Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: lray60 on July 30, 2009, 10:13:40 PM
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Today july 30 after the latest update , whenever I up a plane I have a white block where my pipper is supposed to be and I can't see thru it also noticed that on some more complex skins the entire plane i.e wings and nose do the same thing. first noticed it in the hanger but chalked it to LAAAAGGGGGGGGG, eventually they load up but once it took about 2 mins and I didn't have this problem yesterday everything loaded fine and its not a frame rate problem i am carring anywhere from 60- 188 something else i wanna know about before I could set them to 60 max but not anymore.
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Need to see a DXDIAG output. Sounds like the video card is being overloaded, but that is just a guess right now.
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I'm having the same issues. Short on time right now but I'll send a DXDIAG tonite after work. I'm running 2 8600GT video cards ans SLI is enabled. I have a shadow of a small square transparent box behind my cursor. And frame rates are about the same as the OP. :salute
I feel for ya HTC. I know the must be a crazy time for you all.
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Having a bit of the same issue.
It doesn't last forever, though. It seems like my gunsight is the last thing to render.
It usually renders by the time I have my gears up, though.
Everything else seems fixed. If that's the only issue I have, I can deal with it.
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The game is very playable although i have very limited time online. I'm still in the process of adjusting vid setting and will figure it out i reckon. The cursor problem I've had before and fixed that but forgot what i did :(
The FR problem was cured when I selected the 60FR max. But that option is not in this update.
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i have a F/R issue I'm running anything from 18/20 F.R.P.S. as in the old patch it was a constent 75, the game is now unplayable for me, i have a NVIDIA 8400, if i turn everything off in the advance setting IL get up to 60 F/R but the game looks bleak
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Ditched all my video drivers.
Downloaded the newest ones.
Set all possible settings to "application controlled"
Installed newest patch.
De-fragged hard drive.
All is well except gunsight rendering slowly.
Settings cranked (everything running except "smooth shadow" )
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heres the DXDIAG [img]http://------------------
Time of this report: 1/6/2009, 15:56:04
Machine name: ALIENWARE
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4600+, MMX, 3DNow (2 CPUs), ~2.4GHz
Memory: 2046MB RAM
Page File: 366MB used, 3572MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
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DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
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Display Devices
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Card name: NVIDIA GeForce 8600 GT
Manufacturer: NVIDIA
Chip type: GeForce 8600 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0402&SUBSYS_C7503842&REV_A1
Display Memory: 256.0 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: Dell 2007WFP (Analog)
Monitor Max Res: 1680,1050
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.6921 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
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I have rendering issues - can someone point me to the right solution? I seem to have white blocks where the trees, dials, mouse and sun are supposed to be.
I also have a slight blur on my entire screen, nothing crazy but I do notice a difference.
Thanks
Spiffing
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I think some where it should say laptops not supported. Unless you want to play pong. I feel for you Skuzzy. :devil I put this comp to geather 2 years ago and I bought parts when I could. And by no means was it top of the line and I have only spent about 400$. It plays the game maxed out. If you want to game know what your getting and how far you can push it. My CH gear and TIR cost twice what the comp cost, and I would never game on a laptop.
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I have rendering issues - can someone point me to the right solution? I seem to have white blocks where the trees, dials, mouse and sun are supposed to be.
I also have a slight blur on my entire screen, nothing crazy but I do notice a difference.
Thanks
Spiffing
Typically means you are asking the video card to do more than it can do in real-time. A DXDIAG output would be helpful.
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Here we go Skuzzy
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System Information
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Time of this report: 8/8/2009, 07:48:58
Machine name: OWNER-563E9E554
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
System Model: Dimension 4600i
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A12
Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz
Memory: 1278MB RAM
Page File: 585MB used, 2468MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
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Display Devices
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Card name: ATI Radeon 9550 / X1050 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor AGP (0x4153)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_4153&SUBSYS_02001092&REV_00
Display Memory: 256.0 MB
Current Mode: 1152 x 864 (32 bit) (70Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6891 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/1/2008 16:51:31, 318464 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 12/1/2008 18:13:40, 3452928 bytes
Device Identifier: {D7B71EE2-0213-11CF-C969-0A22A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x4153
SubSys ID: 0x02001092
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
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Spiffing, you need to make sure the "Detailed Terrain" option is not checked in Options->Graphic Detail->Advanced.
Also, in "Video Settings", make sure the "Maximum Texture Size" is set to 256.
That should get your texture load problem solved.
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cool beans, I'll give that a shot tonight :aok
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Skuzzy,
I selected 256 texture and confirmed that detailed terrain is off. This has pretty much solved the rendering issue but i'm still getting stuttering. The other issue is that I've lost the detailed graphics which i'd really like to have back again. I've played at 1024 for the past few years so going to 256 is tough!
Any thoughts?
Spiff
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The video card in your computer simply does not have the hardware processing power to run the "Detailed Graphic" option in real time.
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i'm ok with having the detailed terrain off, i've never had that on anyway. Are we saying that the new patch requires a new video card? I just need to explore other options before i do that.
Seems like there's more being required of my machine than before.
Spiff
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2.14 places more load on the video card with the "Detailed Terrain" and/or shadow options enabled.