Author Topic: Resupply  (Read 1104 times)

Offline jamusta

  • Silver Member
  • ****
  • Posts: 846
Resupply
« on: December 13, 2008, 06:19:48 PM »
Will resupplying a field bring hangers up fast?

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23933
      • Last.FM Profile
Re: Resupply
« Reply #1 on: December 13, 2008, 06:21:06 PM »
No.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline jamusta

  • Silver Member
  • ****
  • Posts: 846
Re: Resupply
« Reply #2 on: December 13, 2008, 06:24:19 PM »
thx im a noob

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23933
      • Last.FM Profile
Re: Resupply
« Reply #3 on: December 13, 2008, 06:25:05 PM »
But a cute one :)
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline LLogann

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4947
      • Candidz.com
Re: Resupply
« Reply #4 on: December 13, 2008, 06:26:42 PM »
But I have heard that in two weeks, with the update, you can up a repair vehicle to fix hangers at - 30 seconds per minute of engagement.....

Is that true?

See Rule #4
Now I only pay because of my friends.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23933
      • Last.FM Profile
Re: Resupply
« Reply #5 on: December 13, 2008, 06:29:59 PM »
Only when being a premium subscriber with the extra enhanced vehicle pack.

 :noid
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline 68valu

  • Nickel Member
  • ***
  • Posts: 517
Re: Resupply
« Reply #6 on: December 13, 2008, 07:49:21 PM »
but the perk cost on a repair vehicle is going to bee 250 perks
Flying since tour 84

Offline Getback

  • Platinum Member
  • ******
  • Posts: 6456
Re: Resupply
« Reply #7 on: December 13, 2008, 09:51:38 PM »
but the perk cost on a repair vehicle is going to bee 250 perks

And then I will bomb it back to the stone age.  :rofl :rofl

  Created by MyFitnessPal.com - Free Calorie Counter

Offline Murdr

  • Platinum Member
  • ******
  • Posts: 5608
      • http://479th.jasminemaire.com
Re: Resupply
« Reply #8 on: December 13, 2008, 10:35:38 PM »
By the way, we keep this page up to date with any changes we find made to the strat system on the Trainers Site...
http://trainers.hitechcreations.com/strategy/stratguide.htm#ss

Offline Tr1gg22

  • Silver Member
  • ****
  • Posts: 871
Re: Resupply
« Reply #9 on: December 14, 2008, 01:32:35 AM »
Will resupplying a field bring hangers up fast?

No they just up in 15 minutes no matter what...I no what a joke right? :furious
"CO" of the Wobblin Gobblins...

Offline uptown

  • Plutonium Member
  • *******
  • Posts: 8569
Re: Resupply
« Reply #10 on: December 14, 2008, 01:34:16 AM »
I can't believe Jamusta didn't know that already. :huh
Lighten up Francis

Offline Curlew

  • Silver Member
  • ****
  • Posts: 1280
Re: Resupply
« Reply #11 on: December 14, 2008, 06:12:47 AM »
But a cute one :)

.....ewwwwwwwww noobophile
It is I, Ens. Pulver! And I have just thrown your palm tree overboard!
Quote from: Helm
The best cure for "wife ack" is to deploy chaff:    $...$$....$....$$$.....$ .....$$$.....$ ....$$

Callsign---Curlew

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4053
Re: Resupply
« Reply #12 on: December 14, 2008, 09:44:49 AM »
By the way, we keep this page up to date with any changes we find made to the strat system on the Trainers Site...
http://trainers.hitechcreations.com/strategy/stratguide.htm#ss

Murdr, I've got this page bookmarked and have been discussing this with my squad.

Question on the City/Factory/Base Strat relationship: Is the 2hr downtime on base strat-targets (according to the chart) based on the City and Factory being destroyed all the way to zero percent, or at 100%?
Former XO: Birds of Prey (BOPs - AH2)
Former CO: 91st Bomb Group (H)
Current Assignment: Dickweed Heavy Bomber Group

Offline Murdr

  • Platinum Member
  • ******
  • Posts: 5608
      • http://479th.jasminemaire.com
Re: Resupply
« Reply #13 on: December 14, 2008, 12:39:27 PM »
Murdr, I've got this page bookmarked and have been discussing this with my squad.

Question on the City/Factory/Base Strat relationship: Is the 2hr downtime on base strat-targets (according to the chart) based on the City and Factory being destroyed all the way to zero percent, or at 100%?

The 2 and 3 hour downtimes are what it would be absent any resupply from convoys, trains, barges, or players.

Offline MachNix

  • Nickel Member
  • ***
  • Posts: 644
Re: Resupply
« Reply #14 on: December 14, 2008, 02:24:01 PM »
Thndregg,

Time on the strategic objects is only a measurement on how many supplies are need to repair the object.  If no supplies reach the object, it will be down indefinitely.  Convoys and trains run every ten minuets.  If the factory controlling the supply is grater than 50%, the convoy or train holds 6 units of supplies and reduces the strategic objects down time by 30 minuets.  In other words, each unit of supply reduces the down time by 5 minuets.  If the factory is damaged below the 50% level, the convoys and trains will only carry one unit of supplies and only reduce the object’s down time by 5 minutes.

Example 1:  Radar factory is above 50% and the field radar is taken out.  The field radar’s down time is 2 hours which equals 120 minuets.  It will take 24 units of radar supplies that are worth 5 minuets each to repair the field radar.  With the factory above 50%, each convoy is carrying 6 units of radar supplies so it will take 4 convoys to deliver the 24 units.  Since convoys arrive every 10 minuets and a convoy is always in route, it will take between 30 and 40 minuets to get the field radar back up.  (This is without any player controlled supplies being delivered.)

Example 2:  Radar factory is below 50% and the field radar is taken out.  The field radar’s down time is still 2 hours (120 minuets) and requires 24 units of radar supplies to repair.  But with the radar factory below 50% the convoys are only carrying one unit of supplies so it will take 24 convoys to deliver the 24 units.  Therefore it will now take between 230 and 240 minuets (4 hours) to get the field radar up.

The same rules apply to factories with the city controlling the number of supply units carried by the trains.  A factory object that is set at 3 hours will be down for about one hour if the city is above 50% and will be down for about 6 hours if the city is below 50%.

Cities are not supplied by any trains or convoys and they can not be resupplied by players.  I don’t know if this means the city’s supplies can not be interrupted so a city object will be up in one hour, or if it means that it takes the full 3 hours to be back up.

Player controlled field supplies reduce the down times by 15 minuets (or 3 units) and I’m not sure if the condition of the factories or city have any impact on them – my impression is they are not.  Therefore it would take 8 player controlled supplies to equal the 2 hours to repair the radar.  Since at least one supply convoy will arrive in the time it takes to deliver player supplies, it usually only takes 6 guys running supplies at the same time to get field objects back up.

The fact that the Help Section describes strategic objects (other then hangers and maybe city objects) repair requirement as time (mins and hours) is confusing and misleading.  They should switch to the number of supply units needed and the number of units carried by the convoys, trains, and players.  I think this would reduce some of the confusion about the strat system.