Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Cthulhu on April 07, 2009, 06:13:53 PM
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OK, this to me, is one of the most annoying features of the code as it's currently written:
If an option is unavailable at a field: ords, drop tanks, 100% fuel, whatever, then Gray It Out and display the available hanger options accordingly. What's currently available for a given aircraft should be evident at a glance when I go to the hanger.
If this is too much, then at least have the hanger graphics default to no ords, DT, etc. if they're not available. It's silly to select a loadout option, be prompted that it's not available, then have to manually set that option to nothing before you can take off. Frankly, you shouldn't even be able to leave the hanger with an unavailable loadout selected.
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Frankly, you shouldn't even be able to leave the hanger with an unavailable loadout selected.
Is this possible as it is now?
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Or you could just have a "Availible Planes" Tab under what types of planes you want to selcet.
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Is this possible as it is now?
After you clear the "xxxx unavailable" prompts, you can return to the tower with unavailable options still selected. Of course it won't let you take off.
Or you could just have a "Availible Planes" Tab under what types of planes you want to selcet.
Not talking planes Stokes, talking loadout: ords, fuel, etc.
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In that case, good idea! It would be nice to see grey ordnance for a change, all the green bombs are getting boring :aok
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OK, this to me, is one of the most annoying features of the code as it's currently written:
If an option is unavailable at a field: ords, drop tanks, 100% fuel, whatever, then Gray It Out and display the available hanger options accordingly. What's currently available for a given aircraft should be evident at a glance when I go to the hanger.
If this is too much, then at least have the hanger graphics default to no ords, DT, etc. if they're not available. It's silly to select a loadout option, be prompted that it's not available, then have to manually set that option to nothing before you can take off. Frankly, you shouldn't even be able to leave the hanger with an unavailable loadout selected.
It's only one extra click. :confused:
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It's only one extra click. :confused:
If you have a loaded up 88 ( or whatever) it seems like it takes forever to get through all of the popups, since there's one for every unavailable option. It's pretty annoying.
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If you have a loaded up 88 ( or whatever) it seems like it takes forever to get through all of the popups, since there's one for every unavailable option. It's pretty annoying.
Even on an 88 you would normally only get 2 maybe 3 popups. I totally agree with this, but I'm just saying...it's only a couple clicks.
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It's only one extra click. :confused:
No, it can be several clicks, as well as an unexpected return to the hanger if you missed something. The point is it's silly. OK, say I select DT in the hanger and the game informs me that it's not available. Fair enough. But why does the unavailable option (DT in his case) stay selected? That's poor coding.
I know why HTC did it like this, but it could be better. It's done because the program can't assume what loadout you want if the options you last selected are not currently available. A better solution would be to prompt the player (on entering the Hanger, or trying to take off) that the options he used last are not currently available, and take him to the hanger (if he's not already there). At this point all unavailable options in the hanger would be grayed-out, and he can pick what he wants from the remaining options.
You're right, it can be just a couple of clicks. But it's annoying, and I suspect it's not a major coding task to fix.
I don't want to have to play "Guess what works" in the hanger. I want to fly. :salute
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The thing is making this automatic might allow players to take off without knowing the ordnance they meant to take off with was automatically removed by the no-prompt-windows formula.
Can't find any fault with highlighting, though.
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The thing is making this automatic might allow players to take off without knowing the ordnance they meant to take off with was automatically removed by the no-prompt-windows formula.
Can't find any fault with highlighting, though.
Thinking our posts crossed in the Ethersphere m00t. read my follow-up. :)
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I can't compete with interdimensional beings :P
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I myself would love this, +1.
-FYB
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I think this would be a good idea...not great but good. The only feature we have similar to this is the little chalkboard in the tower that tells us what is available and what is not :)
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I think this would be a good idea...not great but good. The only feature we have similar to this is the little chalkboard in the tower that tells us what is available and what is not :)
Wasn't going for great, just like to reduce the current annoyance. I'm just surprised it's been this way for so long.
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Good idea......................and if you do try to launch with unavailable loadouts why not auto return to hanger?
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Good idea......................and if you do try to launch with unavailable loadouts why not auto return to hanger?
I think this wish has gone from good to a great idea.
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Wasn't going for great, just like to reduce the current annoyance. I'm just surprised it's been this way for so long.
Correct me if I'm wrong but, don't you also get a pop-up message if you try to fly a plane that is unavailable (or ENY'd out)?
I agree that it is a PITA but it seems consistent with everything else. It's a "dummy alert." ;)
The alternative if it just automatically did not load what was unavailable would be a "you are unable to fly that plane" pop-up for bombers or, taking off in a "heavy" fighter only to discover you weren't heavy when you got where you were going.
It's like taking a goon for a base capture only to discover you're dropping vehicle supplies.
I agree. It annoys me, especially if I'm in a hurry, but I see why it is there and the advantages to the way it is.
I think your "prompting" solution would work but would essentially do the same thing as the system that is in place now.
"The loadout you currently have is unavailable". You unselect your wing bombs, try to take off, and "The loadout you currently have is unavailable" because you have a center-line bomb or drop tank.
It sounds good, but essentially it is the same thing we have now but with a warning first. I suppose it takes away the surprise of an unsuccessful launch but, really, nothing more.
wrongway
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Correct me if I'm wrong but, don't you also get a pop-up message if you try to fly a plane that is unavailable (or ENY'd out)?
I agree that it is a PITA but it seems consistent with everything else. It's a "dummy alert." ;)
The alternative if it just automatically did not load what was unavailable would be a "you are unable to fly that plane" pop-up for bombers or, taking off in a "heavy" fighter only to discover you weren't heavy when you got where you were going.
It's like taking a goon for a base capture only to discover you're dropping vehicle supplies.
I agree. It annoys me, especially if I'm in a hurry, but I see why it is there and the advantages to the way it is.
I think your "prompting" solution would work but would essentially do the same thing as the system that is in place now.
"The loadout you currently have is unavailable". You unselect your wing bombs, try to take off, and "The loadout you currently have is unavailable" because you have a center-line bomb or drop tank.
It sounds good, but essentially it is the same thing we have now but with a warning first. I suppose it takes away the surprise of an unsuccessful launch but, really, nothing more.
wrongway
WW,
I'm not suggesting anything new, just a reduction in the current annoyance which would improve game play (must be the programmer in me). I also understand what HTC was trying to do when they took the path they did (I elaborated in my second long-winded post), I'm just saying they could have done it better. It's inevitable that you're going to get denied in the hanger or at takeoff because the available options have changed. The point is to make the process more intuitive and quicker.
You're right. What we have now works. My old '66 Rambler worked, Lotus 123 worked, but I'm glad to be rid of both.
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Good idea......................and if you do try to launch with unavailable loadouts why not auto return to hanger?
I think I suggested that.