Aces High Bulletin Board
General Forums => Wishlist => Topic started by: dragon40 on April 11, 2009, 11:02:39 AM
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Since the advent of gun powder artillery has been on every battle field world wide.
That being said I haven’t a clue why we would have tiger tanks and no artillery.
I think they could easily model it into the game pulled by gv’s like the m-3 and jeeps.
And perhaps model a heavy truck to pull around heavier pieces. Also the use of h lock as used from cv’s could be used and jeeps could be given binoculars for use as forward observers. Also part of the ordinance option should be smoke to allow marking for bombers.
:rock
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people really dont search any more...
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Well this could be used for killing town from far out, but....that would be to gamey.
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Actually artillery in ww2 and today is very effective at disabling tanks even with indirect hits.
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Why do these things always end so badly, well, here's why.
Indirect Artillery, who gets the kills, are they visible, can they be killed, or is it just random shells falling from the sky blasting a town or base to smithereens?
Otherwise, its a no. -5
-FYB
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some shermans and t34s had rocket launchers used as artillery attached to the tops of their tanks.they didnt come from the factory like that of course.but seeing how the russians had and used alot of rocket launchers as artillery seems like we would have them here.they didnt just use them for troops,they were also used for tank killin.
http://www.ww2incolor.com/us-armor/WW2-10M17Shrmn-rtf.html
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Of coarse they can be killed an artillery battery is very soft just. I just think it would add a realistic aspect to the game.
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In my opinion it would cause base taking to be more realistic and reduce a lot of the late night base taking. Since one guy in an artillery peace could bombard his own map room from his base. It would also get some of these guys out of these wirbles and get them back in heavy armor. And lastly would help reduce a lot of the spawn camping that goes on.
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First of all, learn to spell and use grammar, second, don't post threads until you know what you're talking about. Third, please don't argue saying, "I'm not new to AH. I've already played 1 week of it." thanks.
-FYB
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Why do these things always end so badly, well, here's why.
Indirect Artillery, who gets the kills, are they visible, can they be killed, or is it just random shells falling from the sky blasting a town or base to smithereens?
Otherwise, its a no. -5
-FYB
they are not much diffrent from the Battleships 16" guns shelling an air feild? there shouldn't be a problem with mobile artillery
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Ship guns are often out of range from players on ground zero. So any arty with that kind of range would only be useful for objects. You couldn't clear a spawn point from beyond that range. Something like 10K?
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LVT4 works just fine as indirect fire weapon. Especially as its soft enough that it pretty much can't take much of a hit. Just need a spotter in another vehicle to call your shots for you.
100 rounds of 75mm HE works very nicely.
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i like the thought of artillery, but it will be exactly what happens with CVs.......get off a few shots and here come the bombers :O
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I was envisioning something that could shoot & scoot. Makes it harder for the bombers/JABOS to target. Something towed by the SDK or M-3 perhaps?
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Bf2 style no way. Using ai, no way.
As for the tiger. Its not worth the perks to take it out.
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Ship guns are often out of range from players on ground zero. So any arty with that kind of range would only be useful for objects. You couldn't clear a spawn point from beyond that range. Something like 10K?
i am not going to argue for either side but i have , more than once, killed enemy gv,s with CV cruiser guns, at ranges of more than 12k,in a town or on a feild! all it takes is a good forward observer, and the ability to work together. as far as spawns go, it is much harder to clear a spawn because of the lack of detail on the clipboard maps we use. for good artillery detailed maps are a must!!
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Peeks in
NO
Leaves
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I don't think "towed" weapons or arty did "shoot and scoot" very well.
Soft skinned, vulnerable from air attack, and a considerable period of time required to setup, and take down.
M3 with more options makes more sense IMO.
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How about an M3 with a GPS and a dvd player! :D
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FYB, who are you talking to here? I must have missed it.
First of all, learn to spell and use grammar, second, don't post threads until you know what you're talking about. Third, please don't argue saying, "I'm not new to AH. I've already played 1 week of it." thanks.
-FYB
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Rather than towed arty, model something like the American/British Priest, take the M3 Grant/Lee (or for the game desginers sake, the M4 sherman) medium tank chassis, take the top half off throw some side armor on, leave it open topped and put a 105mm Howizter or simular gun in there.
essentially the same vulnerability as the LVT4, but with a little more range than the stubby 75mm.
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M7 Priest self-propelled 105mm howitzer would probably work out ok for the game..
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Well this could be used for killing town from far out, but....that would be to gamey.
whats wrong with being gamey?
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whats wrong with being gamey?
It's gamey! Thats whats wrong with being gamey! :rofl
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Woops, looks like some ppl watched Patton 360
on the history channel.. Noticed that Arty played
a massive role in all WWII battles.. +10!!!!
YES, arty is the 800lb gorilla, that is conspicuously
MISSING from the game.. It would be the single biggest
ADD that could be made to this game.. (along with a
arial photo recon feature, which would yield the detailed
maps needed for its accurate usage)
After all, a weapon so massively powerful, shouldn't be a
freebie! There should be a few prerequisite opps before
it could be used to its full potential...
Arty Now?? HELL YES!!!
RC
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FYB, who are you talking to here? I must have missed it.
To the only guy who started this thread. Who else here is misspelling simple words and using bad grammar?
-FYB
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To the only guy who started this thread. Who else here is misspelling simple words and using bad grammar?
-FYB
Who made you the spelling and grammar cop and the supreme assessor of peoples level of intellect? Did you stop to think that a lot of people on this forum are from Europe and other countries that may not use English as a first language?
BTW: your use of the English language is not one of the most eloquent example that I have seen...
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Third, please don't argue saying, "I'm not new to AH. I've already played 1 week of it." thanks.
-FYB
thats funny, because he's been on the forum longer than you.
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I would love to see some form of artillery. I hope I spelled that right I don't want to get in trouble by the grammer cop.
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Woops, looks like some ppl watched Patton 360
on the history channel.. Noticed that Arty played
a massive role in all WWII battles.. +10!!!!
YES, arty is the 800lb gorilla, that is conspicuously
MISSING from the game.. It would be the single biggest
ADD that could be made to this game.. (along with a
arial photo recon feature, which would yield the detailed
maps needed for its accurate usage)
After all, a weapon so massively powerful, shouldn't be a
freebie! There should be a few prerequisite opps before
it could be used to its full potential...
Arty Now?? HELL YES!!!
RC
^ what he said
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Woops, looks like some ppl watched Patton 360
on the history channel.. Noticed that Arty played
a massive role in all WWII battles.. +10!!!!
RC
Massed concentrations of artillery played a role or, at the very least, concentrations. Not some single dude with a Long Tom.
wrongway
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Good idea!!! Artillery would be a good addition to the game, it would give it more depth to the already deep and realistic game play :aok. Good Idea about the smoke but don't the tanks already have smoke shells :huh? But still, over all it would be a very good idea! :salute
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Woah, no one posted after this, no way!!!
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That's because this topic (recon/arty) has been pretty hashed out already. Recently and less recently.
http://bbs.hitechcreations.com/smf/index.php/topic,248865.0.html
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OK. I had a (http://elouai.com/images/yahoo/45.gif) that puts artillery and the dedicated scout plane together.
Have fixed artillery controlled by a dedicated scout plane. An artillery battery spawns at a field or gv spawn and is fixed there. It is targeted by a player flying a slow, unarmed, highly vulnerable spotter plane, say a Westland Lyander (http://en.wikipedia.org/wiki/Westland_Lysander), Piper Cub (http://en.wikipedia.org/wiki/Piper_J-3), or a Fleisher Storch (http://en.wikipedia.org/wiki/Fieseler_Fi_156).
This gives you artillery and a way to employ it without the need to drive it somewhere and set it up. The batteries could be multiple guns in order to give them some effectiveness and should have some sort of error of probability added to the ability to hit, like puffy ack. :D
The spotter aircraft would still need to be launched from an established airfield. Their slow speed would make them vulnerable and also possibly limit there use due to the time it would take to fly to spawns other than those adjacent to friendly fields.
Just an idea that needs more fleshing out. It would be a way to implement indirect fire into the game. Otherwise, I see no need for a spotter plane nor an easy way to put indirect, land-based artillery fire into AH.
wrongway
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AWwrgwy, you sound like a smart guy, it would be a good idea to have, mabey something in the 155mm or bigger range as it would have to have good range to hit valuable targets. In addition to that we should have something mobile, like the 155mm long Tom, which would be the best, or the 105mm priest :angel:. Remember that why not gliders post, this goes with it and the artty, I said we should have a big glider that could land a tank :t, well if it could carry anything but a tank then we should stick a couple long tom guns in it and drop them behind enemy lines during or before a mission to soften the base or town. Or we could stick some towable guns inside of one along with a jeep to tow them out or move one if you suspect air attack then they could shell the bases :aok. One more idea that would be insanely awsome :rock would be to stick a single 155mm or 105mm inside a C47 or a bomber, then once you drop it where you want it to go you could either carry a gunner that would automaticly jump with the gun to shoot it or it could be linked to a go to plane 1,2,or3 button so you could shoot the gun yourself. To make it realistic there should be a timer that represents how long it would take to assemble the gun before you can shoot it.
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First of all, learn to spell and use grammar, second, don't post threads until you know what you're talking about. Third, please don't argue saying, "I'm not new to AH. I've already played 1 week of it." thanks.
-FYB
For a 13 yr old, you certainly have a hefty opinion of yourself. As for advice try listening more and spouting less.
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wrgwy did you see this thread?
http://bbs.hitechcreations.com/smf/index.php/topic,248865.msg3061015.html#msg3061015
Having it so you just roll a plane and have some AI controlled arty somewhere out there is probably too... well, too gamey. It's better if it were an actual player controlling the arty, if there were some teamwork. It's a great opportunity for it. As detailed in that thread, it could be so that the recon plane "shoots" at the target with its recon eqpt, which would report those coordinates on a clipboard for the whole country to see, or for anyone in an arty unit to see, at least. The info would be raw data which would be used by the arty player to go through some calibration process, the same way bombers do. Maybe the recon plane could have some calibration to do as well, but that's kinda pushing it, given that it'll be such a vulnerable unit.
One idea to balance that out is to reduce recon units' icon range. Maybe a sidecar or a jeep without an MG could also work as recon units. They could have their icon reduced as well, compared to the regular 1.5K GV range.
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Not exactly indirect artillery, but perhaps one of these would make a sensible add-on:
(http://www.missing-lynx.com/gallery/german/images/flak36wtc_4.jpg)
Could be towed by the German half track that we already have, and deployed in defensive positions. Should take a minute or two to set up and then the half track could simply disappear (scoots of and hides in the woods). Icon range for this gun should be half of normal or less to simulate the superior camouflage capabilities of AT guns in real life. Should be very susceptible to nearby HE or bomb blasts. Perhaps it could also be made mobile again after a minute or two of preparation and "morphed" into a half trak and trailer again.
Just my $0.02
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That is a good idea, but not exactly artty, I think we are talking something that can shell bases or that can destroy AA factories, etc. Besides, it would have to be a fairly large gun to nock out a tiger or the new soviet tank. And moot, if you actually read the end of my post then you will see that I came up with a way for the artty to be maned :aok. An idea that would help the AT gun thing would be so that if you put an AP shell through a building you could pull up inside and stick the gun barrel out a window, maby decrce the icon range to .5K, as only the barrel would be visible, but the building will still count as not destroyed :t.
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Besides, it would have to be a fairly large gun to nock out a tiger or the new soviet tank.
The gun I posted above is a FlaK 36. Same 88mm as the Tiger. :)
Was used extensively as an AT-gun in Africa and the Eastern Front.
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And moot, if you actually read the end of my post then you will see that I came up with a way for the artty to be maned :aok.
You never bothered to search, or you'd have seen all sorts of duplicates, like these:
http://bbs.hitechcreations.com/smf/index.php/topic,226866.msg2751439.html#msg2751439
http://bbs.hitechcreations.com/smf/index.php/topic,254495.msg3142467.html#msg3142467
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Nice, 88mm is pretty big...but didn't the 88mm have trouble with the T34's sloped armor? and I have and idea that will out gun anything so far. You probably have heard about those big rail guns, the Dora one with the 800mm gun or something in that range, it could have it's own icon, you could up the U.S. halftrack with the quad .50's on it and the ostwind and the wiblerwind, or what ever it's called. It could function similar to a task group, you could have a flack car, an ammo car, a car carrying the main gun, and some that has an AT gun, like maby the 88mm you sugested. Just food for thought, I know it's gona attract jabo units like Chicago does snake oil salesmen, and it's big enough to have it's own furball, let's get down to the flaming, just don't insult ME, the idea's ok though.
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Nice, 88mm is pretty big...but didn't the 88mm have trouble with the T34's sloped armor.
LOL! ... No.
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Ok, maby a different gun with a different tank. So what do you think about the rail gun idea?
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Just like V2's and all other stand-off weapons that have been suggested, a rail-gun won't add anything to the game. Anything that does not promote actual fighting will have a negative impact on game play.
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I know, it wasn't an actuall sugestion. I just wanted to know what people thought. If there was a way to make it last a while without getting destroyed then it might be of some use for ground attacks, but your right. :salute
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But still, nothing like waking up and breaking out the old rail gun and pummeling enemy hangars. You could mount it on that Dora, and just strat all day. :rofl :devil