Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Sloehand on March 12, 2009, 09:15:33 PM
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I was looking at some scores and noticed something strange which points up the fact that I don't really know how this game is scored (yes I know scoring is whacked and unimportant, but I'm still curious) or what really drives a final score.
Consider the following between two players. What is the main reason player one has the better vehicle/boat score? Also, what in the heck is "Bombing%" have to do with GV's?
Player One Player Two
Vehicle/Boat Score 157 230
Air:
Kills 8 9
Assists 0 0
Hit% 0.202930 0.091100
Pts. 4450.397980 14874.847036
Kill/Death 1.777780 4.892090
Kill/Sortie 0.695650 2.563640
Kill/Time 0.000500 0.002900
Ground:
Kills 8 128
Assists 1 13
Bombing% 2.0000 0.0
Pts. 190747.542950 11489.297680
Damage/Death 21194.171440 396.18280
Damage/Sortie 8293.371430 208.896320
Field Captures 0.0 1.00
Sorties 23 55
Landed 12 26
Ditched 3 1
Captured 1 1
Deaths 7 27
Really, just curious. :D
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Bombing % in GV's is all hits on structures with ords, just like in bombers or attackers.
Ords = rockets & torpedoes.
On your case:
Your total rank# depends on the added rank numbers in the different sub-categories (which you unfortunately didn't post). Add them up and you will see the difference between those two players.
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Yup, if you want to rank well in GV's it helps to hit something with rockets, i.e. either with a PT boat or the Sdk.
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Bombing % in GV's is all hits on structures with ords, just like in bombers or attackers.
Ords = rockets & torpedoes.
On your case:
Your total rank# depends on the added rank numbers in the different sub-categories (which you unfortunately didn't post). Add them up and you will see the difference between those two players.
What are you talking about? I gave all the score numbers shown under Vehicle/Boat that make up the total Vehicle/Boat rank score.
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He's saying your rank in Hit %, Bombing %, Field captures, etc... What you rank in those sub categories
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Sorties 23 55
Landed 12 (aprox half of sorties) 26 (very similar half of sorties)
Ditched 3 1
Captured 1 1
Deaths 7 27
#1 dies 1 sortie in 3. #2 dies every other sortie even with double the sorties.
Landed vs total sorties both look pretty good ratio wise, very close.
Deaths #1 has aprox 1/4 of the overall deaths that #2 has.
#1 bit less than 1 sortie in three he dies. # 2 is dieing every other sortie.
Even with increase in scale by double number of sorties the difference in ratio is dramatic.
Which is going to have a big impact on score.
Here is another big one.
Hit% 0.202930 0.091100
#2 has half the hit %.
And the final scale tipper.
Damage/Sortie 8293. 208.
#2 has double the sorties, but #1 has ??? many times more damage.
Yes #2 does much better than #1 in several places. But not the ones that count.
http://www2.hitechcreations.com/ahhelp/scoring.html
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What are you talking about? I gave all the score numbers shown under Vehicle/Boat that make up the total Vehicle/Boat rank score.
You gave only the score numbers. Each score number has a rank associated to it as well:
For example, right now I am #20 in fighter. That breaks up to:
K/D 11.5 Rank # 21
K/S 2.3 Rank # 114
K/H 8.06 Rank #307 (worst ranking in this category is typical for alt-monkeys)
Hit% 12.91 Rank 145 (sucks this tour)
Points 53491 Rank #3
These individual rank #'s are added together and compared with all other players total. Lowest total = Fighter # 1
You can also see, if I would try to improve my ranking, I should discard that high K/D and boost the K/H at all costs.
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Player 1 is a milker, player 2 is not.
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What I find amazing about Lusches' stats are that there's 144 other players with a 13% or better hit percentage. I guess my 8.8 really sucks
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What I find amazing about Lusches' stats are that there's 144 other players with a 13% or better hit percentage. I guess my 8.8 really sucks
8.8 is, statistically spoken, quite good. Usually less than 9% of all players end their tour with 8% or better.
And keep in mind, kind of targets, what plane one is flying, playing style, all has a big impact on hit%.
I usually have a better hit % in a 109F than in a Tempest for example.
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Spawn Camping doesnt help your score as much as acouple rockets at a strat , which is better 10 kills or 5 buldings destroyed :noid
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8.8 is, statistically spoken, quite good. Usually less than 9% of all players end their tour with 8% or better.
And keep in mind, kind of targets, what plane one is flying, playing style, all has a big impact on hit%.
I usually have a better hit % in a 109F than in a Tempest for example.
Also, a smaller statistical sample could give you a better Hit%. If in your one and only fighter sortie you kill a set of buffs with Taters only from a 109K and end sortie you could potentially have a Hit% greater than 25%. If you never fly a fighter again this statistical anomaly will keep you right up, if not at the top of the Hit% rankings.
Personally I've always been happy with a greater than 6% Hit%.
Speaking of Hit%, I have yet to fathom out how the scoretarts manage those 3000% Hit% in gv's. I know the "drop one big bomb" exploit for attack and bomber hit%. There's no "one big bomb" in gv's.
wrongway
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Speaking of Hit%, I have yet to fathom out how the scoretarts manage those 3000% Hit% in gv's. I know the "drop one big bomb" exploit for attack and bomber hit%. There's no "one big bomb" in gv's.
Yes, there is.
Rockets & Torpedoes.
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Yes, there is.
Rockets & Torpedoes.
Can you get 3000% with a rocket? Is sinking a carrier with a torpedo worth 3000%? After all, it's only one ship....
wrongway
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One ship, several guns, and objects can be destroyed with each torp.
Cruiser is a much better target than the carrier. B25H with a good sight, can decimate cruisers starting at 4k out.
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One ship, several guns, and objects can be destroyed with each torp.
Cruiser is a much better target than the carrier. B25H with a good sight, can decimate cruisers starting at 4k out.
Yeah.
My question was about 3000% hitting in a gv. Does one torp, from a PT boat, sinking a cv, or another ship, equal a 3000% hit percentage?
wrongway
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Yeah.
My question was about 3000% hitting in a gv. Does one torp, from a PT boat, sinking a cv, or another ship, equal a 3000% hit percentage?
wrongway
Yes you can get your hit% to that regions.
For example, by hitting a cruiser with two 1000lbs bombs, I can get a hit% way over 1000. The same applies to torpedoes & rockets.
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Well, thanx all for the explanations and comments. I do see what the differences are in impact of the different statistics. Wonder if there should be some kind of weighting as some point to reflect total combat time. By that I mean (as just one example) someone who flies 20 sorties makes 12 kills to 4 deaths, against someone that does 120 sorties and makes makes 60 kills and 30 deaths. The K/D ratio and other percentages favor the 20 sortie guy, but has he flown enough to be moderately reflective of skill and a higher score. Can't say I know where the weighting should kick in or how it works, but I do believe there needs to be a balancing based on overall risk.
Just a wild idea, no big thing.
Trivia question: do you think I'm player #1 or #2. :rofl
Thanx again all.
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Its pretty obvious that in each category (fighter/bomber/attack) that the different sub-categories (k/d k/s k/t hit% pts) are all equally weighting upon the final rank for that category. If you spend time pondering how you could better your rank and you think to yourself 'I need more at least fifteen kills in one sortie' and then wait until a CV is parked near a deacked field... then Id say the fun of the game is gone for you and its just the fans you want cheering you on. :rolleyes:
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Shawk is only person with a 3,000% The best i can muster when scoring is 850ish.
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Shawk is only person with a 3,000% The best i can muster when scoring is 850ish.
Was that with torpedoes? Rockets? I've played with rockets but find it very "hit or miss" :lol with them as you really can't see where you are shooting.
I'm just curious, trying to figure out how things work.
wrongway