Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Wingnutt on April 29, 2009, 11:35:18 AM

Title: CV damage
Post by: Wingnutt on April 29, 2009, 11:35:18 AM
How about more types of CV damage..   I.E. damaged arresting wires, reduced speed, listing to one side or another... maybe an oil slick   you get the idea..   think it would add to the immersion factor.. 
Title: Re: CV damage
Post by: LLogann on April 29, 2009, 01:23:08 PM
Listing would be AWESOME!  For most of us at least.........   :rock

I like these ideas!

Title: Re: CV damage
Post by: sirvlad on April 29, 2009, 01:44:27 PM
oil slick be cool
Title: Re: CV damage
Post by: Coog03 on April 29, 2009, 01:56:56 PM
That would be nice, what about if it capsize before going under.
Title: Re: CV damage
Post by: CaptainFokker on April 29, 2009, 02:23:54 PM
How about more types of CV damage..   I.E. damaged arresting wires, reduced speed, listing to one side or another... maybe an oil slick   you get the idea..   think it would add to the immersion factor.. 

+10
Title: Re: CV damage
Post by: Spikes on April 29, 2009, 03:31:12 PM
That would be nice, what about if it capsize before going under.
Maybe somehow. Would be nice to see it "sink" and give pilots the opportunity to crash land real quick. Not just "CV's on fire" "CV's dead"..."CV's Sinking!"
Title: Re: CV damage
Post by: PFactorDave on April 29, 2009, 03:36:02 PM
Maybe somehow. Would be nice to see it "sink" and give pilots the opportunity to crash land real quick. Not just "CV's on fire" "CV's dead"..."CV's Sinking!"

Landing on a sinking CV?  That's seems...  Well...  Wrong...
Title: Re: CV damage
Post by: Spikes on April 29, 2009, 04:06:32 PM
Landing on a sinking CV?  That's seems...  Well...  Wrong...
Kind of like a last-ditch effort to live...at least in this game.
Title: Re: CV damage
Post by: Denholm on April 29, 2009, 04:15:12 PM
Landing on a sinking CV?  That's seems...  Well...  Wrong...
That's what I was thinking...


As for the idea. Yes, certainly! It might even be on the way...
Title: Re: CV damage
Post by: Spikes on April 29, 2009, 04:16:46 PM
That's what I was thinking...


As for the idea. Yes, certainly! It might even be on the way...
Well, they update the CV's, but with the new graphics engine maybe something is in store.
Title: Re: CV damage
Post by: Wingnutt on April 29, 2009, 04:21:07 PM
Well, they update the CV's, but with the new graphics engine maybe something is in store.

to take it a step further, have it so that when a CV takes damage, it can be repaired in some way..  dropping CV supplies from a goon or something..  I.E. the cv takess damage and starts to list.. if left alone it will eventually capsize, but if x number of goons drop CV supplies, "damage control" will repair the damage and the boat will survive.

trying to sneak a goon in to resupply the fleet during combat would probably be a pretty hair raising ride..
Title: Re: CV damage
Post by: Spikes on April 29, 2009, 04:25:14 PM
to take it a step further, have it so that when a CV takes damage, it can be repaired in some way..  dropping CV supplies from a goon or something..  I.E. the cv takess damage and starts to list.. if left alone it will eventually capsize, but if x number of goons drop CV supplies, "damage control" will repair the damage and the boat will survive.

trying to sneak a goon in to resupply the fleet during combat would probably be a pretty hair raising ride..
The CV repairs itself on its own but it would be nice it speed it up a little.
Title: Re: CV damage
Post by: smokey23 on April 29, 2009, 04:34:23 PM
Im all for this idea, i say add the damage and the sounds i submitted and the cv would be a whole new creature. :aok
Title: Re: CV damage
Post by: waystin2 on April 30, 2009, 10:16:09 AM
I like the ideas!
Title: Re: CV damage
Post by: Ghosth on April 30, 2009, 12:48:25 PM
HMMM pt boat with supply's for damaged CV could bring a whole new concept for PT boats.
Title: Re: CV damage
Post by: Chilli on April 30, 2009, 01:29:09 PM
Yes.

And add damaged rudder

Because the thing would eventually run aground somewhere, and not allowed by coad, a damage rudder will render the fleet's task group movement unavailable until the CV itself was sunk OR REPAIRED.  In effect, the group will continue on the course set prior to the damage.
Title: Re: CV damage
Post by: Spikes on April 30, 2009, 02:29:29 PM
HMMM pt boat with supply's for damaged CV could bring a whole new concept for PT boats.

Indeed it would be.
Title: Re: CV damage
Post by: E25280 on April 30, 2009, 08:58:09 PM
If you are going to do this, then the total amount of ord to actually kill the CV needs to be increased, perhaps doubled.

First 8K cripples rather than sinks the CV.  It lists, has deck fires, whatever -- basically halts flight operations.  Another 8K damage from that point to sink and start the clock on the respawn.

The auto-repair (representing damage control personnel) may restore flight operations before the next wave of enemy can sink the CV (shades of Yorktown at Midway).

But without increasing the amount of damage to actually sink the CV, then all you are asking is for CV battles to be even shorter than they tend to be today, which would not be good for gameplay IMO.
Title: Re: CV damage
Post by: ebfd11 on May 01, 2009, 07:54:33 AM
OK  here is a thought, make the CV just like an airfield on damage. Think of the convoy ships as targets of opportunity.


1 ship is troops

1 ship is ords

1 ship is vehicles

and so on and so forth that way you cant take a base with damaged CV just because its there. But the downed ships respawn just like the hangers do on landbased fields.



BUT!!! if the CV and the cruiser gets sunk then u are able to use the remaining ships to try and get a base.
Title: Re: CV damage
Post by: frank3 on May 01, 2009, 07:59:29 AM
HMMM pt boat with supply's for damaged CV could bring a whole new concept for PT boats.


Indeed it would be, even a concept not historically correct!
Title: Re: CV damage
Post by: FYB on May 01, 2009, 07:44:09 PM
This is in the top 5 of "Needed to be Updated and Added" list.

+1,000,000

Add rudder damage too.

-fyb
Title: Re: CV damage
Post by: GGhost on May 04, 2009, 01:21:14 PM
Add bomb holes in the wooden deck. Make the CV unable to launch planes for 10 mins. at least. Major damage return to port for repair. Stop the auto repair. When CV and battleship / Heavy Cruiser are down eliminate the LVT launch. Destroyers shouldn't be able to launch LVT's.
Title: Re: CV damage
Post by: AKDogg on May 04, 2009, 03:55:57 PM
Add bomb holes in the wooden deck. Make the CV unable to launch planes for 10 mins. at least. Major damage return to port for repair. Stop the auto repair.
Would take to long to get it back to port.  Takes about 30-40 mins to travel a sector.
Title: Re: CV damage
Post by: Wingnutt on May 04, 2009, 05:05:18 PM
Would take to long to get it back to port.  Takes about 30-40 mins to travel a sector.

yea, plus you cant (anymore) damage a runway with bomb craters, so damaging a flight deck with them would be a little silly.
Title: Re: CV damage
Post by: GGhost on May 05, 2009, 08:23:16 PM
yea, plus you cant (anymore) damage a runway with bomb craters, so damaging a flight deck with them would be a little silly.

^^ Both of these responses are a little bit nonsense. They need to add the bomb crater damage to the airfield also. This game is really turning from a simulation game to pure arcade style. That's what's sad about this simulation game.
Title: Re: CV damage
Post by: Motherland on May 05, 2009, 08:24:53 PM
^^ Both of these responses are a little bit nonsense. They need to add the bomb crater damage to the airfield also.
So someone can come in with and La7, drop two 50 kg bombs and shut down a whole small airfield? Sounds like fun!
Title: Re: CV damage
Post by: Wingnutt on May 05, 2009, 09:33:56 PM
So someone can come in with and La7, drop two 50 kg bombs and shut down a whole small airfield? Sounds like fun!

way back, driving through bomb craters at more than say 30kts would result in landing gear damage..

so no, a LA7 could not shut down an airfield..  the pilots would just have to *GASP!* turn off auto takeoff and avoid the craters..  but such a thing is ludicrous..... having to manually get your aircraft into the air.. crazy talk that is!
Title: Re: CV damage
Post by: Delirium on May 05, 2009, 11:40:57 PM
deleted: damn work computers!
Title: Re: CV damage
Post by: Delirium on May 05, 2009, 11:43:40 PM
deleted: damn work computers!
Title: Re: CV damage
Post by: Delirium on May 05, 2009, 11:49:21 PM
deleted: damn work computers!
Title: Re: CV damage
Post by: Delirium on May 05, 2009, 11:53:18 PM
Bomb craters just forced everyone to just take off into the surrounding fields around the airfield.

I never used the runway when bomb craters were enabled, most of the time (unless you were landing) you couldn't see them until it was too late.

We need to encourage gameplay not because of historical reasons, but in spite of it. Do you want to fly an 8 hour mission with less than 30 minutes of actual combat? Unless it is a scenario type environment, I sure as heck don't.

I like the CV idea, might help immersion and doesn't negate good gameplay. I'd go as E25280 said and increase the durability of the CV, but I'd recommend about 30% only.
Title: Re: CV damage
Post by: xthecatx on May 06, 2009, 05:24:52 AM
Good idea   :aok
Title: Re: CV damage
Post by: slimmer on May 06, 2009, 05:35:26 AM
that will be cool  :salute