Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Bark0 on March 30, 2009, 07:13:07 PM

Title: P-38 Ruddrers
Post by: Bark0 on March 30, 2009, 07:13:07 PM
I took of to hard one day in my P-38 and lost both my rudders and Stabilizers. i land and without pushing on the breaks I turn my stick (twisty rudder Joystick) and The plane moves.  :huh.

I turn it left and right and Even though my rudders are gone the plane continues to move in the direction I twist my Joystick.  :huh

Any help?  :)
Title: Re: P-38 Ruddrers
Post by: Marshal on March 30, 2009, 07:42:48 PM
I am sure someone will correct me if I am wrong, but with my past experience with aircraft ( not any WWII aircraft) the rudder pedals are also connected to the landing gear. If you are on the ground the "rudder" is not what is allowing you to turn your plane, but the landing gear turns the plane like you would your car. The aircraft I am familiar with the nose wheel would actually turn so the pilot could taxi on the ground. Unless his landing gear was damaged he could still use the rudder pedals to taxi on the ground even if his rudder was shot off.
 :salute
Title: Re: P-38 Ruddrers
Post by: Larry on March 30, 2009, 09:13:56 PM
Marshal got it right. Some of the newer planes have it modeled so you can see the nose wheel turn, but I think the since the P38 model is old it wasn't built in to it.
Title: Re: P-38 Ruddrers
Post by: Murdr on March 30, 2009, 09:34:07 PM
Actually the P-38 didnt have a mechanically controled nose wheel.  You would use differential power and braking to steer.

As far as the game, I assume since the taxiing control model has no effect on combat, they went with a generic one for all planes.
Title: Re: P-38 Ruddrers
Post by: Shuffler on March 31, 2009, 10:34:07 AM
Bingo, we have a winner!
Title: Re: P-38 Ruddrers
Post by: crazyivan on March 31, 2009, 10:40:29 AM
Actually the P-38 didnt have a mechanically controled nose wheel.  You would use differential power and braking to steer.

As far as the game, I assume since the taxiing control model has no effect on combat, they went with a generic one for all planes.
So I should snap the tips of my wings off landing, for realistic effect?  Will do. :aok
Title: Re: P-38 Ruddrers
Post by: Boxboy on March 31, 2009, 11:48:36 AM
Actually the P-38 didnt have a mechanically controled nose wheel.  You would use differential power and braking to steer.

As far as the game, I assume since the taxiing control model has no effect on combat, they went with a generic one for all planes.

Either way it didn't need rudders to manuver on the ground :) which I believe was the question
Title: Re: P-38 Ruddrers
Post by: Slate on March 31, 2009, 12:17:05 PM
  Hitech has ordered me to remind people that AHII is not a Simulation. It is a WWII GAME. Therefor no simulation of aircraft has been attempted. Enjoy the Game! Enjoy your P-38 gamepiece!  :D
Title: Re: P-38 Ruddrers
Post by: Murdr on March 31, 2009, 10:25:39 PM
which I believe was the question

It wasn't a question, it was a bug report.  The answer was, it's not a bug.  It functions in the game as designed.
Title: Re: P-38 Ruddrers
Post by: danny37 on April 02, 2009, 02:54:09 PM
It wasn't a question, it was a bug report.  The answer was, it's not a bug.  It functions in the game as designed.
then dont you think this thread should have been under uh...AH2 BUG REPORTS...just a thought :D
Title: Re: P-38 Ruddrers
Post by: The Fugitive on April 02, 2009, 03:00:10 PM
then dont you think this thread should have been under uh...AH2 BUG REPORTS...just a thought :D

It was, then Skuzzy moved it here.... pay attention  :aok
Title: Re: P-38 Ruddrers
Post by: Traveler on April 02, 2009, 11:42:47 PM
  Hitech has ordered me to remind people that AHII is not a Simulation. It is a WWII GAME. Therefor no simulation of aircraft has been attempted. Enjoy the Game! Enjoy your P-38 gamepiece!  :D

He does say that a lot, that is a game not a simulation, however, if you have ever caught the TV ad on the History Channel, the ad states that it's a "simulation".  Should we all be asking for our money back, false advertising and all.
Title: Re: P-38 Ruddrers
Post by: Murdr on April 03, 2009, 02:48:24 PM
  Hitech has ordered me to remind people that AHII is not a Simulation. It is a WWII GAME. Therefor no simulation of aircraft has been attempted. Enjoy the Game! Enjoy your P-38 gamepiece!  :D

Actually the line is that this is not a war simulation.  This is a combat simulator between accurately modeled aircraft and vehicles.

And please do not tell me AH is war, because it is not, it is a War game. And games are ment to be fun and fair. While war is not ment to be either fair or fun.
We make a game around WWII planes and vehicles. We do not try to simulate WWII.  Where does our banner in anyway contradict what I have said. In fact we choose those words very precisly to not give the impression we were a simulation of WWII.

Other wise instead of saying the Preimer WWII combat experiance, we would have said the Preiemer WWII simlation.


HiTech
Title: Re: P-38 Ruddrers
Post by: Traveler on April 03, 2009, 03:49:45 PM
Actually the line is that this is not a war simulation.  This is a combat simulator between accurately modeled aircraft and vehicles.


if you just play the ad, it's on the home page, it say's "Combat Simulation"   I didn't hear any thing stated that it is not a war simulation.  To be consistent should the ad's use of the word "simulation" be changed to "game".  Not sure there is a distinction between Combat and War, although war is a political statement and combat is a military action, but I have never heard any of the TV advertising refer to AHII  as a game.
Title: Re: P-38 Ruddrers
Post by: Lusche on April 03, 2009, 04:54:00 PM
  Not sure there is a distinction between Combat and War

There is a huge one, and a combat simulation is a totally different thing than a war simulation.
For being a war simulation AH would have to add:

- a political level
- limited resources and a kind of economical system
- some sort of diplomacy
- espionage... oh, wait, already there ;)
Title: Re: P-38 Ruddrers
Post by: CAP1 on April 03, 2009, 06:00:16 PM
I took of to hard one day in my P-38 and lost both my rudders and Stabilizers. i land and without pushing on the breaks I turn my stick (twisty rudder Joystick) and The plane moves.  :huh.

I turn it left and right and Even though my rudders are gone the plane continues to move in the direction I twist my Joystick.  :huh

Any help?  :)

steerable nosewheel/
Title: Re: P-38 Ruddrers
Post by: WWhiskey on April 04, 2009, 09:26:03 AM
what does any of this have to do with"Ruddrers"
and by the way, where are the "Ruddrers" on a p-38?
 :D
Title: Re: P-38 Ruddrers
Post by: Traveler on April 04, 2009, 12:08:07 PM
There is a huge one, and a combat simulation is a totally different thing than a war simulation.
For being a war simulation AH would have to add:

- a political level
- limited resources and a kind of economical system
- some sort of diplomacy
- espionage... oh, wait, already there ;)


Yes, I understand that, I should have said, I was not sure that AH made a distinction between it's use of war and combat.  I agree with you on there being a huge difference, however, my original point still stands.  HT continues to interject in many different threads on the BBS that AHII is not a "simulation" that it is a "game".  I was suggestion that to be consistent the TV ad should not use the word "simulation" as it currently does to sell the game to the masses.  If it's not a simulation as HT states repeatedly in the BBS then the TV ad as it now stands is missleading or false.  That was my point.
Title: Re: P-38 Ruddrers
Post by: Plazus on April 04, 2009, 12:57:19 PM
First we go into a slightly brief discussion about how the P38 may have a rudder bug in it.  :huh

After a few replies, we then get into a heated discussion about how HTC is using false advertisements on whether not AH2 is a combat or war simulator...  :O

Then I sit back and watch as the greatest of forumers clash together with open minds and ideas of ingenuity.  :furious

Gotta love the AH2 forum drama!  :D
Title: Re: P-38 Ruddrers
Post by: Murdr on April 04, 2009, 01:59:23 PM
I agree with you on there being a huge difference, however, my original point still stands.  HT continues to interject in many different threads on the BBS that AHII is not a "simulation" that it is a "game".

But you're wrong.  HT makes the distinction that this is not a WAR simulation, it's a COMBAT simulation.  He has not said that AH is not a simulation.  Of course I already said that when I replied to Slate.
Title: Re: P-38 Ruddrers
Post by: OOZ662 on April 04, 2009, 03:17:37 PM
but I think the since the P38 model is old it wasn't built in to it.

Um...the P-38 was "brought up to par" a while ago...it isn't one of the "old" models.
Title: Re: P-38 Ruddrers
Post by: Traveler on April 05, 2009, 11:41:13 AM
But you're wrong.  HT makes the distinction that this is not a WAR simulation, it's a COMBAT simulation.  He has not said that AH is not a simulation.  Of course I already said that when I replied to Slate.

I disagree with you on that point.  There are many instances of HT stating on the Boards that it’s not a simulation that it’s a game.  I’ve read them at several different location over the years.   
Title: Re: P-38 Ruddrers
Post by: Murdr on April 05, 2009, 12:04:56 PM
I disagree with you on that point.  There are many instances of HT stating on the Boards that it’s not a simulation that it’s a game.  I’ve read them at several different location over the years.   

Prove it.
Title: Re: P-38 Ruddrers
Post by: moot on April 05, 2009, 12:54:11 PM
Yes, I understand that, I should have said, I was not sure that AH made a distinction between it's use of war and combat.  I agree with you on there being a huge difference, however, my original point still stands.  HT continues to interject in many different threads on the BBS that AHII is not a "simulation" that it is a "game".  I was suggestion that to be consistent the TV ad should not use the word "simulation" as it currently does to sell the game to the masses.  If it's not a simulation as HT states repeatedly in the BBS then the TV ad as it now stands is missleading or false.  That was my point.
O/T  but are you the guy that hit me up for some winging, no more than 1 year ago, saying you were new to the game?

What's the big deal about semantic differences between game and simulation?  It's both.
Title: Re: P-38 Ruddrers
Post by: Traveler on April 06, 2009, 12:53:43 AM
Prove it.

fair enough , next time I run across HTC stating "it's not a simulation, it's a game"  I'll save the link.  I remember back when the changes were tried in the arena's to alter game play, that's when I remember reading it. 
Title: Re: P-38 Ruddrers
Post by: Traveler on April 06, 2009, 01:13:23 AM
Prove it.

john9001: 

Do not believe I have ever said that.

What I have said is more along the lines of it is not a simulation of WWII.

HiTech

I think that is one place I saw it.
Title: Re: P-38 Ruddrers
Post by: Murdr on April 06, 2009, 03:06:45 AM
I think that is one place I saw it.

Yes.  He has made the point over and over that AH gameplay is not intended to simulate WWII.  In fact I posted a quote in this thread with him saying "We do not try to simulate WWII." 

I believe you are missing the distinction he is trying to make.  AH tries to accurately model the performance of WWII aircraft and vehicles, with the intent of players to go out and simulate combat with them.  It would be a strech to argue that AH is not an air combat sim.  Factors relevent to combat have been given great attention.  Things less relevent like button pressing and busy work for the pilot, less so because that is not the focus of AH.  Systems to simulate WWII are not modeled.  You can just log into an arena and play however you wish.  If it was a WWII simulation, you would have to wait for a mission/assignment.  You would have to work your way through the ranks in order to have a bit more freedom of choices.  There would be a substantial penalty for "dying".  Your mission objective would outweigh your score...ect.

The reason the "WWII/War" simulation topic comes up is because when that approach is taken to extremes, it undermines the point.
The game was designed to have fun at different types of combat. Conquering bases is just a means to promote combat and hence fun. But by no means is it more or less justified than going out and just mixing it up.
Because in war you would hope your commanders would be crafty and wise and achieve their objectives with as little risk and casuaties as possible.  However the "fun" is supposed to be going up against other live players in combat, not avoiding it.
 

Simply put Aces high is a game. If you ask what type of game is it. Its an air combat sim.

If you guys realy feel the need to debate a sim v game. I think you should both define your terms very precisly.


HiTech
AH is first and formost a combat simulation.
These items fall under the area of what we are trying to create. A Air Combat simulator that uses WWII aircraft.
We are not trying to simulate all the systems in a WWII plane like a eng start check list ectera.