Aces High Bulletin Board
		General Forums => Wishlist => Topic started by: BigKev03 on May 24, 2009, 03:23:37 PM
		
			
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				Quick question that I hope those that have been playing the game longer than me may be able to answer.  What it HTC's methodology in determining the perk cost of a new aircraft/vehicle?  I mean do they take into account historical production numbers, performance, etc, etc?  Was just curious as to what the thought process is.
 
 Thanks
 
 BigKev
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				I'm pretty sure it's about balancing the gameplay. The only reason the F4U1-C is perked is because at one point over half the arena were flying nothing but them, or so I remember. Other examples would be the 262, Tempest, and TA 152 (became unperked because is was not unbalancing gameplay).
			
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				I'm pretty sure it's about balancing the gameplay. The only reason the F4U1-C is perked is because at one point over half the arena were flying nothing but them, or so I remember. Other examples would be the 262, Tempest, and TA 152 (became unperked because is was not unbalancing gameplay).
 
 It unbalances it when M00t flies it.....
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				Quick question that I hope those that have been playing the game longer than me may be able to answer.  What it HTC's methodology in determining the perk cost of a new aircraft/vehicle?  I mean do they take into account historical production numbers, performance, etc, etc?  Was just curious as to what the thought process is.
 
 Thanks
 
 BigKev
 
 
 It's all ad-hoc; HTC has never announced a methodology.