Aces High Bulletin Board

General Forums => Wishlist => Topic started by: BigKev03 on May 24, 2009, 03:23:37 PM

Title: Determination of perk points
Post by: BigKev03 on May 24, 2009, 03:23:37 PM
Quick question that I hope those that have been playing the game longer than me may be able to answer.  What it HTC's methodology in determining the perk cost of a new aircraft/vehicle?  I mean do they take into account historical production numbers, performance, etc, etc?  Was just curious as to what the thought process is.

Thanks

BigKev
Title: Re: Determination of perk points
Post by: Mar on May 24, 2009, 03:36:01 PM
I'm pretty sure it's about balancing the gameplay. The only reason the F4U1-C is perked is because at one point over half the arena were flying nothing but them, or so I remember. Other examples would be the 262, Tempest, and TA 152 (became unperked because is was not unbalancing gameplay).
Title: Re: Determination of perk points
Post by: bj229r on May 25, 2009, 01:34:39 PM
I'm pretty sure it's about balancing the gameplay. The only reason the F4U1-C is perked is because at one point over half the arena were flying nothing but them, or so I remember. Other examples would be the 262, Tempest, and TA 152 (became unperked because is was not unbalancing gameplay).
It unbalances it when M00t flies it.....
Title: Re: Determination of perk points
Post by: Anaxogoras on May 25, 2009, 01:48:59 PM
Quick question that I hope those that have been playing the game longer than me may be able to answer.  What it HTC's methodology in determining the perk cost of a new aircraft/vehicle?  I mean do they take into account historical production numbers, performance, etc, etc?  Was just curious as to what the thought process is.

Thanks

BigKev

It's all ad-hoc; HTC has never announced a methodology.