Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Phil on November 29, 2008, 03:25:22 AM
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Gents...
Last resort during defensive maneovers...
I use TrackIR and have no problems...(nauseated at first !)
Full CH product line.(Throttle/pedals/stick)
When trying to do the above defensive tactic, I'm supposed to watch bogey on my six throughout the twisting and turnin' ? :rolleyes:
I get all disoriented and can't figure out if my roll is getting out of wack....(need a "barf" bag :rofl)
Any tricks or suggestions from those who are successfull doing this !!!!
Phil / OPP7755
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Don't try to watch him all the time, but every time you change direction, hold that turn till you see him follow.
Once he's committed, reverse back the other way. You can flick forward for that.
Kind of like bringing in a basketball, when they are actively guarding. Fake left, guard comes left, fake right, wait till he starts to come right then go left. Your using his delayed reaction time to get him out of phase.
The dangerous part is if he stays in the middle and doesn't commit, but just slows down to stay in reach.
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^^ you cain't be looking the whole time at him wile still tring to fly. That would probably would make you auger anyways.
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^^ you cain't be looking the whole time at him wile still tring to fly. That would probably would make you auger anyways.
Oh yes you can, and depending on who it is, for istance say your fighting Dedalos, Batfink, Texture, Widewing etc.....it is an absolute must. For every millisecond you do not have your eye on them, equals a chance for them to gain the advantage. Now Ghosth is right in his description for the other 98% of the time.
If you know you have plenty of Alt ( say 1500 ft or higher ) then the ground doesn't come in to play. When flying under 1500 or 1000 ft then you need to worry about lawn darting.
I know you probably heard this before, but it takes alot of practice, practice, practice......and then practice some more.....
only fighting others who are just as experienced or better than you is going to help you in this category from here on!
I hope this helps ~S~
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What TC said.. Idealy, the tool (the plane) is just an extension of you, it's as second nature as your legs and feet climbing stairs backwards while you read a book.
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^^ you cain't be looking the whole time at him wile still tring to fly. That would probably would make you auger anyways.
Learning to fly while looking any where BUT where you are going is one of those things you need to learn to progress towards the top players in this game. Flying just off the deck with a horde chasing you that you know you will out distance eventually is a good example. I'll spend 95% of the time looking out the back to break away from those "lob" shots while extending, only looking out the front to time when the next set of trees or hills will be a threat.
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I would suggest practicing offline on the deck looking at ur 6 the whole time..I am at the point were I can land from my 6 most the time...It really is just a matter of practice :salute
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^^ you cain't be looking the whole time at him wile still tring to fly. That would probably would make you auger anyways.
<<<<<<<<<<<<<<<<has done that as recently as yestersday
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Practice makes perfect!
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Practice makes perfect!
hitting the ground whilst looking back? :D
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hitting the ground whilst looking back? :D
lol - i think most wont need to practice that art form ;)
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I pretty much agree on the practice part on this type of ACM. Looking backward, your movements are "reversed" on the stick while looking back. Takes some getting used to. Also, hit F9 key (if you are using a hat button) for the quick view. The 1/4 second it takes to swing 180° can be vital if not critical, which I found out the hard way a few times. :O
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I agree with TC.
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Thanks all !
Guess its gonna be TRAINING ARENA for a bit !
I need to confirm if my FLAT SCISSORS are done properly first.
Then once confirmed, doin' it while looking back :confused: :rolleyes: :furious :pray
When I'll be in the training arena, I would like to ride with a trainer.
While doing the proper "Flat Scissors", I can look back and see what actually happens with the sky/landscape and trees :rofl
CYA soon guys !
Phil / OPP7755
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i have found a tiny trick that has proven itself to work on a moderate level with mixed results.
when evading in a flat scissor at ground level i don't use my direct back view, i always try to look back from the diagonal view that will also show me the ground. by looking back from this angle i can get a vague baring on the angle i am flying in relation to the ground giving me a general idea if i am angling towards the ground or away from it.
now obviously this has to be mentally compensated when flying in hilly areas and/or right at tree top level, but it still gives me a little more insight than i would have if looking straight back and flying blindly forward.
like i said its of moderate help and mixed results, but i have found that the more i practice it the more it seams to work.
so try it and if it works for you keep practicing, if it doesn't help don't use it.
good luck
FLOTSOM
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I would suggest practicing offline on the deck looking at ur 6 the whole time..I am at the point were I can land from my 6 most the time...It really is just a matter of practice :salute
:D Most the time????? :O That kind of implies you actually try to land like that often :confused:
People in this game scare me :lol
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For me, after a couple cuts back and forth, the bogey will start to bleed into my Top View, so then I'll be turning hard looking at him in my top view and as he zeros in for a shot I break it back the other way and repeat. The bogey is only in your 6 view at the start of the scissors. If he continues to stay in your 6 view, he is either very skilled or you are doing something wrong and you will most likely be dead soon.
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If we are talking about flat scissors then the danger of auguring should be very small. In any case, I am constantly looking back or where ever the bad guy is. I only look forward when I make a change in direction or if I think there is a building coming up but only for a split second.
You can't really be fighting someone without looking at them
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You can't really be fighting someone without looking at them
You have to know where the other guy is. Whether you're looking at it (most of the times), hear it (full blackout merge pass, having bandit under belly, etc), or just know (after some maneuvers, there's only one way to go)...
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You have to know where the other guy is. Whether you're looking at it (most of the times), hear it (full blackout merge pass, having bandit under belly, etc), or just know (after some maneuvers, there's only one way to go)...
Shut it old man. You can barely see, cant hear, and your reflexes died yesterday. He was not asking you how to back up a buick off your driveway :rofl :rofl :rofl :rofl :rofl :rofl
Where have you been foo?
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i gave a somewhat wiseassd answer before......
seriously now....
when i'm doing this maneuver, i'm not really constantly holding a single view. i start off looking back at the guy. since i tend to fly low, i might be looking at my 6 high, and am hopoing to force him past me in the first turn. if not, then it;s on. in my 6 and 6 hi views, when i'm banked enough to be pulling a horizontal turn, i can see the ground in the edge of my view. but my hope is to be switching to my "top of canopy" view. when i've come 'round a bit, as i see him commit to a roll to follow me, i release that view, note heading, and roll opposite of him. as i complete the roll, and am pulling g's, i then am also looking back at him, albiet briefly, as if i've done it right, he's almost immediatly in my straight up view.
it seems as if this constnt switching of views helps keep me from augering.
hope htis helps a bit anyway.
<<S>
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:D Most the time????? :O That kind of implies you actually try to land like that often :confused:
People in this game scare me :lol
:noid
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Shut it old man. You can barely see, cant hear, and your reflexes died yesterday. He was not asking you how to back up a buick off your driveway :rofl :rofl :rofl :rofl :rofl :rofl
Where have you been foo?
:rofl :rofl couldnt have said it better myself... :devil
BTW Phil,why are you looking back anyways?? ideally you want the opponent in your lift vector,which would put him in the "up" view.Keep your lift vector pointed at the enemy and you'll easily track him.
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Hehehehe Barf.........
Went in training arena and met with BatFink...
Got into his plane while he did all kinds of scissors, flat scissors, Rolling scissors...
It was great ! Wanted to see what horizon looks like when doin' the maneovers..
Then I got to practice with Black70....
I'm using TRACKIR II. After 2-3minutes of rolling and looking back I got sick to the stomach...
Walked up to bedroom when wife looked at me white as a ghost ! Burp... :(
Still learning...
Phil / OPP7755
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Hehehehe Barf.........
Went in training arena and met with BatFink...
Got into his plane while he did all kinds of scissors, flat scissors, Rolling scissors...
It was great ! Wanted to see what horizon looks like when doin' the maneovers..
Then I got to practice with Black70....
I'm using TRACKIR II. After 2-3minutes of rolling and looking back I got sick to the stomach...
Walked up to bedroom when wife looked at me white as a ghost ! Burp... :(
Still learning...
Phil / OPP7755
:rofl :rofl :rofl :rofl :rofl :rofl
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Howdy Phil. It's great to see how much you and Black have progressed since we first met up. I agree with what everyone else has said about practice but let me add a little. First it's very difficult ( and usually impossible) to keep sight 100% of the time in a close maneuvering fight. The way you compensate for this is to "know" where the bandit should reappear and if he's not there where to look next. For instance in the flat scissors he's at your high six (relative view) and you unload, roll, and pull. You will lose sight under your tail during the reversal and he should reappear again on your high six so that's where you should look for him first. If he's not there look to the most likely (and threatening) position. In this case he will probably have gone high to slow his down range travel while increasing his nose to tail distance to give him room to roll in again for a shot so take a quick look up. If he's not there then he has to be below your tail in a horizontal overshoot so you can immediately reverse on him again. I shouldn't have to say you have to do all this in an instant and that's where the practice comes in. The important part is to learn where he should be given the geometry of the fight, relative e states, relative aircraft capabilites and relative pilot skill. This is not very different than a quarterback going through his "reads".
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Salute Mace !
Two years you crossed with 2 opponents.
Two spitfires VS you in a Huricane...
Black and I were confident newbies and with the "lock & load" attitude !
Holy crap you came around and over us and in 20sec we were blown out of the skies ! :confused:
Two Canadian rookies blown out of the skies and wondering what the hell just happened ! :rofl
Mace we crossed again few months ago.
We engaged with ya 2 vs 2 and boy did we enjoy the fight !
We knew it was you and your partner was also a well known stick.... Can't remember the name !
Myself and Black survived the fight and to this day we still talk about battle and we get pumped up everytime !! :O
Always an honour to talk to you and certainly a pleasure to be in the skies on your side or against !
:salute
Phil / OPP7755
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Howdy Phil, I do remember first meeting you and Black70. Great attitudes and willing to take advice, good on ya. I just noticed you said you have TIR II. is that correct? If so you're missing out on the TIR 4 improvements. You should seriously look at upgrading. <S>
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TrackIR yes I do !
Can't fly without it !
IMPROVEMENT ? How tha hell can it be better ?
Will check it ASAP !!
XMAS is coming ! :D
Tks
Phil / OPP7755
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If you really only have TIR II then you only have what's called 2DOF which means two degrees of freedom. In other words your head is in a fixed position in the cockpit and you can only pan or tilt you head. It's sort of like a camera sitting on a tripod. TIR3 with Vector Expansion (an add on) and TIR4 give you 6DOF. That's tilt, pan, and roll along with the ability to move your ingame head forward/backward, slide left/right, and move up/down. It's a huge improvement over the old 2DOF system. It's a must have item if you're into TIR.