Aces High Bulletin Board
General Forums => Wishlist => Topic started by: AKDogg on May 25, 2009, 05:51:21 PM
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I feel the ammo bunkers should not be able to be shot down using guns. Should only be destroyed by ords (bombs or rockets). Bunkers are Concrete structures that 98% of the guns in WWII couldn't penetrate through. As a matter of fact, The town shouldn't be able to be destroyed by guns. Bombs and rockets only or HE rounds from a tank. Osti's and WW's were never used in WWII for such a thing. A single osti currently can deack and destroy the town by itself. It takes only 2 WW's to kill a town without supply's, 1 with supply's. This is just wrong and shouldn't be.
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True, and would change the game dramatically. I like this idea.
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I wholeheartedly agree with the ammo bunker idea. But you are saying no planes ever strafed buildings in WWII?
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I was just thinking about the town buildings idea a few days ago. I was taking up a B25H thinking "I really doubt WWs were using to destroy buildings like this". I hate having a Gv attack on a town and it consists of 7 WWs and 1 Panzer. Sorry, but it bugs me.
So, I say yes to the strength upgrade.
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I not saying strengthen them, I just saying remove the capabilty of gunning them down with MG's and even cannons. Even town buildings would take a god amount of ammo with a 30mm to destroy a building let alone a town.
Yesterday there was 1 FW190D-9 that took ords out at 3 small fields just by gunning them down in 1 flight. Now tell me if there something wrong there. Only way for something like that to happen is if the Ammo bunkers are shelters, not concrete buildings like it shows.
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+1 the word "Bunker" entails something.
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I wholeheartedly agree with the ammo bunker idea. But you are saying no planes ever strafed buildings in WWII?
They strafed buildings, but I can tell u they didn't destroy them by doing that. Reason planes strafed buildings was to kill soldiers, not the buildings. Bombs and rockets were used to destroy.
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The man has a point.
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They strafed buildings, but I can tell u they didn't destroy them by doing that. Reason planes strafed buildings was to kill soldiers, not the buildings. Bombs and rockets were used to destroy.
Well, doing this could affect good and bad...the good...less land grabbing and more fighting (takes more time to get town down). It'd be a PITA when buildings pop though...
The bad is a lot more whining on the BBS.
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Well, us AK's kinda alrdy tested what ords can do to a town by using 3 lancs. We destroyed 95% of the town in 1 pass. 2 Hvy fighters took the rest of the town down and base was captured. What it will do is actually create a more strategic tactics and/or more fighting to get the base instead of these 4 110's noe sneaking to a base and take town down with M3 standing by.
Town buildings I not as concerned with as much as Ammo Bunkers. Like stokes said "Bunkers", not sheds.
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Well, us AK's kinda alrdy tested what ords can do to a town by using 3 lancs. We destroyed 95% of the town in 1 pass. 2 Hvy fighters took the rest of the town down and base was captured. What it will do is actually create a more strategic tactics and/or more fighting to get the base instead of these 4 110's noe sneaking to a base and take town down with M3 standing by.
Town buildings I not as concerned with as much as Ammo Bunkers. Like stokes said "Bunkers", not sheds.
Well, I'm for the idea...I do like it but you know there's going to be plenty of whining and questions of "WHY WONT MY GUNZ KILL ZE TOWNZ!". Then they'll come and whine on the boards, and on and on. But I do agree that it would be tactically better...but wouldn't you just get 4 flights of NOE buffs instead of 4 110's?
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I rather 4 noe buffs then 4+ noe Ho'n 110's lol.
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I not saying strengthen them, I just saying remove the capabilty of gunning them down with MG's and even cannons.
Not to be nitpicky, but would that not be, in turn, strengthening them?
I was just using the word in lack of something better. :)
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Not to be nitpicky, but would that not be, in turn, strengthening them?
I was just using the word in lack of something better. :)
Not really, you would still use the same amount of ord to take it down, but you just can't use guns. I see what you are geting at though.
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I feel the ammo bunkers should not be able to be shot down using guns. Should only be destroyed by ords (bombs or rockets). Bunkers are Concrete structures that 98% of the guns in WWII couldn't penetrate through. As a matter of fact, The town shouldn't be able to be destroyed by guns. Bombs and rockets only or HE rounds from a tank. Osti's and WW's were never used in WWII for such a thing. A single osti currently can deack and destroy the town by itself. It takes only 2 WW's to kill a town without supply's, 1 with supply's. This is just wrong and shouldn't be.
+1 ( Ammo BUNKERS ) it's been long overdue to fix this, IMAO. As for the bldgs., if a base is well defended it's a moot point. Far easier to de-ack and capture a V-base. Why I would like V-bases to have 88's staged to defend against land attacks, and more ack's for air attack, ( i.e. a single 110 strafing and an M3 waiting to capture. )
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I feel the ammo bunkers should not be able to be shot down using guns. Should only be destroyed by ords (bombs or rockets). Bunkers are Concrete structures that 98% of the guns in WWII couldn't penetrate through. As a matter of fact, The town shouldn't be able to be destroyed by guns. Bombs and rockets only or HE rounds from a tank. Osti's and WW's were never used in WWII for such a thing. A single osti currently can deack and destroy the town by itself. It takes only 2 WW's to kill a town without supply's, 1 with supply's. This is just wrong and shouldn't be.
+1 :aok
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First off there is a big difference between an underground, reinforced concrete ammo bunker and a above ground fenced and camo'd ammo dump.
The first should be able to be destroyed by 500lb bombs and up only.
The second should be able to be destroyed by anything.
And we should have BOTH in game.
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First off there is a big difference between an underground, reinforced concrete ammo bunker and a above ground fenced and camo'd ammo dump.
The first should be able to be destroyed by 500lb bombs and up only.
The second should be able to be destroyed by anything.
And we should have BOTH in game.
O.K. must admit this would be a better solution.
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funny you should post this, I had a relevant sortie yesterday - upped from a field to see a 190D storming in at low alt. 1 pass to gun the ammo bunkers down, egressed out of ack range then bailed. Gold-standard lamery in my book. I then noticed that the ords were still up at our other base on that island and decided to do a little dweeb-stalking.
Climbed my VIII the sector or so to our other base and turned north at 10k level. lo and behold I see a dot on dar coming from the north, WEP on and intercept course to see him very fast at 5k or so. started my descending turn while he was still out of icon range and he passed under me some 2k and 5 miles out from the field. shallow dive, still WEPing to about 470mph, managed to get to d600 and removed his tail with a generous burst of 20mm just before he got in gun range of the ords. thanks Angels10, that was easily my most satisfying kill of this tour :D
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Hey RTholmes:
(http://www.dazadi.com/images/p200/book_triple-post.jpg)
:D
In seriousness, I have no problem with machine guns or cannons taking these objects down. However, I do think that the Ords should definitely have their hardness increased.
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:D
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I like the idea in general about the Osti's and the wirbel's and their ability to take down a town but on the ammunition bunkers I have to disagee in part. For one are we (I mean HTC) considering all the ammo bunkers to be hardened targets or are they field bunkers?? Reason being is that in a combat environment you dont always have hardened bunkers. You may have sand berms as your ammo point or you may have nothing at all except space in between lots/types of ammo. If they are hardened bunkers then yes it will take more than a few 37mm rounds to blow them but yet would you consider that in real life if one round can cause the whole lot to blow. If they are field bunkers then they can be blown pretty easy. Plus a lot of rounds (tracer, and incendiary) can ignite an ammo point pretty easy. But I do think maybe HTC should look at it and see what can be done. I know many at times I take an Osti and take down a small airfield's ack, ord and start on the VH before I attract a lot of attention from GV's or aircraft. Good idea but not sure how it can be fixed.
BigKev
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if it stored ammo in it, and ammo explodes, I'd have to say it is a concrete bunker, also considering the fact that it's concrete color.
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If you want ammo bunkers alive, well, defend it? :aok
^^^ Something what milkrunners like to say if we talk about hangers\fuel\CV\(anything else what can affect "furballers") :lol
btw, I do not think requirement of ords in order to destroy enemy's ord is good idea.
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I can sort of agree with the idea but..........
If you look at gun-cam footage of WWII, you'll notice plenty of 50cal crafts straffing buildings all the time.
If anything we should make .30 cal or smaller non-effective. And change the .50 cal damage rate. (Make it less potent)
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I can agree with having ord bunkers hardened.BUt,and I know I am a bit partial,I dont believe that ONLY bombs and or rockets should take down buildings..It would make for,I believe,very S~~L~~O~~W land movement..
And as llogann says..Plenty of old film of planes starfing down buildings.. :salute
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It`s hard enough to get anyone to carry even 1 bomb now as it is.