Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Tr1gg22 on November 23, 2008, 12:44:20 PM
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Simple question ladies and gents...What differences does bombing factories really make? Is it worth the time or not? I looked at the charts and really can not make any sense of them..
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It's supposed to make downtimes longer I think. But it seems that they are only porked for score purposes or for scenarios.
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And our survey said: No.
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have to bomb the factories and the city to cause any real effect.
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There IS a definite effect from bombing strats - but some think the effort required to make a dent is more than its worth.
For full details, check this link out:http://www.hitechcreations.com/ahhelp/map.html#ss (http://www.hitechcreations.com/ahhelp/map.html#ss)
Basic Outline -- when you destroy a, say, ammo dump on a base it denies ordnance for flights starting there. - That "strat" effect will last for 2 hours if nothing else happens.
- However, every time an automatic supply (trucks, barges, trains) arrives the down time is reduced by 30 minutes. If a player delivered supply load arrives the 2 hour time is reduced by 15 minutes
- Hitting a strat factory increases the time between trains, and makes the base effect last longer. The biggest delays happen after you kill more than 50% of the factory, though. At 50% factory damage the effects of trains drops to about 15%, or a 5 minute reduction in wait time per convoy.
- Hitting a city reduces the supply FOR ALL FACTORIES, so they take longer to repair...and the effects of hitting the base last even longer.
And YES -- this can make a major impact on game play, IF its organized. A few years back (OK, maybe its been more than 5 years....but whatever) a genius of organization arranged for all the major Rook Squads to show up on a given night. Each one was given a specific strategic task, starting with killing the factories and the cities. Then the focus went to individual bases and land grabbing. From what I've heard, it was the first and only time that the entire strat system - for both opposing countries -- was completely shut down, and even earned the guy a person to person call from HT himself.
Needless to say, the Rooks completely rolled over their opponents at their leisure after the strats went down. (Back then, the impact was even greater because fuel damage affected max fuel load more directly -- and you could limit your opponents to as low as 25% max tank size. So, defending planes were very limited in flight times -- an La7 ran out of fuel about 20 yards past the runway....)
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what he said ^.
if no strats are hit an ammo (example) bunker will regain on a field in 35 to 45 min. When Zone cities are hit and then factories the down time is extended.
Personally I bomb cities and factories because it is worth it...in the long run. If I wanted a great bomber score a couple of nuka stucka runs 1 sector would assure that.
Today I loaded lancs with 50 % fuel climbed to 23k and bombed Bish Zone city to 16% remaining then put the rest of the ords on the ammo factory. Landed with 16 min fuel left and got 19 perkies out of it. Some scoring milk run that was. :rolleyes:
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Today I loaded lancs with 50 % fuel climbed to 23k and bombed Bish Zone city to 16% remaining then put the rest of the ords on the ammo factory. Landed with 16 min fuel left and got 19 perkies out of it. Some scoring milk run that was. :rolleyes:
Would that be your ARR for day 12,257? :rofl
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There IS a definite effect from bombing strats - but some think the effort required to make a dent is more than its worth.
For full details, check this link out:http://www.hitechcreations.com/ahhelp/map.html#ss (http://www.hitechcreations.com/ahhelp/map.html#ss)
Basic Outline -- when you destroy a, say, ammo dump on a base it denies ordnance for flights starting there. - That "strat" effect will last for 2 hours if nothing else happens.
- However, every time an automatic supply (trucks, barges, trains) arrives the down time is reduced by 30 minutes. If a player delivered supply load arrives the 2 hour time is reduced by 15 minutes
- Hitting a strat factory increases the time between trains, and makes the base effect last longer. The biggest delays happen after you kill more than 50% of the factory, though. At 50% factory damage the effects of trains drops to about 15%, or a 5 minute reduction in wait time per convoy.
- Hitting a city reduces the supply FOR ALL FACTORIES, so they take longer to repair...and the effects of hitting the base last even longer.
And YES -- this can make a major impact on game play, IF its organized. A few years back (OK, maybe its been more than 5 years....but whatever) a genius of organization arranged for all the major Rook Squads to show up on a given night. Each one was given a specific strategic task, starting with killing the factories and the cities. Then the focus went to individual bases and land grabbing. From what I've heard, it was the first and only time that the entire strat system - for both opposing countries -- was completely shut down, and even earned the guy a person to person call from HT himself.
Needless to say, the Rooks completely rolled over their opponents at their leisure after the strats went down. (Back then, the impact was even greater because fuel damage affected max fuel load more directly -- and you could limit your opponents to as low as 25% max tank size. So, defending planes were very limited in flight times -- an La7 ran out of fuel about 20 yards past the runway....)
Ty for ur input I appreciate the great input :salute
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and even earned the guy a person to person call from HT himself.
So, if i understand correctly, HT called the guy himself and said "this has to stop"? :lol
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Ty for ur input I appreciate the great input :salute
Another tip -- you can keep ack (or whatever) down longer RIGHT AT THE BASE if you strafe down the convoy as it comes in. You can do this by killing off the train cars (or barges, or trucks) before they arrive at the base; and, if you hit the lead barge (or truck, or engine) the ones behind it will stall out and give you more time to kill them. If factories are at full strength (and the convoy will total 30 minute reduction in wait), you'll prevent 5 minutes restoration for each of the 6 components of the convoy you stop from arriving.
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I'm all for factory porkage missions. However it has been consistently difficult to get all sides to understand the impact of it, both in strategic value and the fun offensive/defensive battle it creates.
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And YES -- this can make a major impact on game play, IF its organized. A few years back (OK, maybe its been more than 5 years....but whatever) a genius of organization arranged for all the major Rook Squads to show up on a given night. Each one was given a specific strategic task, starting with killing the factories and the cities. Then the focus went to individual bases and land grabbing. From what I've heard, it was the first and only time that the entire strat system - for both opposing countries -- was completely shut down, and even earned the guy a person to person call from HT himself.
Im curious after reading this, who was it that put all of it together, if you recall?
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yes it makes a big difference, if you taking down ack at bases, the time for it too come back up is a lot longer if the ack factory is dead and it helps if the city is dead too
the best part is resuplying them tho! little known secret! oops!! :noid :noid :noid
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If it does do something, the average game play wont reflect it because nobody does massive bombing campaigns against them.
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yup makes a big difference - 1 lanc sortie to the city, then another to a strat factory will take both down to ~5%. its pretty much the only bombing I do (hangars are generally pointless as they're back up before you get halfway home)
of course if noone is porking the linked bases it wont make a difference...
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Would that be your ARR for day 12,257? :rofl
:lol :aok
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Im curious after reading this, who was it that put all of it together, if you recall?
The guy that was the initial brains was ... Grimm ... from the Catus Airforce squad ... it was called Rooks Joint Operations, commonly know as the "RJO".
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Looks like it will take one of those mega squads or a combined effort from a few squads, lancs doing the strat runs, Jugs etc porking and strafing the convoys, Anyone still think that level of cooperation exists in todays MA?
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Looks like it will take one of those mega squads or a combined effort from a few squads, lancs doing the strat runs, Jugs etc porking and strafing the convoys, Anyone still think that level of cooperation exists in todays MA?
Thankfully not. The Sunday RJO's was the single factor behind ENY. I used to be Bish at the time and it used to be overwhelming. Some folk that were Bish or nit in the week would swap to rook just for the event. It got to be quite fun defending. I and some others would go on long pork runs just before the event kicked off. This left rooks little option but to whack the Knights or spend a good few sorties resupplying. Mostly they hit the knights. I have seen 262 for as little at 78 perkies when it it was 3 to 1.
Once the ENY was introduced RJO's dwindled out.
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Ok so how does bombing starts affect your score? Is it for every "object" destroyed that bumps your bomber score up? I ask this because I see guys with great bomber scores but I never see them in a bomber ever. Would it make that much of a difference as opposed to the typical bombing of hangers, CV's, GV's etc? I see guys out in the middle of nowhere bombing strats and I just assumed it was to bolster scores but it does sound like there is purpose in it.
LTARogue
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I used to have fairly high bomber score back when I had time to play, mainly from level-bombing CV's and base captures.
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Ok so how does bombing starts affect your score? Is it for every "object" destroyed that bumps your bomber score up? I ask this because I see guys with great bomber scores but I never see them in a bomber ever.
That's because for getting a real high bomber score (top 10 or so) you have to do as much damage as possible per sortie while avoiding of being shot down at all costs.
So to get an "impressive" score, you usually have to minimize the risks by either climbing to insane altitudes or by attacking those enemy strats that are located your their own territory due to a recent capture of an enemy zone base. Unlike in other score categories, there is absolutely no point in actually engaging the enemy - you have nothing to gain from it but you can lose everything, at least score-wise (but of course, there's still that "fun" thing ;) )
And yes, you won't see them attacking fields, because it's not only too risky but attacking a base hurts your damage per sortie and hit%.
But you can still make it quite high on the rank list without restricing yourself to pure milkrunning... just getting to #1 will be almost impossible then.