Aces High Bulletin Board
General Forums => Wishlist => Topic started by: mike254 on August 06, 2009, 09:18:25 PM
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Here I have put together just about all of my wishes ranging from a few small things to some more complicated wishes.
First, lets start out with the small ones:
1) A sun and a moon that are the right size.
(http://i683.photobucket.com/albums/vv197/RedRaider43/ahss58.jpg)
(http://www.areavoices.com/astrobob/images/Silhouette_man.jpg)
(http://i683.photobucket.com/albums/vv197/RedRaider43/ahss57.jpg)
To me, the size doesn't look right. If I am wrong and some one can prove it, then I will stand corrected.
2) Still on the subject of the sun, It would be nice if the sun didn't get cut in half for no apparent reason:
(http://i683.photobucket.com/albums/vv197/RedRaider43/ahss52.jpg)
No, there is no mountain in the way.
3) Give the moon cycles that correspond to the cycles of the real moon. EX. Full moon, half moon, crescent etc.
4) When the update came out, the mouse now has a little line next to it. It shouldn't be hard to fix. It is small so it may be hard to see in this picture, but it's there:
(http://i683.photobucket.com/albums/vv197/RedRaider43/ahss40.jpg)
I asked some other people if they saw this and they all said yes, so I don't think its just me.
5) I'm sure HTC knows about this, but I'll post it anyway. Some of the terrain around the ack, roads, and town is the same as it was before the update. I'm sure they are already working on it...
(http://i683.photobucket.com/albums/vv197/RedRaider43/ahss51.jpg)
6) One of my bigest pet peeves in the game is when I get stopped or flipped by a foot high hedge row.. Very unrealistic. The tanks should just go through them like the smaller plants scattered around.
(http://i683.photobucket.com/albums/vv197/RedRaider43/ahss61.jpg)
7) I wish that Tanks wouldn't go from 30-0 mph instantly when they hit a hill.
8. WHAT HAPPENED TO THE SHEEP?!?!!111ONE! I think the sheep should have been animated anyway.
9) For a little added realism, water that doesn't act like pavement when crash landing on it. EX. Sliding across the water doesn't make a scratching sound. Splash effect. And if it's possible, the plane sinking into the water, like a carrier.
(http://i683.photobucket.com/albums/vv197/RedRaider43/ahss59.jpg)
10) Weather. Been asked for many times, no need to elaborate here.
11) This is probably the most complicated wish, but would be a HUGE improvement to the game, IMO. A damage model like this for tanks: http://www.youtube.com/watch?v=BzpUVtVUBTI (http://www.youtube.com/watch?v=BzpUVtVUBTI)
I'm not sure how the damage model is set up right now, but I'll bet it's not as elaborate as that.
12) Realistic looking people in the lobby. Troops with moving legs. IMO, the troops need a total makeover.
13) Contrails as an option in the advanced tab under graphic detail. If your comp can handle it, turn it on, if not, turn it off. The ability to have them is there, just look at oil leaks, fuel leaks, red and blue smoke, fire etc.
14) I also like this Idea http://bbs.hitechcreations.com/smf/index.php/topic,270900.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,270900.0.html)
With all that said, I would like to thank HTC for all the work they have done, and I am not trying to sound ungrateful, just suggesting some things for updates to come. Just in case they can't find something to do. :) <S>
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Well, that's a big list, but I'm surprised you didn't add a fix for clouds. :P
The water could also use some work, imho.
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Well, that's a big list, but I'm surprised you didn't add a fix for clouds. :P
The water could also use some work, imho.
The pictures make it seem like the liist is even bigger. ;)
Clouds would be nice though.
[X] Detailed Terrain
[X] Detailed Clouds
[X] Detailed Water
[X] local water reflections
[X] Bump Map Terrain
[X] Contrails
[X] Object Self Shadow
[X]Smooth Shadow
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Mike stop reading my threads. :P
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11) This is probably the most complicated wish, but would be a HUGE improvement to the game, IMO. A damage model like this for tanks: http://www.youtube.com/watch?v=BzpUVtVUBTI (http://www.youtube.com/watch?v=BzpUVtVUBTI)
I'm not sure how the damage model is set up right now, but I'll bet it's not as elaborate as that.
According to HT, our damage model is basically the same they, just haven't explained it with fancy graphics :)
BTW PM coming your way
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P-47's that stay on the ground after losing half a wing.
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I wonder if the wishlist forum would have been a better place for "My wishlist for the future". :)
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P-47's that stay on the ground after losing half a wing.
LMAO! haha Not gunna happen :)
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Oh woops. i just realized I put this in General discussion. Sorry Skuzz. Please move. :aok
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I've had that stupid little line next to my cursor for over a year. Since I built my new computer and could really crank up the video card settings.
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4) When the update came out, the mouse now has a little line next to it. It shouldn't be hard to fix. It is small so it may be hard to see in this picture, but it's there:
That has been there for quite some time ... it has nothing to do with the update.
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We used to have weather, back in the old days.
We used to have night, back in the old days. (complete with almost accurate constellations..IIRC)
We used to have sheep, back in the old days.
But, us old farts didn't have the graphics and eye candy available now. All we had was fun.
I'd gladly trade you a few pixels today for a sheep and a rain storm.
Everything grows and evolves I guess, Darwin was spot on.
cheers,
RTR (Retired)
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I wish the sun wasnt in my eyes everytime i attacked a base :cool:
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13) Contrails as an option in the advanced tab under graphic detail. If your comp can handle it, turn it on, if not, turn it off. The ability to have them is there, just look at oil leaks, fuel leaks, red and blue smoke, fire etc.
:aok
(http://i411.photobucket.com/albums/pp193/dmbear/jet-stork.jpg)
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I think the game needs some kind of physics engine but I am not sure if it's even possible to implement into this game at all.
...Would it be?
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#4 The mouse cursor
You can change it to this if you like. Copy and paste it into your folder. Once there rename cursor to cursor1 and this file cursor and it should wk.
There are a few different ones out there but this is the only one I have.
http://download784.mediafire.com/mq4gbjjr9prg/ngwyxiqemjm/cursor2.bmp
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I want the moon to hit my eye like a big pizza pie.
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Boo!
The bigger the moon the better. :)
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Boo!
The bigger the moon the better. :)
Perhaps you'd like a harvest moon.
(http://i411.photobucket.com/albums/pp193/dmbear/harvest_moon.jpg)
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I found w/ AA on I get the mouse thingy.
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4) When the update came out, the mouse now has a little line next to it. It shouldn't be hard to fix. It is small so it may be hard to see in this picture, but it's there:
That has been there for quite some time ... it has nothing to do with the update.
I didn't have it until the update. Didn't know it was around before that.
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This is just absurd, Mike. How can you ask for a Sun and a Moon that are the correct size. The audacity of you...
Our gunsights are t3h uber sunglass because they block out the glare entirely. Amazing.
It is also completely realistic that hedgerows and trees knock over Tiger tanks. A palm tree/hedgerow should always win a battle between it and a 60 ton tiger. I have no idea why that tank was so successful in WWII.
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I have no idea why that tank was so successful in WWII.
they stayed away from palm trees, duh :D
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as far as the scraping sound on the water, look into one of the player made sound packs. I have the splash sound downlaoded somewhere.
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To fix the line on the cursor, edit the cursor file in the AH directory and remove the pixel that touches the side of the image the line appears on (right side I think), making sure no colored pixel is touching the edge.
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I think the game needs some kind of physics engine but I am not sure if it's even possible to implement into this game at all.
...Would it be?
What kind? We already have a VERY good flight physics engine.
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If you crash in mid air your flight path isn't really disturbed, you just lose pieces of your plane that came in contact with another plane.
Example:
http://www.youtube.com/watch?v=8QyELSlHVAA
Yea it's "dogfights" and is just solely an example.
When GVs hit a tree or something it should act more like a "crash" then coming to a complete halt.
I am not a expert in the subject so I have a hard time explaining it.
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Yes, I understand what you mean. The fact is that lag happens, mid-air crashes can't be accurately simulated the way you wish. Lag is also the reason GVs don't collide as a vehicle might lag into another vehicle causing a collision which sends them sailing (literally). As for hitting trees and such, it would be nice to encounter adverse effects if the plane actually hits it. However, there may be yet another reason as to why it's not coded yet.
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I find it unlikely that is what happened. When the closing rates of these objects are that large, you probably will break pieces (or die) before you go tumbling because of the impact. Honestly though, and this is the same reason M$ Flight Simulator doesn't do realistic crashing, this is a flight/combat simulator, not a Crash simulator. Our flight model is very good, and our damage model is fairly impressive. What more physics do you need? :aok
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We needs a nuw tank phisiks models cuz teh track dont spins! We cud hav drg racn! Vunnnn Vunnn!!!
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:lol