Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: gravy1 on February 10, 2009, 08:59:19 PM

Title: spawn point issues
Post by: gravy1 on February 10, 2009, 08:59:19 PM
On the map that we have today believe it is trinity the spawn point from 28 north to 83 spawns gvs up on top of the mountain. This just isn't right and needs to be fixed. There is almost no way to hit the guys on the hill. When we had that side of the map i lost allot of perk points due to getting a ditch when i spawed up there then i towered out. This probably isn't a bug but maybe it is and the spawn point needs to be moved further away from the mountain side so it doesn't happen anymore. almost makes me want to get in bomb**** mode but just cant bring myself to be like that would rather just have to problem fixed.
Title: Re: spawn point issues
Post by: lyric1 on February 11, 2009, 06:46:55 AM
almost makes me want to get in bomb**** mode but just cant bring myself to be like that would rather just have to problem fixed.
I was on that spawn. :aok
Title: Re: spawn point issues
Post by: Tmac7 on February 11, 2009, 10:37:19 AM
I ended up upping an A20. That mountain was 12-13k high. When the GVers on the bottom aimed up to shoot there was just gun fire and no tanks. Those knits took advantage of it. Lucky for them i'm a bad bomber. I counted 10 GV's onto. And if needed SKuzzy i'll send in my film.
Title: Re: spawn point issues
Post by: B4Buster on February 11, 2009, 09:36:37 PM
Actually, they were spawning in from 29.

They were able to spawn in, perch on top of the giant 13k cliff, and hit us anywhere within the spawn. (including on the base of the hill that they were perched on, they could shoot straight down and not tumble off.) We couldn't hit them because the cliff is too high; and it seemes whenever we put our turrets on them, they'd disappear, no matter how far we were zoomed in or how far graphics were up. I think the spawn should be moved from off the hill (if possible) because the GVs on top of it are nearly untouchable. Only way to get them was to up a plane and climb for over 20 minutes.
Title: Re: spawn point issues
Post by: BaldEagl on February 11, 2009, 11:01:14 PM
I've been on top and bottom of that situation. 

From the top you can sit right at the top of the hill just over the edge facing straight down and fire rounds at the GV's below all day long.  When you're done all you have to do is put it in reverse and back up onto the top.

From below if you can find a little hill to climb the front of your tank onto from the opposite side of the canyon, you can get enough turret elevation to easily kill the guys sitting on the hill.

There's no need to change it.  It adds another element to the game and there's more than one spawn like this.
Title: Re: spawn point issues
Post by: Tmac7 on February 12, 2009, 05:29:35 AM
There's no need to change it.  It adds another element to the game and there's more than one spawn like this.

I guess you like to make an unfair game. Don't think you'd like it if we sat there killing you on top of a hill the hole time we had the map. You cannot see them so you can't shoot and kill the Enemy tanks on top of the hill. This gives them a unfair advantage and seems to people like a cheat, but its just the way the spawn works. It should spawn them on the bottom of the hill.
Title: Re: spawn point issues
Post by: BaldEagl on February 12, 2009, 12:25:55 PM
I guess you like to make an unfair game. Don't think you'd like it if we sat there killing you on top of a hill the hole time we had the map. You cannot see them so you can't shoot and kill the Enemy tanks on top of the hill. This gives them a unfair advantage and seems to people like a cheat, but its just the way the spawn works. It should spawn them on the bottom of the hill.

I guess you missed this part:

From below if you can find a little hill to climb the front of your tank onto from the opposite side of the canyon, you can get enough turret elevation to easily kill the guys sitting on the hill.

The only reason you wouldn't be able to see them is possibly if your graphic slider is set to only 1 mile.
Title: Re: spawn point issues
Post by: Tmac7 on February 12, 2009, 08:55:28 PM
Mine was set to full view so wasn't everyone elses that tried shooting at them. Maybe we all have bad graphic cards.  :furious
Title: Re: spawn point issues
Post by: Belial on February 13, 2009, 01:18:38 AM
Like baldeagle said, park your tank on a little dirt mound and fire away, i actually enjoy those crooked shots.  I sat there for about 5 minutes the other day and clear the cliff line of about 4 m4's a t34 and a panzer.
Title: Re: spawn point issues
Post by: Tmac7 on February 13, 2009, 05:17:26 AM
How many times do I have to say this? No one on the ground could see them. all i heard was "I can see the round but no tank"
Title: Re: spawn point issues
Post by: Tec on February 13, 2009, 05:22:11 AM
So Belial doesn't count as someone?  When I was in the air over that valley I saw plenty of rounds going up at those tanks that "no one" could see.
Title: Re: spawn point issues
Post by: Tmac7 on February 13, 2009, 10:37:49 AM
We shot at the tank rounds but couldnt see  them we were hoping to get lucky.
Title: Re: spawn point issues
Post by: FireDrgn on February 13, 2009, 10:39:44 AM
What computer set ups are u guys running that cant see the tanks.......... I would say "you" can shoot the guys on the hill all day long,but maybe there is only a few of us that can.

I like to clear the ridge its fun.... :devil   that being said.......

Its not a "fair" spawn because  the spawn is split into two positions either one is an automatic  flanking position....   Its rather gamey for guys to sit ontop of a 13k hill while the guys with the bad luck spawn in downbelow... Its gamey as heck and you all that sit up there are tards..... :D

Title: Re: spawn point issues
Post by: Tmac7 on February 13, 2009, 10:59:32 AM
YEah it is very gamey. And I know all of them that where on the hill. I recorded and saw the names.
Title: Re: spawn point issues
Post by: 2BAD on February 13, 2009, 11:35:13 AM
Man i gotta know---come on tell me----please please please----the anticipation is killing me


Did i finally make it into the movies------Finally get my name in the big one-----gotta know if i am top of world now



 
Title: Re: spawn point issues
Post by: NHawk on February 13, 2009, 02:57:42 PM
Did anyone bother hitting Shift-F4?
Title: Re: spawn point issues
Post by: 2BAD on February 13, 2009, 03:21:20 PM
Did anyone bother hitting Shift-F4?


I'd love to hear the answer to that
Title: Re: spawn point issues
Post by: AWwrgwy on February 13, 2009, 05:00:53 PM
YEah it is very gamey. And I know all of them that where on the hill. I recorded and saw the names.


(http://img4.imageshack.us/img4/1195/whinesy3.jpg)





wrongway
Title: Re: spawn point issues
Post by: Tmac7 on February 13, 2009, 06:19:05 PM
yes I Did if you guys want the recording by all means ask.
Title: Re: spawn point issues
Post by: GlassJaw on February 14, 2009, 06:30:39 PM
Took the words right out of my mouth.  Go to ground vis mode when gviing to eliminate the invisible tank issue.

Did anyone bother hitting Shift-F4?
Title: Re: spawn point issues
Post by: rapp25 on February 21, 2009, 03:06:39 PM
I think this is the map you are refering to re original poster: check out my post at http://bbs.hitechcreations.com/smf/index.php/topic,258986.0.html

I spawned inside a mountain and did 660mph in a t34 acording to the film viewer  :rofl
Title: Re: spawn point issues
Post by: warpig69 on February 22, 2009, 11:38:19 AM
I was there on the bottom of it all,  it did suck however i also saw as well as others a panzer with a firing rate of an M8.  I don't need to mention names they know who it was.  Was wondering however if that is not "cheating" how may i do this too.  heck of an advantage.  I have the film if hitech would like it.  As per spawn point location,  i agree with Tmac if possible could it be relocated for a fair fight?  Rock on guys.  :rock