Aces High Bulletin Board

General Forums => Wishlist => Topic started by: ink on March 25, 2009, 11:42:13 AM

Title: perks redone
Post by: ink on March 25, 2009, 11:42:13 AM
I have been here for a few years now, and I find the game pretty much perfect, one of the changes, I would like to see is the perks, I think all planes should have a perk value, even the early war rides. ( this would include GV's)
   when you start your two free weeks, all planes/GV's are free of a perk value so you can get a chance to fly all of them, when your two weeks are over and you subscribe you receive a certain number of perks, maybe it could be determined on your performance during your two week trial? with a set min and max perks awarded?
or just a set number, that every one receives when they subscribe, 

so say when you run out of perks there should be an arena, "P.E.A.", to earn perk points by doing certain missions that are set up with objectives and goals, (a good use of AI)
 
now this would get the new guys doing training exercise's, and help them to learn how to fight and survive in the MA's, and all other aspects of AH.

depending on how well you do in the mission's, will depend on how many perks earned, once you do the particular mission you are running, perfect you cant do them over again until your perk value is at zero.

just an idea


INK
Title: Re: perks redone
Post by: Chilli on March 25, 2009, 01:50:41 PM
 :aok +3  It is insane the amount of perks one can store on an account.  Even I can afford a Me262.  I assume that perk values were designed to help simulate scarcity of aircraft. 

ENY doesn't sit well with me.  So, I can't fly a P51D or even a F6F Hellcat because of ENY limit, but I can fly a Bf109 K4?
Title: Re: perks redone
Post by: Anaxogoras on March 25, 2009, 01:53:55 PM
ENY doesn't sit well with me.  So, I can't fly a P51D or even a F6F Hellcat because of ENY limit, but I can fly a Bf109 K4?

Air-to-ground ability.
Title: Re: perks redone
Post by: Belial on March 25, 2009, 02:08:55 PM
Sounds cool bra, I'm sick of people using my tax perks to up a 262 and auger it. :lol
Title: Re: perks redone
Post by: AWwrgwy on March 25, 2009, 02:34:17 PM
Perk points are pretty easy to earn as it is.  The problem seems to be with some that they are pretty easy to lose too.

Always remember, if you actually land your perk ride, you don't lose any perks.

 :aok
 :noid


wrongway
Title: Re: perks redone
Post by: jolly22 on March 25, 2009, 04:05:26 PM
i like that idea a lot.
Title: Re: perks redone
Post by: FYB on March 25, 2009, 07:55:01 PM
I have been here for a few years now, and I find the game pretty much perfect, one of the changes, I would like to see is the perks, I think all planes should have a perk value, even the early war rides. ( this would include GV's)
   when you start your two free weeks, all planes/GV's are free of a perk value so you can get a chance to fly all of them, when your two weeks are over and you subscribe you receive a certain number of perks, maybe it could be determined on your performance during your two week trial? with a set min and max perks awarded?
or just a set number, that every one receives when they subscribe, 

so say when you run out of perks there should be an arena, "P.E.A.", to earn perk points by doing certain missions that are set up with objectives and goals, (a good use of AI)
 
now this would get the new guys doing training exercise's, and help them to learn how to fight and survive in the MA's, and all other aspects of AH.

depending on how well you do in the mission's, will depend on how many perks earned, once you do the particular mission you are running, perfect you cant do them over again until your perk value is at zero.

just an idea


INK
No... -1

-FYB
Title: Re: perks redone
Post by: ink on March 26, 2009, 09:53:43 AM
No... -1

-FYB




give me a good reason for your NO... and like i tell my kids "because,   is not an answer"
Title: Re: perks redone
Post by: SmokinLoon on March 26, 2009, 11:19:22 AM
There are lots of reasons this game is not "perfect".  Be careful how you use that phrase.   ;)

I understand your reasoning behind your desire to change the perk system, but I think you're trying to mount up in the wrong hole.

I like the idea of giving everyone a few hundred perk points at start up, but I also think there are a number of aircraft that should have their values doubled or even tripled not as a result of giving out perks to a new player, but just in general. 

There are lots of examples of inconsistancies with regards to the perk and ENY system... I wouldnt try to figure it out.  You'll just stress yourself out and be called a whiner.  Trust me.   ;)
Title: Re: perks redone
Post by: APDrone on March 26, 2009, 01:01:13 PM
One of the recurrent themes, recently, has been the observation by several that there's an aweful lot of running and avoiding fights going on in the MA.

Seems to me, this idea would encourage people to run from fights instead of risking the loss of their rides. I know the last thing I would want to do is have to report to some perk farm arena for awhile before returning to fly with my squaddies.


Title: Re: perks redone
Post by: Wingnutt on March 26, 2009, 01:52:00 PM
One of the recurrent themes, recently, has been the observation by several that there's an aweful lot of running and avoiding fights going on in the MA.




probably coincides with alot of people only wanting to fight if its a 3v1 in their favor, and when the lone guy bugs out they cry and make a post about it..

or when a con ignores them and wont agree to fight them over town ack, they wont follow the con out of their own ack to fight him, but thats ok.. its not ok for the con not to want to fight in the middle of enemy ack though..

I don't think there is more or less running away going on than ever.  Some people dont like fighting against lopsided odds, others only want to fight if they have lopsided odds in their favor..  and the varying attitudes create the varying perspectives. 

and while Im in favor of perking EVERYTHING.. I don't think doing so would have an effect, positive or negative on the "timid" flying.
Title: Re: perks redone
Post by: APDrone on March 26, 2009, 02:29:25 PM
...
and while Im in favor of perking EVERYTHING.. I don't think doing so would have an effect, positive or negative on the "timid" flying.

To perk everything would make it possible for somebody to not be able to fly anything in an MA. 

That is too close to the cluster #@$!$  they had( still have? )  in WW2OL.

There is no better example of how NOT to run a GAME.

Title: Re: perks redone
Post by: ink on March 26, 2009, 08:04:42 PM
To perk everything would make it possible for somebody to not be able to fly anything in an MA. 

That is too close to the cluster #@$!$  they had( still have? )  in WW2OL.

There is no better example of how NOT to run a GAME.




ya thats why I was thinking about a place you can go earn perks,

plus I think the multiplier should be different give a better percent to a high ENY plane, for shooting down a low one,

I definitely think they should all be perked to some degree or other.
Title: Re: perks redone
Post by: FYB on March 26, 2009, 08:17:22 PM



give me a good reason for your NO... and like i tell my kids "because,   is not an answer"
Depends, how many perkies?

-FYB

Title: Re: perks redone
Post by: stodd on March 26, 2009, 09:44:35 PM
I dont like the idea of being forced to go to a differnt arena and fight drones just to be allowed to fly in the MA, the way I fly (fighting teh hord) I would be out of points and be stuck in this other arena all the time. I see your reasoning but id rather not.
Title: Re: perks redone
Post by: PFactorDave on March 26, 2009, 10:04:40 PM
The biggest problem with the perk system is that there isn't enough stuff to spend your perks on...  I'm a pretty poor pilot, but even I have enough perks banked to fly an entire tour in perked planes.
Title: Re: perks redone
Post by: Dm6 on March 26, 2009, 10:07:59 PM
UMMMM NO To many runners as it is. you perk alla the rides it will foster more of the runner dwebbery.... :D

<S>
Title: Re: perks redone
Post by: Lusche on March 26, 2009, 10:13:28 PM
The biggest problem with the perk system is that there isn't enough stuff to spend your perks on...  I'm a pretty poor pilot, but even I have enough perks banked to fly an entire tour in perked planes.

Then do it. Can be quite a fun. Did a 262 tour once to get rid of 4000 fighter perks :D
Title: Re: perks redone
Post by: Delirium on March 27, 2009, 12:23:09 AM
I have more than 35k perks and there is quite a few guys that have more than I do.

They need to make perks drop to zero upon your credit card being billed, this way everyone would be on a different timer during the month. It would also have the added benefit of encouraging higher ENY aircraft to be flown to be able to accrue enough perks to get that 262 ride during the month.

It suggestion could be a little hard on the newbies but having a goal (beyond self improvement) in AH is lacking.

Title: Re: perks redone
Post by: Lusche on March 27, 2009, 05:44:07 AM
It suggestion could be a little hard on the newbies but having a goal (beyond self improvement) in AH is lacking.

It's pretty hard on newbies & casual flyers (= majority of AH players). Most of them won't ever get to fly a 262, maybe a Tempest once when they get lucky... while players with a lack of life like me would not be hampered that much.
Title: Re: perks redone
Post by: Kazaa on March 27, 2009, 06:29:22 AM
Bad idea, -1.

Title: Re: perks redone
Post by: JunkyII on March 27, 2009, 06:39:05 AM
I have been here for a few years now, and I find the game pretty much perfect, one of the changes, I would like to see is the perks, I think all planes should have a perk value, even the early war rides. ( this would include GV's)
   when you start your two free weeks, all planes/GV's are free of a perk value so you can get a chance to fly all of them, when your two weeks are over and you subscribe you receive a certain number of perks, maybe it could be determined on your performance during your two week trial? with a set min and max perks awarded?
or just a set number, that every one receives when they subscribe, 

so say when you run out of perks there should be an arena, "P.E.A.", to earn perk points by doing certain missions that are set up with objectives and goals, (a good use of AI)
 
now this would get the new guys doing training exercise's, and help them to learn how to fight and survive in the MA's, and all other aspects of AH.

depending on how well you do in the mission's, will depend on how many perks earned, once you do the particular mission you are running, perfect you cant do them over again until your perk value is at zero.

just an idea


INK
+5 on the rictor scale :D This would definately make fights alot more interesting, more like the SEA because people would use more team tactics and less suicide bombings and ho. To add to your idea at the end of each tour maybe give everyone say 25 perks or so to keep the new guys around more :salute INK great idea
Title: Re: perks redone
Post by: ink on March 27, 2009, 12:52:28 PM
I dont like the idea of being forced to go to a differnt arena and fight drones just to be allowed to fly in the MA, the way I fly (fighting teh hord) I would be out of points and be stuck in this other arena all the time. I see your reasoning but id rather not.



they would not be "drones" like it is in offline, they would be AI like the offline missions,
 Have you tried those yet? rangers winter mission is awesome and totally would give noobs a head start if they had to fly it. and if you truly are fighting the hourde this would be good for you.

the first two weeks they could fly any plane, take up that 262 or typh, have a blast, or whatever was a low ENY,
it would give the new guys a reason to want to go earn perks and to get better at fighting,
 especially if the multipliers could take into account the the planes around you, in other words if you are one of 5 green guys on one con you would only get a 1/5 of the perks, on the other hand if you were the one con fighting 5, and you killed one of them, or all of them, you would get 5 times the amount of perks
 I just used those numbers as an example, I have no idea what they would or could be.

I also think all the planes would need to be reconfigured for values
such as the spit 16- should be the lowest tier same as tempest,

I have no clue on how to go about that though


thanx for the responses for and against :aok



+5 on the rictor scale :D This would definately make fights alot more interesting, more like the SEA because people would use more team tactics and less suicide bombings and ho. To add to your idea at the end of each tour maybe give everyone say 25 perks or so to keep the new guys around more :salute INK great idea

I am,I think the spit is just as deadly, what the spit lacks in speed (high) it has an advantage in low speed maneuverability,
maybe the one thing that the typh is above, is guns, they are seriously above the spits guns.  so ya I guess the typh should be a bit higher but not by much.
Title: Re: perks redone
Post by: Lusche on March 27, 2009, 12:54:30 PM

such as the spit 16- should be the lowest tier same as tempest,



You can't be serious about that... you can't be...  :confused: