Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Nemisis on May 06, 2009, 03:53:11 PM

Title: new C47 "cargo"
Post by: Nemisis on May 06, 2009, 03:53:11 PM
Ok, so here's the scenario- the TT 7miles from your base is under attack, enemy bombers are about to hit your hangers and have already knocked out the veichel hanger at the TT and you want to be able to help out your boys at the TT. What you need is a couple of 81mm mortars or some AT guns that you can drop at the TT from a C47. They could show up as a position on the field gun option on the clip board in the hanger. Since there will already be tankers at the base then they can aim and shoot the gun with ease. since it would take a while for the AT gun to set up then it could have a time on it. Or one other option would be to load out the paratroopers with bazookas and give them 4 rounds each, and make it so they will find cover in some rubble, or behind a bush, or on a roof instead of having the charge. Just an idea, don't flame too hard.
Title: Re: new C47 "cargo"
Post by: Denholm on May 06, 2009, 03:58:11 PM
I simply can't agree with this idea. If you really want mortars and AT guns, please play CoD 2.
Title: Re: new C47 "cargo"
Post by: Spikes on May 06, 2009, 04:02:17 PM
No.
Here's another scenario:
Up a A20 or P47 or P38 or P51 or F4U, you know theres plenty of planes with bombs, and go kill the enemy GVs.
Title: Re: new C47 "cargo"
Post by: Nemisis on May 06, 2009, 04:15:52 PM
Sorry, I meant to add that ords is already down, it probably won't count as ord because you can't kill someone directly with them, someone else has to fire them, or they are A.I. controled. And denholm, don't you mean CoD 3, or does CoD 2, not Big Red One, have mortars and AT guns? And if you mean CoD 3, then I have, you can't use them in online play, and it dosen't give you even the pretence of stratigy; about all you can do is decide which road to take, but they all go to the same place or you can shoot at it from where the road ends. And they are not nearlly so friendly there, they only focus on wining, not having fun while doing it.
Title: Re: new C47 "cargo"
Post by: USCH on May 06, 2009, 04:54:32 PM
resupply the base and bring the ack back up... problem solved
Title: Re: new C47 "cargo"
Post by: Spikes on May 06, 2009, 05:10:32 PM
Even if ord is down...

Hurri IID
IL2
B25
YakT

4 planes that can take tanks out.
Title: Re: new C47 "cargo"
Post by: Nemisis on May 06, 2009, 05:15:28 PM
I thought that supplies just decreced the ammount of time you had to wait before ord and hangers and fule, all that good stuff gets back up. If I am wrong then please, someone correct me, and if I am right then please back me up. And besides the bazooka totin paratroopers would come in handy if you are attacking a base to, or the AT guns could be dropped in a valley, or pass and create a choke point so that the A20G's and P47's, and if someone wants to take the time, then the lanks could come bomb them to. Or if none of these ideas will work then we could just mount an AT gun on a halftrack like in WWII.
Title: Re: new C47 "cargo"
Post by: AWwrgwy on May 06, 2009, 05:20:34 PM
I thought that supplies just decreced the ammount of time you had to wait before ord and hangers and fule, all that good stuff gets back up. If I am wrong then please, someone correct me, and if I am right then please back me up. And besides the bazooka totin paratroopers would come in handy if you are attacking a base to, or the AT guns could be dropped in a valley, or pass and create a choke point so that the A20G's and P47's, and if someone wants to take the time, then the lanks could come bomb them to. Or if none of these ideas will work then we could just mount an AT gun on a halftrack like in WWII.

True, supplies reduce the down time.  Bring enough supplies and the time is reduced completely.

Make sense?



wrongway
Title: Re: new C47 "cargo"
Post by: Spikes on May 06, 2009, 05:28:47 PM
I thought that supplies just decreced the ammount of time you had to wait before ord and hangers and fule, all that good stuff gets back up. If I am wrong then please, someone correct me, and if I am right then please back me up. And besides the bazooka totin paratroopers would come in handy if you are attacking a base to, or the AT guns could be dropped in a valley, or pass and create a choke point so that the A20G's and P47's, and if someone wants to take the time, then the lanks could come bomb them to. Or if none of these ideas will work then we could just mount an AT gun on a halftrack like in WWII.
Yes it decreases the downtimes. I've gotten ord up at a field in 3-5 runs before, depending on how long it's been down. Plus, you get a few perkies for free in doing so.
Title: Re: new C47 "cargo"
Post by: E25280 on May 06, 2009, 06:06:10 PM
To be clear, supplies affect downtimes of auto acks, ords, troops, fuel and dar.

They do NOT affect downtimes of hangers or town buildings.
Title: Re: new C47 "cargo"
Post by: PFactorDave on May 06, 2009, 06:14:05 PM
To be clear, supplies affect downtimes of auto acks, ords, troops, fuel and dar.

They do NOT affect downtimes of hangers or town buildings.

Hangar downtime is pretty darn short really anyway.  If you have ground pounders still alive when all three hangars go down, there's a pretty good chance they can hang on until a hangar pops.  Unless of course there is an enemy air presence in the area to bomb the GVers...  In which case, you aren't going to be getting your C47 with an AT gun in anyway.
Title: Re: new C47 "cargo"
Post by: FYB on May 06, 2009, 06:29:47 PM
Even if ord is down...

Hurri IID
IL2
B25
YakT

4 planes that can take tanks out.
Spitfire with 20mm is also capable of knocking a tank, maybe not demolishing, but stopping. Sooner or later he'll leave the tank, and it'll be your kill.

-FYB
Title: Re: new C47 "cargo"
Post by: Spikes on May 06, 2009, 06:32:59 PM
Spitfire with 20mm is also capable of knocking a tank, maybe not demolishing, but stopping. Sooner or later he'll leave the tank, and it'll be your kill.

-FYB
Well, yeah, the cheapo way. Any 20mm bird can track a tank.
Title: Re: new C47 "cargo"
Post by: Motherland on May 06, 2009, 06:35:47 PM
Spitfire with 20mm is also capable of knocking a tank, maybe not demolishing, but stopping. Sooner or later he'll leave the tank, and it'll be your kill.

-FYB
More like, you'll put enough rounds into the tracks to steal the kill from a tanker.
Title: Re: new C47 "cargo"
Post by: AWwrgwy on May 06, 2009, 07:28:27 PM
I would hazard to guess that a vast majority of whirblewind "kills" are the player abandoning a turreted vehicle as, without supplies available, there is little point in continuing the sortie.


wrongway
Title: Re: new C47 "cargo"
Post by: FYB on May 06, 2009, 07:41:23 PM
More like, you'll put enough rounds into the tracks to steal the kill from a tanker.
Hate when that happens, you give the tank a direct hit and it blows but you get an assist.  :furious
Ticks me off... I only do it when VH is down and friendly GV's need some help.

-FYB
Title: Re: new C47 "cargo"
Post by: Spikes on May 06, 2009, 07:42:42 PM
Hate when that happens, you give the tank a direct hit and it blows but you get an assist.  :furious
Ticks me off... I only do it when VH is down and friendly GV's need some help.

-FYB
Same here...I only do it when friendly GV's need the enemy ones immobile.
Title: Re: new C47 "cargo"
Post by: Motherland on May 06, 2009, 07:47:48 PM
Spitfire with 20mm is also capable of knocking a tank, maybe not demolishing, but stopping. Sooner or later he'll leave the tank, and it'll be your kill.

-FYB
Hate when that happens, you give the tank a direct hit and it blows but you get an assist.  :furious
Ticks me off... I only do it when VH is down and friendly GV's need some help.

-FYB
:huh
Title: Re: new C47 "cargo"
Post by: Banshee7 on May 06, 2009, 07:49:20 PM
:huh

I second that  :huh
Title: Re: new C47 "cargo"
Post by: FYB on May 06, 2009, 07:55:23 PM
:huh
If you're in a GV and you spot an enemy tank and you get a direct hit and kill it, it gives you an assist because some pilot shot the tank with enough firepower to immobilize it AND give it enough damage that it is (which it shouldn't be) rightfully, his kill.

Do you get me now? Cause Spikes understood me... Means a lot to us noobs. :D

-FYB
Title: Re: new C47 "cargo"
Post by: Spikes on May 06, 2009, 08:01:39 PM
If you're in a GV and you spot an enemy tank and you get a direct hit and kill it, it gives you an assist because some pilot shot the tank with enough firepower to immobilize it AND give it enough damage that it is (which it shouldn't be) rightfully, his kill.

Do you get me now? Cause Spikes understood me... Means a lot to us noobs. :D

-FYB
His emotion was because you suggested how to do it, then you said you hate it when that happens...hypocritical basically.
Title: Re: new C47 "cargo"
Post by: FYB on May 06, 2009, 08:13:32 PM
His emotion was because you suggested how to do it, then you said you hate it when that happens...hypocritical basically.
Oh, but you still understand me.  :D
Still means a lot.  :)

-FYB
Title: Re: new C47 "cargo"
Post by: Lusche on May 06, 2009, 08:27:55 PM
If you're in a GV and you spot an enemy tank and you get a direct hit and kill it, it gives you an assist because some pilot shot the tank with enough firepower to immobilize it AND give it enough damage that it is (which it shouldn't be) rightfully, his kill.

Only a minor correction: A pilot (and to a lesser extend a GV driver) can get the kill credit for a tank even without having it immobilized or having it noticeable damaged in any other way.
Title: Re: new C47 "cargo"
Post by: Motherland on May 06, 2009, 08:29:30 PM
If you're in a GV and you spot an enemy tank and you get a direct hit and kill it, it gives you an assist because some pilot shot the tank with enough firepower to immobilize it AND give it enough damage that it is (which it shouldn't be) rightfully, his kill.

Do you get me now? Cause Spikes understood me... Means a lot to us noobs. :D

-FYB
Not really, you only 'assisted' the tank in killing it. Either way, continuing to strafe after the tank is tracked to ensure you get the kill is...
Title: Re: new C47 "cargo"
Post by: FYB on May 06, 2009, 10:35:51 PM
Not really, you only 'assisted' the tank in killing it. Either way, continuing to strafe after the tank is tracked to ensure you get the kill is...
A bunch of cow chips... That's what it is, cow chips.

-FYB
Title: Re: new C47 "cargo"
Post by: Hazard69 on May 07, 2009, 02:00:30 AM
A bunch of cow chips... That's what it is, cow chips.

-FYB


Mmmmm........beefy!
 :rofl  :rofl
Title: Re: new C47 "cargo"
Post by: Nemisis on May 07, 2009, 05:06:53 PM
Ok thanks guys, I thought so about the supplies, and PFactor, I am a crazy nut, if enemy air power can knock me down but not before I drop, then I'll fly. Even if there is a 70% chance of making it I will fly in there. if I fly in there in a bomber then I might get shot down two, and If an AT gun or mortars or AT troops make it to the ground then my mission is over, where as with a bomber, you will want to linger in the combat zone. And where you guys say they will leave the tank, I have seen some crazy suckers man the .50, or whatever is on their tank, untill ammo runs dry, even the bow gunner, and if they can hit out tanks, but ours can't hit them then they might still man the turret, I know I would.