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General Forums => Aces High General Discussion => Topic started by: 100hooch on August 13, 2009, 08:15:54 PM

Title: One for the High-Level Bombers
Post by: 100hooch on August 13, 2009, 08:15:54 PM
I know -- "milkers", "toolshedders", "astronauts", whatever!

But, since the latest update, when bombing from 18k on up to about 24k, targets do not generate on screen nearly as early as they did before.  And that's with detailed terrain turned off (since I don't have an ubersystem) and my ground detail adjusted to the max.  Somtimes the targets don't materialize until right before the crosshairs with the scope on full-zoom.

That may be OK for carpet-bombers, but it has put a serious cramp in precision bombers' style, especially if one is trying to line up more than one target on a given run.

Has anyone else experienced this?  Or do I need to do more adjusting on my settings?  Is HTC planning on improving the long-vis on these things?  Is there a way to have those targets more defined, earlier, despite ground detail setting?

Just some questions from another part of the community.
Title: Re: One for the High-Level Bombers
Post by: Strip on August 13, 2009, 08:23:10 PM
I was hitting radar towers from 39,000 feet with a single 50kg (x3) bomb in the online arenas.

No, neither of those are typos, I would say its your settings or something on your end.

<S> Strip
Title: Re: One for the High-Level Bombers
Post by: JunkyII on August 13, 2009, 08:24:20 PM
Hello Buffers













 :noid
Title: Re: One for the High-Level Bombers
Post by: 100hooch on August 13, 2009, 08:35:08 PM
I was hitting radar towers from 39,000 feet with a single 50kg (x3) bomb in the online arenas.

No, neither of those are typos, I would say its your settings or something on your end.

<S> Strip

Thanks, Strip!  Were you running detailed terrain or no?  If you need to run detailed terrain (which a bunch of people still can't), I would think it needs to be fixed.  Right?
Title: Re: One for the High-Level Bombers
Post by: RufusLeaking on August 13, 2009, 08:36:46 PM
But, since the latest update, when bombing from 18k on up to about 24k, targets do not generate on screen nearly as early as they did before.  And that's with detailed terrain turned off (since I don't have an ubersystem) and my ground detail adjusted to the max.  Somtimes the targets don't materialize until right before the crosshairs with the scope on full-zoom.
I had similar experience from just below cloud deck ~17k.  All advanced details off, except bump mapping.
Title: Re: One for the High-Level Bombers
Post by: Strip on August 13, 2009, 08:50:20 PM
Turn your object detail up as well....

Just tried it at 39,000 with every thing off, everything on the field looked identical to high settings.
Title: Re: One for the High-Level Bombers
Post by: Strip on August 13, 2009, 08:58:02 PM
Just tried it and object detail needs to be set on high in order to get the best view.
Title: Re: One for the High-Level Bombers
Post by: LYNX on August 13, 2009, 10:42:09 PM
I know -- "milkers", "toolshedders", "astronauts", whatever!

But, since the latest update, when bombing from 18k on up to about 24k, targets do not generate on screen nearly as early as they did before.  And that's with detailed terrain turned off (since I don't have an ubersystem) and my ground detail adjusted to the max.  Somtimes the targets don't materialize until right before the crosshairs with the scope on full-zoom.

That may be OK for carpet-bombers, but it has put a serious cramp in precision bombers' style, especially if one is trying to line up more than one target on a given run.

Has anyone else experienced this?  Or do I need to do more adjusting on my settings?  Is HTC planning on improving the long-vis on these things?  Is there a way to have those targets more defined, earlier, despite ground detail setting?

Just some questions from another part of the community.

Both sliders full left with terrain off  :aok  can even pin point every ack position from 20k....if you need to.

2.2 amd 3000+
1gig ram
3840 512 ATI

Title: Re: One for the High-Level Bombers
Post by: 1MADDOG1 on August 13, 2009, 11:45:41 PM
I know -- "milkers", "toolshedders", "astronauts", whatever!

But, since the latest update, when bombing from 18k on up to about 24k, targets do not generate on screen nearly as early as they did before.  And that's with detailed terrain turned off (since I don't have an ubersystem) and my ground detail adjusted to the max.  Somtimes the targets don't materialize until right before the crosshairs with the scope on full-zoom.

That may be OK for carpet-bombers, but it has put a serious cramp in precision bombers' style, especially if one is trying to line up more than one target on a given run.

Has anyone else experienced this?  Or do I need to do more adjusting on my settings?  Is HTC planning on improving the long-vis on these things?  Is there a way to have those targets more defined, earlier, despite ground detail setting?

Just some questions from another part of the community.

Quit playing with your other joystick. You're going blind.  :O :rofl :O
Title: Re: One for the High-Level Bombers
Post by: usvi on August 14, 2009, 02:47:40 AM
Quit playing with your other joystick. You're going blind.  :O :rofl :O

No I'm Not!
(http://www.caufields.com/productimages/Halloween/Jewelry/Images/47_0010.jpg)
Title: Re: One for the High-Level Bombers
Post by: 100hooch on August 14, 2009, 03:09:05 AM
CC on the full ground detail!  I'll give that a shot.

Thanks for all the help guys.  I guess this thread will have to be locked since nobody called anybody names or insulted their intelligence or ancestry.  Or could it be that bomber pilots don't have to compensate for any manly shortcomings? :uhoh
Title: Re: One for the High-Level Bombers
Post by: moot on August 14, 2009, 03:19:01 AM
http://www.youtube.com/watch?v=1wEURyjB3Lc&fmt=18
Second episode's ok, but you'll have to look for it yourself..
Title: Re: One for the High-Level Bombers
Post by: 100hooch on August 14, 2009, 04:10:17 AM
http://www.youtube.com/watch?v=1wEURyjB3Lc&fmt=18
Second episode's ok, but you'll have to look for it yourself..

ROFLMFAO, Moot!  Watched it and found the second episode.  They make my point perfectly!

Someone needs to do that with AH!
Title: Re: One for the High-Level Bombers
Post by: 4deck on August 14, 2009, 09:46:11 AM
 :aok :rofl :rofl   FRIGGIN AWESOME