Aces High Bulletin Board

General Forums => Wishlist => Topic started by: ToeTag on March 25, 2009, 08:09:03 PM

Title: Killing Troops
Post by: ToeTag on March 25, 2009, 08:09:03 PM
If you kill troops on an airfield or GV base you cant take troops to capture a base.  Should it limit the amount of airplanes taking off too?  They all look like pilots after all..... :noid
Title: Re: Killing Troops
Post by: stodd on March 25, 2009, 08:11:42 PM
If you kill troops on an airfield or GV base you cant take troops to capture a base.  Should it limit the amount of airplanes taking off too?  They all look like pilots after all..... :noid
Nope.


Plz tell me I wont have to listen to this on range vox...
<insert favorite armchair general>: KILL TEH PILOTS QUARTERS NOWZ!
Title: Re: Killing Troops
Post by: ToeTag on March 25, 2009, 08:24:14 PM
Nope.


Plz tell me I wont have to listen to this on range vox...
<insert favorite armchair general>: KILL TEH PILOTS QUARTERS NOWZ!

Offense / defense

Offense kill troops can't do squat for base taking from that field.

Defense same

for OPFOR

Same on both accounts. 

It already exists just not on the plane / GV level.

How many times have you heard on vox from armchair general boot straps Betty (no offense) kill troops at ......
Title: Re: Killing Troops
Post by: ToeTag on March 25, 2009, 08:26:18 PM
better yet if you pop a barracks the pee on pilots start scrambelling like roaches and you have to strafe them.  :rock


It would be like star wars, space invaders and well......kinda like realy baby. 

Whats up with all those negative vibes Moriarty?

The weird thing about stodd is that every hair on his face and head is exactly the same color...

hmmm don't see him on hair care for men infomercials...shhhh its a secret :rofl

also change your infomercial loud thing to blowing planes out of the sky with mighty putty since tour (insert here)
Title: Re: Killing Troops
Post by: Chilli on March 26, 2009, 02:20:33 AM
Hmmm............. :frown:  Maybe it is time for another base capture system all together.

Something about destroying barracks and churches or strafing paratroopers to capture / avoid capture of an airfield that doesn't sit well with me.

Alternative capture:
Title: Re: Killing Troops
Post by: Tilt on March 26, 2009, 10:13:06 AM
I tend to like to look upon troops as Infantry / Commando's / Marines etc

For me if a base has no troops it has no offensive or defensive foot soldiers.

Obviously then they cannot be used offensively to capture other bases but for me they should be rendered ineffective (barracks destroyed) prior to any base being capturable.

For me the use of "towns" is a misnomer actually the map room should be associated with large numbers of barracks (troops) which once 50% destroyed removes  offensive capability and when 100% destroyed removes all defensive capability.

Supplies could be linked to hangers and the resources of the origin field (fuel ammo etc)


and why do troops all run single file? I am sure COAD could exist to get them to run more random weaving formations to the map room.

Pilits live in the OC not in Barracks
Title: Re: Killing Troops
Post by: frank3 on March 27, 2009, 07:13:36 AM
Im against disabling troops at all when the barracks are destroyed!

Obviously, the troops won't be inside when their base is being attacked  :aok
Title: Re: Killing Troops
Post by: AWwrgwy on March 27, 2009, 02:34:08 PM
Im against disabling troops at all when the barracks are destroyed!

Obviously, the troops won't be inside when their base is being attacked  :aok

But they will be busy elsewhere and not available to jump in an M-3 or C-47.



wrongway
Title: Re: Killing Troops
Post by: ToeTag on March 27, 2009, 06:22:37 PM
Im against disabling troops at all when the barracks are destroyed!

Obviously, the troops won't be inside when their base is being attacked  :aok

ummmm obviously.  But they are invisible.
Title: Re: Killing Troops
Post by: ToeTag on March 27, 2009, 06:25:47 PM
I tend to like to look upon troops as Infantry / Commando's / Marines etc

For me if a base has no troops it has no offensive or defensive foot soldiers.

Obviously then they cannot be used offensively to capture other bases but for me they should be rendered ineffective (barracks destroyed) prior to any base being capturable.

For me the use of "towns" is a misnomer actually the map room should be associated with large numbers of barracks (troops) which once 50% destroyed removes  offensive capability and when 100% destroyed removes all defensive capability.

Supplies could be linked to hangers and the resources of the origin field (fuel ammo etc)




and why do troops all run single file? I am sure COAD could exist to get them to run more random weaving formations to the map room.

Pilots live in the OC not in Barracks

Is there an OC on an airfield?  If you are ever lucky enough to be spinning around in god mode and end up in a barracks, its full of pilots with coffee cups.  Which led to this post.
Title: Re: Killing Troops
Post by: Lye-El on March 28, 2009, 07:57:10 PM
Is there an OC on an airfield?  If you are ever lucky enough to be spinning around in god mode and end up in a barracks, its full of pilots with coffee cups.  Which led to this post.


Pilots would rather be in the O'Club with alcohol than with the enlisted men drinking coffee.