Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Karnak on August 07, 2009, 03:49:35 PM
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I would like to see maps made specifically for the Early War Arena with bases about 15 miles apart, 10 miles closer than in the Late War Arenas and maps for Mid War with bases about 20 miles apart.
I think this would help address one issue with the earlier, slower aircraft, that fights take too long to reach.
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+1 But they would also be easier to take if they are undefended. ;)
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Why? I was in there the other night, almost everyone was on 1 country and absolutely no dar :huh :huh :huh
Is taking undefended bases with GVs really that fun?
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I like the idea. However I think the GV spawn distance should remain the same.
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Agreed. Might make terrain-design more interesting, too.
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+1
Although I would love to see some kind of system to stop undefended land grabbing.
Even if it was something as simple as tied to the # of troops it requires.
Side balance is even, it would require 10 troops
Side balance is 2 - 1 it would require 20 troops.
Side balance is 10 to 1 it would require 200 troops
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+1
Although I would love to see some kind of system to stop undefended land grabbing.
Even if it was something as simple as tied to the # of troops it requires.
Side balance is even, it would require 10 troops
Side balance is 2 - 1 it would require 20 troops.
Side balance is 10 to 1 it would require 200 troops
When considering the EW, you need to have a setup for no opposition. Not joking Ghost.
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When considering the EW, you need to have a setup for no opposition. Not joking Ghost.
Me like-ee the idea. Of courSe some people wOn't adapt and whineRs will makE posts that the propoSed #troops to capture ratiOs are "unfAir" which will result in the community de-Riding them; thus necessitating that Skuzzy come in with the PNG stick.
:devil
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When considering the EW, you need to have a setup for no opposition. Not joking Ghost.
How about, you can't take bases when it's 10-0? :)
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I would make ENY kick in that much sooner....you can fly 10v4v2 but your gonna do it in Hurricane Mk1s.
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ENY doesn't stop never ending unopposed base captures in either early or mid.
Having to bring 10x as many troops just might slow it down just a smidge.
And as far as I'm concerned, if a country has no defenders at all, its bases should not be able to be captured at all.
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And as far as I'm concerned, if a country has no defenders at all, its bases should not be able to be captured at all.
Exactly my thought. :aok
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Well, my idea was to lessen the flight times and maybe get the numbers in EW and MW up. Heck, make the flight times actually a bit less than LW.
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Agree!
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I would make ENY kick in that much sooner....you can fly 10v4v2 but your gonna do it in Hurricane Mk1s.
Hey now, the Mk1 is a fine bird - one of my fav rides.
As far as ENY goes, here's the argument I hear all the time from the landgrabbing horde:
"So what if we outnumber you 10:1 cuz we have ENY and you don't. You can fly a perk plane almost for free. Come and kill us with it."
Ten guys in "crap" planes is still tough against one guy no matter what he's flying.
Back to the OP...
I think it would be a great idea to have maps scaled for the average population or speed of planes in an arena. Early War planes are pretty slow and take a while to get anywhere. Perhaps a sector could be 15 miles in EW, standard 25 miles in MW and 35 miles in LW. Map layout wouldn't have to change, since the scale would change the base distances.
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Hey now, the Mk1 is a fine bird - one of my fav rides.
True but ten Hurricane Mk1s are about as dangerous as ten flies once you get to speed. With out altitude the Hurricane, Zeke, Brewster, and I-16 are easy to avoid. None of them will take down a town either without a miracle.
You cant "scale" a terrain like that btw.
Each map would have to be redone and the bases placed the correct distance. In other words you would have 2.75 maps worth of work to build and only one layout. The only time saved is the altitude bitmap and basic field positioning. You would be better off building custom maps for each arena. Why a WW2 game has 3 sides fighting each other is beyond me, game play be darned. A two sided 128 mile map would be a lot of fun with more fighting. If we went to two sides there is a ton of SEA maps available. Maybe then we might start drawing new people into EW and MW.....
Strip
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Perhaps a sector could be 15 miles in EW, standard 25 miles in MW and 35 miles in LW. Map layout wouldn't have to change, since the scale would change the base distances.
I'd rather not see LW's flight to combat times lengthened at all. I have already heard complaints about AH's long flight times compared to combat times from friends I managed to get signed up for short periods. My goal would be to make flight times a bit shorter in EW and MW than they are in LW to try to get those arena's activity levels up by making them more enjoyable.
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I'd rather not see LW's flight to combat times lengthened at all. I have already heard complaints about AH's long flight times
Maybe if everyone didn't climb to 25k those flight times wouldn't be so bad. ;)
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Maybe if everyone didn't climb to 25k those flight times wouldn't be so bad. ;)
They didn't climb to 25,000ft. Usually 5,000-10,000ft. They are comparing AH with other PvP games like Team Fortress and the comparitively long delay to the fun part (combat) was a major issue, or the major issue, to them.
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I've seen some good ideas in this thread; troop multiplier,shorten sector size, being among my favorites.
Now how about 15 miles for EW,20 for MW and 25 for all other arenas.Add to this the troop multiplier and possibly a burn rate adjustment and these might have a positive affect.
As for burn rate,I say 1.5 for LW,2.0 for MW and 2.5 for early.This would affect the planes in such away as to require more fuel having to be carried on the shorter maps.
Even if only 1 or 2 of these ideas were implemented I think it would improve things.
:salute