Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Beefcake on September 19, 2009, 10:18:06 AM
-
Here's a quick fix!
Step one: Get a Wirble or the dreaded OSTYOFDDDOOOOOOooooooommm.
Step two: Start the Wirble up and drive it out.
Step three: Leave the Wirble in 1st gear and let it keep moving at about 5mph.
Step four: When a bandit approaches from a direction in which your turret is NOT facing simply use your rudder controls to turn the tank around until your guns can be brought to bare.
Step five: Blast enemy before he gets you.
Step six: Woot!
See.....easy as pie.
Also Wirlbe users should note that hitting moving tanks with bombs, rockets and to a lesser extend bullets is slightly harder when you're moving then when you're sitting still.
-
can you show me this with a pie chart?
-
Mmmmm. Pie.
-
can you show me this with a pie chart?
(http://i134.photobucket.com/albums/q96/Shuff_photos/chart.jpg)
:D
-
You forgot to up the M16 on there.
-
:rofl
can you show me this with a pie chart?
-
(http://i134.photobucket.com/albums/q96/Shuff_photos/chart.jpg)
:D
BWAHAHA!!! Epic good stuff
-
(http://i134.photobucket.com/albums/q96/Shuff_photos/chart.jpg)
:D
Someone has too much time on their hands :D
-
Also Wirlbe users should note that hitting moving tanks with bombs, rockets and to a lesser extend bullets is slightly harder when you're moving then when you're sitting still.
But I don't understand. If I'm sitting still, won't he think I'm moving creating an overshoot where I can kill him with my 20mm's? :D
Quick question...
Which does more damage, 4 20mm's or the 37mm the osti mouts?
-
Quick question...
Which does more damage, 4 20mm's or the 37mm the osti mouts?
I personally believe the ostie...1 hit 1 kill
To say about the wirble issue...get a PT they fire lots of guns at once now and they look pretty too and as far as I know they turn fast.
-
But I don't understand. If I'm sitting still, won't he think I'm moving creating an overshoot where I can kill him with my 20mm's? :D
Quick question...
Which does more damage, 4 20mm's or the 37mm the osti mouts?
In real life, the Germans found the 3.7 cm shells of the 3.7 cm FlaK 43 on the Ostwind to be more effective than the 2 cm shells of the 2 cm Flakvierling 38 L/112.5 on the Wirbelwind.
ack-ack
-
if its to shoot bombers, the Ostwind is your friend.
-
Rudder turn in a moving vehicle is great for getting your guns around fast in GVs with slower turrets,especially tigers,wirbles ect.
Can I get a Pie Ala Mode chart?
-
lol
-
In real life, the Germans found the 3.7 cm shells of the 3.7 cm FlaK 43 on the Ostwind to be more effective than the 2 cm shells of the 2 cm Flakvierling 38 L/112.5 on the Wirbelwind.
ack-ack
hum.....I would think the higher rate of fire for the Wirble would put it above the Ostie. Oh well, in game I think the Wirble. still holds the number one spot, just for the stated reasons.
IDK, just my feeling.
-
hum.....I would think the higher rate of fire for the Wirble would put it above the Ostie. Oh well, in game I think the Wirble. still holds the number one spot, just for the stated reasons.
IDK, just my feeling.
Higher rate of fire makes it easier to hit with, not necessarily better or more powerful.
wrongway
-
Yea, he is a quick fix. Perk the dam thing.
-
till ya hit a tree! :noid
-
Yea, he is a quick fix. Perk the dam thing.
Why? No one has provided any credible evidence as to why the Wirbelwind needs to be perked, just like no one has been able to provide credible proof as to why the Spitfire Mk XVI needs to be perked.
ack-ack
-
(http://i134.photobucket.com/albums/q96/Shuff_photos/Perk.jpg)
Perk talk is over.
-
Maybe you should up a plane....
what a novel idea!
-
Maybe you should up a plane....
Crazy talk... you must be crazy. :noid
-
Oakranger needs to be perked.
-
In real life, the Germans found the 3.7 cm shells of the 3.7 cm FlaK 43 on the Ostwind to be more effective than the 2 cm shells of the 2 cm Flakvierling 38 L/112.5 on the Wirbelwind.
ack-ack
Well yes, each individual 37mm shell would do more damage each individual 20mm shell, but what I'm asking is,
Is the total damage done by the 4 20mm's on the wirb equivelant to, less than, or more than the damage done by the 37mm cannon on the osti, assuming all shells hit?
-
Well yes, each individual 37mm shell would do more damage each individual 20mm shell, but what I'm asking is,
Is the total damage done by the 4 20mm's on the wirb equivelant to, less than, or more than the damage done by the 37mm cannon on the osti, assuming all shells hit?
According the Germans it wasn't, at least against aircraft, otherwise they wouldn't have drawn up plans to swap the 2 cm Flakvierling 38 L/112.5 for the 3.7 cm FlaK 43 that was used in the Ostwind.
However, the 2 cm Flakvierling 38 L/112.5 was very effective against infantry and soft skinned vehicles.
ack-ack
-
According the Germans it wasn't, at least against aircraft, otherwise they wouldn't have drawn up plans to swap the 2 cm Flakvierling 38 L/112.5 for the 3.7 cm FlaK 43 that was used in the Ostwind.
However, the 2 cm Flakvierling 38 L/112.5 was very effective against infantry and soft skinned vehicles.
ack-ack
So 37mm more powerful, but less ammo, and harder to land hits with. As Noir said, for bombers, the osti is your friend.
-
hum.....I would think the higher rate of fire for the Wirble would put it above the Ostie. Oh well, in game I think the Wirble. still holds the number one spot, just for the stated reasons.
IDK, just my feeling.
In real life, the Wirble couldn't fire all 4 guns at once as they had to be reloaded constantly and they used detachable magazines. At best, it was 2 20mm firing at a time.
-
In real life, the Wirble couldn't fire all 4 guns at once as they had to be reloaded constantly and they used detachable magazines. At best, it was 2 20mm firing at a time.
not true....... the wirble could operate all 4 guns at a rate of 1800 rds/min
-
not true....... the wirble could operate all 4 guns at a rate of 1800 rds/min
Each of the four mounted guns fired from a 20-round magazine at a maximum combined rate of fire of 1,400 rounds per minute (reduced to 800 rounds per minute for combat use). The guns could be fired in pairs (diagonally opposite) or simultaneously, in either semi-automatic or fully automatic mode.
ack-ack
-
yes all 4 didnt fire with a single squeeze....... but all 4 were firing.......... he made it sound as though 2 would always be idle being reloaded which was not the case........ they fired 2 then 2 within a split second of each other
-
Why? No one has provided any credible evidence as to why the Wirbelwind needs to be perked, just like no one has been able to provide credible proof as to why the Spitfire Mk XVI needs to be perked.
ack-ack
Well just looking at K/D stats for the Wirble in the last three months...WW is king, by far.
August
Kills Deaths Kill/Death Ratio
Me 163B 1121 153 7.28
Tempest 4958 797 6.21
Me 262 3341 570 5.85
Tiger I 9150 2481 3.69
F4U-4 3139 1246 2.52
F4U-1C 6803 2771 2.45
Sherman VC 30066 13254 2.27
Wirbelwind 38329 19659 1.95
July
Me 163B 1462 208 7.00
Tempest 5512 862 6.39
Me 262 4504 832 5.41
Tiger I 10934 3106 3.52
Sherman VC 42623 17530 2.43
F4U-1C 7576 3358 2.26
F4U-4 3128 1447 2.16
Wirbelwind 43128 23437 1.84
June
Tempest 5219 750 6.95
Me 262 3355 618 5.42
Me 163B 636 138 4.58
Tiger I 11783 3118 3.78
F4U-4 3133 1207 2.59
F4U-1C 6985 2823 2.47
Sherman VC 44099 17964 2.45
Wirbelwind 39673 23348 1.70
Still want to argue that it should not be perk cupcake?
-
Still want to argue that it should not be perk cupcake?
Yes.
Because basically the Wirbel is getting his kills because his enemies choosing to die. Every plane can simply stay away from a Wirbelwind. Every tank, even an M8 can easily kill it.
Once a Wirbel is identified rolling to an enemy field, he is only getting his kills because fighters do insist on flying down his barrel. A single bomb will end his existance easily.
I'm all for an ENY adjustment (hordes with Wirbels rolling to town), but perking it is by no means necessary in any way.
-
Yes.
Because basically the Wirbel is getting his kills because his enemies choosing to die. Every plane can simply stay away from a Wirbelwind. Every tank, even an M8 can easily kill it.
Once a Wirbel is identified rolling to an enemy field, he is only getting his kills because fighters do insist on flying down his barrel. A single bomb will end his existance easily.
I'm all for an ENY adjustment (hordes with Wirbels rolling to town), but perking it is by no means necessary in any way.
:aok
-
Still want to argue that it should not be perk cupcake?
Yes mam sugar lips
Look, If you die by a GV while in a plane. Then you messed up. You got too close. As Lusche said. Take a bomb and get it over with. Stop with the :cry :cry :cry and deal with it. You die, YOUR BAD.Dont fly as close next time.
Or do you like playing in rush hour highway traffic hoping you don't get smacked by a car?
Oh and it dies way more than anything else, Its K/D shows that
-
Oh yea, getting killed by one as far as 3k means i mess up?
-
I'm all for an ENY adjustment (hordes with Wirbels rolling to town), but perking it is by no means necessary in any way.
I actually supported this idea with the pre-turret change Wirbel. I no longer do. The Wirbel is much easier to take out of action than it was previously.
-
Oh yea, getting killed by one as far as 3k means i mess up?
Wasn't a wirb. Was a Ostwind. WW 20mm shells max range is 1.5k where as the Ostwind's is 3.5k.
-
According the Germans it wasn't, at least against aircraft, otherwise they wouldn't have drawn up plans to swap the 2 cm Flakvierling 38 L/112.5 for the 3.7 cm FlaK 43 that was used in the Ostwind.
However, the 2 cm Flakvierling 38 L/112.5 was very effective against infantry and soft skinned vehicles.
ack-ack
Anyone else require 10 minutes to figure out that 2 cm = 20 mm? How about 0.0002 hm guns?
Ack-ack is just showing off his mad metric skills.
-
... and 20mm is .7874"
20/25.4 = .7874
-
Still want to argue that it should not be perk cupcake?
It does not create an unbalance in the game play, the main criteria to perk an aircraft or ground vehicle. Why doesn't it unbalance the game play? Because anyone can:
- Spawn a tank and kill the Wirbelwind
- Spawn a bomber and bomb the Wirbelwind
- Spawn a fighter or attack plane and bomb the Wirbelwind
- Most fighters in the game can take out the turret in the Wirbelwind
All one needs to do is take out the turret in the Wirbelwind and you've rendered it completely useless, which is just as effective as destroying it. No, definitely not a candidate to be perked.
ack-ack
-
Wasn't a wirb. Was a Ostwind. WW 20mm shells max range is 1.5k where as the Ostwind's is 3.5k.
Nope, it was a WW
-
Nope, it was a WW
Distance or altitude 3k ?
-
Oh yea, getting killed by one as far as 3k means i mess up?
If you fly straight long enough for them to get the lead on you then once again, YOUR BAD
-
Distance or altitude 3k ?
from their icon i see 2-3 kIf you fly straight long enough for them to get the lead on you then once again, YOUR BAD
i didn't.
-
from their icon i see 2-3 k
i didn't.
I only see 1.5k from them, but it might be my settings IDK bout that
And for him to get ya like that was nothing but pure luck on his end
-
from their icon i see 2-3 k
GV icons are not displayed past D1.5K at all.
Furthermore, the absolute maximum distance Wirbelwind shells do exist in AH are ~1840 yards. They just vanish at that point. And if yuo don't believe that, it's easy to check this in TA or offline with .target. (And no, there is no arena setting that could change this range in any way)
It is absolutely impossible to hit anything with a Wirbel at 3k yards distance.
-
I only see 1.5k from them, but it might be my settings IDK bout that
And for him to get ya like that was nothing but pure luck on his end
I agree for the first time it has happen. But there are other time i got hits that high to.
-
GV icons are not displayed past D1.5K at all.
Furthermore, the absolute maximum distance Wirbelwind shells do exist in AH are ~1840 yards. They just vanish at that point. And if yuo don't believe that, it's easy to check this in TA or offline with .target. (And no, there is no arena setting that could change this range in any way)
It is absolutely impossible to hit anything with a Wirbel at 3k yards distance.
Although I did not know the exact range I still had to laugh when people complained about being hit past 2.5k with the Wirble.....
-
Although I did not know the exact range I still had to laugh when people complained about being hit past 2.5k with the Wirble.....
Yea, what a bunch of whiners.
-
I agree for the first time it has happen. But there are other time i got hits that high to.
"high"?
that's why I asked about altitude or distance *sigh*
Distance is measured in yards, altitude in feet...
-
So max range on a WW is 5,520ft
-
So max range on a WW is 5,520ft
Or 168,249.6 cm.
-
GV icons are not displayed past D1.5K at all.
Furthermore, the absolute maximum distance Wirbelwind shells do exist in AH are ~1840 yards. They just vanish at that point. And if yuo don't believe that, it's easy to check this in TA or offline with .target. (And no, there is no arena setting that could change this range in any way)
It is absolutely impossible to hit anything with a Wirbel at 3k yards distance.
In SAPP Mode .shellext
-
In SAPP Mode .shellext
I was wondering when you will show up.
Lusche, i got hits when i am 1 k to 3 k. That when i am looking at my instruments.
-
I was wondering when you will show up.
Lusche, i got hits when i am 1 k to 3 k. That when i am looking at my instruments.
You should really alway say you are talking about altitude for the reasons I wrote above ;)
-
Why? No one has provided any credible evidence as to why the Wirbelwind needs to be perked, just like no one has been able to provide credible proof as to why the Spitfire Mk XVI needs to be perked.
ack-ack
The spit 16 doesn't need to be perked. Only stupid noobs with no perk points fly it.
;)
-
Yes mam sugar lips
Look, If you die by a GV while in a plane. Then you messed up. You got too close. As Lusche said. Take a bomb and get it over with. Stop with the :cry :cry :cry and deal with it. You die, YOUR BAD.Dont fly as close next time.
Or do you like playing in rush hour highway traffic hoping you don't get smacked by a car?
Oh and it dies way more than anything else, Its K/D shows that
Yeah, it has almost 2 kills for every death at the last example you've given. And the same argument can be extended to bombers. Bombers aren't going to kill you if you attack them. They will if hold still, and fly straight at D300, but you won't die just because you chose to attack them. I can easily deal with the guy that flys strait. The guys that move, yes, but less so, and the guys that come in at 400mph, shoot up my bomber, and then fly around to make another pass are the guys that usually make it home. The same applies to the wirb: Don't circle around at 2k, 100 feet from the wirb, in your A6M with basicly no armor.