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General Forums => Wishlist => Topic started by: Nemisis on June 03, 2009, 03:50:07 PM

Title: improved cover for gv's
Post by: Nemisis on June 03, 2009, 03:50:07 PM
I was thinking that the trees should not only offer cover from a clear shot from and enemy gv but also from air. Once not to long ago I was coming to help some friendlies in the TT and I decided to flank the enemy tanks as there was a tiger or two in the mix and I was in a T34. I decided to put the town in between me and the enemy once I was clear of the town then I was in the trees and it was a good size grove. I was almost behind them when sudenly I exploded. It was either a hell of a lucky shot from a tank that for some reason fired into the forest or an aircraft. I swear on my life that I was still in cover and had been for a while, and it was not carpet bombing that killed me. So I was wondering if we could make it so aircraft cannot see you while in trees if they are thick enough on the ground or could at least get the viz range decreaced to around .5k so it would force aircraft to guess where you will be at any poing in time to set up an attack run correctly.
Title: Re: improved cover for gv's
Post by: BnZs on June 03, 2009, 04:09:06 PM
Our trees are mostly pretty small. Not the sort of thing that would seemingly allow a multi-ton tank to disappear from the view of aircraft.


I was thinking that the trees should not only offer cover from a clear shot from and enemy gv but also from air. Once not to long ago I was coming to help some friendlies in the TT and I decided to flank the enemy tanks as there was a tiger or two in the mix and I was in a T34. I decided to put the town in between me and the enemy once I was clear of the town then I was in the trees and it was a good size grove. I was almost behind them when sudenly I exploded. It was either a hell of a lucky shot from a tank that for some reason fired into the forest or an aircraft. I swear on my life that I was still in cover and had been for a while, and it was not carpet bombing that killed me. So I was wondering if we could make it so aircraft cannot see you while in trees if they are thick enough on the ground or could at least get the viz range decreaced to around .5k so it would force aircraft to guess where you will be at any poing in time to set up an attack run correctly.
Title: Re: improved cover for gv's
Post by: Nemisis on June 03, 2009, 05:08:39 PM
I know but like I said, it was a pretty good size grove. I am just asking for HTC to at least reduce the vis range as in real life even trees that won't make a tank "invisible" from the air will at least make it harder to spot. and it has not only happend with a tank but also with a jeep when I was doing recon recon for the armored spear head. I was suppost to let our tanks know when and if enemy planes took off, where they were headed, what type, and how many there were. I was suppost to do the same for tanks. I was watching when a fighter inbound for our tank collum veared off to the side, almost at me but not quite. I was just in front of the edge of a cliff or at least a steap hill in some trees infront of a mountian that would allow him to get behing our tanks. he acted like he was trying that but sadlly on my part (I really should have been paying closer attention I guess, but I thought I was well enough hidden.) he looked like he would just fly over me but he nosed down last minute and hit me with a rocket :frown:.  Well anyway I am kinda off topic, but I thought the plane wouldn't see me. That is just sad when an aircaft can see a jeep on the edge of normal icon range while the jeep is in a pretty thick grove of trees.
Title: Re: improved cover for gv's
Post by: Nemisis on September 11, 2009, 01:38:34 AM
Thought I'd bring this one back from the dead.

In the new version since I got my new machine, I have seen several very thick clumps of trees. I could pull up inside of them, but only from 1 side. The trees were too close to allow me to pass through. I request that if a tank is hiding under a big enough tree, the icon range will be reduced by 1/4, if he is siting in a grove of trees, but the more common ones where you can easily drive through them, then I think it should be reduced by 1/3. As for the barns with the sides blown out, I think that if you pull inside of one then your icon range should be reduced by 1/2 to make it realistic.
Title: Re: improved cover for gv's
Post by: Angel666 on September 11, 2009, 03:17:18 PM
honestley i wld rather have the GV icons removed completley. make it re-alistic. granted this wld make bombing GV's hard as anything, it wld still be more fun.
Title: Re: improved cover for gv's
Post by: LLogann on September 11, 2009, 03:35:36 PM
If you can see the gv behind a tree....... You can hit the gv, behind the tree.

Title: Re: improved cover for gv's
Post by: AKP on September 11, 2009, 04:37:35 PM
Here ya go...

(http://i98.photobucket.com/albums/l273/woosle_2006/treetank.jpg)

Tank.... what tank?
Title: Re: improved cover for gv's
Post by: Nemisis on September 11, 2009, 06:41:15 PM
Yes LLogan, but I think it would help with lancs flying at just inside icon range, and then lancstukaing GV's. Same with stukas, and Il-2's.

And AKP, not even close... first off, no desert. Second, bigger, deciduous trees. Third, make the grouping around times that size. I just don't think its fair to have trees serve no other purpose than blocking a Gv's shot, and screening bases so you have to get close and stay in the open
Title: Re: improved cover for gv's
Post by: AKP on September 11, 2009, 07:05:46 PM
Yes LLogan, but I think it would help with lancs flying at just inside icon range, and then lancstukaing GV's. Same with stukas, and Il-2's.

And AKP, not even close... first off, no desert. Second, bigger, deciduous trees. Third, make the grouping around times that size. I just don't think its fair to have trees serve no other purpose than blocking a Gv's shot, and screening bases so you have to get close and stay in the open

LOL... if I make the grouping bigger, they wont fit on the tank!  You need to lighten up Nemmie.
Title: Re: improved cover for gv's
Post by: wsveum on September 12, 2009, 09:37:01 AM
I wish there was just friendly icons for everything on the ground. That planes until they leave the ground do not have icons either only friendly would have icons.
Title: Re: improved cover for gv's
Post by: Denholm on September 12, 2009, 09:56:17 AM
...Third, make the grouping around times that size....
I can hear it now...

"WHY THE HECK ARE THERE SO MANY TREES?!"

"Gee! If you ever get into a forest, you never get out."

"What use do our forests have?"

"These trees make me mad!"

"We should start a thread in the Wishlist asking for the removal or reduction of trees."
Title: Re: improved cover for gv's
Post by: hitech on September 12, 2009, 10:03:23 AM
Is this an improvement?

(http://reflectionsofamirror.files.wordpress.com/2008/02/disposable_baby_diaper.jpg)

 :D
HiTech
Title: Re: improved cover for gv's
Post by: Denholm on September 12, 2009, 10:04:06 AM
Well, at least our tanks won't get wet. :rofl
Title: Re: improved cover for gv's
Post by: Rich46yo on September 12, 2009, 10:04:40 AM
What you have to do is learn the weak points of your tank that other tankers, or even more so IL2 drivers like myself, aren't allow to exploit them. The other day I was chasing a Panzer around, without much Alt, and the Panzer driver did something so simple and effective you'd probably laugh. He simply kept turning into me and driving towards the IL2.

Well I was in a low, flat flight profile and mostly saw the business end of his tank along with the part that had the best armor. I wasted 2 runs trying to get around to the weak sections in the back of the Panzer and eventually had to give up and build Alt to come down on his top. By that time friendly fighters arrived and I had my hands full and never got the Panzer. Ive seen guys pull some real slick moves in barns as well, shooting out of holes in the wall. Even parking on a rise gives your armor slope and protection. But back a tank into trees, with the rear and top covered? Your in pretty good shape then.


But most park out in the open, allow aircraft to spot them thru the insane ranges they start firing at, then just sit there waiting for the IL2 to pounce. And then come into the forum crying about icons. The other day I heard a long time player crying about the airplanes killing his GVs while they were attacking an airbase. Imagine finding airplanes at an airbase? :lol
Title: Re: improved cover for gv's
Post by: stroker71 on September 12, 2009, 10:47:04 AM
Are you sure there wasn't an enemy tank hiding in these trees that offer no cover?  Maybe you drove right by it and didn't even know it.

DuHasst
Title: Re: improved cover for gv's
Post by: onan on September 12, 2009, 01:11:50 PM
No point trying to find cover in trees, when the icon gives away position, range and type.
Strange though, when in a GV and in the cover of trees, a planes icon can't be seen.  Even if it fly's directly overhead.
Just got to put up with it mate.
The il2 dweebs ain't going to give up thier advantage.
Title: Re: improved cover for gv's
Post by: AWwrgwy on September 13, 2009, 09:06:53 AM
No point trying to find cover in trees, when the icon gives away position, range and type.
Strange though, when in a GV and in the cover of trees, a planes icon can't be seen.  Even if it fly's directly overhead.
Just got to put up with it mate.
The il2 dweebs ain't going to give up thier advantage.

Strange, but you can't see gv icons thru the cover of trees from a plane either.  But I suppose you would have noticed this if you were ever in a plane.


wrongway
Title: Re: improved cover for gv's
Post by: RipChord929 on September 13, 2009, 09:34:09 AM
GV game is porked anyway.. I never bother to get in a tank anymore..

RC
Title: Re: improved cover for gv's
Post by: AKP on September 13, 2009, 09:49:23 AM
Strange, but you can't see gv icons thru the cover of trees from a plane either.  But I suppose you would have noticed this if you were ever in a plane.


wrongway

Yeah, I have noticed that.  Makes spotting the little buggers pretty tough now.  I dont think it was always that way, but it is now.
Title: Re: improved cover for gv's
Post by: onan on September 13, 2009, 02:56:05 PM
Strange, but you can't see gv icons thru the cover of trees from a plane either.  But I suppose you would have noticed this if you were ever in a plane.


wrongway

Yeah, I have noticed that.  Makes spotting the little buggers pretty tough now.  I dont think it was always that way, but it is now.


My mistake, I stand corrected. :salute
Wrongway is right.  I don't fly a plane with the intent to bomb/shoot GV's.
I do fly a plane with the intent to shoot/vulch/bomb or ram any plane that does want to shoot/bomb my country's GV's.
I GV enough though to know it is hard graft staying out the way of GV hunting planes.
I fly like crap and the GV side of AH2 is why I play/pay.
If you're saying the a GV icon can't be seen when the GV is in Total tree cover, I'm all for it and thanks.  I honestly didn't know.
Maybe that could be extended to GV's under bridges and in barns.  Can you see them?

<S>

KlunK
Title: Re: improved cover for gv's
Post by: Rich46yo on September 13, 2009, 03:20:40 PM
No point trying to find cover in trees, when the icon gives away position, range and type.
Strange though, when in a GV and in the cover of trees, a planes icon can't be seen.  Even if it fly's directly overhead.
Just got to put up with it mate.
The il2 dweebs ain't going to give up thier advantage.

Ok I'll give up the advantage.

Hey? How come its not working? The icons are still there. :huh

Imagine..getting killed by an airplane around an airfield. http://books.google.com/books?id=2IsQZWOMnZ8C&pg=PA63&lpg=PA63&dq=il2+tank+destruction+in+ww2&source=bl&ots=RJi_7VV37C&sig=y1VsnbqP9RtzxKajdoCBlCnbdtI&hl=en&ei=WUitSuz9N4faNajeoPIN&sa=X&oi=book_result&ct=result&resnum=2#v=onepage&q=&f=false
Title: Re: improved cover for gv's
Post by: usvi on September 13, 2009, 03:37:08 PM
Is this an improvement?

(http://reflectionsofamirror.files.wordpress.com/2008/02/disposable_baby_diaper.jpg)

 :D
HiTech
:rofl
Title: Re: improved cover for gv's
Post by: onan on September 13, 2009, 06:24:25 PM
What icon?

http://img6.imageshack.us/img6/5541/cuttinggrass3z.jpg

 :aok
Title: Re: improved cover for gv's
Post by: Nemisis on September 13, 2009, 06:44:51 PM

What you have to do is learn the weak points of your tank that other tankers, or even more so IL2 drivers like myself, aren't allow to exploit them. The other day I was chasing a Panzer around, without much Alt, and the Panzer driver did something so simple and effective you'd probably laugh. He simply kept turning into me and driving towards the IL2.

I know general weak areas. Not really like 3rd gear from the front of the tracks will knock out stearing, or hit at the base of the gun to knock off gun barrel.

Well I was in a low, flat flight profile and mostly saw the business end of his tank along with the part that had the best armor. I wasted 2 runs trying to get around to the weak sections in the back of the Panzer and eventually had to give up and build Alt to come down on his top. By that time friendly fighters arrived and I had my hands full and never got the Panzer. Ive seen guys pull some real slick moves in barns as well, shooting out of holes in the wall. Even parking on a rise gives your armor slope and protection. But back a tank into trees, with the rear and top covered? Your in pretty good shape then.

I often do that. I position myself under a tree facing the base I'm shelling or my target. I didn't know about the hill thingy, but I turn into their passes. One of my favorit tricks is to go strait untill they probably have close to the correct lead then turn hard and brake at the same time. As for the barn trick, I nailed a tiger that way because I was hiding behind the hole, saw him pass in the pintel gunner, switched to the cannon, and hit him in the back. Speaking of your wasting 2 runs, I was strafed by a spit 1 in a firefly. I don't know what he hoped to accomplish except maby getting an assist.


But most park out in the open, allow aircraft to spot them thru the insane ranges they start firing at, then just sit there waiting for the IL2 to pounce. And then come into the forum crying about icons. The other day I heard a long time player crying about the airplanes killing his GVs while they were attacking an airbase. Imagine finding airplanes at an airbase?

Really? Aircraft at an airbase? How peculier. I only park out in the open if you can't get in the trees, if there are no trees, in which case I find a hedge or something, or I drive through a barn with a wirb untill you can shoot at the maximum elevation of the guns. Really efective unless there are enemy tanks near by and none of your own. I usually try to stick near a tank for protection against Gv's and I keep planes off the tanks back.

Strange, but you can't see gv icons thru the cover of trees from a plane either.  But I suppose you would have noticed this if you were ever in a plane.
Not always, but IDK about never. I can't see them when zoomed, but I can see them fine normaly. My squadie newf and I were flying a gunship mission, and all the planes left, so we shot at Gv's so our guys would know where they were.
Title: Re: improved cover for gv's
Post by: Anaxogoras on September 13, 2009, 06:47:17 PM
I still like the idea of the gv icon disappearing when stationary with the engine off.  Leave everything else the same.
Title: Re: improved cover for gv's
Post by: Nemisis on September 13, 2009, 06:52:00 PM
I still like the idea of the gv icon disappearing when stationary with the engine off.  Leave everything else the same.

How would that be realistic? For another gv MABY. But not an airplane flying by at 300mph, with engines going full, and shooting at your tank.
Title: Re: improved cover for gv's
Post by: Anaxogoras on September 13, 2009, 06:55:38 PM
How would that be realistic? For another gv MABY. But not an airplane flying by at 300mph, with engines going full, and shooting at your tank.

It is realistic in so far as things are easy to see when they're moving, and much more difficult to spot when stationary.

Then again, I'm not so sure what your objection is when your sentences are so fragmented.
Title: Re: improved cover for gv's
Post by: Nemisis on September 13, 2009, 07:11:12 PM
Ooops, meant to put a comma there, not a period. Sorry. My objection is this, if your flying by at 300mph, engine going full, and you are shooting someone, your not going to notice a tank even if its moving.

As for the gv portion of my objection; if you're moving, then everything appears to be moving. I will grant that you could see a moving gv easier than a stationary one while moving, but its not going to make a HUGE differance. If your attacking, you will be moving untill you get into position, at which point, the enemy already having seen you, they already know just where you are.

As for defending, I could actually see some use here. Having previsouly taken up positons, you won't be moving unless retreating. However this might be too much of an advantage. I can see it now, a handfull of tigers have taken up positions, an ARMY of panzers, fireflys, and T34/85's are attacking and get slaughterd because they fail to see the tigers and kill them.
Title: Re: improved cover for gv's
Post by: onan on September 14, 2009, 04:46:30 AM
As for defending, I could actually see some use here. Having previsouly taken up positons, you won't be moving unless retreating. However this might be too much of an advantage. I can see it now, a handfull of tigers have taken up positions, an ARMY of panzers, fireflys, and T34/85's are attacking and get slaughterd because they fail to see the tigers and kill them.

Thats a normal GV fight.  If we're Dukin' it out with other enemy GV's.  It's what the camo' is for.
The problem is when enemy planes can spot your icon from 1,1.5, 2k and put a mark down on you.
Turning the engine off is helpful because you can hear and thus locate/track the enemy.  Wouldn't recomend it in the open tho'. 



Title: Re: improved cover for gv's
Post by: thndregg on September 14, 2009, 08:02:25 AM
"We should start a thread in the Wishlist asking for the removal or reduction of trees."
Call these guys. I used to work for them as a foreman. :aok
(http://t3.gstatic.com/images?q=tbn:j8z38c7yhLYzeM:http://blog.tdworld.com/ike/wp-content/uploads/2008/09/davey_tree_crews.JPG)
Title: Re: improved cover for gv's
Post by: AWwrgwy on September 14, 2009, 02:14:33 PM
Thats a normal GV fight.  If we're Dukin' it out with other enemy GV's.  It's what the camo' is for.
The problem is when enemy planes can spot your icon from 1,1.5, 2k and put a mark down on you.
Turning the engine off is helpful because you can hear and thus locate/track the enemy.  Wouldn't recomend it in the open tho'. 

Enemy GV icons are visible from 1.5K or less, unless you're under a tree.


 ;)


wrongway
Title: Re: improved cover for gv's
Post by: Nemisis on September 14, 2009, 09:22:01 PM
Thats a normal GV fight.  If we're Dukin' it out with other enemy GV's.  It's what the camo' is for.
The problem is when enemy planes can spot your icon from 1,1.5, 2k and put a mark down on you.
Turning the engine off is helpful because you can hear and thus locate/track the enemy.  Wouldn't recomend it in the open tho'. 
  Really? Why not in the open? Its not as if the other guys would even CONSIDER attacking me, is it?


And wrongway, IDK why but I can see wirb icons at 2k when I'm marking targets for Gv's by shooting at them.
Title: Re: improved cover for gv's
Post by: Noir on September 14, 2009, 11:28:38 PM
Hope whinefest batman ! No icons for gvs ? LOL ! Its easy enough for them to sneak a town already...if you don't want to get strafed the magic solution is......team play !!!!!!! get a freakin mate in a flak and case is closed ! the system is fine as it is cause it requires Joint operations wich is good.

HO and BTW, how can you enjoy wasting hours in gvs with a damage model like the one we have now ? THAT is whine material !
Title: Re: improved cover for gv's
Post by: onan on September 15, 2009, 06:40:14 AM
Enemy GV icons are visible from 1.5K or less, unless you're under a tree.


 ;)


wrongway


And wrongway, IDK why but I can see wirb icons at 2k when I'm marking targets for Gv's by shooting at them.


Think it may depend on which terrain map is being used.

Hope whinefest batman ! No icons for gvs ? LOL ! Its easy enough for them to sneak a town already...if you don't want to get strafed the magic solution is......team play !!!!!!! get a freakin mate in a flak and case is closed ! the system is fine as it is cause it requires Joint operations wich is good.

HO and BTW, how can you enjoy wasting hours in gvs with a damage model like the one we have now ? THAT is whine material !

I don't know which damage model you refer to.  Planes getting flak or GV's being strafed/bombed?
The model seems ok to me either way.  The OP didn't mention "no icons".  It questioned the icon state when a GV is under tree cover.

<S>

KlunK

Title: Re: improved cover for gv's
Post by: RipChord929 on September 15, 2009, 07:35:28 AM
If you guys still can't see the gv's, without the icons, then you should seriously consider a monitor upgrade!
I can see them from many K away!!! Many other players can as well...    It's too easy to kill'em, period!
To me, it is like a built in "game cheat"... Just like the "miracle zoom gun sights" in the game..
Both should be fixed, for reasons already stated...

RC
Title: Re: improved cover for gv's
Post by: Nemisis on September 16, 2009, 05:28:32 PM
Well yeah....for GV's. It would be a lot harder to see a GV when flying by in a plane. Even a bomber. The problem is icons give away GV locations to aircraft flying around dogfighting. They come by and strafe the M3, M8, M16, wirb, etc., and gv'ers get annoyed that trees don't really help camoflauge them. Sure you can't see the TANK, but you still know it's there. All those trees won't help when a lanc formation drops 42x 1000lb bombs on you. See what I'm saying? I don't really have a problem with the icons in and of themselves, just I have a problem with seeing an icon, which represents seeing a GV, when its hiding under trees, and then bombing and strafing the living toejam outa the 1/4 acre around it.