of the comment coming from a member of the squadron that is a major contributor to the 'tard like behavior in the DA.


ack-ack

Perchance a member, but not a partaker.
The irony of your comment is such a veteran member making unfounded, unresearched, personal and squadron attacks.
Why is there alot of "tard" behavior with the aerofighters? Cause most of the 'better' pilots fly Mid War. It's not a hard squad to get into. TA57x is a great guy with a soft heart and he has a hard time turning someone down. So, if you want the REAL aerofighters (the original ones) You're looking at the ones who enjoy FURBALLING and FIGHTING, be it in a zero, or a p38, or my personal favorite to put up against a spit, the p39, Spacy, Dragdad, Warpig, TA57x and I.
So, even if the squad was terrible, what's wrong with someone asking for reform to make it a better place for all?
Title: Re: Perk planes...
Post by: Ack-Ack on November 16, 2008, 04:40:11 PM
Perchance a member, but not a partaker.
The irony of your comment is such a veteran member making unfounded, unresearched, personal and squadron attacks.
Why is there alot of "tard" behavior with the aerofighters? Cause most of the 'better' pilots fly Mid War. It's not a hard squad to get into. TA57x is a great guy with a soft heart and he has a hard time turning someone down. So, if you want the REAL aerofighters (the original ones) You're looking at the ones who enjoy FURBALLING and FIGHTING, be it in a zero, or a p38, or my personal favorite to put up against a spit, the p39, Spacy, Dragdad, Warpig, TA57x and I.
So, even if the squad was terrible, what's wrong with someone asking for reform to make it a better place for all?

that's funny, because all I have ever seen from you and the others you mentioned is flying high above the furball and picking those that are already engaged.  No surpise though, considering how easily each of you fall 1v1. 


ack-ack
Title: Re: Perk planes...
Post by: Race on November 16, 2008, 04:55:26 PM
Or better yet...flying zero's and hurricane's into furball thinking they are great pilots.

I have decided a new strategy....hunt them down. Make life miserable for the Tempests in general. Hangem out to dry if they are green....gang em if there red.

Race
Title: Re: Perk planes...
Post by: BnZs on November 16, 2008, 05:25:53 PM
Or better yet...flying zero's and hurricane's into furball thinking they are great pilots.



Oh....So not only are fast planes bad, but poor-performing planes that turn well are also bad.

So what do you wish the opposition to fly? Stuka with the 1800 kilo bomb attached?
Title: Re: Perk planes...
Post by: Race on November 16, 2008, 05:48:46 PM
     No.....the trash talking zero and hurri pilots about there leet kills is just stupid. Flying a hurricane into a furball is like fishing with grenades....easy. The planes dont bother me but I might have more respect for the virtual "skills" of the pilot behind them. BNZ you strike me as someone who likes to turn peoples words around. Stop spamming my thread....

Race
Title: Re: Perk planes...
Post by: Bronk on November 16, 2008, 05:58:12 PM
 :cry :cry :cry
Fly what I want you to fly.
 :cry :cry :cry




 :D
Title: Re: Perk planes...
Post by: BnZs on November 16, 2008, 07:39:50 PM
     No.....the trash talking zero and hurri pilots about there leet kills is just stupid. Flying a hurricane into a furball is like fishing with grenades....easy. The planes dont bother me but I might have more respect for the virtual "skills" of the pilot behind them. BNZ you strike me as someone who likes to turn peoples words around. Stop spamming my thread....

Race

Here we agree on something. People who trash-talk on 200 should be chemically castrated.  :aok

Doesn't have anything to do with plane type though. One thing about the Zero or Hurricane, if you are in one, you absolutely can not extend from anything, no matter how bad the situation gets.
Title: Re: Perk planes...
Post by: Race on November 16, 2008, 08:04:34 PM
In a hurri there is no need to extend....just turn!

 :D

Race
Title: Re: Perk planes...
Post by: trigger2 on November 16, 2008, 10:20:42 PM
that's funny, because all I have ever seen from you and the others you mentioned is flying high above the furball and picking those that are already engaged.  No surpise though, considering how easily each of you fall 1v1. 


ack-ack

Believe as you may, I've got over 100 films disproving it.
Just shows how much you tend to research.
And, for the record, we fly above the furball after take off, find it, clear our squadies, then its every man for himself. As I said above, I perfer the p39. P38's a good plane, but it's a target magnet. And the Mossy is a beast. In a hurricane or zeke? The only people that fly a zeke are Spacy and Dragdad, mostly Space but that's just what he learned in, and kept. He's been flyin it since H2H days. But whatever happened to the "its the pilot, not the plane" maxim? Is the SAPP really that afraid of a single zero? Or a 2 vs 1? Just doesn't seem fit to me, these "l337 p38 pilots" can't take on something any regular 'pilot' could. Again, just shows how much you put into research before making attacks, eh?
Title: Re: Perk planes...
Post by: Ack-Ack on November 17, 2008, 01:46:57 AM
But whatever happened to the "its the pilot, not the plane" maxim? Is the SAPP really that afraid of a single zero? Or a 2 vs 1? Just doesn't seem fit to me, these "l337 p38 pilots" can't take on something any regular 'pilot' could. Again, just shows how much you put into research before making attacks, eh?


Your reading comprehension is as bad as your flying.  I never said anything about "it's the pilot, not the plane", though I am a firm believer in that saying.  All I said is TAS is one of the main contributors to the 'tard like flying we see in the DA. 

I have no troubles fighting a Zero, just ask Spacy, I've kicked his arse enough times when I've encountered him in a Zero (or whatever plane he's in), nor am I shy of a 2v1 or other multi-threat encounter.  I've beat the crap out of TAS enough to know that as a squad and on an individual level, there isn't much skill and you guys are one of, if not, the main contributor to the retardness that goes on in the DA.  Don't worry, I understand why you do it, it's a very common behavior from those that lack any sort of skill.


ack-ack


Title: Re: Perk planes...
Post by: Bronk on November 17, 2008, 05:13:51 AM
Believe as you may, I've got over 100 films disproving it.
Just shows how much you tend to research.
And, for the record, we fly above the furball after take off, find it, clear our squadies, then its every man for himself. As I said above, I perfer the p39. P38's a good plane, but it's a target magnet. And the Mossy is a beast. In a hurricane or zeke? The only people that fly a zeke are Spacy and Dragdad, mostly Space but that's just what he learned in, and kept. He's been flyin it since H2H days. But whatever happened to the "its the pilot, not the plane" maxim? Is the SAPP really that afraid of a single zero? Or a 2 vs 1? Just doesn't seem fit to me, these "l337 p38 pilots" can't take on something any regular 'pilot' could. Again, just shows how much you put into research before making attacks, eh?




75 on my krusty meter, for the DA squad leader here.  :rofl
Title: Re: Perk planes...
Post by: Bronk on November 17, 2008, 05:17:22 AM
  Don't worry, I understand why you do it, it's a very common behavior from those that lack any sort of skill.


ack-ack




 :O no he didn't.