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General Forums => Aces High General Discussion => Topic started by: bustr on March 27, 2009, 03:18:22 PM

Title: DA Fighter Town is a Fun MA Furball Tuneup
Post by: bustr on March 27, 2009, 03:18:22 PM
Last night Sol75 my squadmate talked me into flying wingman for him in the DA at Fighter Town. Two additional Pigs joined us and we hunted FT as wingman teams. I've listened to all the bad Press from this board about the place, so I went prepaired to be Phirana'd from the sky's by hoards of 30k Gerbil Tempests. I agree about the ch200 gerbil garbage in FT, but the MA's ch200 plays "All My Lame Whiners" 24x7.

Sol75 loves the F4U4 like some guys LOVE 57-58 Chevy's. The FT is a great place to practice wingman tactics. Our two wingman teams munched through the gerbil hoards like Oprah in a chocolate factory. Voice communication trumped HOARDing Tempests, spixteens, NikI and ponies. We even got some normal MA whines about ........ PICKING???  <--scratches head over this one.......... :P

Now some of you by this point might be thinking we went in there for a bunch of easy kills. Actually the gerbils flying in FT are at a skill level that they create an excellent training environment to work on team skills. The few random "GOOD" sticks that show up from time to time become an excellent POP QUIZ and reality check. And there is always that pissed off whiney littel gerbil that wants revenge because we used him for a training excercise. They up in a Spit or a Tempest, go to 20k and dive out of nowhere to suprise you. They are vicious about it....... :t

By the way, last night, Agent360 was there down on the water herding rabbid gerbils.........it kinda sounded on VOX like he had just found a mint 57 Chevy in his grandads old barn...  :D

But all in all FT is a great place to realax and practice everything that makes FURBALLing in the MA fun. In the MA when newbies and sqweekers get in the way, we might want to send them to FT to build up some stick time. It won't cost them perks. They can fly every fighter except the 262. And the only door charge, their EGO.

So the littel gerbils in FT, is this what happened to 8 man arena Air Quakies after HTC shut them down?
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: Steve on March 27, 2009, 03:25:44 PM
I went to the Da and found the talent to be near non-existent. Exception, some guy in a ki-61(cannot remember his name)  and sko in a spit9. Both fine sticks.   :salute
 The rest of the herd were near stationary targets.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: Spikes on March 27, 2009, 03:32:27 PM
I went to the Da and found the talent to be near non-existent. Exception, some guy in a ki-61(cannot remember his name)  and sko in a spit9. Both fine sticks.   :salute
 The rest of the herd were near stationary targets.
Yeah. It was kind of sad one day. I took a 109F into the furball lake. Went in right off the base alt (5K?) and when I got to the center 6 cons dove on me. I simply pulled up. 2 broke their wings and I shot another. Then a few more dove back in and killed it, I left.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: bustr on March 27, 2009, 05:42:03 PM
This is not for you two gerbil smashers....... :rolleyes:   We all know you guys fly wing for god on thursdays....shoooo go away........ :angel:

 I meant the rest of us who want to work on things like wingman tactics and want victims a few degrees above room temperature or offline drone. Steve this is how you ruin a perfectly good resource for other aspects of the DA than 1vs1 dueling. It's because of comments like yours that I have never looked at FT before. Guess you have a key to the UBER washroom in the DA vacation home.

FT in the DA has potential for teams of players to work on group timing dynamics because the hoard over the lake does not fluctuate like MA hoards. Might as well make use of them rather than looking down your UBER nose and praying HiTech evicts them from the sanctum of true Heros. Agent360 looked like he had a gas with those TALENTLESS LOOSERS.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: moot on March 27, 2009, 05:55:25 PM
It's got nothing to do with winging with god and everything to do with players who make zero effort at fighting, instead focusing on targets who are themselves focused on their fight.

IOW it's anti-gameplay.  The picker gets 1/2 second of gameplay (the high speed pass), the pickee and the other guy who was fighting the pickee both get their fight reduced.
Compare to : The picker goes to find his own fight, gets a real challenge (more fun duration and skills improve) giving another guy a proper fight (his skills improve and his fun time is longer too), leave the pickee and his opponent as well more playtime and skill improvement.

This is elementary, really nothing you could spin as bogus even with the spunnest hyperbole.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: Tr1gg22 on March 27, 2009, 05:57:25 PM
Yeah. It was kind of sad one day. I took a 109F into the furball lake. Went in right off the base alt (5K?) and when I got to the center 6 cons dove on me. I simply pulled up. 2 broke their wings and I shot another. Then a few more dove back in and killed it, I left.
:noid
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: Steve on March 27, 2009, 06:23:05 PM
Guess you have a key to the UBER washroom in the DA vacation home.


No, I have my own villa.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: BnZs on March 28, 2009, 10:46:10 AM
We should forget about this "picking" thing. There is ganging, which actually is a waste of resources on the part of the force doing it. One bandit should require one or two friendlies, the rest remaining as top cover, basic stuff right there. There is kill-stealing, including the love muffinery of outright "clearing" a friendly's 12 o'clock (love that one  :rolleyes:). The "pick" term, in and of itself, just gives people a reason to whine about getting shot down via SA failure.

If roughly equal numbers engage and one side decimates the other by a strategy of drag 'n bag tactics,  IOW setting bandits up for the "pick" by other friendlies, there is no reason for complaint. Multiple-bandit situations make 1v1 ACM less relevant and teamwork more relevant. I don't always *like* this fact, seeing as how I am not a multi-tasker at all, but I'm not going to complain about it. Mostly because this is like complaining about the weather. This fact drove historical airplane evolution. Top speed, in and of itself, doesn't really mean much in a pure 1v1 environment, as opposed to a multiple bandit/team fighting environment, where it comes into its own. And multiple bandit environments are the reason most of us pay to play AHII.


It's got nothing to do with winging with god and everything to do with players who make zero effort at fighting, instead focusing on targets who are themselves focused on their fight.

IOW it's anti-gameplay.  The picker gets 1/2 second of gameplay (the high speed pass), the pickee and the other guy who was fighting the pickee both get their fight reduced.
Compare to : The picker goes to find his own fight, gets a real challenge (more fun duration and skills improve) giving another guy a proper fight (his skills improve and his fun time is longer too), leave the pickee and his opponent as well more playtime and skill improvement.

This is elementary, really nothing you could spin as bogus even with the spunnest hyperbole.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: moot on March 28, 2009, 11:18:18 AM
I say picking in that post the same way you would say "bnz" referring to tediously excessive extensions three times longer higher and faster than required.
And teamwork in the lake?  With random players?  You can't be serious. 
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: JunkyII on March 28, 2009, 11:36:10 AM
I went to the Da and found the talent to be near non-existent. Exception, some guy in a ki-61(cannot remember his name)  and sko in a spit9. Both fine sticks.   :salute
 The rest of the herd were near stationary targets.
Sounds alot like the MA....
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: Fianna on March 28, 2009, 11:45:16 AM
Sounds alot like the MA....

I think that's the point. People want to go to the DA to get away from the MA style of gameplay. If you want to pick, gang, run, etc, then do it in the MA. Leave the dueling arena for the people who want to find 1v1 fights.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: JunkyII on March 28, 2009, 11:52:13 AM
I think that's the point. People want to go to the DA to get away from the MA style of gameplay. If you want to pick, gang, run, etc, then do it in the MA. Leave the dueling arena for the people who want to find 1v1 fights.
1v1 have the side bases they can do this at. Furballs from what I understand arent 1v1 and that is what the area is called correct?


BTW I was just thinking was it often in WW2 to see 1v1s, I know they happened dont get me wrong but im pretty sure it was alot of sqaudron vs sqaudron fights
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: Fianna on March 28, 2009, 12:13:03 PM
1v1 have the side bases they can do this at. Furballs from what I understand arent 1v1 and that is what the area is called correct?


BTW I was just thinking was it often in WW2 to see 1v1s, I know they happened dont get me wrong but im pretty sure it was alot of sqaudron vs sqaudron fights

The "furball lake" area, at least in my opinion, should be a place where you can find a series of 1v1's without spending a lot of time waiting around or in the tower. You find an enemy, you fight him, other people fight each other or stay out until someone dies (believe it or not, it was actually like this for a period of time). Then you repeat the process. It's a series of duels in the dueling arena.


I don't care what happened in WW2. If you want to fly like it's WW2, grab a P51, take-off from a base a hundred miles from the front lines, climb to 22k, and try to find some enemies. If you want a squadron vs squadron engagement (horde vs horde) stay in the MA. That's what the MA is, either horde or be horded. Leave the dueling arena for people who want something different.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: Steve on March 28, 2009, 12:16:25 PM
The "furball lake" area, at least in my opinion, should be a place where you can find a series of 1v1's without spending a lot of time waiting around or in the tower. You find an enemy, you fight him, other people fight each other or stay out until someone dies (believe it or not, it was actually like this for a period of time). Then you repeat the process. It's a series of duels in the dueling arena.


I don't care what happened in WW2. If you want to fly like it's WW2, grab a P51, take-off from a base a hundred miles from the front lines, climb to 22k, and try to find some enemies. If you want a squadron vs squadron engagement (horde vs horde) stay in the MA. That's what the MA is, either horde or be horded. Leave the dueling arena for people who want something different.

Well let's say furball lake is a place where you can work on your mulit-con engangement skills, teamwork and SA. This seems reasonable. I found it to be a place where people wanted to practice their ganging and HO'ing techniques, interspersed with guys trying to learn how to pick in tempests. 
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: BillyD on March 28, 2009, 01:48:23 PM
        Lol last time I went there I got vulched by 88333.  :aok
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: BnZs on March 28, 2009, 02:55:51 PM
And teamwork in the lake?  With random players?  You can't be serious. 

Um, what, you have to take off together and fly in formation to use teamwork? The fact that it is improvisational does not mean its not teamwork. You have range voice comms to work with. If you give a check6, that is teamwork. If you clear a six, that is teamwork, if you call for a clear and set the bandit up that is teamwork. If you don't jump on a bandit already at a disadvantage and instead gain energy to act as "top cover" for the friendlie(s) already engaged, this also is teamwork. It is my theory, backed up by observation, that the group that does this better will tend to attrite the group that attempts to engage in serial 1v1s. Those who come out on the loosing end can either gnash their teeth in the privacy of their own homes and swear to improve their tactics (the BnZ way) or make daily threads about how much the gameplay sucks (the Everyone Else way apparently).

If you wish to engage in serial 1v1s there are other islands in the lake for it. I've done that quite abit, decent at it, enjoy it when someone I know is online and wants to go at it. I've also realized that the practice is semi-irrelevant for multiple bandit engagements which tend to predominate in the MA and FSO, and that the DA lake is quick, hyper-condensed practice for gunnery and dealing with the anything and everything one is likely to encounter.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: moot on March 28, 2009, 05:14:07 PM
I guess you're having trouble reading between the lines or never went to the lake when the uberdweebs are there (95% of time) or have some warped definition of "gameplay".  Or some combination of these.
The lake is mostly players who do no fight.  Instead it's nothing but picks and gangs.  Not ACM, just one dimensional passes, endless egress even from 1:1 odds, or climbing for 5kft+ of perch to endlessly "BnZ" you to sleep.  Am I gnashing my teeth yet?  No, I'm just pointing out what pretty much every other player who played in the DA 5 years+ ago will echo.  It's the same sort of non-fighting as in the MA but multiplied by the ganger squads in there (ask Agent360 about being repeatedly singled out at the lake by one of those groups) and the general monkey-see-monkey-do tempest pickers, etc.

Dense, randomly manned team furballs per se aren't the problem.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: BnZs on March 28, 2009, 10:03:32 PM
Oh, I never said there wasn't love muffinery of epic proportions. But generally you can find or force some fighting with something, without climb or travel time. Okay, maybe the fight will usually be with like 3 somethings, but at least they are interested in killing YOU instead of some hangars or town buildings*, as opposed to the MA condition.

*USUALLY not interested in destruction of property-I don't understand why the hangars and other assorted field objects aren't set as indestructible in the DA*.


I guess you're having trouble reading between the lines or never went to the lake when the uberdweebs are there (95% of time) or have some warped definition of "gameplay".  Or some combination of these.
The lake is mostly players who do no fight.  Instead it's nothing but picks and gangs.  Not ACM, just one dimensional passes, endless egress even from 1:1 odds, or climbing for 5kft+ of perch to endlessly "BnZ" you to sleep.  Am I gnashing my teeth yet?  No, I'm just pointing out what pretty much every other player who played in the DA 5 years+ ago will echo.  It's the same sort of non-fighting as in the MA but multiplied by the ganger squads in there (ask Agent360 about being repeatedly singled out at the lake by one of those groups) and the general monkey-see-monkey-do tempest pickers, etc.

Dense, randomly manned team furballs per se aren't the problem.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: StokesAk on March 28, 2009, 10:06:25 PM
I am one that has an Ego.  :aok
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: bustr on March 29, 2009, 01:21:40 AM
Lately in the MA the Bish have been flying 20k hordes. I've been looking for a way to train the POTW in the same wing and group tactics Nomde taught me in the 56Th fighter Group. Some of you may remember the 56th in jugs held their own in that manner. The muppets side of the gallery will make noises about YUCCA and BlueKitty's 1vs1 prowress at this point. YUCCA and Kitty most often left their wing elements to find kills alone. Nomde was never a martinet about protocal. But he was an excellent teacher of multi JUGG tactics.

I want to break the 20k Bish hordes by making it uncumfortable to play that way. Just calling up the Pigs to follow me up to 20k will get them slaughtered by virtue of the MA's mentality of every man for himself making kills. But,, the Pigs will follow and give everything they have. I want to give them the tools and knowlege to slaughter the Bish hoard. The DA's fighter town is an excellent live fire parctice area to work on this. Only a fool can't see a tool's potential to enrich himself.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: Steve on March 29, 2009, 01:58:37 AM
Lately in the MA the Bish have been flying 20k hordes. himself.

Thanks for going up there. I'll get the ones that run low.   :aok
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: Murdr on March 29, 2009, 02:04:01 AM
And teamwork in the lake?  With random players?  You can't be serious. 
If that's teamwork, than another great example is how all those fish "team" up on those flakes when you sprinkle some fish food in the aquarium.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: bustr on March 29, 2009, 02:46:21 AM
I figure about a month of meeting the POTW at 20k in a feeding frenzy will bring the Bish game play back to earth. POTW don't like going up that high either....but thats where the food has been hiding lately. I conducted an experiment last week. I flew an La7 around in a slow circle at 1000 feet under a bish alt hoard. I ran out of gas and "then" one of them tryed to vulch me as I landed in the water. Is it sqweeker season already????

I don't know what's changed with the Bish recently, but it seems for almost 2 months now they all fly as a hoard at 15K and above to take feilds. Maybe they are hiding from Steve. Last TT I came in above them at 25K in a Tempest to push them down so we could furball and stop getting gang picked. The hoard above the cloud layer dived down below 15K to my waiting piggies. Just a single knight Tempest above them, I counted at least 6 Tempests with them and they didn't even try to come back above the clouds. Maybe they thought I was Steve... :aok

Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: moot on March 29, 2009, 03:42:16 AM
Enough with your Muppets/Piggies made up BS already.  No one's gonna chime in about whatever Yucca/Kitty gossip you're asking for. No one actually cares. Knock it off.  You're starting to sound like some of the other users incessantly bringing up their paranoid theories about such or such group being goose stepping fascists.

Maybe you can also rag on Murdr for whatever obscure conspiracy... He's saying the same thing I do.  The gameplay in the DA lake is terrible.  There's no excusing it.  Some of us can easily go "practice SA".... But as an average player?   It's utterly bad gameplay.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: bustr on March 29, 2009, 04:40:04 PM
The mantle of greatness is such a heavy burden for some. And so little adulation or respect from the unwashed masses "PEON" gallery once it is won.

I guess we skilless masses are so dumb we havent caught on that we are "PEON's" yet. My piggies are hungry, I can hear them sqweeling and snorting down in the dirt. Many hoards to snack on and miles to go before we sleep. Pigs will eat anything......and we have more fun than should be legal doing it... :D

Anyway yell at Nomde for teaching me how to fly wing elements. I'm only being a good member of my squad by teaching them. Isn't that what good squad members in this game do?
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: SPKmes on March 29, 2009, 05:07:18 PM
Due to a strange issue I have with my connection lately I have had to venture into the DA often, I have a great time and as moot said use it for SA training. I will cruise about and waste my ammo then head down to lower levels of the pit to hone my defensive maneuvers. Just the other day I had A great time and held up against a few fighters. I think there was a sixteen, 51, zero, fu4, and a spit 8/9 in the end. I have yet to watch the film and check out a couple of the maneuvers I managed to pull off but all in all a great experience. Some of the guys...yes are a little less than average but then again I'm no great stick. I have also managed to find some good guys that are like minded and even was invited to join into a 3 on 3 at another area which was sweet.
 
If you look at what has been said about the DA furball area yes it can be lame but just like the MA once you get a feel for the place you can still manipulate things enough to get a good couple of fights before being jumped.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: moot on March 29, 2009, 05:26:43 PM
The mantle of greatness is such a heavy burden for some. And so little adulation or respect from the unwashed masses "PEON" gallery once it is won.

I guess we skilless masses are so dumb we havent caught on that we are "PEON's" yet.
Lame mischaracterization again.. I'll go to the DA with anyone anytime.. Answer all their questions.  I have a 190 clinic due as soon as I figure out a bulletproof plan for it.  Etc.
Flying in the DA lake with anything like average SA, acm craft and gunnery means you get nothing out of it unless you too follow the same bore-n-snooze tactics.  That's got absolutely nothing to do with whatever Evil Elitist conspiracy you wish you could tack on the guys you have whatever beef against.  Gameplay in the DA has gone way downhill, period. 
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: waystin2 on March 29, 2009, 05:37:31 PM
Evil Elitist Conspiracy... :rolleyes: :rofl

Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: moot on March 29, 2009, 05:49:38 PM
Yeah it's those elitist top tier players ruining it for everyone else by pointing out what they're doing wrong.. It's a plot to make those players ... not improve by... not finding out what they could do better.  Straight dope is poisonous!  I don't want to hear anything about "tall poppy" nonsense, that's just bullying fud!
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: bustr on March 29, 2009, 07:06:44 PM
Moot,

Did any of us PEON's ask you to tell us what you think is wrong with us and how we play this game?

So because you are a DA monster we now have two classes of players in Aces High? The elite and trash? So why don't you old timers who lurk on this board and long for the old days stand up and declaire yourselves. Are you elite or are you trash? Based on Moots criterion I'm proud to be the TRASH. Didn't a bunch of looser trash kick a bunch of elite out of the american colonies in the 1700's because they got tired of being treated like trash? I thought HiTech gave you Sky Samurai the DA so you could re-live those good old glory days and keep the rest of us LOOSERS out of your hair?

Personaly I don't give a rats tooty about DAing anymore. Krapunski and Billyd are the Pigs resident DA monsters. I played back in those good old days of AW when the only fights you could get on week nights were 1 vs 1. I remember shooting down and being shot down by the same 10 or so guys on weeknights. Weekends I played from Friday night till sunday evening. 300$ phone bills, and all that nostalgia. Ive been there, done that, got the T shirt. And while I did, the sound card company I worked for was paying me to play Air Warrior. Can any of you remember far enough back to Medi Vision sound cards?:D Back then I liked playing Descent tourny better, but Air Warrior was the game I took support calls for. Descent Tourny reminds me of todays MA without the Fusion cannon or the Mega Missle thankfully.

Now days I like doing everything I can to help my squad mates get the most enjoyment in the game they can during the few hours they are paying their $14.95 a month for. So if wing tactics will get them more kills in the MA to enhance time spent with their freinds, so be it. I'll get the tools for them to do it. My herd of pigs are always hungry. :)
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: Steve on March 29, 2009, 07:08:19 PM
 :lol
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: moot on March 29, 2009, 07:48:49 PM
Dude what are you smoking?  Can you just not help yourself? 

Let's try this again.. See if you can spin this:
http://bbs.hitechcreations.com/wiki/index.php/Game_Play

Or do this:  Take a red pen.  Put a checkmark in either column to the right that best corresponds to the items on the left.
This vvv            Favors >>>:      Longer playtime      Shorter playtime
Extremely timid BnZ
Excessive numerical advantage
Clearing friendlies' 12

What do you think is the corelation between playtime, and fun and learning for all involved?  Where do you think this puts the kills-oriented, instead of fight-oriented, gameplay you find in the DA lake?   How do you think this applies to situations such as friendlies piling up on a single con that's already engaged, while more unengaged cons are just a couple of minutes away?
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: bustr on March 29, 2009, 09:29:09 PM
Moot,

When did this stop being a game and become a personal Arthurian quest for you? You do know we all go to work in the morning and there is no chalis waiting for you after winning x number of personal combats? You simply age like the rest of us, and none of us gets out of this life alive. I'm having fun with the pigs. You look and sound like you are working over time defending camalot. Even camalot was a made up story to entertain the masses in its day just like this game is today.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: moot on March 29, 2009, 10:01:03 PM
That's probably your problem right there. The only quest I'm on is for the truth. I can't help but argue.  Ridiculously preposterous arguments are the chump change I chew on while the true hard and important problems (homework, private hobby/research) get worked out in the background.  You should try it, it works great.

Let's take what's left of your last post after you consider what I wrote above:
It's not an arthurian quest. 

It is a quest of sorts but I don't take it seriously, other than the challenge in either staying sharp in ACM SA etc, and working out new ones to then stay sharp on.  I suppose it's a similar dynamic with written arguments on the forum.  It's not personal if I slice and dice your posts when I see they're erroneous, no more than when I pwn someone in the game's virtual sky.

I just wrote what specifically is my personal satisfaction from success in the game. But I do have a competitive nature but it's mostly self-sustained.  I don't thrive in seeing other people less well off than they could be.  It's certainly why I enjoy helping my opponents be at their best; which isn't what you would be (if you so choose to be opponent) if I didn't set you straight on a couple of matters, this one being one of em.

I frankly don't give a rat's bellybutton if you have fun or not with the pigs, if you're with the pigs, who the pigs are or what they do in their pen, or anything else piggish. I only care about digesting things and pooping them out successfully. So far I'm having no trouble except your complaint that your input doesn't come out unchallenged after my digestion. You just don't seem to get it.  I don't take offense at that either.  I simply assess it as inability to concede plain sense.

In your last sentence you explicitely admit the premise to the point I developped. This is a game.  It's meant to be played.  Its purpose is to offer the player as much freedom in his actions as possible so as to maximize the potential for gameplay. (http://bbs.hitechcreations.com/wiki/index.php/Game_Play)  My interest is to have playmates who partake to the fullest in this judiciously named "gameplay", and seeing no downsides to enriching their gameplay toolboxes, I champion the cause of richer gameplay. What goes around comes around: Their improvements are my improved adversity and worthwhileness in playing this damn game I get such a kick out of even after 10 years. Fortunately enough I'm not the only one who's been in the same warbird-infatuation boat for a decade+.

Now.  Do answer the questions in my previous post.  Connect the dots.
And stop wasting your time trying to convince anyone that I'm doing all this to gain some kind of cred.. Cred is meaningless on this forum. Barely anything I do is conducive to cred, so your argument doesn't even have legs to stand on. I ask for no credit or recognition than whatever people deem I deserve.. because I have no use for it.. because I think it's beside the point.. because this is all around a game.  The only meaning to this game, is to play the game. (http://bbs.hitechcreations.com/wiki/index.php/Game_Play)  Not just to land kills or take bases that're as ephemerous as sand castles.  The fight is the victory.  The path is the destination.  Yes I'm drunk, but who the f cares - all that matters is the truth. Prove what I said wrong.

There I've shot my load.  Next!
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: FALCONWING on March 29, 2009, 10:08:39 PM
Moot,

When did this stop being a game and become a personal Arthurian quest for you? You do know we all go to work in the morning and there is no chalis waiting for you after winning x number of personal combats? You simply age like the rest of us, and none of us gets out of this life alive. I'm having fun with the pigs. You look and sound like you are working over time defending camalot. Even camalot was a made up story to entertain the masses in its day just like this game is today.

+1  content
 :aok

-0.5 spelling

but....

+10 for introducing an analogy that contains a chalice!!!

well played sir! :rock
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: moot on March 29, 2009, 10:22:48 PM
Quote
You simply age like the rest of us, and none of us gets out of this life alive.
:rofl

I'm going out alive. You can die like the rest.
Title: Re: DA Fighter Town is a Fun MA Furball Tuneup
Post by: Steve on March 29, 2009, 10:38:38 PM
Moot,

Did any of us PEON's ask you to tell us what you think is wrong with us and how we play this game?


Your posts are maudlin, with no real point beyond that.