Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Sincraft on April 04, 2009, 12:53:54 PM
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Ok so at the start of this month I decided that when I'm not locked into a one or one or in a mission, I would dedicate myself to actually LEARNING more about ACM.
I haven't read much into it, just either too boring or not descriptive enough. I'm a show me don't tell me kind of guy (aka, an idiot)
So I've been trying some new things out, one is the sudden drop in throttle..possibly flaps with a slow roll. Almost worked on an LA but he slowed enough to get me.
Any other nifty tricks anyone wishes to share?
My recent learned experiences, take a turn fighter near a mountain side and watch bnzers go boom! :)
I've been flying awhile, I do things that are probably ACM but woulnd't know. I just know what worked over time. There is SO much more to learn though!
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Try working on evasives. You end up learning a lot of moves when you have to figure out how to get a guy off your six. :aok
To be more specific, things like scissors(rolling or flat), roping, barrel rolls etc... You kinda have to read into it a little to understand OR get with someone in the TA and practice.
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Check out murdr's website and watch the videos...... Look for the "why merge"
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Hi Sincraft. 'Show not tell guy', I know how ya feel!
If you want to check out this small film library from aces high feel free. Some of the links are unrelated so appologies if you find pics of a screwdriver shaped hole on my shoulder or some pics of my car after some women wrote it off. The rest is a good example of many moves from different sources.
http://www.freeroleentertainment.com/AcesHighfilms.html
Get low and slow before the fight to force yourself to fight from 'disadvantage' every engagement. You probably have to die a few hundred times before you can see major results. Learning how to stay alive is one good skill, but it does not come easy without first dying regularly.
S!
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HO everything. :rofl
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live and learn, and duel 1 on 1 as much as possible :salute
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Spend an hour a week in the TA just flying around. You'd be amazed what you can learn to do.
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I don't have to force myself to get low and slow. I just seem to end up there. :rolleyes:
1v1s are the best time to learn ACMs IMO.
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Ok so at the start of this month I decided that when I'm not locked into a one or one or in a mission, I would dedicate myself to actually LEARNING more about ACM.
I haven't read much into it, just either too boring or not descriptive enough. I'm a show me don't tell me kind of guy (aka, an idiot)
So I've been trying some new things out, one is the sudden drop in throttle..possibly flaps with a slow roll. Almost worked on an LA but he slowed enough to get me.
Any other nifty tricks anyone wishes to share?
My recent learned experiences, take a turn fighter near a mountain side and watch bnzers go boom! :)
I've been flying awhile, I do things that are probably ACM but woulnd't know. I just know what worked over time. There is SO much more to learn though!
i throw parts of my 38J at them.
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Try watching dogfights (The TV show). I learned most of what I know from that.
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Try watching dogfights (The TV show). I learned most of what I know from that.
:rofl Wish I could make a clip like dogfights. Crazy is on his 6 o'clock here. The unknowning pilot taking off is no match for Crazy. :D
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Ever tried the Flaming Auger? I am quite proficient in this maneuver.
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Try watching dogfights (The TV show). I learned most of what I know from that.
so.....you ho a lot then?
:noid
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Remember its not how fast you are compared to the other guy...its how fast you can adjust your speed compared to the other guy to make sure you can turn tighter, but not give up too much E that he can climb above you. Sometimes its how fast you can slow down. Sometimes its making sure you stay above them if you have advantage, other times its being able to evade long enough to stay alive until they lose interest or advantage.
There is so much to it. Simply starting with advantage and trying to keep it is only part of the game. Many I face like that do ok for awhile but once they lose advantage they slip into the "coming up short" catagory. Practice all aspects. Advantage you, advantage him. The tougher you make it on yourself, the easier it becomes against 90% of the players in here.
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Remember its not how fast you are compared to the other guy...its how fast you can adjust your speed compared to the other guy to make sure you can turn tighter, but not give up too much E that he can climb above you. Sometimes its how fast you can slow down. Sometimes its making sure you stay above them if you have advantage, other times its being able to evade long enough to stay alive until they lose interest or advantage.
There is so much to it. Simply starting with advantage and trying to keep it is only part of the game. Many I face like that do ok for awhile but once they lose advantage they slip into the "coming up short" catagory. Practice all aspects. Advantage you, advantage him. The tougher you make it on yourself, the easier it becomes against 90% of the players in here.
Well put Filth.
To expedite the the process from puss to pwn, gather intel via the http://trainers.hitechcreations.com/ (http://trainers.hitechcreations.com/) and/or http://www.netaces.org (http://www.netaces.org) then get a hold of one of those trainers. You could also Pm me. I'd be happy to show you a couple things.
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to elaborate on what Filth said about speed.
Ive had good results in the jug by doing the following.. SLOWING DOWN when chased.. (when you know you cant get away)
for example, earlier tonight I was in a D40, and chased a lone perk farmer lanc from some strat to his base, killing him just as he reached the ack, as soon as I killed him a nik appears below me, I rope him and get a quick kill..
for fear of getting anchored a try to move away from the enemy base.. but alas a C205 is already 3.0 out with an alt advantage.. no way was I going to out run him.. but I kept on going .. when he got withing 2.0 I chopped throttle to 1/2 slowing to 250, increasing the rate of closure... of course the 205, thinking I was running was full wep and in a shallow dive at probably at an excess of 400mph, when he reached 800 out It was easy to force the overshoot with a hard right turn due to the excessive rate of closure, then Immediately I reversed back left catching a crossing shot as he passed, which took out his oil and fuel, and probably resulted in a PW aswell.. he booked it home and I made my escape.
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Check out Agent 360s K4 training vids. The moves he presents are in a K4 but essetially they form a basis for a neat bag of tricks both defensive and offensive. Opened my eyes to some things as wide as this guy -------> :O
Also finding someone to work with you is important, make films and study them. Most of the awesome sticks in this game I've met are very approachable and would rather teach ACM and pass on fighting skills they have than not help the community at large.
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When a guy is very close on your six, try stirring the stick as much as possible(AKA, stick-stirring). When guys do this I have a hard time hitting them immediately, I have to slow and wait till their arm gets tired.. I do find this move somewhat unrealistic and gamey though. I like to chop throttle, flaps if slow enough, rudder and barrel roll.. usually gets the overshoot. Depends on plane you're in and the plane guy is following in.
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When a guy is very close on your six, try stirring the stick as much as possible(AKA, stick-stirring). When guys do this I have a hard time hitting them immediately, I have to slow and wait till their arm gets tired..
NO!
You can evade shots much better with clean maneuvers. Plus, when you stick stir it'll just lock your controls for 10 seconds... Really an aggravating way to die, especially if it makes you auger.
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NO!
You can evade shots much better with clean maneuvers. Plus, when you stick stir it'll just lock your controls for 10 seconds... Really an aggravating way to die, especially if it makes you auger.
...oh my lord I HOPE you guys are kidding !
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When a guy is very close on your six, try stirring the stick as much as possible(AKA, stick-stirring). When guys do this I have a hard time hitting them immediately, I have to slow and wait till their arm gets tired.. I do find this move somewhat unrealistic and gamey though. I like to chop throttle, flaps if slow enough, rudder and barrel roll.. usually gets the overshoot. Depends on plane you're in and the plane guy is following in.
:huh
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Check out Agent 360s K4 training vids. The moves he presents are in a K4 but essetially they form a basis for a neat bag of tricks both defensive and offensive. Opened my eyes to some things as wide as this guy -------> :O
Also finding someone to work with you is important, make films and study them. Most of the awesome sticks in this game I've met are very approachable and would rather teach ACM and pass on fighting skills they have than not help the community at large.
lol forgot to say, where is this training vid?
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When a guy is very close on your six, try stirring the stick as much as possible(AKA, stick-stirring). When guys do this I have a hard time hitting them immediately, I have to slow and wait till their arm gets tired.. I do find this move somewhat unrealistic and gamey though. I like to chop throttle, flaps if slow enough, rudder and barrel roll.. usually gets the overshoot. Depends on plane you're in and the plane guy is following in.
And when the guy behind you also chops throttle and stays with you, or goes vert. and stays behind you, you are then even slower with fewer options and STILL have a bad guy on your 6.
Personally, I LOVE players that stick stir. I know how that fight is gonna end 99.9% of the time.
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I've done or do most of what is mentioned here, esp the rope ..hey I fly a KI most of the time.
Of course this month, I've been lawn darting due to stall, working with flaps and scissors on a more aggressive level.
All in all I would give my grade flying the KI a C+. I don't think anyone would dispute that in either direction. 2 more years I figure I can put the checkbox on that plane. :)
I think actually the Ki84 is the ultimate trainer. Not dweeb, not a c47 either. I'm also a BIG fan of the p51d....but come on who isn't. Lets face it, if they modeled the guns on that plane correctly the skys would be filled with WAY more of them. At least that's my opinion on the guns, I think they retarded them a bit in this game, but what do I know - I'm not a huge history buff, I just love aircraft.
So thanks from some of you for the films, and if you see me turning INTO your gunsights for an easy kill, please don't laugh - it's an attempt to do ACM. Just go ahead and message me "ackshully - yur doin it all wrong" (lolcats style hehe)
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stirring the stick as much as possible
Waste of energy. Lets face it, if they modeled the guns on that plane correctly the skys would be filled with WAY more of them. At least that's my opinion on the guns, I think they retarded them a bit in this game, but what do I know
Do you say so or not? If you do, show some evidence.
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Mechanic, I looked at the film 109k vs ki84 on your site, I gotta ask...why didn't that guy shoot earlier? He had the 109 very early...the 109 was making AWESOME manuevers as if they know exactly how to get a guy to never get a track...but the KI could have landed a sure kill pretty quickly??
Ok I saw the KI one now...I gotta say I only use throttle management when I'm on someone. I'm ok at sticking on people and matching, but HORRIBLE at evasion.. That's where my problem lies, I guess I have to know when to do what I need to do, for the longest time when outmatched I just try to do something crazy to get out of trouble fast, you guys were dancing for the mistake of the other - Love the films thus far :rock
Back to film viewing, man I love the weekends. :)
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Lets face it, if they modeled the guns on that plane correctly the skys would be filled with WAY more of them. At least that's my opinion on the guns, I think they retarded them a bit in this game, but what do I know - I'm not a huge history buff, I just love aircraft.
Same .50 cal that all the U.S. fighters have. Perhaps you believe the myth of the P-51 as a super plane.
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The thread is 'Trying new moves, suggestions?' Everyone has there two cents on every move. Let's provide some suggestions, not just say no to this, no to that. Here is another 'move': Reduce throttle slightly when trying to get on someones six in a turn fight and try and 'settle' on there six rather than go for a quick deflection shot. It takes patience for this and you may not have time for this in a furball but if 1v1 it is prudent.
Something to avoid: Looping 'over the top' in a furball with enemy above(Without good situational awareness). This is a good way to get 'picked'.
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lol forgot to say, where is this training vid?
It's in the help and training section of this BBS of course. He just bumped the thread the other day.
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The thread is 'Trying new moves, suggestions?' Everyone has there two cents on every move. Let's provide some suggestions, not just say no to this, no to that. Here is another 'move': Reduce throttle slightly when trying to get on someones six in a turn fight and try and 'settle' on there six rather than go for a quick deflection shot. It takes patience for this and you may not have time for this in a furball but if 1v1 it is prudent.
Something to avoid: Looping 'over the top' in a furball with enemy above(Without good situational awareness). This is a good way to get 'picked'.
what i used to have work for me a LOT, was to let him get close......around 2k, then start a gentle turn in either direction, as if i was already planning it...like i don't know he's there. as he gets closer,i lower throttle, and pull tighter, watching him the entire time. if he tries to keep re-adjusting for a shot, i know i'll get a good sot at him. as he's trying to pull inside me, i use top rudder, and a little aielron to sort of roll up and over. usually, he'll go blasting right on by me, giving me a quick shot at him. if i ping him, good, if not, i just set up for a fight, hoping he's bled enough speed in his attempts to line up his shot, that it'll give me t least a little chance.
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Try watching dogfights (The TV show). I learned most of what I know from that.
so.....you ho a lot then?
:noid
Was Guadalcanal the only episode you watched? Because it did have 1 ho. FYI there are 28 episodes, so the way I see it is you aether do not understand what they show or watched only 1.
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so.....you ho a lot then?
:noid
Was Guadalcanal the only episode you watched? Because it did have 1 ho. FYI there are 28 episodes, so the way I see it is you aether do not understand what they show or watched only 1.
the majority of the episodes i saw showed them trying to ho each other. funny thing is, that i don;t recall ever reading that when i read this stuff as a kid. or as a teen, or young adult.
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I wouldn't recommend using dogfights as a refrence to playing this game.. considering you will "learn" that a 51 turns better than a 109 (what 51 and what 109? who knows) and that a 190 does not have enough ammo to kill a jug.
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I wouldn't recommend using dogfights as a refrence to playing this game.. considering you will "learn" that a 51 turns better than a 109 (what 51 and what 109? who knows) and that a 190 does not have enough ammo to kill a jug.
Do you know how many kills that 190 made right before he attacked P-47, maybe he really did not have enough ammo. BTW I was ones in a P-41/D11 and I was very low on fuel so I could not maneuver, spit 16 got on my 6 and started spraying, same thing happened as in dogfights.
When they said that the P-51 turn better they were talking about the D and comparing it with the late war 109. When I fly a mustang and get into a turn fight with a 109G I always win.
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the majority of the episodes i saw showed them trying to ho each other. funny thing is, that i don;t recall ever reading that when i read this stuff as a kid. or as a teen, or young adult.
Can you list me the episodes in that case.
I remember 2:
1. Guadalcanal: F4F vs A6M, and yes I would do the same thing, who would dogfight a zero on F4F?
2. don't remember the name, it was during the korean war, a piston engine fighter went for a HO with Mig-15, I would do the same thing, why would even try dogfighting Mig-15 on any piston engine fighter?
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Do you know how many kills that 190 made right before he attacked P-47, maybe he really did not have enough ammo. BTW I was ones in a P-41/D11 and I was very low on fuel so I could not maneuver, spit 16 got on my 6 and started spraying, same thing happened as in dogfights.
When they said that the P-51 turn better they were talking about the D and comparing it with the late war 109. When I fly a mustang and get into a turn fight with a 109G I always win.
thats just it, YOU know this, but they dont say it in the show.. the 190/jug example they just stated that the 190 sprayed the jug till it was out of ammo and left.. that was it..
and the 51D/109... they never specify what make of 109 or anything else..
thats the thing with that show.. a P51 is a P51, a spit is a spit, a 190 is a 190 etc etc.. they VERY seldom mention the variants, or the extenuating circumstances that played into things turning out they way the did. They just present it in they way that is the most entertaining.
if you come away from that show thinking you got much more than anything but a little entertainment... good luck.
5 minutes reading the trainers page or even some searching on here will teach you more than an entire season of that show.
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The thread is 'Trying new moves, suggestions?' Everyone has there two cents on every move. Let's provide some suggestions, not just say no to this, no to that. Here is another 'move': Reduce throttle slightly when trying to get on someones six in a turn fight and try and 'settle' on there six rather than go for a quick deflection shot. It takes patience for this and you may not have time for this in a furball but if 1v1 it is prudent.
Something to avoid: Looping 'over the top' in a furball with enemy above(Without good situational awareness). This is a good way to get 'picked'.
My appologies Strong, I didn't mean to discount your contributions. I agree with you on the throttle work and patience on the shot. I was only disagreeing with the 'stick stirring' simply because even though it may work with those who are overly aggressive and likely to overshoot... Against a more veteran oponent who is likely to throttle back or high yo-yo the stickstirrer will just lose his controls (Don't move your controls so rapidly!) and likely end up shot or auger.
Anyway, I just wanted to clear that up. Throttle management + fluid control of the aircraft = good. Stickstirring = risky.
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Do you know how many kills that 190 made right before he attacked P-47, maybe he really did not have enough ammo. BTW I was ones in a P-41/D11 and I was very low on fuel so I could not maneuver, spit 16 got on my 6 and started spraying, same thing happened as in dogfights.
When they said that the P-51 turn better they were talking about the D and comparing it with the late war 109. When I fly a mustang and get into a turn fight with a 109G I always win.
Do you fly in the DA lake? the 109G turns better than the 109K, both of which turn significantly better than the P51 under most conditions.
Also, IIRC that 190 was on a fairy flight and was not loaded with 20mm cannons or the full amount of ammo for the MG17's.
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Can you list me the episodes in that case.
I remember 2:
1. Guadalcanal: F4F vs A6M, and yes I would do the same thing, who would dogfight a zero on F4F?
2. don't remember the name, it was during the korean war, a piston engine fighter went for a HO with Mig-15, I would do the same thing, why would even try dogfighting Mig-17 on any piston engine fighter?
i'll find the list later.
i dare you to go against lazydog2 in his f4f. he'll eat ya for lunch. him and i have had our differences, but he's a kickarse good pilot in that thing.
why would you try to ho a mig17? didn't it have 30mm cannons???
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Do you fly in the DA lake?
no, i don't
thats just it, YOU know this, but they dont say it in the show.. the 190/jug example they just stated that the 190 sprayed the jug till it was out of ammo and left.. that was it..
and the 51D/109... they never specify what make of 109 or anything else..
thats the thing with that show.. a P51 is a P51, a spit is a spit, a 190 is a 190 etc etc.. they VERY seldom mention the variants, or the extenuating circumstances that played into things turning out they way the did. They just present it in they way that is the most entertaining
If you ever noticed when they show the pilot, behind him is this blue print of the plane and on the top right corner it always tells you the exact model.
I was talking about the specific maneuvering they do and explain when and where to do it, they don't tell you "if your on P-51D fighting again Bf 109G-6 do that" they just explain in what situation to do a maneuver.
if you come away from that show thinking you got much more than anything but a little entertainment... good luck.
5 minutes reading the trainers page or even some searching on here will teach you more than an entire season of that show.
I guess it depends what level of skill you are talking about, so for you it might not help. Dogfights teaches you how to think like a fighter pilot, you don't get they from reading the trainer site.
If you don't believe me, look at my K/D
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i dare you to go against lazydog2 in his f4f. he'll eat ya for lunch. him and i have had our differences, but he's a kickarse good pilot in that thing.
well, I don't know lazydog so I can't tell you much about that.
why would you try to ho a mig17? didn't it have 30mm cannons???
yes it did LMAO, that's not my point. I'm saying how else can you kill a jet? 262s are hard to kill, Mig-15 is so much better.
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I guess it depends what level of skill you are talking about, so for you it might not help. Dogfights teaches you how to think like a fighter pilot, you don't get they from reading the trainer site.
If you don't believe me, look at my K/D
Yea, I can only manage a pathetic 3.20 K/D flying noob easymode planes like Jugs I guess I should watch more dogfights :aok
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well, I don't know lazydog so I can't tell you much about that.
yes it did LMAO, that's not my point. I'm saying how else can you kill a jet? 262s are hard to kill, Mig-15 is so much better.
it would depend on the prop fighter. skyraiders were pretty fast....as were the corsairs still in use i think? and the ponys?
ingame, a long time ago, i killed a 262 in a spit. it can be done. i think even on dogfights..since you like that series...they had some 262 kills.
as for lazy....like i said...we've had our differences, but look him up, and take a zeek against his f4f. it'llbe a fun fight, but you'll land in the tower. most likely
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it would depend on the prop fighter. skyraiders were pretty fast....as were the corsairs still in use i think? and the ponys?
ingame, a long time ago, i killed a 262 in a spit. it can be done. i think even on dogfights..since you like that series...they had some 262 kills.
as for lazy....like i said...we've had our differences, but look him up, and take a zeek against his f4f. it'llbe a fun fight, but you'll land in the tower. most likely
I killed a 262 in a spit 14 ones a well, but we are talking about MIG-15, IT'S SO MUCH BETTER!!!
And as for lazydog, last time he flew was Tour 108, and he did not have a single kill in F4F. Maybe your confusing the F4F with the FM2, because he did get 104 kills in mid war tour 108, but FM2 is totally different from F4F, turns much tighter & has more power.
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My appologies Strong, I didn't mean to discount your contributions. I agree with you on the throttle work and patience on the shot. I was only disagreeing with the 'stick stirring' simply because even though it may work with those who are overly aggressive and likely to overshoot... Against a more veteran oponent who is likely to throttle back or high yo-yo the stickstirrer will just lose his controls (Don't move your controls so rapidly!) and likely end up shot or auger.
Anyway, I just wanted to clear that up. Throttle management + fluid control of the aircraft = good. Stickstirring = risky.
Oh no sweat Qrsu.. I dont stick stir and think its really silly to do that for sure. I throttle back and wait. I'm just throwing ideas out for a newer guy to try. Some will work better when your new and as one gets more experience, other/different things will work better. There is so much to learn in this game you could write a book on it. The ACM is the hardest because of its fluidity ie: a move works great in one situation and bad in another. Very tough to remember all of that stuff as a experienced guy, let alone a new guy. The one that I always forget is dont go after the buffs if there are fighters around like I'm in some kind of buff trance...lol 'BUFFFS,BUFFFS MUST GET THE BUFFS'
I think the fighters show doesnt really teach you much, I love watching it though. I did learn one lesson though from the Medal of Honor hero that was sold for a bad of rice. He said if you ever get a float plane in your sights, dont mess around, just shoot him down because there is a crack shot tail-gunner that will mess you up. Lol. His story was probably my favorite.
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Here is one. Not so much an ACM as a general flying suggestion.
All to often I see a bunch of people chasing some lone con on the deck.
Which in itself is fine. But from above it literally looks like a school of fish chasing a guppy with some people so far back I dont understand why they are even bothering.
In any event. You look like a school of fish. Everyone following the same path. which means everyone is thinking alike which means nobody but the front two or three are thinking at all.
Now the rest of this holds just as true in a 1 V 1 fight as it does in the scenario I just mentioned above.
concentrate 20% about where the con currently is. Concentrate 40% on where the con is going. and 40% on getting your nose there first.
Cant tell you how many times I've snatched a kill from the school of fish playing with their food by simply not becoming part of the school of fish.
Example. Con is running from the school but headed toward a mountain. Now obviously at some point this con is going to have to turn.
If your in the back of the pack. Instead of becoming one of the lemmings. Break off and head to the area you think he is most likely to turn to.
If you are right, Unlike your comrades you will get there the same time as he does and will have alot more E to play with then your counterparts who have been twisting and turning with the cons every move.
And even if your wrong. you have just limited the cons choices for an escape route thus speeding up his demise so the rest of the lemmings can get ready for the rest of the inbound cons that have a 10 K advantage that have arrived while all the fish were chasing the 1 guppy.
Also I can tell you how many bad situations I've gotten out of because my opponent was more concerned about where I was. Then where I was planning on going and how fast I was planning on going there. that is one of the main reasons why you manage to get the B&Zers to auger into the side of a hill.
they get so consumed with keeping you in their gunsights. the dont think about the fact your inverted and about to head the other way. you use their very strength against them. Their speed. You being slower will always be able to turn tighter then a plane comming in at mach 3. (Is why I dont worry about high cons)
they try to turn with you and then end up with one of those Ut oh moments just before the explosion.
Speaking of planes comming in at mach 3
Ok here is an ACM for ya. Im sure there is a name for it that someone will point out.
Enemy is screaming in on your 6.
Start a gradual turn to in this case Ill say left to force the overshoot. then instead of continuing with the turn, Roll in the same direction you were turning so you are back on almost your original heading
this can have the same effect of chopping the throttle to force the overshoot and you havent given up much in the way of E. and often puts you on the cons 6 and thus on the defensive. Take the shot. Even if you miss him you will often cause him to abandon the zoom out and cause him to start doing evasive s. which causes him to waste his E which in the end will be his undoing.
If you miss and he continues to zoom out and goes into a climb and has superior E. Do NOT continue to follow him up. Roll over and head in the opposite direction and extend.
If his E state is roughly equal to yours and he continues to climb anyway
Check your 6 for that other guy thats about to nail you that you didnt know was there before following him up (the millisecond it takes you may save you an unwanted trip to the tower)
DONT count on someone else giving you a check 6. and dont whine about not getting one because you were stupid enough not to recognize you were being set up.
Always make the high con come to you And always know where he is and where he is going in relation to you.
Avoid his zooms and Make him waste more and more of his e with each zoom and climb out while building yours.
If you can. climb and extend in the opposite direction on his dive. If he sticks around long enough. eventually you will be the one with alt advantage
Once your alt and E is relatively Equal or yours is superior. have at him.
This is the airborne equivalent of denying combat until you are fighting on ground of your own choosing
The idea is to use his advantage against him until he no longer has an advantage or gets impatient and does something stupid.
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In terms of a specific move get together with skyrock and ask him to show you a form of a scissors that you use with a very fast plane coming up behind you...one of my favorite moves to this day...
I'll try to explain...you have a faster plane diving on you from your six....you fly staright and watch him close on you...at about 800 you CUT THROTTLE and turn hard and flat in one direction (a very hard partly blacking out turn)
NOW they have 3 options....
1. they pull hard with you bleeding their e trying ot get a snapshot on you
2. they reduce throttle thinking you were going to turn and pull hard to get a snapshot
3. they keep their speed/e up and haul by you or go vert on you
Your second move is to reverse your turn essentially completing the S and you are now flying back in your original direction...
If they did 1 or 2 they cant maintain behind you (they are still too fast) and that series of turns puts them right on top of you likely sliding in front of you (use your rear views and rear up to see where they are)...you can follow them and have great opportunities with snapshots and getting on their six...
If they are smart and did option 3...then you may get a split second of 400-600 distance to fire a shot at them...
nice little move when used at the right time.....
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When someone shoots at you..... MOVE OUT OF THE WAY!
I would make that one my number one move. :D
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Two bits of advice I'll throw out there:
First and foremost, try not to rely on an aircraft's flat, sustained turning ability. It will very rarely be the deciding factor against an even mediocre virtual stick. If you find yourself banked 90 degrees from the ground with the stick yanked back all the way, looking out of the top of your canopy, you've done something wrong.
Secondly, use your engine. The throttle has far more positions than "WEP on" and "WEP off." In a low and slow fight, your engine can allow you claw above an opponent with a lesser power to weight ratio. In a disadvantaged situation, slowing down can reverse your position from defensive to offensive in seconds.
Beyond that, you really need some hands-on time. Learning ACM is a long process; typically in years, and it cant be fully explained in text. Sure, you can describe maneuvers and write out 'how-to' guides but, at the end of the day, you really need seat time to be able to get the feel for successfully mixing the then best option for the ever changing situation.
It is as much an art as it is a science and of the hundreds of options available for an infinite number of tactical situations, you need to be able to think 5 seconds ahead and employ the maneuver best suited to A.) What has happened, B.) What is happening and C.) What will happen.
If you can choose the best options for all three points of the fight, you get a kill.
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In terms of a specific move get together with skyrock and ask him to show you a form of a scissors that you use with a very fast plane coming up behind you...one of my favorite moves to this day...
I'll try to explain...you have a faster plane diving on you from your six....you fly staright and watch him close on you...at about 800 you CUT THROTTLE and turn hard and flat in one direction (a very hard partly blacking out turn)
NOW they have 3 options....
1. they pull hard with you bleeding their e trying ot get a snapshot on you
2. they reduce throttle thinking you were going to turn and pull hard to get a snapshot
3. they keep their speed/e up and haul by you or go vert on you
Your second move is to reverse your turn essentially completing the S and you are now flying back in your original direction...
If they did 1 or 2 they cant maintain behind you (they are still too fast) and that series of turns puts them right on top of you likely sliding in front of you (use your rear views and rear up to see where they are)...you can follow them and have great opportunities with snapshots and getting on their six...
If they are smart and did option 3...then you may get a split second of 400-600 distance to fire a shot at them...
nice little move when used at the right time.....
Basically the same ting I said. cept I dont always chop my throttle. and dont always pull hard.
Pulling had costs E. Better to be smooth and fluid in your movements sometimes
Often the con is comming in so damn fast. You dont need to.the move itself bleeds enough of your e to have the same effect. and you dont loose as much as you would from chopping your throttle.
Course each situation is different. Sometimes I do chop throttle. But it depends on the situation
Experience doing it and you do one or the other instictively without even thinking about it.
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Basically the same ting I said. cept I dont always chop my throttle. and dont always pull hard.
Pulling had costs E. Better to be smooth and fluid in your movements sometimes
Often the con is comming in so damn fast. You dont need to.the move itself bleeds enough of your e to have the same effect. and you dont loose as much as you would from chopping your throttle.
Course each situation is different. Sometimes I do chop throttle. But it depends on the situation
Experience doing it and you do one or the other instictively without even thinking about it.
If you dont substantially reduce your speed then a decent stick behind you will have already reduced his when he sees you move and can follow a gentler turn...all depends on the speed/e of you and the con behind you of course.... :salute
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Too fast or too slow is equaly useless. Being at the right speed in comparison to the attacker's speed is a narrow window and either side is failiure.
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Too fast or too slow is equaly useless. Being at the right speed in comparison to the attacker's speed is a narrow window and either side is failiure.
well said, that is what I'm trying to learn. I watch some guys do a dance with any plane with 5 attackers and wonder how they can continue.
Thanks for the posts guys, and snippets. Some a little obvious and great for the n00bs, and some for us folks trying to take it to a new level, and maybe even some for the folks that have their wings officially.
Great group of people here!
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Yea, I can only manage a pathetic 3.20 K/D flying noob easymode planes like Jugs I guess I should watch more dogfights :aok
Sorry this stuck out, the only easy mode plane imo is the spit 16. Due to collision code and obvious time to server then client - the spit 16 does (what appears on my screen) to do manuvers that there is no way it could possibly do without another set of wings, then it flies on like it's a jet afterwards. I'm a little bitter about this plane and the funky chicken aka stick stirring defense in this plane. I guess HTC decided to offset this by making their wings uber soft? dunno hehe.
3.2 k/d, that's pretty good. Don't think I ever got to that. I might if I tried hard to avoid, but I lose my k/d in missions and attempts to keep bases from being taken. I'd be interested in knowing how many people keep their k/d ratios decent. People like you Wing probably could even be higher if you didn't try to save bases etc..
SHAWK for example, is ALWAYS in the fray...I dunno how he retains his k/d ratio. base being vulched, he's there...fruitless mission, he's there... lol
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Yea, I can only manage a pathetic 3.20 K/D flying noob easymode planes like Jugs I guess I should watch more dogfights :aok
What? :huh