Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: BaldEagl on November 19, 2008, 01:07:12 PM

Title: AH... Best and worst ideas
Post by: BaldEagl on November 19, 2008, 01:07:12 PM
I think the new score pages are going to be one of the best ideas implemented by AH.  It will allow the shade killers to be routed out and publicly flogged for their dweebery and hopefully keep others from following suit.

On the other hand, I think quick change ID's is one of the worst ideas.  Particularily when combined with the above.  In fact, I think ID changes should be limited to once a year and have to go through the AH offices.  Can anyone say SkyTiger, Adonai, likely Amsoil21 or a host of others?

These are recent examples.  What do you think the best and worst ideas have been?  Star-wars flack?  ENY?  Arena caps?  Try to stick to one best and one worst (Even though I think the worst ever was the blue line).
Title: Re: AH... Best and worst ideas
Post by: projoe on November 19, 2008, 01:34:35 PM
Worst:  "CT will be ready in two weeks"....also...still dislike arena caps
Best:  Continuously updating and adding planes/gv's.
Title: Re: AH... Best and worst ideas
Post by: Kazaa on November 19, 2008, 01:47:59 PM
Worst: Splitting the late war arenas, lack of B-29. score system, lack of maps and rotation, arena caps. :(

Best: Wirblewind! and the new score viewing system.  :aok
Title: Re: AH... Best and worst ideas
Post by: thndregg on November 19, 2008, 01:48:09 PM
  It will allow the shade killers to be routed out and publicly flogged for their dweebery and hopefully keep others from following suit.


Skuzzy's gonna be busy.
Title: Re: AH... Best and worst ideas
Post by: grizz441 on November 19, 2008, 04:25:52 PM
I'm still waiting for Amsoil21's name to be removed off the front page from last month's campaign, did anybody report him?
Title: Re: AH... Best and worst ideas
Post by: LYNX on November 19, 2008, 08:39:33 PM
Worst = Introducing more ack and strat targets on a field.  The hoard attacks only got bigger.  CV puffy ack that can't hit bombers but will nail a fighter the second it pops over 3,000 ft.

Best = Splitting the Vbase GV hangers.  Made it balanced for defence and attack.  No longer can a single set of lancs close a string of Vbase in 1 sortie.  Consistant updates and new models  :salute
Title: Re: AH... Best and worst ideas
Post by: uptown on November 19, 2008, 08:41:24 PM
Splitting the Gv hangers was good, but I sure liked taking 2 out at once with a heavy pony. :lol
Title: Re: AH... Best and worst ideas
Post by: LYNX on November 19, 2008, 08:52:49 PM
Splitting the Gv hangers was good, but I sure liked taking 2 out at once with a heavy pony. :lol

The NukaStuka was a blast for that.  Once landed 5 gv kills + the 2 hangers.  :lol
Title: Re: AH... Best and worst ideas
Post by: Anaxogoras on November 19, 2008, 08:53:53 PM
Best:

Worst:
Title: Re: AH... Best and worst ideas
Post by: uptown on November 19, 2008, 08:57:44 PM
We used to able to pork the enemys fuel down to 25%. Wish they never got rid of that.
Title: Re: AH... Best and worst ideas
Post by: Blooz on November 19, 2008, 09:31:03 PM
Best - preloading textures/graphics before the game starts

Worst - allowing early war planes in the Mid and Late war arenas
Title: Re: AH... Best and worst ideas
Post by: Lusche on November 19, 2008, 09:53:12 PM
Best:
Increased field ack
Reintroduction of EW planes to LW arena
ENY


Worst:
Removal of "true" tank town  :cry
Title: Re: AH... Best and worst ideas
Post by: Wingnutt on November 19, 2008, 10:52:25 PM
Best:
having 3 jugs to choose from (the N doesent count)
new F6F
FIXED TRACK IR VIEWS!
Wide screen support.




Worst:
having the P47N instead of the M. a 5ENY jug should be better than a 20ENY one, not worse.
Not being able to reduce enemy fuel to 25% by killing all fuel at the base.
removing damage from craters (used to be if you hit one at speed you would damage your gear)
having DEFAULT skins for some GVs as tan instead of green, allowing GVrs to cheat by forcing default skins and thus making enemy GVs stick out more.
ATARI terrain.



 
Title: Re: AH... Best and worst ideas
Post by: kamori on November 19, 2008, 11:14:36 PM
ENY IS THE WORST
Title: Re: AH... Best and worst ideas
Post by: mechanic on November 19, 2008, 11:51:13 PM
best: me killing spit16s and lalas in a mosquito

worst: me wasting ammo on the first few shots
Title: Re: AH... Best and worst ideas
Post by: trotter on November 20, 2008, 01:59:59 AM
Best:
-Increased field ack/no more puffy from towns

Worst:
-Increased puffy ack lethality/lack of update to archaic "box" puffy ack system which does not take into account flight evasives, and does not target bombers over fighters
-That lolhorde device we had in the game for a few weeks where bases could only be captured in a specific order.
-Refusal to update strat system or terrain
Title: Re: AH... Best and worst ideas
Post by: oakranger on November 20, 2008, 02:54:35 AM
I'm still waiting for Amsoil21's name to be removed off the front page from last month's campaign, did anybody report him?

what did he do?
Title: Re: AH... Best and worst ideas
Post by: Kazaa on November 20, 2008, 07:39:51 AM
Worst: Starting CT.

Best: Stopping CT.

Title: Re: AH... Best and worst ideas
Post by: Anaxogoras on November 20, 2008, 08:12:41 AM
Oh yeah....

Worst: Puffy ack that shoots down fighters left and right but does nothing to bombers.
Title: Re: AH... Best and worst ideas
Post by: saantana on November 20, 2008, 08:33:04 AM
Best: Flying around in my uber spixteen with 2 x 250 lbs, killing 2 gv's before killing 5 or 6 planes, and landing safely.
Worst: CV puffy ack, eny, better sticks then myself =)
Title: Re: AH... Best and worst ideas
Post by: RAM on November 20, 2008, 09:21:55 AM
completely off/topic:

Best: Flying around in my uber spixteen with 2 x 250 lbs, killing 2 gv's before killing 5 or 6 planes, and landing safely.
Worst: CV puffy ack, eny, better sticks then myself =)

you are going to explain to me some things sko told me yesterday. Like that thing about you not flying any longer because certain factors   :furious :furious

I hope to see you online tonight. Darned if I come back to AH after months without connection to find you've left the game, even more if it is for the reason I was told it was  :rofl

/end off/topic-
Title: Re: AH... Best and worst ideas
Post by: iTunes on November 20, 2008, 01:37:28 PM
Worst = Introducing more ack and strat targets on a field.  The hoard attacks only got bigger.  CV puffy ack that can't hit bombers but will nail a fighter the second it pops over 3,000 ft.

Best = Splitting the Vbase GV hangers.  Made it balanced for defence and attack.  No longer can a single set of lancs close a string of Vbase in 1 sortie.  Consistant updates and new models  :salute
Gotta go with this one, CV ack nails Fighters in a heartbeat but somehow misses a set of buffs. Also agree on the GV bases.
Title: Re: AH... Best and worst ideas
Post by: Greebo on November 20, 2008, 03:05:15 PM
Best: the ability for players to add content, skins, terrains etc

Worst: puffy ack (seems to be a recurring topic in this thread......)
Title: Re: AH... Best and worst ideas
Post by: Scca on November 20, 2008, 03:10:21 PM
what did he do?
http://bbs.hitechcreations.com/smf/index.php/topic,252435.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,252435.0.html)
Title: Re: AH... Best and worst ideas
Post by: Bronk on November 20, 2008, 03:47:33 PM
Best: ENY.... The whine generated in game and on the BBS is scweeeeet.
        Collision model.  See the above reason. :aok

Worst: Bomber drone warp/ too long a leash.
           Single GV base hanger spawn.
Title: Re: AH... Best and worst ideas
Post by: mechanic on November 20, 2008, 04:41:32 PM


Worst: Bomber drone warp/ too long a leash.
           

bingo!
Title: Re: AH... Best and worst ideas
Post by: 1pLUs44 on November 20, 2008, 04:43:58 PM
.

NEver mind.