Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Yarbles on August 13, 2009, 01:11:00 AM
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Before I say anything I must confess I am the only person in my squad who apparently is interested in scores and ranks.
I have however encouraged my squad to look at their scores and try and improve them hopefully (which is contentious) raising skill levels in the process. My squad has always had the stated aim that everyone should be reasonably proficient at every aspect of the game and recently I have seen our overall scores improve significantly.
When i look at the squad ranks I cant see why we arnt much higher in the rankings. Can anyone explain how this works if at all? If its meaningless perhaps some meaningfull improvements could be made. Any suggestions.
Please only positive input and no score is meningless type posts without explaining why and suggesting improvements to the system. :pray
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I honestly don't know that it means anything. Too many variables can come into play I think. How many in the squad, how many hours played, what style your squad flies and what birds, what type of rank etc.
I looked just now for the first time in a while and the 80th is 2nd in fighters, and 42 overall. Considering we're furballers at heart I guess it confirms that because of the fighter rank but I still don't think it means much.
I don't think it would be much of a stretch to say that there are folks in the game that could fly safe all time in birds that are tough to fight anyway, and they could top out at 1 in everything, if that's how they chose to fly. Does that make them number 1? Heck if I know. Thankfully most of those guys don't fly that way. There are squads that do fly that way that rank highly and it would be a stretch to say they are the best sticks in the game. I also know there are lots of folks who wade in and fight regardless of the odds. They die alot. Does that make them lousy sticks? Doubt it.
It's much easier for me to know on which days I suck worse then others. I sure don't need rank to tell me :)
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I think if you get caught up in making it a point to improve the squads rank it stops being fun and begins to be more like work. I wouldn't want to log with only an hour to burn and have to work on my GV rank when I'd rather be in a fighter or vice versa.
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Whats wrong with a squad rank of 22?
First thing you need to do is get rid of Floatsup...he's weighing you dn.
2nd thing is have any one of your members hit any destroyable structure with a PT or SDK rocket.....anything
3rd
Help your squad members get at least one base capture in a c47 or GV. Every once in a while ask who needs one.
The forth thing I will suggest to you in a PM. HTC for some reason has hidden a gamey score feature in their scoring program that makes absolutely no sense at all but will lower you squad score. Just one guy in the squad needs to do it and it only needs to be done one time to give you that extra edge. It should put you in the teens.
And the fifth would be to make sure your guys know to be in attack mode whenever they are carrying ord .
Since base takes and jabo missions were a specialty of mine I made sure all my planes were set in attack mode taking them out only when I knew I was going hunting. Many times I forgot to switch into fighter mode but at least i was not running around with bombs in fighter mode either.
It makes it so much easier to track your progress when you allocate your planes properly.
Late War Tour 115 Vehicles and Boats Scores for
(+) Precision
Score Rank
Kills per Death + 1 1.21 109
Kills per Sortie 0.62 142
Kills per Hour of Flight 4.90 191
Kills Hit Percentage 10.26 131
Kill Points 39776.04 36
Damage per Death 3187.74 38
Damage per Sortie 1633.58 44
Damage Hit Percentage 0.00 415
Damage Points 983417.91 11
Field Captures 6 51
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IMPORTANT TO READ THIS QUOTE BY SALVAN
Quote from: A8TOOL on October 08, 2008, 04:13:33 AM
By my forth month I had all the tricks in play and tried to apply them to a squad. I kept some notes and passed them on but in the end it made some people very miserable. Score has it's dangers and like the game itself, can also become addicting... so beware. If done right it can be very satisfying and takes very little fun from the game if any at all.
Quote from: 475FG Savlan on October 08, 2008, 04:17:07 PM
<S> Tool,
Speaking from personal experience as a squad CO of a group that has played together over ten years, I would contribute that in my honest opinion emphasizing anything at squad level that is score based is like introducing a cancer into your group, opening the door for animosity & discourse to creep in.
Guys become competitive over kills, & accusations of kill stealing can rear their ugly head. Flights lose cohesion as everyone gangs the first bandit they see because they are all hungry for a kill. Fellows will alter their approach to their flights because they are more worried about their score than clearing a squaddie. Or on the flip side, gents will squabble that their high score flight was messed up because they died trying to rescue a squadmate who didnt fly 'smartly'.
All those events are contrary to my goal of having a group of friends to bs with, fly together with and have fun doing it - the true meaning of being in a healthy, thriving online game group.
Checking score can be a great way to monitor personal progress ( i.e k/d ratio, gunnery percentage ) and HT provides us with all we need to do so in an extensive format, both web based & in game. If you try to change this to a group approach, then as you stated some will find it not their cup of tea, or they cant compete or 'hang' with other squad mates, and people start drifting into different directions.
Scoring is divisive to a group.
Score is the Yoko Ono of squads Smiley
475FG Savlan
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How much pwn you deal : how much pwn you receive.
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SDK Rocket Training Film
http://download551.mediafire.com/pzwfvembi7yg/mztmn0jomdt/SDK+Training.ahf
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IMPORTANT TO READ THIS QUOTE BY SALVAN
Quote from: 475FG Savlan on October 08, 2008, 04:17:07 PM
<S> Tool,
Speaking from personal experience as a squad CO of a group that has played together over ten years, I would contribute that in my honest opinion emphasizing anything at squad level that is score based is like introducing a cancer into your group, opening the door for animosity & discourse to creep in.
Guys become competitive over kills, & accusations of kill stealing can rear their ugly head. Flights lose cohesion as everyone gangs the first bandit they see because they are all hungry for a kill. Fellows will alter their approach to their flights because they are more worried about their score than clearing a squaddie. Or on the flip side, gents will squabble that their high score flight was messed up because they died trying to rescue a squadmate who didnt fly 'smartly'.
All those events are contrary to my goal of having a group of friends to bs with, fly together with and have fun doing it - the true meaning of being in a healthy, thriving online game group.
Checking score can be a great way to monitor personal progress ( i.e k/d ratio, gunnery percentage ) and HT provides us with all we need to do so in an extensive format, both web based & in game. If you try to change this to a group approach, then as you stated some will find it not their cup of tea, or they cant compete or 'hang' with other squad mates, and people start drifting into different directions.
Scoring is divisive to a group.
Score is the Yoko Ono of squads Smiley
475FG Savlan
I am keen to learn from others experiences though it also possible to do thing differently of course. I shall be wary of this team score concept going forward though ;)
I would like people to monitor there own performance and get better in general becuase I think this keeps the game interesting but maybe thats not for everyone.
My basic question here is how is the squad score and rank in relation to other squads arrived at. Issues of meaning are more complex of course but I am very interested as to what light people can throw on this as well.
Its been in relation to score that I think we have stopped feeling we have to try and save a team mate if he dives recklessly blowing all his E into a great sea of red. For me I like to fly like staying alive matters, returning from missions landing kills. It gives the game more depth and meaning for me. Score often seems to support this which I personally like. Makes the game more real for me and less of an arcade experience where everything ultimately ends in death.
I like the idea that everyone achives a basic standard in each area at the end of the month. It means when we fight as a team we can all make a good contribution to achiving an objective. If someone isnt up to it they can easily be helped by the others. That for me would be a great team. I dont think the way the squad ranking works reflects this as we are converging in the individual score but I see squads with loads of people who have 2 and 3000+ ranked team members above us.
And Ok I am not crazy its just another aspect of the game I have got interested in :cool:
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I think no one has found out yet how squad ranks do really work.
I would just ignore it.
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I think no one has found out yet how squad ranks do really work.
I would just ignore it.
I dont want to :mad: :D
It should wrk like this.
Add all the combined individual overall ranks of the individuals and divide by the number of registered squad members. But and here is the clever bit divide by a minnimum of 12 so the small squads arnt included as that would be ridiculous. I think squadrons always had around at least 12 in them when they were close to full strength.
Perhaps HTC you would consider this as the current system seems to be meaningless. Mening less in that no one seems to be able to explain it.
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You mean they have score in this game! :huh
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I don't want to :mad: :D
It should wrk like this.
Add all the combined individual overall ranks of the individuals and divide by the number of registered squad members. But and here is the clever bit divide by a minnimum of 12 so the small squads arnt included as that would be ridiculous. I think squadrons always had around at least 12 in them when they were close to full strength.
Perhaps HTC you would consider this as the current system seems to be meaningless. Mening less in that no one seems to be able to explain it.
Small squads aren't included?? Well that would skew the results, don't you think? If that were put into place, well wouldn't that then mean scouring system is defunct? What would you have for the smaller squads, a different system of ranking them, or just forget they even exist?
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Before I say anything I must confess I am the only person in my squad who apparently is interested in scores and ranks.
I have however encouraged my squad to look at their scores and try and improve them hopefully (which is contentious) raising skill levels in the process. My squad has always had the stated aim that everyone should be reasonably proficient at every aspect of the game and recently I have seen our overall scores improve significantly.
When i look at the squad ranks I cant see why we arnt much higher in the rankings. Can anyone explain how this works if at all? If its meaningless perhaps some meaningfull improvements could be made. Any suggestions.
Please only positive input and no score is meningless type posts without explaining why and suggesting improvements to the system. :pray
in my opinion, squad rank, and/or score mean about as much as the runway behind you, and the air above you.
they mean squat.
just like individual scores, they can be manipulated, and the game is fairly easy to game, to improve your standings.
just go up, kill some red guys, and have fun. ferget score.
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Whats wrong with a squad rank of 22?
First thing you need to do is get rid of Floatsup...he's weighing you dn.
:cry :cry no
wassubbi Tools :P
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If there was score best looking pilot I would be the top scoring :aok
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just like individual scores, they can be manipulated, and the game is fairly easy to game, to improve your standings.
Believe me I have manipulated mine and it is only possible over a limited range. To be a top100 pilot you have to be very good.
Nothing personal but there are allot of players in this game who arn't as good as they think they are and score is a good indicator of that. Not every month and all the time mind but if you cant make the top 500 say at the end of any given tour when you try (and I cant) you arnt so great and dont think you are ;)
If the squad score was arrived at in an understandable manner that made sense it might take the strut out of a few of the squads who think they have what it takes. TBH honest other than squad score HTC has a very good system. If someone starts giving THE BIG I AM in fighters and its mid tour and there on 2000+ to me thast tells me allot more than squat ;) :)
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Believe me I have manipulated mine and it is only possible over a limited range. To be a top100 pilot you have to very good.
Nothing personal but there are allot of players in this game who arn't as good as they think they are and squad is a good indicator of that. Not every month and all the time mind but if you cant make the top 500 say at the end of any given tour when you try (and I cant) you arnt so great and dont think you are ;)
never said i thought i was good.
i'm ok. sometimes. my gunnery sucks. my handling of the p38 is just slightly better than sucking.
but i don't care. i have fun at it. that's all i care about.
this is my temporary escape from reality.
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To be a top100 pilot you have to very good.
Not true at all IMO. A monkey with half a brain could do it if he WANTED to. It's all about watching and playing to the right numbers. Trust me.. I suck and did this a few years back just to see how high i could get ranked and it didn't take much effort at all. When I cracked the top 100 quit easily I just stopped because watching your score every day is boring as hell to me. Doesn't mean jack squat in the end and takes the fun away. :aok :salute
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never said i thought i was good.
i'm ok. sometimes. my gunnery sucks. my handling of the p38 is just slightly better than sucking.
but i don't care. i have fun at it. that's all i care about.
this is my temporary escape from reality.
Well if your not good how can you tell what it means?
By all means have fun :salute
Score is what makes me keep looking over my shoulder and that makes me a better fighter pilot, It works for me in the abscence of blood and incinerated flesh. Its not fun for me to do the same thing poorly over and over again. Ill put myself in harms way for a squaddie but i won't commit suicide. Tht de-values the game, if there is nothing to lose their is nothing to play for :)
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Not true at all IMO. A monkey with half a brain could do it if he WANTED to. It's all about watching and playing to the right numbers. Trust me.. I suck and did this a few years back just to see how high i could get ranked and it didn't take much effort at all. When I cracked the top 100 quit easily I just stopped because watching your score every day is boring as hell to me. Doesn't mean jack squat in the end and takes the fun away. :aok :salute
I mean top 100 fighter at the end of the tour.
Its a good system.
Kills per hour and kills per sortie v Kill to death ratio.
Accuracy is good to
Points is more a function of time and not such a good inidcator but it stops people declaring after a lucky streak.
No average pilot can get anywherre near the top 100 stop deluding yourself :rolleyes:
(or tell me your secrets :lol)
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Well if your not good how can you tell what it means?
By all means have fun :salute
Score is what makes me keep looking over my shoulder and that makes me a better fighter pilot, It works for me in the abscence of blood and incinerated flesh. Its not fun for me to do the same thing poorly over and over again. Ill put myself in harms way for a squaddie but i won't commit suicide. Tht de-values the game, if there is nothing to lose their is nothing to play for :)
because i've manipulated my score in the past.
i've seen others get so consumed in trying to get and maintain a good score, they'll do pretty close to anything they have to do. they generally become un-fun fights....if you can get them to fight at all.....
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Not true at all IMO. A monkey with half a brain could do it if he WANTED to. It's all about watching and playing to the right numbers. Trust me.. I suck and did this a few years back just to see how high i could get ranked and it didn't take much effort at all.
And you trust me - the utter majority of players never could get there even if they tried.
You may just underestimate your own skills compared to the average AH player. Of course we tend to compare ourselves to the true masters that can easily beat us every time we meet them - but that's maybe 1% of AH population.
Keep in mind - the average AH player doesn't get even close to having a K/D of 1.0. Most people overestimate the "average"
Rank is a bad way to objectively tulips a players skill level... but you can't get to top 100 with above abverage skills. Which doesn't eman you do not suck compared to the true "aces" here ;)
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He is right I think it was tour 112 I tried to get a good fighter rank or something and I mainly flew the LA-7 and ended up ranked like 39, it was much harder than being #1 attack or gv.
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Rank is a bad way to objectively tulips a players skill level... but you can't get to top 100 with above abverage skills. Which doesn't eman you do not suck compared to the true "aces" here ;)
Bad is a comparitive in my opinion in this context especially. We have no other remotely objective measure I would say ITS flawed but actually not even that. This game is a kind of model of a reality. A good pilot as in skilled might get several kills against the odds and succumb. A good fighter pilot in reality is one who makes it out alive and score rewards you for this.
I think a good all round pilot will have a good score though they may not be the most aggrssive or skilled. Thats my opinion based on my admitedly limited experience.
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First thing you need to do is get rid of Floatsup...he's weighing you dn.
Dropping squaddies because of a bad score?!?! omg :lol
I think the Cowboys From BrokeBack mountain are recruiting like that.
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Just do 3 decent fighter sorties and strafe every spawn camp you can in a Jugg to get easy kills when the guys on the ground are doing the work. Then you can give yourself an atta boy throughout the rest of the tour each time you look at your score. :rolleyes:
Good way to both get a great squad score and lose respect. :aok
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This is a score is meaningless type post. :aok
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No average pilot can get anywherre near the top 100 stop deluding yourself :rolleyes:
(or tell me your secrets :lol)
A decent fighter rank can be very easily attained and can also have very little to do with skill.
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hello gents,
This is my first post so please forgive me if I inadvertently violate some cultural taboo. There seems to be quite a division of opinion around scores. I've found the same thing any time i've tried to implement any sort of metrics; whether it is on a game or on the job or even in the gym. Some people just don't like being measured and others don't like things they can't completely understand or is flawed in any manner. I always fall back to the intent of the activity when trying to decide such things.
My take on scoring in AH goes like this: its supposed to be a simulator (says so right on the homepage) and, therefore, balance is very important. We have a squadie who is a great pilot but refuses to land. He just flies until he is killed or runs out of fuel. Occasionally he'll run out of ammo and then he'll land, if its close enough, to rearm. If its not close enough he just bails. As a result his score sucks.
To my mind, that type of attitude, whilst fun, is more appropriate to an arcade style shooter and not to a sim. The game dynamics are designed around individuals attempting to survive and score reflects that. If you don't care about score then it doesn't matter anyway but don't get upset because someone else wants to know how well you are corresponding to the games balancing mechanism.
We would also never consider kicking the guy out because he is extremely cool and his flagrant disregard for score and the games balancing mechanism gives our squad a definite edge up. In the end, scoring is just a measure of how well an individual performs against the games overall intended purpose and nothing else.
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:cry :cry no
wassubbi Tools :P
:lol Floatsup,...... you know you da man and one of my favorite wingman. Me and you have always played the game very similar. We are well rounded players and don't work for score, we just let it happen.
Lusche, Anyone who likes to take bases and has some fighter skills CAN score under 500 every month without even trying and can do it in less than 20 hours of game play.
Yarbles, Squad scoring is complicated and is dependent on how many good guys you have opposed to not so good guys and how often they play. A squad of Two good guys can rank between 1-5 much easier than 30 because they don't have to make up for the not so good guys that can't seem to allocate their planes properly and get themselves killed all the time. In order to rank high your squad also needs to be able to take bases. A well rounded squad will always rank higher than a fighter, bomber or gv only squad because they can do it all and not just one thing.
I'm sure many can find fault in what I've said but i don't have time to cover every angle of squad score but those are the basics.
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hello gents,
My take on scoring in AH goes like this: its supposed to be a simulator (says so right on the homepage) and, therefore, balance is very important. We have a squadie who is a great pilot but refuses to land. He just flies until he is killed or runs out of fuel. Occasionally he'll run out of ammo and then he'll land, if its close enough, to rearm. If its not close enough he just bails. As a result his score sucks. WRONG You don't need to land to score well
You don't need to land to score well. If you checked you'd notice I hardly ever land. I fight till dead, out of fuel or ammo and then return home only if I felt like it or was challenging enough (ie 1/2 wing/ Pilot Wound)
1/3 of my lands scored were due to being at the wrong base, having the wrong loadout, wrong squad skin for a mission or was in a gv already on base.
I understand that some people try their best to stay alive and landing successfully is very important to them. For me doing that just took the fun out of the game. Trying to stay alive means running and I'm not a runner.....unless resources like ammo, fuel, blood or parts were almost gone.
Everyone plays the game differently but for me taking bases, fighting till dead and completing squad objectives was where it was at. i could always get another plane.
In Mid War I (A8T00L with zero's) was able to rank #1 back in Sept. 08 tour 104 doing just that. My squad name was The Low #Side and I switched sides often and fought the hordes there alone while looking for a new squad to hang with. If your well rounded score will just happen on it's own and you don't need to land to obtain it.
Late War Tour 113 Statistics for TOOLS
Fighter Bomber Attack Veh./Boat Total
Kills 77 0 392 85 554
Assists 8 0 59 22 89
Sorties 51 11 281 168 511
Landed 7 6 59 42 114
Bailed 7 0 18 0 25
Ditched 2 2 11 8 23
Captured 14 1 37 10 62
Deaths 19 1 148 107 275
Discos 2 1 8 1 12
Time 10:27 3:05 51:00 17:00 81:34
Rank 167 50 65 109 24
Late War Tour 110 Statistics for TOOLS
Fighter Bomber Attack Veh./Boat Total
Kills 100 0 499 50 649
Assists 10 0 93 17 120
Sorties 42 13 346 137 538
Landed 13 9 55 38 115
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We have a squadie who is a great pilot but refuses to land. He just flies until he is killed or runs out of fuel. Occasionally he'll run out of ammo and then he'll land, if its close enough, to rearm. If its not close enough he just bails. As a result his score sucks.
Actually, he can get a great fighter rank that way, because most players overrate the effect a high K/D has over K/H and K/S.
Fly 5mins, fight 5mins and kill 4 enemies, then bail (or die) and repeat, instead of flying home, will give you a great K/H.
The benefits of having a high K/D which many players strive to achieve, are quickly diminishing above ~4-5. But having a K/H of 12 instead of 8 makes a huge difference.
He most probably would have a much better rank than a survivalist like me with a K/D of >10, but a much lower K/H.
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:x boring boring boring boring boring
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Actually, he can get a great fighter rank that way, because most players overrate the effect a high K/D has over K/H and K/S.
Fly 5mins, fight 5mins and kill 4 enemies, then bail (or die) and repeat, instead of flying home, will give you a great K/H.
The benefits of having a high K/D which many players strive to achieve, are quickly diminishing above ~4-5. But having a K/H of 12 instead of 8 makes a huge difference.
He most probably would have a much better rank than a survivalist like me with a K/D of >10, but a much lower K/H.
Lusche is right. Once you get past a K/D of 5, there are significantly diminishing returns as far as rank goes. From a rank perspective, if your K/D was 5 or over, you'd be better off augering, instead of rtb'ing, and thus not hurting your K/H, as the snail mentioned.
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A high score means your better at nothing than the other guy. You want a good score auger into an enemy field ever so often. You want a good score... fly through enemy hangars while ack is up, over and over till missing parts prohibit controlled flight. You want good score fly into a mob and see how many you can get before you either get shot down or your plane doesn't have enough control surface to dance.
I swear.... I sometimes think you get score for how many new birds they have to supply you because the others were shot out from under you. I get shot down a whole lot. Folks in our squad just seem to shoot way more down than they do of us. Skill?? Luck?? Planet alignments? Who knows....... but it is fun...... Have "FUN" and all the other less important things will come in line on their own.
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A high score means your better at nothing than the other guy. You want a good score auger into an enemy field ever so often. You want a good score... fly through enemy hangars while ack is up, over and over till missing parts prohibit controlled flight. You want good score fly into a mob and see how many you can get before you either get shot down or your plane doesn't have enough control surface to dance.
I swear.... I sometimes think you get score for how many new birds they have to supply you because the others were shot out from under you. I get shot down a whole lot. Folks in our squad just seem to shoot way more down than they do of us. Skill?? Luck?? Planet alignments? Who knows....... but it is fun...... Have "FUN" and all the other less important things will come in line on their own.
what is this "fun" :rolleyes: you speak of?? :noid
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I suck at this game! My K/D sucks, my K/H sucks, my rank sucks, everything sucks about my stats! Bottom line though, I do love this game and I have FUN! The AH community is the best damn group of folks I've had the pleasure to come in contact with, bar none! :salute
I would like to say one thing about rank however, and the misconception that "rank" somehow indicates a pilots skill. Try this.... log off the game for a few days, I know it's darn near impossible, then log back in and see where your rank is. Now I'm not sure what all of the computations are in sorting it out, but I would be willing to bet ones rank changes, and my guess would be for the worse. Again, I'm not trying to knock anyone's rank, or skill or whatever, just making a point that even if you don't do a thing in-game, your rank will change and chances are, not for the better.
All that to say this, shouldn't, couldn't a better way to measure ones skill progression be devised than the one we now have?
Just a thought.
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Odd..... mine gets better if I don't fly :rofl what's up with that?
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Nutzoid,
As I was trying to say and clearly failing that its how one uses the metric that matters. Damn me for being inarticulate. Its not about "skill" but about measuring compliance with a balancing mechanism. I have the same problem with some of the guys in the gym. The think its called weight lifting and not weight training. They get all caught up in the 'how much' they lift and not if they doing it correctly or other aspects of health. However, just because how much weight one lifts does not determine your health it does not mean it isn't worth tracking. You just have to use the metric in the way it is intended. In this case the score is not intended soley to measure ones skill at a particular task.
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Odd..... mine gets better if I don't fly :rofl what's up with that?
Baaah you only shoot those big fighters !!
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My B-38 has a hole in it from the factory. I have problems with folks thinking they can fly through it.
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I looked just now for the first time in a while and the 80th is 2nd in fighters, and 42 overall. Considering we're furballers at heart I guess it confirms that because of the fighter rank but I still don't think it means much.
2nd? Oh boy when I get back I'll just have do something about this.
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Well one of the great things about this game is you can fly it for whatever goals you want to achieve. If you are going for score then so be it, not my thing anymore, but I won't begrudge those that do. If I go into the MA's it's to have fun, with my online friends. Whether I'm fighting with them or against them I find it fun either way. I'd deffinitly not put my score ahead of my squaddies or friends for that matter. I once sacrificed one of my precious hogs for a squaddie to get away with a wounded bird. Repeatedly forcing the bandit off my squaddies 6 and then forcing the fight with the more maneuverable plane when my squaddie was going on final approach with half a wing. It was a fun running fight to the end, when my main goal was getting my squaddie back safe, rather then protecting my score. My goals in this game have changed over the past three years from, going for the good score and high K/D ratio to trying to teach others what I have learned. So I tend to spend more time in the TA then the MA's anymore. But occasionally I have to go in the MA's to get my CAS support fix by trying to find lligaf or Ratpack and throw eggs at their tanks with my A20 :lol. And there's always FSO :aok
:salute
BigRat
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In order to achieve a good pilot score you need to do the following:
GV's :
1. Take a GV with rockets and destroy a building with as few rockets as possible.
2. Take a Wirbel or LVT to a Strat Target and level the whole thing solo, then land it on cement at the strat. Do this as often as possible.
3. Get at a minimum 2 GV Base Captures
4. Then just do your normal tanking... and the better the K/D Ratio the better
Bombers :
1. Take a JU87 with the big bomb, go hit a City or at least a Strat, and aim for a cluster of buildings. You will destroy 10-25 buildings with 1 bomb, go land and re-arm, rinse repeat until you get notices or it gets hairy. Try and land it if you can. Do this as often as possible.
2. Get at a minimum 2 Base Captures.
3. Never fly another bomber sortie. 300,000 points per sortie, 1,200,000 total points, 15-20% Bombing.
Attack :
1. Do the same JU87 Trick as often as possible that you did with bombers. This should keep your bombing % above 1% along with all the normal egg dropping you will be doing.
2. Take a P51B of high ENY 38 and kill GV's when they are attacking your base, safe and easy K/D ratio work, land and rearm as they continue to respawn.
3. Fly your normal Attack routine and you should be fine.
Fighter :
1. Fly a High ENY Cannon plane (190A8) and go bomber hunting as often as possible, big points there.
2. Stick to furballs when you can, helps keep your time score down (Kills per hour) and fly mid range ENY acft if ya can. 15-20's.
3. Always try and LAND, avoid dying, even if it means no fun. If you want to just whack a mole till ya die, go in Attack Mode, you can make up the K/D ratio by killing GV's there.
4. Never straffe ground targets or GV's, or take ord on a fighter, your only hurting your score and the kills dont count that you get from Air to Ground.
Notes:
1. If you do this, you can end up with a mid 100 rank with about 15 hours of playing time.
2. Accept the fact that you are now a score weenie.
If you want to know how to get a high Squad Score, have everyone in the squad do this, and have a few people Drop off troops, and as they are running to the map room, have them exit the sortie, and launch in attack mode. Individual score does not track Attack captures, but a glitch in the scoring system does it for Squad score. This will help a ton.
K/D & Fighter/Attack Gun Hit % are the only true measure of talent in the game, not score. But "Your Score" is usefull if you like to challenge yourself. Just accept the fact that doing any of the above is only cheating yourself. They are just loopholes in the methodology of the scoring system and the top 50 Players in the game know all of these secrets and use them in one form or another.
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1. Fly a High ENY Cannon plane (190A8) and go bomber hunting as often as possible, big points there.
2. Stick to furballs when you can, helps keep your time score down (Kills per hour) and fly mid range ENY acft if ya can. 15-20's.
3. Always try and LAND, avoid dying, even if it means no fun. If you want to just whack a mole till ya die, go in Attack Mode, you can make up the K/D ratio by killing GV's there.
4. Never straffe ground targets or GV's, or take ord on a fighter, your only hurting your score and the kills dont count that you get from Air to Ground.
well 1 out of 4 is correct. "How to" is well documented elsewhere. Suffice it to say that 1-3 are wrong, or at least there are much more effective ways.
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Fighter :
1. Fly a High ENY Cannon plane (190A8) and go bomber hunting as often as possible, big points there.
2. Stick to furballs when you can, helps keep your time score down (Kills per hour) and fly mid range ENY acft if ya can. 15-20's.
3. Always try and LAND, avoid dying, even if it means no fun. If you want to just whack a mole till ya die, go in Attack Mode, you can make up the K/D ratio by killing GV's there.
4. Never straffe ground targets or GV's, or take ord on a fighter, your only hurting your score and the kills dont count that you get from Air to Ground.
1+2 ENY has no influence on score or ranking whatsoever. It only is important for getting perk points. The true scoremonkey flies Tempest in fighter mode :)
"3. Always try and LAND, avoid dying, even if it means no fun" - not really. To get a high rank you don't only have to kill, but also to kill QUICKLY. Protecting K/D in expense on K/H may easily cripple your rank. See Steves and mine explanations in this thread.
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You don't need to land to score well. If you checked you'd notice I hardly ever land. I fight till dead, out of fuel or ammo and then return home only if I felt like it or was challenging enough (ie 1/2 wing/ Pilot Wound)
This is misleading because it really doesnt matter what A8TOOL does depending on what you consider that word 'well' to mean. If you die frequently then you are not landing points and points WILL make the difference quickly depending on the number of sorties flown. Of course if you put in 500 fighter sorties then it will be hard for someone with just 50 fighter sorties to catch you but if you (A8TOOL) die every sortie then it will be very possible for someone landing their kills to outscore you. It does matter how quickly you kill how well you shoot and exactly WHAT you shoot. Surprisingly GOONS are worth the most points of any airplane so those conga lines you see chasing fighters should really be after the goon kill and not some silly fighter.
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179
112
174
224
New Baby in the house X 4 Months
267
99
117
100
192
179
151
95
119
107 (Tour 97)
Tired of looking it up. Regardless, it works for me, I fly by those rules the first 2 weeks of the tour, then play normal the last 2 weeks of the month. Keeps my score respectable. But typically I am sub 100 prior to "letting loose" for the rest of the month.
I am sure there are more specific strategies, but it works for me. Especially the bomber, where I am typically in the top 50 If I only fly JU87's and dont fly the normal bombers.
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well 1 out of 4 is correct. "How to" is well documented elsewhere. Suffice it to say that 1-3 are wrong, or at least there are much more effective ways.
But yeah, my Fighter is always mid 900's, my K/D and hit % are great, but I get maybee 20 sorties in a month in Fighter, and my Kills per hour are always horrible. Still haven't found the magic to get my fighter score down.
But I only do the score to help the squad out a bit and to keep at least some resemblance of my A Type personality happy.
EDIT:
Exactly Snailman, per our messages, I am going to try some new concepts per your advice. Don't know why I had in my head that ENY was a score multiplier.
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One thing I may add for every aspiring scoremonkey:
Doing things FOR score isn't wrong and can be fun too.
However, your road of enjoyment may lead downhill quite quickly if you start to stop doing certain things that you would enjoy otherwise, because they will "hurt" your score.
For example you would like to fly a Hurricane I or C.202, but you don't as they can fly only in fighter mode, which could be hurt by dying a lot in those "lousy" planes.
Or you feel like doing a few bomber sorties, but you can't because they reduce your damage hit%
This is the way to obsession and can quickly kill your enjoyment of Aces High.
And, unless you go for #1 rank, they aren't necessary, even if you still go for score. Only for the extreme top ranks such measures are necessary, staying in top 50 is very easily possible without limiting yourself too much. If you can't even make it to top 100, you "should" work on your general skills first.
I do one SdKfz sortie each tour, a few (2-5) strat runs in wirbel and B-25 per tour. That's about it what I do for score. What is helping in addition to that is that I rarely bomb GV'S (I kill em with guns) and I love to sink cruisers with my F6F. But I still occasionally deack or kill LVTs in fighter mode If I have to, without much adverse effect on my score.
I once tried to really play for score alone in LW arena - it was exhausting, boring and not much fun. And in the end my rank wasn't any better :D
And on fighter rank: In tour 113 I was flying mainly Tempest and 262 - ended up #2. In tour 112 I did fly 109G-2 (a 30 eny) plane, and still ended up #10.
In the end, no one cared about either result at all but me. ;)
Always remember: The ones that you can impress by rank are surely not the ones you want to impress at all...
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Always remember: The ones that you can impress by rank are surely not the ones you want to impress at all...
Dunno about that, My wife said I was sexy yesterday, I had just finished cutting grass, and I was pretty rank................ (Rim Shot)
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One thing I may add for every aspiring scoremonkey:
Doing things FOR score isn't wrong and can be fun too.
However, your road of enjoyment may lead downhill quite quickly if you start to stop doing certain things that you would enjoy otherwise, because they will "hurt" your score...
I dont think thats always the case. I think its just a matter of balance and opportunity and opportunity can be gamed unfortunately. Balance of activities you involve yourself of course. Opportunity will be hit or miss unless you are proactive about it or gamey.
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This is misleading because it really doesnt matter what A8TOOL does depending on what you consider that word 'well' to mean.
My definition of well in this statement was referring to landing versus ditch or bail,....dieing is a whole nother matter. You'd never catch me falling to ground missing a wing or tail unless I had no choice due to time to impact.
Ditching was a common occurrence for me. If i got caught trying to make it home I would never EVER bail on the guy and take the chance of incurring a death hoping first that a wing would come off giving me the opportunity to bail honorably. Just my way and no one but myself cared.
Land, Ditch, Bail, is the order in which your scored. There is not such a huge difference between the three as long as you live. Lusche??? Am I right?
If you die frequently then you are not landing points and points WILL make the difference quickly depending on the number of sorties flown.
If your aim is good you can offset racking up points by obtaining a high hit %. 7 is a good average for anyone to obtain. 12+ i was able to constantly achieve and made all the difference.
It does matter how quickly you kill how well you shoot and exactly WHAT you shoot. Surprisingly GOONS are worth the most points of any airplane NEVER KNEW THAT. In fact like A8Hatrick, I thought you got more kill points for killing low eny planes in a higher eny plane. LUSCHE???? Whats the verdict on that?
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Take it from a score junky
Doing things FOR score isn't wrong and can be fun too.
However, your road of enjoyment may lead downhill quite quickly if you start to stop doing certain things that you would enjoy otherwise, because they will "hurt" your score.
Or you feel like doing a few bomber sorties, but you can't because they reduce your damage hit % Guilty of that but was never big on being a bomber anyway. Having a good hit % here is part of keeping your score low if bombing is not for you. One Strat sortie will do just fine but you can still end up w a good % hitting a town with a 2000 pound package and good aim
staying in top 50 is very easily possible without limiting yourself too much. TRUE
If you can't even make it to top 100, you "should" work on your general skills first. Very True
I do one SdKfz sortie each tour, I love to sink cruisers with my F6F. But I still occasionally deack or kill LVTs in fighter mode If I have to, without much adverse effect on my score. All True
I once tried to really play for score alone in LW arena - it was exhausting, boring and not much fun. And in the end my rank wasn't any better[/b] :D Very true for those who have tried hence the JUST LET SCORE HAPPEN ON IT'S OWN statement.
In the end, no one cared about either result at all but me. ;) Agreed, it's about you and no one else...unless your whole squad decides to go for rank a particular month.
Always remember: The ones that you can impress by rank are surely not the ones you want to impress at all...
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All that to say this, shouldn't, couldn't a better way to measure ones skill progression be devised than the one we now have?
Go fight someone significantly better than you in the DA for an hour or so. Then practice a few months and try it again. You'll both be able to tell if you've gotten better.
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Some of you may be aware I consistently rank top 10 over all. However, if you look at each category individually there anywhere from 10 to 80's or even higher. Playing all the game all the time coupled with being a strat player and survivalist at heart, marries itself with the ranking system. I'm not the best at this or that just a Jack of all trades and master of none.
Some folk think it's a magical feat to attain a high rank. It's really comparatively easy. Where it gets nasty and what Snailman alluded to is the top 5 over all or in each category. I did dipp my toes into the dark side last tour (tour 114) and obtained front page news :lol as number 1 over all. I can tell you I'll never do that again. Talk about boring but add in 6 tea spoons of pointless and you have a cuppa with a bitter after taste.....never again.
Look at me...err this. I meant this...honest I did.
(http://i219.photobucket.com/albums/cc288/lynx-AH/number1-1.jpg)
To get these individual ranks I had to be what I would consider selfish as a strat player.
Fighter
Couldn't up at a bases with any kind of cap. Couldn't get within 6k of a cv for fear of the puffy ack. Couldn't go on long extended hunting sorties. Because I'm a survivalist I couldn't spend much time out of the happy place i,e my own territory.
I don't set up vulches or pick fests and didn't attend any either. Most of the fighter kills were bombers hence the hit % / points.
Attack
Had to do trips to strat repeatedly. Whacked a lot more cruisers and cv's where normally I would have taken bombers and sunk the bleeders.
Bombers
Couldn't whack to many cv's. Couldn't pork bomb in me 26's or 17's at all. Obtained the majority of bomber class captures the gamey way by bailing LVT or M'3 with troops on the run. (Glad that's gone now) Couldn't bomb the whole of a strat factory only the juiciest parts.
GV
The PT is dead long live the 251. Did a few 251 rocket runs to strat (pointless when considering the damage it does) especially when I missed Cv's with torps or rockets. Did a lot more GV runs to strat than normal. Didn't do hardly any resupply runs.
Field guns
If only 1 gv or plane was about I didn't up a sortie I got em with an ack gun or 5 inch. Often use guns for recon in my normal game but found I was searching for a fighter mode opportunity a lot. Coincidental my highest amount of kills was in a field / 5 inch gun.
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Playing all the game all the time coupled with being a strat player and survivalist at heart, marries itself with the ranking system.
Wow. One of the things I've noticed about you that you failed to mention was the importance of an aggresive wingman that is willing to set you up. :aok
(http://i411.photobucket.com/albums/pp193/dmbear/rwilliamsdress_i.jpg)
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"It does matter how quickly you kill how well you shoot and exactly WHAT you shoot. Surprisingly GOONS are worth the most points of any airplane "NEVER KNEW THAT. In fact like A8Hatrick, I thought you got more kill points for killing low eny planes in a higher eny plane. LUSCHE? Whats the verdict on that?
ENY doesn't matter for score in any way. If it would, you wouldn't see Pacerr only flying the Tempest in fighter mode ;)
Score points are simply damage points (+1 lousy single point for the kill). It's the amount of damage your bullets inflict on the enemy. Thus, killing buffs gives you more scorepoints than killing Spits, because bombers can endure much more damage.
I had several tours, where I was #1 in scorepoints, but far from being #1 in total amount of kills. That's because my main duty in AH is hunting buffs.
Example: Tour 112.
Snailman: 100K points, 446 kills = 224 points per kill. I was flying ENY 5 planes mostly
TonyJoey: 39K Points, 385 kills = 101 points per kill. He was flying Spit 9, ENY 20
Despite flying a high eny plane, he only had half my points per kill. That's because he killed a lot of fighters, I killed mostly heavy & medium bombers (more than 300)
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It means you're anal retentive! :rofl :rofl
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I still dont understand how the squad rank is calculated. Is there not some simple formula. Or more complex formula.
(BTW here is the formula for the Chessboard Problem as in you put 1 grain of rice on square 1, 2 on 2, 4 on 3, 8 on 4, etc. I worked it out the other day and was very pleased with myself 2 to the power of 64 minus 1)
If there are deficiencies in the score system we should seek to rectify them surely not just give up on score. Most games have some meaningfull score sytem and rankings why not AH2?
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I still dont understand how the squad rank is calculated. Is there not some simple formula. Or more complex formula.
You can still ask Skuzzy ;)
Most games have some meaningfull score sytem and rankings why not AH2?
Most games have a simpler goal for gameplay. In a car racing game it's easy to determine ranks. But AH is a giant sandbox. With countless different approaches to gameplay.
But I am very curious if you have any suggestions for a meaningful score system.
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OMG - 195 hours playing AH in one month
shakes head.... wow
:O
NwBie
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You can still ask Skuzzy ;)
Most games have a simpler goal for gameplay. In a car racing game it's easy to determine ranks. But AH is a giant sandbox. With countless different approaches to gameplay.
But I am very curious if you have any suggestions for a meaningful score system.
Ok I think in the abscence of an understandable approach the add all the squad overall scores together and divide by ther number of squaddies is the best I can come up with. Minimum number of squaddies to qualify should be 12 as squad means for me at least this number.
As far as the detail is concerned make landing as in not dying more important in all categories to give realism for those who want it. The more Arcade orientated propbaly wouldnt mind as score is long term recurring.
It should be easy to remove some of the idiosincracies like the single rocket atack on buildings and make the gv score lean a bit more toward K/D survival. In other words dongrade the ground pounding except in bombers of course where that is the raison-detre anyway.
(Appologies I couldnt get the spell chck to work)
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In the end, scoring is just a measure of how well an individual performs against the games overall intended purpose and nothing else.
Nice first post by the way, and that would make a good sig also. :aok
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It means that that shadekillers like Cowboys from hell can feel good about themselves.
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Here are my official squad rankings.
#1 Army of Muppets
#2 Junior Army of Muppets (BK's)
#3 Everyone else.
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WOT
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IMPORTANT TO READ THIS QUOTE BY SALVAN
Quote from: 475FG Savlan on October 08, 2008, 04:17:07 PM
<S> Tool,
Speaking from personal experience as a squad CO of a group that has played together over ten years, I would contribute that in my honest opinion emphasizing anything at squad level that is score based is like introducing a cancer into your group, opening the door for animosity & discourse to creep in.
Guys become competitive over kills, & accusations of kill stealing can rear their ugly head. Flights lose cohesion as everyone gangs the first bandit they see because they are all hungry for a kill. Fellows will alter their approach to their flights because they are more worried about their score than clearing a squaddie. Or on the flip side, gents will squabble that their high score flight was messed up because they died trying to rescue a squadmate who didnt fly 'smartly'.
All those events are contrary to my goal of having a group of friends to bs with, fly together with and have fun doing it - the true meaning of being in a healthy, thriving online game group.
Checking score can be a great way to monitor personal progress ( i.e k/d ratio, gunnery percentage ) and HT provides us with all we need to do so in an extensive format, both web based & in game. If you try to change this to a group approach, then as you stated some will find it not their cup of tea, or they cant compete or 'hang' with other squad mates, and people start drifting into different directions.
Scoring is divisive to a group.
Score is the Yoko Ono of squads Smiley
475FG Savlan
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lets do the time warp again... :banana:
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Well yarbles, it is safe to say that your squad is interested in ranks now.
perdweeb
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lets do the time warp again... :banana:
Thanks Jimmy for feeding the troll :lol now he won't shut up again for a while :cheers:
Queue serious internet aircraft arguing....... :bolt:
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What happened TOOL? Did your 5 year old bump this, or you actually did it on purpose? WITHOUT even saying anything............
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Thanks Jimmy for feeding the troll :lol now he won't shut up again for a while :cheers:
Queue serious internet aircraft arguing....... :bolt:
just wanted everyone to break into the time warp song... :D
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just wanted everyone to break into the time warp song... :D
It's just a jump to the left........
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:banana: :banana: :banana: :banana: :banana: :joystick: :banana:
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If you feel the need to look at score, do so only comparing yourself to yourself. Comparing to others is like apples and oranges. Some game the game to get rank while others just play and have fun.
You can watch your numbers to see how you are doing from one time to another (compared to yourself). Do not compare yourself to anything else or you may end up ruining your fun to be like someone else..... who has ruined his fun.
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Poignant!!! :aok
If you feel the need to look at score, do so only comparing yourself to yourself. Comparing to others is like apples and oranges. Some game the game to get rank while others just play and have fun.
You can watch your numbers to see how you are doing from one time to another (compared to yourself). Do not compare yourself to anything else or you may end up ruining your fun to be like someone else..... who has ruined his fun.
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Never trust the score of the pilot that seems to never die.
Semp
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sausages
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Whats wrong with a squad rank of 22?
First thing you need to do is get rid of Floatsup...he's weighing you dn.
2nd thing is have any one of your members hit any destroyable structure with a PT or SDK rocket.....anything
3rd
Help your squad members get at least one base capture in a c47 or GV. Every once in a while ask who needs one.
The forth thing I will suggest to you in a PM. HTC for some reason has hidden a gamey score feature in their scoring program that makes absolutely no sense at all but will lower you squad score. Just one guy in the squad needs to do it and it only needs to be done one time to give you that extra edge. It should put you in the teens.
And the fifth would be to make sure your guys know to be in attack mode whenever they are carrying ord .
Since base takes and jabo missions were a specialty of mine I made sure all my planes were set in attack mode taking them out only when I knew I was going hunting. Many times I forgot to switch into fighter mode but at least i was not running around with bombs in fighter mode either.
It makes it so much easier to track your progress when you allocate your planes properly.
Late War Tour 115 Vehicles and Boats Scores for
(+) Precision
Score Rank
Kills per Death + 1 1.21 109
Kills per Sortie 0.62 142
Kills per Hour of Flight 4.90 191
Kills Hit Percentage 10.26 131
Kill Points 39776.04 36
Damage per Death 3187.74 38
Damage per Sortie 1633.58 44
Damage Hit Percentage 0.00 415
Damage Points 983417.91 11
Field Captures 6 51
This is a troll...right? Please...
Nice necro bump...
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I thought Trolls live under bridges :old:
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Squad Ranks, huh, yeah
What is it good for
Absolutely nothing
Uh-huh
Squad Ranks, huh, yeah
What is it good for
Absolutely nothing
Say it again, y'all
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Squad Ranks, huh, yeah
What is it good for
Absolutely nothing
Uh-huh
Squad Ranks, huh, yeah
What is it good for
Absolutely nothing
Say it again, y'all
Now I will not be able to get that out of my head today. :banana:
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What happened TOOL? Did your 5 year old bump this, or you actually did it on purpose? WITHOUT even saying anything............
Gave all my CH stuff to my nephew. He also has access to stuff I've written on this board... and this was a warning to him....obviously he thought what Salvan said was important. He will be using his acct. to post
Some of the responses here he will learn from as well. I warned him that he would meet a lot of jack (http://t0.gstatic.com/images?q=tbn:ANd9GcR0FGW-cvBA_eMv1MbMQBdUbmK74u7t6d6_65ULWbLdrYDKsKA&t=1&usg=__vwHtfi5yZRnhRLHLqNGE1QZDjDY=)'S here as well and no matter how good he thought his intentions were he would find people who would dislike him for it no matter what.
Try to stay off the boards boy
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Your the only one who cares about score eh? Did Bruv not just take first this past tour as well as some of the categories? :headscratch:
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Bruv quote end of tour......"I'm number what???~ :banana: :banana: :banana: