Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Raptor on August 18, 2009, 01:50:21 PM
-
Can we get a new sinking ship animation? The whole nose first thing seems a little dramatic. How about capsize, then sink?
-
It would be neat to have new sinks sure.
But how often are you watching the ship go down?
-
Perhaps a more Titanic-style sinking effect to go along with Titanic-Tuesday? :D
-
It would be neat to have new sinks sure.
But how often are you watching the ship go down?
If your a knight you get to watch them go down alot! :lol If there are 2 cv's fighting it out I always know the one burning is the knight cv!
-
Perhaps a more Titanic-style sinking effect to go along with Titanic-Tuesday? :D
Yeah, but have Billy Zane die this time :mad:
-
I want to watch that knight ship I just torped break in half, then sink.
I wnant there to be explositions right before she goes down. After a ships takes enough damage, explositions start going off inside the ship, she explodes in half, and sinks.
-
I want to watch that knight ship I just torped break in half, then sink.
I wnant there to be explositions right before she goes down. After a ships takes enough damage, explositions start going off inside the ship, she explodes in half, and sinks.
In the submarine conning tower :D
-
Hey you all talk about us knights sucking.. But you got no idea, we have at least 3-4 newbs in the knights every day... It's maddening. Plus we always has that ONE guy with the really high score who doesn't know how to turn a ship out of the way of bombs or a torp. Most know how to CV but don't have the score. :lol
Im not saying I'M a pro but... 1+ on the different sink styles, good idea. :aok
-
But how often are you watching the ship go down?
I seen 5 today. lol and I played for only an hour
-
Warships would roll over and sink, or settle and sink if counterflooded very effectively like Musashi. Due to compartmentalization it would be effectively impossible for a warship to sink like they do in AH.
-
Hey you all talk about us knights sucking.. But you got no idea, we have at least 3-4 newbs in the knights every day... It's maddening. Plus we always has that ONE guy with the really high score who doesn't know how to turn a ship out of the way of bombs or a torp. Most know how to CV but don't have the score. :lol
Im not saying I'M a pro but... 1+ on the different sink styles, good idea. :aok
Now you know how the Rooks and Bishops felt!
-
It would be nice to see some variation in ships sinking, listing, whatever.
-
Maybe we could get a gun that shoots loose lips at the ships.
Perk the loose lips!! :x
-
Now you know how the Rooks and Bishops felt!
Haha!! All i can say is.. Stop sendin' em' over to us! :lol
-
Breaking in half would be cool :aok :aok :aok
-
Amen! Anything but JUST the nose down, slip beneath the waves animation.
-
Would nice to have a couple of animations that randomly happen.
1) Roll over and sink
2) settle and sink (simulating counter flooding)
3) Blow up (very dramatic like the Hood when its magazine was hit)
4) Break in two and sink
5) Nose down and sink
etc.
etc.
-
Wow.. This is a good topic.
Believe it or not. The research seems to have been done as to why the fleet ships sink the
way they do. Actually, when you put some thought towards the process it makes plenty
good sense.
The following pictures show ships sinking from obvious aerial or subsurface attack.
When you introduce Hi-Explosives like torpex to a ship, especially with a torpedo. The
keel may or may not break. If it does break, there is really no more water tight integrity
to be had. The weight of the ship itself causes the keel and bulkheads to twist and collapse
when it begins to fill with water. The twising causes the compartments to loose there air
tight seal. The ship is effectively dead in the water. Nobody is going to stay in the boiler
room if the ship is sinking fast anyway.
Our fleet ships need to sink quickly... due to the way their coded.
Aerial bombs take a long time to sink a ship, unless a magazine explodes. Giving the same or
worse result as the torpedo.
So it depends on the ships condition at the time of attack and where and how it was hit.
All hatches and water tight doors dogged down. "Explosion >>> BOMB!"...
You get even flooding of most compartments. The ship gradually sinks as compartments fill up.
May take a long time before it sinks. Definetly enough time for damage control parties to save
the ship.
Everything the opposite. Hatches and water tight doors open.
A rush of sea water begins to violently fill each compartment with little or no resistance to flooding.
It's like the ship is being eaten by the sea. Hence screws in the air or ScrewUps... :D and down she goes.
"Make sure your crews go to "General Quarter" when you see the bombers overhead" :lol
So, anyway enjoy the pics and make your choice... Good topic... :aok
(http://www.usmm.org/images3/lehigh.jpg)
(http://www.fleetairarmarchive.net/ships/hermes_sinking_airphoto.jpg)
(http://www.defenseindustrydaily.com/images/SHIP_Torrens_Destruction_by_Mk_48_lg.jpg)
(http://uboat.net/allies/warships/photos/br/dd_hms_mashona_sinking.jpg)
(http://pro.corbis.com/images/HU028815.jpg?size=67&uid=a0246e03-bac1-4cf6-a3f2-853d89160c65&uniqID=e45b99e2-cac3-4126-8843-e0bee62ad563)
(http://www.hnsa.org/doc/fleetsub/elect/img/pershot.jpg)
(http://en.wikivisual.com/images/1/17/ARA_Belgrano_sinking.jpg)
(http://pro.corbis.com/images/NA008364.jpg?size=67&uid=1ea91383-4dd4-4a89-bb03-9c1639d5651d&uniqID=599e399c-cae9-41dc-a583-5429cd1c18ba)
(http://img8.imageshack.us/img8/5079/signaturesubsim.jpg)
(http://www.chinfo.navy.mil/navpalib/ships/destroyers/decoms/buchanan-sink.jpg)
-
Who wouldn't want to see this when there bomb hits an ammo cache?
(http://upload.wikimedia.org/wikipedia/commons/f/f7/Yamato_battleship_explosion.jpg)
-
How about a "titanic" explosion, like the HMS HOOD :aok
-
+1 to new ship death throe animations. Who would'nt want to see this one after a good drop?
(http://www.lacndb.com/php/Sicily/Sicily%20War.jpg)
-
I think that a new ship animations would be cool. I like the idea of where the bombs/torpedos hit recieves the most damage and surrounding areas get collateral. it would be cool to see a torpedo hit amidships and as previously noted, break in half.
-
Hell I dont care how it goes down , just fix the fact that when it does the carrier group doesn't re-spawn in the same place it got sunk......to me it could flip over like a pancake and tremble into the sea as long as it does come back up. :O
-
Random animations +1
-
HTC could randomize the sinks just like the pilot wounds.
Good subject +1
-
Haha!! All i can say is.. Stop sendin' em' over to us! :lol
Um, ya, not gona happen. Sorry buddy, but you guys are like nannys. You have had practice.
-
Yes exploding / Burning sinking ships....
i.e. Silent Hunter 4
-
I want to watch that knight ship I just torped break in half, then sink.
I wnant there to be explositions right before she goes down. After a ships takes enough damage, explositions start going off inside the ship, she explodes in half, and sinks.
in the game "Fighter Ace", the ship starts to go down from the stern, then the powder magazine explodes and the ship breaks apart. then a very dramatic gyser rises above the point where the bow just went down
-
Ya know, very often it took MANY hours, or days, for a ship to sink.. I'm talking about ships of war, not fragile freighters/liberty ships... Everyone remembers the ships that BLOW UP, like the HMS HOOD... But the huge majority of ships were just damaged to the point that they cannot be saved, and abandoned to sink, hours (or days) later... Or damaged and towed back to port, etc... The point being, that they were damaged so badly as to be put out of the fight... Really don't think that will fit, gameplay wise!!!
We can't even have a quasi realistic damage model for the carriers, that allows bomb craters to close the flightdeck for a short period of time, without the fighter guys sniveling about it... And you guys want the ships to settle by the head, until they founder... Take a list until they capsize, etc etc... LOL, ya gotta be kiddin right!!! How are players gonna like having their CV sitting out on the water, a burning hulk, waiting for it to sink HOURS LATER!!!! Ain't gonna happen man!!!
Don't get me wrong, I like the idea... The way it works now is way too HOKEY POKEY for me!!! Some analysis should be done, to find a good compromise in the damage/self repair model, that will make it a little more realistic.. Possibly, a ship resource allocation system, for damage control... Ship resources, ie crew, could be allocated by the ships captain to repair damage to various ship systems.. Like radar, turbines, flightdeck, electrical power generation, steering, etc etc... This will allow players to "fight their ship", instead of the cheezy way it works now... Besides that, if the carrier had an actual helm control, it wouldn't be so easy to hit with those high buffs.. They don't look it, but they'd turn violently enough to throw you off your feet!!!
RC
-
Ya know, very often it took MANY hours, or days, for a ship to sink.. I'm talking about ships of war, not fragile freighters/liberty ships... Everyone remembers the ships that BLOW UP, like the HMS HOOD... But the huge majority of ships were just damaged to the point that they cannot be saved, and abandoned to sink, hours (or days) later... Or damaged and towed back to port, etc... The point being, that they were damaged so badly as to be put out of the fight... Really don't think that will fit, gameplay wise!!!
We can't even have a quasi realistic damage model for the carriers, that allows bomb craters to close the flightdeck for a short period of time, without the fighter guys sniveling about it... And you guys want the ships to settle by the head, until they founder... Take a list until they capsize, etc etc... LOL, ya gotta be kiddin right!!! How are players gonna like having their CV sitting out on the water, a burning hulk, waiting for it to sink HOURS LATER!!!! Ain't gonna happen man!!!
Don't get me wrong, I like the idea... The way it works now is way too HOKEY POKEY for me!!! Some analysis should be done, to find a good compromise in the damage/self repair model, that will make it a little more realistic.. Possibly, a ship resource allocation system, for damage control... Ship resources, ie crew, could be allocated by the ships captain to repair damage to various ship systems.. Like radar, turbines, flightdeck, electrical power generation, steering, etc etc... This will allow players to "fight their ship", instead of the cheezy way it works now... Besides that, if the carrier had an actual helm control, it wouldn't be so easy to hit with those high buffs.. They don't look it, but they'd turn violently enough to throw you off your feet!!!
RC
ur annoying if u quote back well proves my point
-
I Say that if you drop a high enough caliber bomb, the ship just blows up! Plain and simple :aok
-
Can we toss in some dramatic music when the ship sinks as well...
http://www.trekkieguy.com/soundfx/music01.wav
:D
-
Yeah I would enjoy watching the center of the boat rise up a bit when hit then collapse in on itself in a huge cloud o smoke!
-
+1. What I want is to have there be a huge explotion if you hit where fuel ammo or ord is stored.
-
A really big explosion with shock waves to take out the escorts. FANTASTIC!
-
Im all for new animations! Secondary explosions,sinking flat watching the water wash over the decks,breaking in 2, rolling over. Would be awesome.
-
+1 to new ship death throe animations. Who would'nt want to see this one after a good drop?
(http://www.lacndb.com/php/Sicily/Sicily%20War.jpg)
Awesome, I saw explosions similar to that detonating ammo cahes in Afghanistan...priceless!!!
-
If your a knight you get to watch them go down alot! :lol If there are 2 cv's fighting it out I always know the one burning is the knight cv!
ROFLMAO
I'd rather see a small animation of our planes hitting the water/land, rather than just towering. Imagine the windshield blowing through the cockpit upon impact, then towering. I'd like to see HiTech working on something like that. That would be something everyone would see, rather than the few who may be there to observe a sinking ship.
Coog
-
I'm not asking for anything fancy, just something other than going nose first. List then capsize in the same amount of time as currently in AH would be fine with me
-
Perhaps a more Titanic-style sinking effect to go along with Titanic-Tuesday? :D
Yeah and they could play that stupid celine dion song and have leonardo decaprio floating on a piece of wreckage, and have an ice burg for the ship to dodge or not
-
Yeah and they could play that stupid celine dion song and have leonardo decaprio floating on a piece of wreckage, and have an ice burg for the ship to dodge or not
Regardless of your opinion, I think that would be a great effect for a ship that is 1 lb of explosives away from sinking getting hit by 3 4000lb bombs from lancs.
-
Mushroom cloud with Giant octopus bringing into the depths of the sea................. :x
-
Circling sharks eating the corpses
-
Wow.. This is a good topic.
Believe it or not. The research seems to have been done as to why the fleet ships sink the
way they do. Actually, when you put some thought towards the process it makes plenty
good sense.
The following pictures show ships sinking from obvious aerial or subsurface attack.
When you introduce Hi-Explosives like torpex to a ship, especially with a torpedo. The
keel may or may not break. If it does break, there is really no more water tight integrity
to be had. The weight of the ship itself causes the keel and bulkheads to twist and collapse
when it begins to fill with water. The twising causes the compartments to loose there air
tight seal. The ship is effectively dead in the water. Nobody is going to stay in the boiler
room if the ship is sinking fast anyway.
Our fleet ships need to sink quickly... due to the way their coded.
Aerial bombs take a long time to sink a ship, unless a magazine explodes. Giving the same or
worse result as the torpedo.
So it depends on the ships condition at the time of attack and where and how it was hit.
All hatches and water tight doors dogged down. "Explosion >>> BOMB!"...
You get even flooding of most compartments. The ship gradually sinks as compartments fill up.
May take a long time before it sinks. Definetly enough time for damage control parties to save
the ship.
Everything the opposite. Hatches and water tight doors open.
A rush of sea water begins to violently fill each compartment with little or no resistance to flooding.
It's like the ship is being eaten by the sea. Hence screws in the air or ScrewUps... :D and down she goes.
"Make sure your crews go to "General Quarter" when you see the bombers overhead" :lol
So, anyway enjoy the pics and make your choice... Good topic... :aok
(http://www.usmm.org/images3/lehigh.jpg)
(http://www.fleetairarmarchive.net/ships/hermes_sinking_airphoto.jpg)
(http://www.defenseindustrydaily.com/images/SHIP_Torrens_Destruction_by_Mk_48_lg.jpg)
(http://uboat.net/allies/warships/photos/br/dd_hms_mashona_sinking.jpg)
(http://pro.corbis.com/images/HU028815.jpg?size=67&uid=a0246e03-bac1-4cf6-a3f2-853d89160c65&uniqID=e45b99e2-cac3-4126-8843-e0bee62ad563)
(http://www.hnsa.org/doc/fleetsub/elect/img/pershot.jpg)
(http://en.wikivisual.com/images/1/17/ARA_Belgrano_sinking.jpg)
(http://pro.corbis.com/images/NA008364.jpg?size=67&uid=1ea91383-4dd4-4a89-bb03-9c1639d5651d&uniqID=599e399c-cae9-41dc-a583-5429cd1c18ba)
(http://img8.imageshack.us/img8/5079/signaturesubsim.jpg)
(http://www.chinfo.navy.mil/navpalib/ships/destroyers/decoms/buchanan-sink.jpg)
Is the second to last one a submarine?
-
One from that "other game"....
(http://wikipedia.ketsujin.com/images/thumb/f/f2/FA_Screenshot_18.jpg/800px-FA_Screenshot_18.jpg)
-
One from that "other game"....
(http://wikipedia.ketsujin.com/images/thumb/f/f2/FA_Screenshot_18.jpg/800px-FA_Screenshot_18.jpg)
Nice picture. I think this would be a great addition to the game.
-
:aok
-
eeeeeeewww! CAV said the "other game"........... :O