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General Forums => Aces High General Discussion => Topic started by: Beefcake on September 19, 2009, 10:18:06 AM

Title: Wirble turret got you down? Here's a quick fix......
Post by: Beefcake on September 19, 2009, 10:18:06 AM
Here's a quick fix!

Step one: Get a Wirble or the dreaded OSTYOFDDDOOOOOOooooooommm.

Step two: Start the Wirble up and drive it out.

Step three: Leave the Wirble in 1st gear and let it keep moving at about 5mph.

Step four: When a bandit approaches from a direction in which your turret is NOT facing simply use your rudder controls to turn the tank around until your guns can be brought to bare.

Step five: Blast enemy before he gets you.

Step six: Woot!

See.....easy as pie.

Also Wirlbe users should note that hitting moving tanks with bombs, rockets and to a lesser extend bullets is slightly harder when you're moving then when you're sitting still.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: ZetaNine on September 19, 2009, 12:27:17 PM
can you show me this with a pie chart?
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Crash Orange on September 19, 2009, 02:05:10 PM
Mmmmm. Pie.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Shuffler on September 19, 2009, 02:31:15 PM
can you show me this with a pie chart?

(http://i134.photobucket.com/albums/q96/Shuff_photos/chart.jpg)

 :D
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Enker on September 19, 2009, 03:05:17 PM
You forgot to up the M16 on there.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: LLogann on September 19, 2009, 03:11:37 PM
 :rofl

can you show me this with a pie chart?
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: ZetaNine on September 19, 2009, 03:11:45 PM
(http://i134.photobucket.com/albums/q96/Shuff_photos/chart.jpg)

 :D





BWAHAHA!!!  Epic  good stuff
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: saantana on September 21, 2009, 08:33:25 PM
(http://i134.photobucket.com/albums/q96/Shuff_photos/chart.jpg)

 :D

Someone has too much time on their hands :D
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Nemisis on September 21, 2009, 08:45:51 PM

Also Wirlbe users should note that hitting moving tanks with bombs, rockets and to a lesser extend bullets is slightly harder when you're moving then when you're sitting still.

But I don't understand. If I'm sitting still, won't he think I'm moving creating an overshoot where I can kill him with my 20mm's? :D


Quick question...
Which does more damage, 4 20mm's or the 37mm the osti mouts?
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: SPKmes on September 21, 2009, 08:53:28 PM


Quick question...
Which does more damage, 4 20mm's or the 37mm the osti mouts?

I personally believe the ostie...1 hit 1 kill

To say about the wirble issue...get a PT they fire lots of guns at once now and they look pretty too and as far as I know they turn fast.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Ack-Ack on September 21, 2009, 08:54:20 PM
But I don't understand. If I'm sitting still, won't he think I'm moving creating an overshoot where I can kill him with my 20mm's? :D


Quick question...
Which does more damage, 4 20mm's or the 37mm the osti mouts?

In real life, the Germans found the 3.7 cm shells of the 3.7 cm FlaK 43 on the Ostwind to be more effective than the 2 cm shells of the  2 cm Flakvierling 38 L/112.5 on the Wirbelwind.


ack-ack
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Noir on September 22, 2009, 12:55:52 AM
if its to shoot bombers, the Ostwind is your friend.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: usvi on September 22, 2009, 02:22:01 AM
Rudder turn in a moving vehicle is great for getting your guns around fast in GVs with slower turrets,especially tigers,wirbles ect.
Can I get a Pie Ala Mode chart?
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: ACE on September 22, 2009, 08:06:33 AM
lol
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Nutzoid on September 22, 2009, 12:27:29 PM
In real life, the Germans found the 3.7 cm shells of the 3.7 cm FlaK 43 on the Ostwind to be more effective than the 2 cm shells of the  2 cm Flakvierling 38 L/112.5 on the Wirbelwind.


ack-ack

hum.....I would think the higher rate of fire for the Wirble would put it above the Ostie. Oh well, in game I think the Wirble. still holds the number one spot, just for the stated reasons.
IDK, just my feeling.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: AWwrgwy on September 22, 2009, 01:52:01 PM
hum.....I would think the higher rate of fire for the Wirble would put it above the Ostie. Oh well, in game I think the Wirble. still holds the number one spot, just for the stated reasons.
IDK, just my feeling.

Higher rate of fire makes it easier to hit with, not necessarily better or more powerful.



wrongway
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: oakranger on September 22, 2009, 02:15:34 PM
Yea, he is a quick fix.  Perk the dam thing. 
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: groundfeeder on September 22, 2009, 02:20:31 PM
till ya hit a tree! :noid
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Ack-Ack on September 22, 2009, 04:13:39 PM
Yea, he is a quick fix.  Perk the dam thing. 

Why?  No one has provided any credible evidence as to why the Wirbelwind needs to be perked, just like no one has been able to provide credible proof as to why the Spitfire Mk XVI needs to be perked.


ack-ack
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Shuffler on September 22, 2009, 04:52:59 PM
(http://i134.photobucket.com/albums/q96/Shuff_photos/Perk.jpg)


Perk talk is over.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: StokesAk on September 22, 2009, 05:23:48 PM
Maybe you should up a plane....

what a novel idea!
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Bronk on September 22, 2009, 05:29:42 PM
Maybe you should up a plane....

Crazy talk... you must be crazy. :noid
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: flatiron1 on September 22, 2009, 05:50:41 PM
Oakranger needs to be perked.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Nemisis on September 22, 2009, 06:24:07 PM
In real life, the Germans found the 3.7 cm shells of the 3.7 cm FlaK 43 on the Ostwind to be more effective than the 2 cm shells of the  2 cm Flakvierling 38 L/112.5 on the Wirbelwind.


ack-ack


Well yes, each individual 37mm shell would do more damage each individual 20mm shell, but what I'm asking is,

Is the total damage done by the 4 20mm's on the wirb equivelant to, less than, or more than the damage done by the 37mm cannon on the osti, assuming all shells hit?
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Ack-Ack on September 22, 2009, 07:31:14 PM

Well yes, each individual 37mm shell would do more damage each individual 20mm shell, but what I'm asking is,

Is the total damage done by the 4 20mm's on the wirb equivelant to, less than, or more than the damage done by the 37mm cannon on the osti, assuming all shells hit?

According the Germans it wasn't, at least against aircraft, otherwise they wouldn't have drawn up plans to swap the  2 cm Flakvierling 38 L/112.5 for the 3.7 cm FlaK 43 that was used in the Ostwind.

However, the 2 cm Flakvierling 38 L/112.5 was very effective against infantry and soft skinned vehicles.

ack-ack
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Nemisis on September 22, 2009, 07:43:59 PM
According the Germans it wasn't, at least against aircraft, otherwise they wouldn't have drawn up plans to swap the  2 cm Flakvierling 38 L/112.5 for the 3.7 cm FlaK 43 that was used in the Ostwind.

However, the 2 cm Flakvierling 38 L/112.5 was very effective against infantry and soft skinned vehicles.

ack-ack

So 37mm more powerful, but less ammo, and harder to land hits with. As Noir said, for bombers, the osti is your friend.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Dream Child on September 22, 2009, 08:36:22 PM
hum.....I would think the higher rate of fire for the Wirble would put it above the Ostie. Oh well, in game I think the Wirble. still holds the number one spot, just for the stated reasons.
IDK, just my feeling.

In real life, the Wirble couldn't fire all 4 guns at once as they had to be reloaded constantly and they used detachable magazines. At best, it was 2 20mm firing at a time.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: batch on September 22, 2009, 08:54:57 PM
In real life, the Wirble couldn't fire all 4 guns at once as they had to be reloaded constantly and they used detachable magazines. At best, it was 2 20mm firing at a time.

not true....... the wirble could operate all 4 guns at a rate of 1800 rds/min
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Ack-Ack on September 22, 2009, 09:17:01 PM
not true....... the wirble could operate all 4 guns at a rate of 1800 rds/min

Each of the four mounted guns fired from a 20-round magazine at a maximum combined rate of fire of 1,400 rounds per minute (reduced to 800 rounds per minute for combat use). The guns could be fired in pairs (diagonally opposite) or simultaneously, in either semi-automatic or fully automatic mode.


ack-ack
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: batch on September 22, 2009, 09:33:23 PM
yes all 4 didnt fire with a single squeeze....... but all 4 were firing.......... he made it sound as though 2 would always be idle being reloaded which was not the case........ they fired 2 then 2 within a split second of each other
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: oakranger on September 23, 2009, 02:44:02 AM
Why?  No one has provided any credible evidence as to why the Wirbelwind needs to be perked, just like no one has been able to provide credible proof as to why the Spitfire Mk XVI needs to be perked.


ack-ack





Well just looking at K/D  stats for the Wirble in the last three months...WW is king, by far.

August

                         Kills            Deaths    Kill/Death Ratio
Me 163B             1121    153                7.28
Tempest             4958    797                6.21
Me 262             3341    570                5.85
Tiger I             9150    2481                3.69
F4U-4             3139    1246                2.52
F4U-1C             6803    2771                2.45
Sherman VC       30066    13254            2.27
Wirbelwind           38329    19659            1.95

July
Me 163B             1462    208                 7.00
Tempest             5512    862                 6.39
Me 262             4504    832                 5.41
Tiger I            10934    3106                 3.52
Sherman VC    42623    17530         2.43
F4U-1C             7576    3358                 2.26
F4U-4             3128    1447                 2.16
Wirbelwind            43128    23437         1.84

June

Tempest            5219              750                 6.95
Me 262            3355              618              5.42
Me 163B              636              138           4.58
Tiger I           11783     3118         3.78
F4U-4             3133     1207         2.59
F4U-1C            6985             2823         2.47
Sherman VC    44099    17964         2.45
Wirbelwind           39673    23348         1.70


Still want to argue that it should not be perk cupcake?
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Lusche on September 23, 2009, 03:36:24 AM
Still want to argue that it should not be perk cupcake?

Yes.

Because basically the Wirbel is getting his kills because his enemies choosing to die. Every plane can simply stay away from a Wirbelwind. Every tank, even an M8 can easily kill it.
Once a Wirbel is identified rolling to an enemy field, he is only getting his kills because fighters do insist on flying down his barrel. A single bomb will end his existance easily.
I'm all for an ENY adjustment (hordes with Wirbels rolling to town), but perking it is by no means necessary in any way.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: usvi on September 23, 2009, 04:30:42 AM
Yes.

Because basically the Wirbel is getting his kills because his enemies choosing to die. Every plane can simply stay away from a Wirbelwind. Every tank, even an M8 can easily kill it.
Once a Wirbel is identified rolling to an enemy field, he is only getting his kills because fighters do insist on flying down his barrel. A single bomb will end his existance easily.
I'm all for an ENY adjustment (hordes with Wirbels rolling to town), but perking it is by no means necessary in any way.
:aok
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: BiPoLaR on September 23, 2009, 04:43:52 AM
Still want to argue that it should not be perk cupcake?

Yes mam sugar lips

Look, If you die by a GV while in a plane. Then you messed up. You got too close. As Lusche said. Take a bomb and get it over with. Stop with the  :cry :cry :cry and deal with it. You die, YOUR BAD.Dont fly as close next time.

Or do you like playing in rush hour highway traffic hoping you don't get smacked by a car?

Oh and it dies way more than anything else, Its K/D shows that
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: oakranger on September 23, 2009, 11:42:00 AM
Oh yea, getting killed by one as far as 3k means i mess up?
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: waystin2 on September 23, 2009, 11:57:13 AM
I'm all for an ENY adjustment (hordes with Wirbels rolling to town), but perking it is by no means necessary in any way.

I actually supported this idea with the pre-turret change Wirbel.   I no longer do.  The Wirbel is much easier to take out of action than it was previously.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: MjTalon on September 23, 2009, 12:19:29 PM
Oh yea, getting killed by one as far as 3k means i mess up?

Wasn't a wirb. Was a Ostwind. WW 20mm shells max range is 1.5k where as the Ostwind's is 3.5k.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: RufusLeaking on September 23, 2009, 12:20:11 PM
According the Germans it wasn't, at least against aircraft, otherwise they wouldn't have drawn up plans to swap the  2 cm Flakvierling 38 L/112.5 for the 3.7 cm FlaK 43 that was used in the Ostwind.

However, the 2 cm Flakvierling 38 L/112.5 was very effective against infantry and soft skinned vehicles.

ack-ack
Anyone else require 10 minutes to figure out that 2 cm = 20 mm?  How about 0.0002 hm guns?

Ack-ack is just showing off his mad metric skills.

Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Shuffler on September 23, 2009, 12:23:50 PM
... and 20mm is .7874"

20/25.4 = .7874
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Ack-Ack on September 23, 2009, 12:30:15 PM





Still want to argue that it should not be perk cupcake?

It does not create an unbalance in the game play, the main criteria to perk an aircraft or ground vehicle.  Why doesn't it unbalance the game play?  Because anyone can:


All one needs to do is take out the turret in the Wirbelwind and you've rendered it completely useless, which is just as effective as destroying it.  No, definitely not a candidate to be perked.


ack-ack
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: oakranger on September 23, 2009, 12:58:31 PM
Wasn't a wirb. Was a Ostwind. WW 20mm shells max range is 1.5k where as the Ostwind's is 3.5k.

Nope, it was a WW
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Lusche on September 23, 2009, 01:06:48 PM
Nope, it was a WW

Distance or altitude 3k ?
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: BiPoLaR on September 23, 2009, 01:16:53 PM
Oh yea, getting killed by one as far as 3k means i mess up?
If you fly straight long enough for them to get the lead on you then once again, YOUR BAD
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: oakranger on September 23, 2009, 02:03:54 PM
Distance or altitude 3k ?
from their icon i see 2-3 k
If you fly straight long enough for them to get the lead on you then once again, YOUR BAD

i didn't. 
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: BiPoLaR on September 23, 2009, 02:08:25 PM
from their icon i see 2-3 k
i didn't. 

I only see 1.5k from them, but it might be my settings IDK bout that

And for him to get ya like that was nothing but pure luck on his end
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Lusche on September 23, 2009, 02:19:44 PM
from their icon i see 2-3 k

GV icons are not displayed past D1.5K at all.

Furthermore, the absolute maximum distance Wirbelwind shells do exist in AH are ~1840 yards. They just vanish at that point. And if yuo don't believe that, it's easy to check this in TA or offline with .target. (And no, there is no arena setting that could change this range in any way)

It is absolutely impossible to hit anything with a Wirbel at 3k yards distance.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: oakranger on September 23, 2009, 02:43:08 PM
I only see 1.5k from them, but it might be my settings IDK bout that

And for him to get ya like that was nothing but pure luck on his end

I agree for the first time it has happen.  But there are other time i got hits that high to.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Strip on September 23, 2009, 02:45:55 PM
GV icons are not displayed past D1.5K at all.

Furthermore, the absolute maximum distance Wirbelwind shells do exist in AH are ~1840 yards. They just vanish at that point. And if yuo don't believe that, it's easy to check this in TA or offline with .target. (And no, there is no arena setting that could change this range in any way)

It is absolutely impossible to hit anything with a Wirbel at 3k yards distance.

Although I did not know the exact range I still had to laugh when people complained about being hit past 2.5k with the Wirble.....
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: oakranger on September 23, 2009, 03:01:22 PM
Although I did not know the exact range I still had to laugh when people complained about being hit past 2.5k with the Wirble.....

Yea, what a bunch of whiners.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Lusche on September 23, 2009, 03:27:37 PM
I agree for the first time it has happen.  But there are other time i got hits that high to.

"high"?

that's why I asked about altitude or distance *sigh*

Distance is measured in yards, altitude in feet...
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: allaire on September 23, 2009, 03:33:39 PM
So max range on a WW is 5,520ft
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: RufusLeaking on September 23, 2009, 03:47:59 PM
So max range on a WW is 5,520ft
Or 168,249.6 cm.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Shuffler on September 23, 2009, 03:50:54 PM
GV icons are not displayed past D1.5K at all.

Furthermore, the absolute maximum distance Wirbelwind shells do exist in AH are ~1840 yards. They just vanish at that point. And if yuo don't believe that, it's easy to check this in TA or offline with .target. (And no, there is no arena setting that could change this range in any way)

It is absolutely impossible to hit anything with a Wirbel at 3k yards distance.

In SAPP Mode .shellext
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: oakranger on September 23, 2009, 03:58:47 PM
In SAPP Mode .shellext

I was wondering when you will show up.


Lusche, i got hits when i am 1 k to 3 k.  That when i am looking at my instruments.
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Lusche on September 23, 2009, 04:03:47 PM
I was wondering when you will show up.


Lusche, i got hits when i am 1 k to 3 k.  That when i am looking at my instruments.

You should really alway say you are talking about altitude for the reasons I wrote above ;)
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: saantana on September 23, 2009, 05:06:39 PM
Why?  No one has provided any credible evidence as to why the Wirbelwind needs to be perked, just like no one has been able to provide credible proof as to why the Spitfire Mk XVI needs to be perked.


ack-ack

The spit 16 doesn't need to be perked. Only stupid noobs with no perk points fly it.

 ;)
Title: Re: Wirble turret got you down? Here's a quick fix......
Post by: Nemisis on September 23, 2009, 05:35:19 PM
Yes mam sugar lips

Look, If you die by a GV while in a plane. Then you messed up. You got too close. As Lusche said. Take a bomb and get it over with. Stop with the  :cry :cry :cry and deal with it. You die, YOUR BAD.Dont fly as close next time.

Or do you like playing in rush hour highway traffic hoping you don't get smacked by a car?

Oh and it dies way more than anything else, Its K/D shows that


Yeah, it has almost 2 kills for every death at the last example you've given. And the same argument can be extended to bombers. Bombers aren't going to kill you if you attack them. They will if hold still, and fly straight at D300, but you won't die just because you chose to attack them. I can easily deal with the guy that flys strait. The guys that move, yes, but less so, and the guys that come in at 400mph, shoot up my bomber, and then fly around to make another pass are the guys that usually make it home. The same applies to the wirb: Don't circle around at 2k, 100 feet from the wirb, in your A6M with basicly no armor.