Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: jamusta on December 13, 2008, 06:19:48 PM
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Will resupplying a field bring hangers up fast?
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No.
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thx im a noob
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But a cute one :)
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But I have heard that in two weeks, with the update, you can up a repair vehicle to fix hangers at - 30 seconds per minute of engagement.....
Is that true?
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Only when being a premium subscriber with the extra enhanced vehicle pack.
:noid
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but the perk cost on a repair vehicle is going to bee 250 perks
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but the perk cost on a repair vehicle is going to bee 250 perks
And then I will bomb it back to the stone age. :rofl :rofl
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By the way, we keep this page up to date with any changes we find made to the strat system on the Trainers Site...
http://trainers.hitechcreations.com/strategy/stratguide.htm#ss
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Will resupplying a field bring hangers up fast?
No they just up in 15 minutes no matter what...I no what a joke right? :furious
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I can't believe Jamusta didn't know that already. :huh
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But a cute one :)
.....ewwwwwwwww noobophile
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By the way, we keep this page up to date with any changes we find made to the strat system on the Trainers Site...
http://trainers.hitechcreations.com/strategy/stratguide.htm#ss
Murdr, I've got this page bookmarked and have been discussing this with my squad.
Question on the City/Factory/Base Strat relationship: Is the 2hr downtime on base strat-targets (according to the chart) based on the City and Factory being destroyed all the way to zero percent, or at 100%?
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Murdr, I've got this page bookmarked and have been discussing this with my squad.
Question on the City/Factory/Base Strat relationship: Is the 2hr downtime on base strat-targets (according to the chart) based on the City and Factory being destroyed all the way to zero percent, or at 100%?
The 2 and 3 hour downtimes are what it would be absent any resupply from convoys, trains, barges, or players.
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Thndregg,
Time on the strategic objects is only a measurement on how many supplies are need to repair the object. If no supplies reach the object, it will be down indefinitely. Convoys and trains run every ten minuets. If the factory controlling the supply is grater than 50%, the convoy or train holds 6 units of supplies and reduces the strategic objects down time by 30 minuets. In other words, each unit of supply reduces the down time by 5 minuets. If the factory is damaged below the 50% level, the convoys and trains will only carry one unit of supplies and only reduce the object’s down time by 5 minutes.
Example 1: Radar factory is above 50% and the field radar is taken out. The field radar’s down time is 2 hours which equals 120 minuets. It will take 24 units of radar supplies that are worth 5 minuets each to repair the field radar. With the factory above 50%, each convoy is carrying 6 units of radar supplies so it will take 4 convoys to deliver the 24 units. Since convoys arrive every 10 minuets and a convoy is always in route, it will take between 30 and 40 minuets to get the field radar back up. (This is without any player controlled supplies being delivered.)
Example 2: Radar factory is below 50% and the field radar is taken out. The field radar’s down time is still 2 hours (120 minuets) and requires 24 units of radar supplies to repair. But with the radar factory below 50% the convoys are only carrying one unit of supplies so it will take 24 convoys to deliver the 24 units. Therefore it will now take between 230 and 240 minuets (4 hours) to get the field radar up.
The same rules apply to factories with the city controlling the number of supply units carried by the trains. A factory object that is set at 3 hours will be down for about one hour if the city is above 50% and will be down for about 6 hours if the city is below 50%.
Cities are not supplied by any trains or convoys and they can not be resupplied by players. I don’t know if this means the city’s supplies can not be interrupted so a city object will be up in one hour, or if it means that it takes the full 3 hours to be back up.
Player controlled field supplies reduce the down times by 15 minuets (or 3 units) and I’m not sure if the condition of the factories or city have any impact on them – my impression is they are not. Therefore it would take 8 player controlled supplies to equal the 2 hours to repair the radar. Since at least one supply convoy will arrive in the time it takes to deliver player supplies, it usually only takes 6 guys running supplies at the same time to get field objects back up.
The fact that the Help Section describes strategic objects (other then hangers and maybe city objects) repair requirement as time (mins and hours) is confusing and misleading. They should switch to the number of supply units needed and the number of units carried by the convoys, trains, and players. I think this would reduce some of the confusion about the strat system.
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Thndregg,
If no supplies reach the object, it will be down indefinitely.
That part is incorrect. Strats supported by the supply chain will be down for a maximum of the listed downtime.
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Thanks for the response. On a related note, in LWO tonight it seems the vast majority of Bish had no clue what purpose a barracks serves in the game. You knits ought to roll us easy. Bish are leaving you all the resources you need.
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Murdr,
The listed downtimes for strats supported by the supply chain indicate the amount of reduced downtime that needs to be delivered to bring the strat back up. The time it takes for the strat to repair has nothing to do with how much time passes on the clock.
When a player looks at the strat chart in the Help Section and sees a 2 hour downtime, he thinks it works the same as a hanger and that a strat taken down at 10:00 will stay down until 12:00. Then he see the strat back up in less then 40 minutes and thinks they must be running supplies when it is just the convoys delivering their normal 30 minuets of reduced downtime every 10 minuets.
The actual amount of time a strat is down depends on how long it takes to deliver the required amount of reduced downtime. You can decrease the amount of time by running supplies, or increase the time by destroying the controlling facility below 50%. You can also increase the time by intercepting the convoys and trains. In theory, if you are able to prevent any supplies (reduced downtime) from being delivered, the strat should stay down.
<S>
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Only when being a premium subscriber with the extra enhanced vehicle pack.
:noid
That might be worth ending my shad....wait. :uhoh
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By the way, we keep this page up to date with any changes we find made to the strat system on the Trainers Site...
http://trainers.hitechcreations.com/strategy/stratguide.htm#ss
Did not know that you bring up twn ack faster by suppling the twn.
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In theory, if you are able to prevent any supplies (reduced downtime) from being delivered, the strat should stay down.
Downtimes are part of the arena object settings. The unit value is minutes. Whatever value they may be set at, the maximum downtimes are hard numbers.
In the TA I have many of the strat targets set with a downtime of 1 minute so people can practice bombing, and have fresh targets quickly. Once the downtime has expired, the object will respawn even if no supplies have been delivered.
The strat supply system can only reduce the downtimes for objects that can be resupplied, but lack of supplies does not prolong it beyond the maximum downtime.
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Murdr;
Okay, I can see how it can be coded that way. I just need to change the way I was thinking about it. Turns out the supplies do not repair anything; they just speed up the process by taking time off the clock, and the clock is always running.
Thanks.
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Thanks for the response. On a related note, in LWO tonight it seems the vast majority of Bish had no clue what purpose a barracks serves in the game. You knits ought to roll us easy. Bish are leaving you all the resources you need.
Oh Amen Thndregg. BTW Cooley and the gang plus myself went on a strat killing spree. We kill strats at 195, 199, and 145. Well I think it was Cooley anyway. I only had to kill one barracks at 195. Someone killed strats at 192 as well.
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Murdr;
Okay, I can see how it can be coded that way. I just need to change the way I was thinking about it. Turns out the supplies do not repair anything; they just speed up the process by taking time off the clock, and the clock is always running.
Thanks.
You got it :aok
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Oh Amen Thndregg. BTW Cooley and the gang plus myself went on a strat killing spree. We kill strats at 195, 199, and 145. Well I think it was Cooley anyway. I only had to kill one barracks at 195. Someone killed strats at 192 as well.
Glad to hear I'm not the only strat nut. I just need to learn to step away from the machine every now and then. :o
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.....ewwwwwwwww noobophile
:rofl :rofl :rofl