Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Strip on September 04, 2009, 08:44:49 AM
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Enjoy....
(http://i255.photobucket.com/albums/hh121/purplehaze835/wow1.jpg)
(http://i255.photobucket.com/albums/hh121/purplehaze835/wow.jpg)
This is what you can do with the new T.E. but just dont expect this in the MA's any time soon. Both screen shots were taken from about 10,000 feet, everything is full scale. The main runway is almost two miles long.....
:D
P.S. Dont mind the google earth icons, just to clarify its not a cropped image. The graphics are from G.E. and I did not want to spend hours getting cleaning them up. This is from ingame shots....
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is that palmdale?
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Cool.. Can you post it for download when it's finished?
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I'd be thrilled if we got rid of the arcade terrains and used something more realistic in the MA's.
There's something about a gigantic mountain erupting out of the ground at an 85 degree angle and soaring to 20,000 feet... it just doesnt do it for me.
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Its Reno, Nevada...
I got a wild hair and decided to try something....much to my surprise and amazement it worked! Realistically you can only have this for a 48 sq mile area, then it gets a little more complicated but still doable I guess. Even tho the level of detail is quite high its not that hard on my computer tho. However, I truly doubt this will ever be finished at this level of detail. I hadn't even planned on going much farther than this but the implications are quite cool. It was more to show what could be done if you really went all out....
Strip
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thats really cool Strip, can you do one with pacific images, or european? Or maybe stick a desert skin plane on that one see how it looks :)
great work
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2 mile long runway..... Strip, you rock!!! Now we will be all set for the B29! :D
:salute
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Its Reno, Nevada...
It looks like Stead, NV. I recognise the go-kart track in the first pic :)
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Yeah, technically it is considered Stead but its only miles from the better known city of Reno.
That go-kart track looks like fun!
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Any chance of some shots over English farm land, or dare I say it the White cliffs of dover !
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Any chance of some shots over English farm land, or dare I say it the White cliffs of dover !
That would ROCK! :rock
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Yes, it will.
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I can do anywhere you want, its simply a matter of investing time. I have to crop several images together to make just one hires tile. With only 12 tiles available its impossible to make any sort of meaningful scenery. It wouldn't make sense to have a hires shot of a small city then have 3 tiles to do the rest of the terrain. About the only thing it does make sense for is air racing, which is what I am working on.
:D
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(http://i255.photobucket.com/albums/hh121/purplehaze835/england.jpg)
(http://i255.photobucket.com/albums/hh121/purplehaze835/england2.jpg)
Just so you guys dont think I am pulling a fast one....
:lol
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Any chance of some shots over English farm land, or dare I say it the White cliffs of dover !
haha the BoB freaks are out and about :D
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hay thats my house on the right :aok
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Good job :aok
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:O
*drools* Very cool Strip!
:aok
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Very nice bro :aok
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(http://i255.photobucket.com/albums/hh121/purplehaze835/england.jpg)
(http://i255.photobucket.com/albums/hh121/purplehaze835/england2.jpg)
Just so you guys dont think I am pulling a fast one....
:lol
Only problem is now the ground looks better then the aircraft LMAO
Nice work
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Several problems...
1) it's all 2D. FLAT. No objects/details on it. The closer you get to it, the crappier it looks (IL2 has a similar problem with its bitmaps)
2) copyrights on the images. HTC can't use any photos unless they purchase them (and that's a lot of photos to buy) or they take the pictures themselves... Hrm... anybody got a geosync satellite they want to sell cheap?
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Several problems...
1) it's all 2D. FLAT. No objects/details on it. The closer you get to it, the crappier it looks (IL2 has a similar problem with its bitmaps)
2) copyrights on the images. HTC can't use any photos unless they purchase them (and that's a lot of photos to buy) or they take the pictures themselves... Hrm... anybody got a geosync satellite they want to sell cheap?
I'll agree on 2, but 1 just seems to come with any Flight Simulator. My guess is it just has to do with the impossibility of making something look detailed and cover such a vast horizon.
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I'll agree on 2, but 1 just seems to come with any Flight Simulator. My guess is it just has to do with the impossibility of making something look detailed and cover such a vast horizon.
The processing power needed to render would be through the roof.
ack-ack
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Not necessarily... But the problem is like looking at a billboard from your car as you drive past.
Looks great. You stand 2 feet from it, it looks like crap.
Suddenly all those houses, buildings, details AROUND the airport in the screenshot are blurs on the texture, they're not really there.
It would be like seeing a forrest, only when you land the ground is flat and there's nothing there... It's just painted on.
So the best way to do it is use something similar, but create your own details (hills, buildings, roads, trees, rivers, etc), which is what most games do. That's why you don't find photorealistic flight games out there
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1) If it's a small scale terrain like Strip says, and not for MA use, he can probably just custom-object everything.
2) Yeah that's a bummer, but it's prolly not too hard to matte paint over it all.
One of the problems with photoreal, imo, is the palette.
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You guys seen Tileproxy for FSX? I think it uses satellite images and still looks pretty damn good up close to me..
http://www.youtube.com/watch?v=kSRju-muVuM&feature=channel_page
:rock
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First Google Earths restrictions are quite easy to work with, anything that isn't allowed with the EULA is usually fixed with a quick letter.
Secondly, I could make every building in each of those photos 3d if I chose to, just expect a massive download. With custom objects, in terms of polygons buildings are very cheap if you just create the rough shape. Using the TE I created massive 10 mile square cities just to test how far you can push it. Even with a terrain of nothing but cities I was able to get a frame rate of 20, however using a 9800GT. The question is time and player base, I can create a hi-def terrain with the current tools we have no problem. The big problem is not making so pretty that half the users couldn't play it, (sheeez I sownd like a gaem dev their).
Right now I am doing a lot of playing around, seeing what I can and cant do. Mostly its for the enjoyment of a good challenge, and partly to see if it will even work. Which by the way anyone who wishes to see the B-29 in AH2 send $20 to my paypal account. Its a fixer upper sitting on the tarmac waiting on servicing, the lazy mechanics wont seem to get it flyable tho. Its taken all I have not to call HTC and ask them to look at adding some of the objects I have made. Just recently I finished a fixed position Flak 88 that many, including myself, would love to see in the game. I have come a long way in two months of really focusing on content creation.
Anyway, I like to write some more but I need to to get going to school. Have a 3,000 word technical paper I have to start writing, on a Saturday no less!
:uhoh
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Anyway, I like to write some more but I need to to get going to school. Have a 3,000 word technical paper I have to start writing, on a Saturday no less!
:uhoh
Strip, good fellow, priorities! Get that paper done!
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:O :O :O :O :O wow!! strip makes me wanna learn how to that :aok
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Wow, nice job strip. I hope you put it up for download, would love to see it.
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I'd be thrilled if we got rid of the arcade terrains and used something more realistic in the MA's.
There's something about a gigantic mountain erupting out of the ground at an 85 degree angle and soaring to 20,000 feet... it just doesnt do it for me.
Careful what you wish for. The extreme mountains, in most cases are to create bottle necks by design.
If the terrain was realistic, there would be 12 hour missions. A lot of what is done, I believe, is to pack more fun into the game. HTC does an excellent job in this regard.
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Careful what you wish for. The extreme mountains, in most cases are to create bottle necks by design.
If the terrain was realistic, there would be 12 hour missions. A lot of what is done, I believe, is to pack more fun into the game. HTC does an excellent job in this regard.
What?
What he's talking about is a purely graphical issue. The resolution of the elevation map is such that you can only have 4 different elevations per square mile, which is why you get flat terrain that suddenly turns into an 90 degree spire with no transition. It just looks dumb.
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That can be controlled by the terrain maker, and is something you will never see on anything I create.
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Are the Hangers on the Fields really there? As in can I fly inverted through them? :rock
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They could be, just a matter of investing time.....