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General Forums => Wishlist => Topic started by: rod367th on April 22, 2009, 11:50:37 PM

Title: new score ideas
Post by: rod367th on April 22, 2009, 11:50:37 PM
3 easy steps and I would think easy coding to make these changes.





1. Strats which are worthless to teams anyway should be harden like HQ is. another words harden strats to be 1 building killed per 1 4k bomb at any strat and leave towns and other hangers and stuff at bases same. then the players who want ranks will now have to fight for rank against other teams towns.

( this increases fights for fighter jocks and makes those wanting low rank to stop going to undefended  strats, most the time guys who are worried about score will wait till enemies strats are behind their front lines. then hit strat in ju87 for bomber score. And same with gvs.  now you will have enemy defending towns and ack at bases and towns making them earn score)


this one change increases game fights as gvs and bombers now have to hit towns to get a big score. god forbid u have to fight for all scores.



2.  I would make fighter vs fighter count more than fighter vs bombers. now some score jocks will only attack lone bombers or lone low formations in fighter mode to increase their hit % and lower the chance of dying to dog fight.


3.is more or less not needed but maybe a add-on. To be in rankings for top ten u must have say 30 sorties min per cat. before scores count.


 first two changes would be enough I think to increase fights in the arenas. And stop those who only try for score. and will make them fight for their scores and rankings.
  I have more respect for a player who is in top 10 or that area when their bombing hit % is under 400 % this tells me they bomb cvs,hangers, and other targets that help their team. anyone with 1000% or higher is not bombing for team. They are only bombing for 1 reason only! To lower rank.





I can see it now LTAR's in every bishop base. waiting for score ho's to come say hi :cool:  let the bashing begin
Title: Re: new score ideas
Post by: rod367th on April 23, 2009, 12:01:15 AM
--------------------------------------------------------------------------------
3 easy steps and I would think easy coding to make these changes.





1. Strats which are worthless to teams anyway should be harden like HQ is. another words harden strats to be 1 building killed per 1 4k bomb at any strat and leave towns and other hangers and stuff at bases same. then the players who want ranks will now have to fight for rank against other teams towns.

( this increases fights for fighter jocks and makes those wanting low rank to stop going to undefended  strats, most the time guys who are worried about score will wait till enemies strats are behind their front lines. then hit strat in ju87 for bomber score. And same with gvs.  now you will have enemy defending towns and ack at bases and towns making them earn score)


this one change increases game fights as gvs and bombers now have to hit towns to get a big score. god forbid u have to fight for all scores.



2.  I would make fighter vs fighter count more than fighter vs bombers. now some score jocks will only attack lone bombers or lone low formations in fighter mode to increase their hit % and lower the chance of dying to dog fight.


3.is more or less not needed but maybe a add-on. To be in rankings for top ten u must have say 30 sorties min per cat. before scores count.


 first two changes would be enough I think to increase fights in the arenas. And stop those who only try for score. and will make them fight for their scores and rankings.
  I have more respect for a player who is in top 10 or that area when their bombing hit % is under 400 % this tells me they bomb cvs,hangers, and other targets that help their team. anyone with 1000% or higher is not bombing for team. They are only bombing for 1 reason only! To lower rank.





I can see it now LTAR's in every bishop base. waiting for score ho's to come say hi   let the bashing begin
Title: Re: new score ideas
Post by: Chalenge on April 23, 2009, 01:03:12 AM
Bad idea and not because of score (which you clearly care about). Make this change and bombers become hangar queens with no reason to fly them at all AND the purely historical encounters at high altitude (reason enough to have Spit 14s and P47Ns in the game) will not exist.

This whine of yours is designed to suit your recipe of the better cookie and has no value at all. The way scores are measured currently is setup to measure pilot proficiency. Your method measures your gaming style and thats all.
Title: Re: new score ideas
Post by: Steve on April 23, 2009, 01:05:33 AM


3.is more or less not needed but maybe a add-on. To be in rankings for top ten u must have say 30 sorties min per cat. before scores count.



While this is on the right track, one could simply up 30 times really quick and end flight right away.  It should alos have a time constraint... say... 15 hours... 20 hours.... whatever.
Title: Re: new score ideas
Post by: Getback on April 23, 2009, 01:06:18 AM
I don't like the first 2 but I like the last one or some certain number.
Title: Re: new score ideas
Post by: Getback on April 23, 2009, 01:07:02 AM
While this is on the right track, one could simply up 30 times really quick and end flight right away.  It should alos have a time constraint... say... 15 hours... 20 hours.... whatever.

I like that idea as well. I'm so easy!
Title: Re: new score ideas
Post by: Cajunn on April 23, 2009, 01:12:34 AM
I just think to much stock is put into personal scores, Myself I don't even keep up with it I'll never be the best and play to have fun. So changing the way the scoring is calculated or figured really won't matter to a number of ppl that play the game for entertainment and not to prove they are the best or for the bragging rights. Take away the scoring and I think you would get rid of ego maniacs, and the game would be enjoyed for what it is, and if you want to keep track of your own personal kills and percentages then it would be for you and you alone.  :salute
Title: Re: new score ideas
Post by: moot on April 23, 2009, 06:03:22 AM
Aren't points already the metric that weigh people's score?
Title: Re: new score ideas
Post by: Kazaa on April 23, 2009, 06:29:19 AM
Enemy planes should be worth more score points the more time they have been air born for, same for GVs.

Full score points should be awarded after say 3-5 minutes. This would focus more on equal fights and make vultching, spawn camping, picking off the runway less worth while for our "score jock"

Kaz, <S>
Title: Re: new score ideas
Post by: rod367th on April 23, 2009, 07:25:28 AM
Bad idea and not because of score (which you clearly care about). Make this change and bombers become hangar queens with no reason to fly them at all AND the purely historical encounters at high altitude (reason enough to have Spit 14s and P47Ns in the game) will not exist.

This whine of yours is designed to suit your recipe of the better cookie and has no value at all. The way scores are measured currently is setup to measure pilot proficiency. Your method measures your gaming style and thats all.


you truley have no clue if you think score and rank now means how good a pilot is. you have it backwards scores now make it soo guys can game the game,by  bombing and attack undefended strats to get low rank. 


The way scores are measured currently is setup to measure pilot proficiency Do you think this statement of yours is true. it doesn't take proficiency to grab ju87 hit a strat way behind your own lines drop a 4k bomb land reload repeat. or take a gv to strat that is behind your lines with only your team spawing to it. and killing it. I say not they way i put it It would make guys have to prove they can score in a fight.
Title: Re: new score ideas
Post by: rod367th on April 23, 2009, 07:29:38 AM
Aren't points already the metric that weigh people's score?


Moot yes but right now guys who want bombing rank to lower main overall rank. don't have to fight others to get ranks. Its about same as playing offline for bombing and attacking. They wait till zone base is taken that puts strats behind their lines. up ju87s with moab's or lancs with 4k drop only 4 k reload repeat to strat dead. this way i suggest would make guys have to fight for ranks by hitting towns and bases. instead of just waiting for strats to be undefendable.
Title: Re: new score ideas
Post by: rod367th on April 23, 2009, 07:35:39 AM
Bad idea and not because of score (which you clearly care about). Make this change and bombers become hangar queens with no reason to fly them at all AND the purely historical encounters at high altitude (reason enough to have Spit 14s and P47Ns in the game) will not exist.

This whine of yours is designed to suit your recipe of the better cookie and has no value at all. The way scores are measured currently is setup to measure pilot proficiency. Your method measures your gaming style and thats all.



lol after reading your statement and posting i thought i should check your scores. and what do i find your one of those that go for score. And you try to say i care about score. too funny anyone that has 400% or better is not bombing for team is only trying to lower rank without chance of dying.  and its very few who worry about rank the guys who rank is low and bomb everything from cv's to gv hangers to towns impress me, not those who bomb strats to score. fighting for score should make scores count now 90% know rank means nothing.







ps   rs59 is new ingame name
Title: Re: new score ideas
Post by: Kazaa on April 23, 2009, 07:52:33 AM
Enemy planes should be worth more score points the more time they have been air born for, same for GVs.

Full score points should be awarded after say 3-5 minutes. This would focus more on equal fights and make vultching, spawn camping, picking off the runway less worth while for our "score jock"

Kaz, <S>
Title: Re: new score ideas
Post by: The Fugitive on April 23, 2009, 08:03:49 AM
Bad idea and not because of score (which you clearly care about). Make this change and bombers become hangar queens with no reason to fly them at all AND the purely historical encounters at high altitude (reason enough to have Spit 14s and P47Ns in the game) will not exist.

This whine of yours is designed to suit your recipe of the better cookie and has no value at all. The way scores are measured currently is setup to measure pilot proficiency. Your method measures your gaming style and thats all.

I think you miss understood what hes saying. He saying to use "score" to force player AWAY from lame game play. Like I suggested in THIS THREAD (http://bbs.hitechcreations.com/smf/index.php/topic,251691.0.html) By adjusting how the scoring is done you can make lame things...like bombing HQ just for points.... un rewarding, and bombing hangers and towns MORE rewarding . This way bombers will be hitting towns and hangers to get their points, which in turn will put them more in "harms way" creating more fights.
Title: Re: new score ideas
Post by: Chalenge on April 23, 2009, 11:28:25 AM
I think you miss understood what hes saying. He saying to use "score" to force player AWAY from lame game play. Like I suggested in THIS THREAD (http://bbs.hitechcreations.com/smf/index.php/topic,251691.0.html) By adjusting how the scoring is done you can make lame things...like bombing HQ just for points.... un rewarding, and bombing hangers and towns MORE rewarding . This way bombers will be hitting towns and hangers to get their points, which in turn will put them more in "harms way" creating more fights.

No I understood him just fine. He wants it to be unrewarding to shoot down bombers which (considering how much ammo it takes to knock one down) is the worst idea I have heard about score.

Rod this is the first month I have ever gone for score so your poor attempt at attacking me is ridiculous. I believe that if a person chooses to see how things are done in this 'rank' thing they should be able to do so. Dont be childish. It is part of the game after all.

No this is an attempt to make things more 'profitable' for Rods style of play and thats all.

Note that I never said anything about 'skill' and thats the first place he went. No understanding from this Rod character.  :rolleyes:
Title: Re: new score ideas
Post by: Chalenge on April 23, 2009, 11:46:53 AM
Thats the reward for doing a good job of base captures Rod. Using a 4k bomb to drop one building is more ridiculous than dropping 4k on a tiger and watching him drive away.

This is all about making your style of play more 'profitable' for you. Get real. And this is the second post on the same topic which makes it a play for attention.  :rolleyes:
Title: Re: new score ideas
Post by: waystin2 on April 23, 2009, 01:49:34 PM
If overall ranking is so important to folks, why not emulate those who have the game down?  Then there is no need to change the scoring system.  Problem solved.  For myself, I am just not interested or willing to do all the little things to make sure my score is at it's lowest possible.  Sounds like work, and I do not up in the AH skies to work.  It's my relaxation and fun time...
Title: Re: new score ideas
Post by: rod367th on April 24, 2009, 10:45:56 AM
See Rule #4
Title: Re: new score ideas
Post by: rod367th on April 24, 2009, 10:49:52 AM
If overall ranking is so important to folks, why not emulate those who have the game down?  Then there is no need to change the scoring system.  Problem solved.  For myself, I am just not interested or willing to do all the little things to make sure my score is at it's lowest possible.  Sounds like work, and I do not up in the AH skies to work.  It's my relaxation and fun time...


its easy to lower rank thats why most think its useless. i posted this because shawk had a post on main bbs. about scoring. see most guys know who play game and who is gaming the game. guys like challenger don't want to earn rank by what you do for team. they think if near top they are best. what it really is needed is for rank to be basesd on earning a rank. long time ago i wrote how to to earn rank its very easy.


here is linnk to old how to score a rank

http://bbs.hitechcreations.com/smf/index.php/topic,104840.0.html



this was posted before we had gv with rockets. most now drive gv with rockets to radar strat for a 1500 hit %

and we use to have ack at all strats now just sity has auto rest and flak stay low no danger...

some other things have change u can't shoot dead buildings any more too

Title: Re: new score ideas
Post by: Skuzzy on April 24, 2009, 11:02:55 AM
I realize you posted this in the General forum, then cross posted it to the Wishlist, to get more attention.  This is the last time I move and merge topics for you.  If you cannot be bothered to respect our forums, then you can expect a periodic ban from them for violating the rules.  

I am done moving them.
Title: Re: new score ideas
Post by: rod367th on April 24, 2009, 11:05:14 AM
No I understood him just fine. He wants it to be unrewarding to shoot down bombers which (considering how much ammo it takes to knock one down) is the worst idea I have heard about score.

Rod this is the first month I have ever gone for score so your poor attempt at attacking me is ridiculous. I believe that if a person chooses to see how things are done in this 'rank' thing they should be able to do so. Dont be childish. It is part of the game after all.

No this is an attempt to make things more 'profitable' for Rods style of play and thats all.

Note that I never said anything about 'skill' and thats the first place he went. No understanding from this Rod character.  :rolleyes:



i never mention skill once. lol you too funny. its not about anyones style it just makes others earn score by playing agianst others. Now u can score low rank in bombers without ever seeing a enemy, same with gv a strat no chance for enemy to defend them. and most won't defend strat becase thet think guys at them are to funny.


 now when we use to make money from here for low score. each month. was np making top 10 each month. this was before bombers were easy mode bomb sights they r now. and anyone can be number one in bomber if they care to its to easy now.
Title: Re: new score ideas
Post by: Chalenge on April 25, 2009, 01:42:35 AM

you truley have no clue if you think score and rank now means how good a pilot is.

Thats what you said about 'skill.'

Anyone is welcome to climb to intercept high bombers Rod and just because you 'think' people wont do it doesnt mean it doesnt happen. No sir your whine is precisely because you want 'your' style to pay off better.

Look... its really simple... just think of bombers as being worth more because they are harder to knock out of the sky. Not everyone can master the headshot on pilots and even if they do it takes a lot more time and patience than it does to kill GVs with a bomb. Bombers should pay off better and the reward for killing a goon should be higher still (a job well done in stopping a capture etc).

Now if you want to witch hunt on score dweebs then maybe you should hunt up the guy that uses a second account to spy on bomber missions so he can shoot them down. Im not at all sure its against the rules but I know it is happening and I know it is extrememly poor play and a bad practice to boot. I only hope HTC feels the same way.
Title: Re: new score ideas
Post by: BnZs on April 25, 2009, 02:02:02 AM
Bombers should pay off better and the reward for killing a goon should be higher still (a job well done in stopping a capture etc).

At this point in the game, I'd pay an extra $1.00 a month to put into a fund for bounty on the %Q@#%$Y&#!~~@$!! buffs. I say if a player kills enough buffs in a tour, the next one's free!
Title: Re: new score ideas
Post by: Cajunn on April 25, 2009, 01:49:16 PM

its easy to lower rank thats why most think its useless. i posted this because shawk had a post on main bbs. about scoring. see most guys know who play game and who is gaming the game. guys like challenger don't want to earn rank by what you do for team. they think if near top they are best. what it really is needed is for rank to be basesd on earning a rank. long time ago i wrote how to to earn rank its very easy.


here is linnk to old how to score a rank

http://bbs.hitechcreations.com/smf/index.php/topic,104840.0.html



this was posted before we had gv with rockets. most now drive gv with rockets to radar strat for a 1500 hit %

and we use to have ack at all strats now just sity has auto rest and flak stay low no danger...

some other things have change u can't shoot dead buildings any more too




I fight with Challenger all the time and He's a great team player one of the better one's in the game IMO.
Title: Re: new score ideas
Post by: rod367th on April 25, 2009, 02:33:13 PM
.
Title: Re: new score ideas
Post by: rod367th on April 25, 2009, 02:48:47 PM
Thats what you said about 'skill.'

Anyone is welcome to climb to intercept high bombers Rod and just because you 'think' people wont do it doesnt mean it doesnt happen. No sir your whine is precisely because you want 'your' style to pay off better.

Look... its really simple... just think of bombers as being worth more because they are harder to knock out of the sky. Not everyone can master the headshot on pilots and even if they do it takes a lot more time and patience than it does to kill GVs with a bomb. Bombers should pay off better and the reward for killing a goon should be higher still (a job well done in stopping a capture etc).

Now if you want to witch hunt on score dweebs then maybe you should hunt up the guy that uses a second account to spy on bomber missions so he can shoot them down. Im not at all sure its against the rules but I know it is happening and I know it is extrememly poor play and a bad practice to boot. I only hope HTC feels the same way.



challenge your not doing hi alt bombing of strats. u might do some but to get 1500 or higher hit% u can only be droping 4k or 4000lb from lancs no 1000's or 500's on a strat. and only way to get 1500 is to drop on bigest area of buildings in a strat and not hit rest of the strat.

 and this style is exactly what i was talking about. the new idea would  bring more fights to players. granted in main guy going to strat will get attention someties but those with 1500 no deaths or only a few are not going were enemy are. this idea was to make it so no one is whing because of score seekers gameing game. Yes it is type of gameing game, but you are right about guys using 2nd accounts to see bombers in flihgt to get low score, not sure if we are talking about same person but i know of 1 or 2 who do this. Same guy will change sides use his manufactor low rank to take control of other teams cv during a battle at a base. then brag about it. and even with films and multi complaints is still playing everyday. i agree this is worst, my thoughts were to make it so guys who want score have to fight to get the rank. as you can see by my scores its not hard to do. unless u want to be number 1 which really means nothing. No one who has ever been number 1 is overall best pilot in game period. and in some arenas i've seen worst pilot be number 1 just because he's only one caring about rank.
Title: Re: new score ideas
Post by: rod367th on April 25, 2009, 03:11:32 PM

I fight with Challenger all the time and He's a great team player one of the better one's in the game IMO.



cajun i'm talking about his bombing only. anyone with 1500% is not bombing to help team. only way to get 1500 is to bomb strats only. no cv killing, no gv hangers or base hangers, no bombing ord, or killing towns......



this conversation turned when he said I want these changes to fit my style. scores tell alot. i looked up his the changes would affect his style not mine. this is how this topic kind of got off track.instead of points how this would hurt game play he started with this was about trying to get others to fight my style.

all I thought was to get guys to earn low rank if they really want to have respect with the low rank.

i bet if this topic was left on general discussion you wouldv'e seen alot say this might stop the scores mean nothing and the score ho comments u hear on 200 plus it would increase fights.
.


if seen other main arena 30 players on u have to go to it because main locked at max numbers. you get up and every strat behind enemy lines flashing, and no one base flashing entire map. everyone trying to hit other teams strats before they have to fight in and out of strat.
Title: Re: new score ideas
Post by: Chalenge on April 25, 2009, 06:18:46 PM
challenge your not doing hi alt bombing of strats. u might do some but to get 1500 or higher hit% u can only be droping 4k or 4000lb from lancs no 1000's or 500's on a strat. and only way to get 1500 is to drop on bigest area of buildings in a strat and not hit rest of the strat.

Now I know you dont know what you are talking about at all. Your entire post should be ignored because it is a whine just like I said before.  :rolleyes:

Title: Re: new score ideas
Post by: rod367th on April 26, 2009, 09:44:57 AM
lol anyone with a clue knows onlty way to get 1500 is kill strat with 4k, and if anyone knows point value its either shawk or myself. learn alot from testing maps. and have tested every strat with all size bombs lol only those without clue might belive you bomb normal game targets not strats only.




lol and only a guy like u would think its a whine. post was to make score guys fight for scores instead of strat scoreing which and newbie could do.
Title: Re: new score ideas
Post by: Chalenge on April 26, 2009, 11:37:32 AM
lol anyone with a clue knows onlty way to get 1500 is kill strat with 4k, and if anyone knows point value its either shawk or myself. learn alot from testing maps. and have tested every strat with all size bombs lol only those without clue might belive you bomb normal game targets not strats only.




lol and only a guy like u would think its a whine. post was to make score guys fight for scores instead of strat scoreing which and newbie could do.

I have never dropped a 4k bomb so you are completely clueless and yes this entire thread is merely a plea for attention and a whine about improving score/rank to reflect how you play.  :rolleyes:
Title: Re: new score ideas
Post by: stroker71 on May 03, 2009, 01:15:41 AM
While this is on the right track, one could simply up 30 times really quick and end flight right away.  It should alos have a time constraint... say... 15 hours... 20 hours.... whatever.

I agree I just got 2nd in attack in MidWar with 8 sorties...kinda sad if you ask me.

<S> DuHasst
Title: Re: new score ideas
Post by: grizz441 on May 03, 2009, 02:01:13 AM
OP

1.   How about just make strat targets only worth a certain fraction of a real base structure like a hangar?  For example... town building = 1/4 a hangar, city house = 1/10 a hangar, etc.  So when you drop a stuka nuke on a city and blow up 20 houses your hit % is really only 2%, not 20% or whatever.

2.  Not sure this is within the confines of the scoring format.  How would this adjust for hit %?  I feel like everyone generally gets an even look at bombers each tour and there definitely is a risk factor going after them.  Imo, only a big deal if someone is shade vulching them.

3.  Similar idea, more efficient, more complicated.   :devil

Minimum Missions Flown Formula would be as follows: You take your total individual ranks added up and divide it by variable Fm (Min Mission Factor) Fm will level off as your mission # goes up.
Fm will be a number that approaches 1 as your missions increase.  For example if you have only 10 missions flown, your Fm # will be like 0.5, If you have 30 missions flown your Fm # will be like 0.8 if you have 300 missions flown, your Fm will be 0.9987 or something.
The Fm curve would have to be opinionated at what HTC would deem "reasonable number of missions for a tour" For example, 1 Mission a day would get you 30 missions, which would probably be good enough for like a 0.8 Fm or something.  This would be a good way to still give rank to players with only a few missions flown but penalize them as far as overall ranks go for not flying a reasonable amount to be considered for top ranks.
Title: Re: new score ideas
Post by: Chalenge on May 03, 2009, 11:08:45 AM
I think the system HTC is using is already better than that because the city can usually get hit once in three or four hours because it dont rebuild fast like the other strats do and you get the same points by killing carriers. Pushing the favor to 'frequent fliers' is like hitech says changing things to favor one flying style but in this case its already taken care of with the points scored.
Title: Re: new score ideas
Post by: rod367th on May 03, 2009, 07:18:53 PM
I have never dropped a 4k bomb so you are completely clueless and yes this entire thread is merely a plea for attention and a whine about improving score/rank to reflect how you play.  :rolleyes:





 lol i know how to lower rank when we got paid here to get low rank never out of top 10 once.  tested alot of maps for hitech i know exactly where how to get most hit % . so does shawk and others who go for rank. its not rocket sience.there is no way to fly high to 1 strat bomb it completly dead and get 1500% hit .Only 1 way to get 1500 to 2200 like shawk gets its drop the MOAB's only. but hey we can bet on this chellenge if u like. do 1 sortie first day of tod i'll fly cover u killl strat dropping 1000's kill entire strat land then we check scores. bet any thing you like. you game will film show to tjis post.
Title: Re: new score ideas
Post by: Chilli on May 03, 2009, 07:47:08 PM
 :aok Scoring and ENY have me at a loss for words.  Change them........ clearly ENY has eliminated a few ponies, tempests, and La7s, but plenty of low perk planes that make this addition pretty much moot.  Scores should reflect a pilots ability not his preference in plane and target selection.....
Title: Re: new score ideas
Post by: Chalenge on May 04, 2009, 11:46:40 AM
lol i know how to lower rank when we got paid here to get low rank never out of top 10 once.  tested alot of maps for hitech i know exactly where how to get most hit % . so does shawk and others who go for rank. its not rocket sience.there is no way to fly high to 1 strat bomb it completly dead and get 1500% hit .Only 1 way to get 1500 to 2200 like shawk gets its drop the MOAB's only. but hey we can bet on this chellenge if u like. do 1 sortie first day of tod i'll fly cover u killl strat dropping 1000's kill entire strat land then we check scores. bet any thing you like. you game will film show to tjis post.

It does not matter what you have done you dont have a clue especially if you think I said bomb the strat completely and I never said anything about the 'MOABs' which wont help and by the way 2200 is a low bombing percentage.
Title: Re: new score ideas
Post by: LLogann on May 04, 2009, 12:48:57 PM
You must be new.  Only top 100 pilots bomb strats dude. 


( this increases fights for fighter jocks and makes those wanting low rank to stop going to undefended  strats, )
Title: Re: new score ideas
Post by: rod367th on May 05, 2009, 05:54:36 PM
It does not matter what you have done you dont have a clue especially if you think I said bomb the strat completely and I never said anything about the 'MOABs' which wont help and by the way 2200 is a low bombing percentage.



lol and you think i have no clue. saying 2200% is low percentage. like i said u need to becareful people see thru ur trys of hiding ur game play lol
Title: Re: new score ideas
Post by: Chalenge on May 05, 2009, 08:34:44 PM
The way the game has been since I started you can run bomber percentage to any number you choose even 1000000%. So yes you have no clue about bombing percentage.
Title: Re: new score ideas
Post by: texastc316 on May 05, 2009, 09:00:32 PM
ssdd
Title: Re: new score ideas
Post by: rod367th on May 06, 2009, 11:10:28 AM
The way the game has been since I started you can run bomber percentage to any number you choose even 1000000%. So yes you have no clue about bombing percentage.


lol  your so wrong bomb hit % can't get too 1 million./ lol you r so weak its too funny, lolololollolololololololololo loloololollololoolololloollol olololoolollool
Title: Re: new score ideas
Post by: Chalenge on May 10, 2009, 10:15:57 PM
Yes it can and I emailed HTC about it and they are going to fix it but as it stands right now I could make my bomber percentage anything I want and I do mean anything.