Aces High Bulletin Board

Help and Support Forums => Technical Support => Topic started by: DCCBOSS on September 27, 2009, 07:01:55 PM

Title: New Lag and Frame Rate problem
Post by: DCCBOSS on September 27, 2009, 07:01:55 PM
In the past few days it seems that my frame rates and lag has been a issue, I have not had any problems until this last update, nothing has change with my system or my settings, in fact I had increased my clock rates and it still made no difference. I was asking around in the MA and found a lot of people are having the same problem since the last update.
Title: Re: New Lag and Frame Rate problem
Post by: thndregg on September 27, 2009, 08:03:28 PM
I'll jump in as well. No problems up until this weekend. Frames in the single digits. I turned the Ground Detail down to half, but to no avail. Previously I thought I was on the up & up with detailed terrain on- that is up until today. :huh If there is any more information required, I'll dig it up. Thanks.
(http://img15.imageshack.us/img15/4015/927200963116pm.png)(http://img15.imageshack.us/img15/852/927200963007pm.png)
(http://img15.imageshack.us/img15/8768/framrate15.jpg)(http://img15.imageshack.us/img15/3637/framerate12.jpg)
(http://img15.imageshack.us/img15/4926/towerframerate.jpg)
Title: Re: New Lag and Frame Rate problem
Post by: bravoa8 on September 27, 2009, 10:09:53 PM
im having some low frames too the settings are:
Detailed Terrain:Off
Detailed Water:On
Object Self Shadow:On,texture size is 2069 or something like that i think
Object Smooth Shadow:Off
Bump Map Terrain:On
Sliders:
Object detail:All the way
Object distance:All the way
And no effects or skins are disabled
This has just happened recently to me too just like thundregg said
Title: Re: New Lag and Frame Rate problem
Post by: WMLute on September 27, 2009, 10:33:05 PM
Start -> Run -> DxDiag

Click the 'Save All Information' button.

Post the top 1/3 ish here.
Title: Re: New Lag and Frame Rate problem
Post by: guncrasher on September 28, 2009, 12:10:59 AM
I am having problems too since last update.  only posting here so as not to duplicate threads.  used to having 50 to 60 fps with everything on, now it drops to the 10-20 with no detail tarraine, water reflections and self shadows.  also ground detail and object detail are pulled back to the mid range.  system or vc are not overheating.  I should also add that i have been disco'd about 5 times since friday where it basically didnt happened before.  have no problems with warping.

semp

------------------
System Information
------------------
Time of this report: 9/27/2009, 22:08:24
       Machine name: YOUR-1092FC905B
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: EP45-UD3P
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs)
             Memory: 3326MB RAM
          Page File: 337MB used, 6916MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 9800 GTX+
     Manufacturer: NVIDIA
        Chip type: GeForce 9800 GTX+
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0613&SUBSYS_0592196E&REV_A2
   Display Memory: 512.0 MB
     Current Mode: 1920 x 1080 (32 bit) (60Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.8120 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 12/25/2008 22:08:00, 6168960 bytes
      WHQL Logo'd: n/a
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 12/25/2008 22:08:00, 6301344 bytes
Device Identifier: {D7B71E3E-4553-11CF-6665-992503C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0613
        SubSys ID: 0x0592196E
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run
Title: Re: New Lag and Frame Rate problem
Post by: Skuzzy on September 28, 2009, 06:28:47 AM
There is a mix of different issues in this thread.

thndregg, your video card is not fast enogh to keep up with "Detailed Terrain" when a lot is going on.  You need to turn off that option and just tunr on the "Bump Map" and "Detailed Water" options.

Self-shadow, as a general comnment, requires a very fast, high end video card to be able to keep the frame rates up, especially when other things are going on around you in the game.  If you have it enabled and find frame rates dropping when things start happening, then disable the option.


guncrasher, your CPU is the limiting factor.  It caannot kjeep up with the 9800GTX video card.  You need to clear out your background processes and get your computer running really lean to be able to pump the video card with data.
Title: Re: New Lag and Frame Rate problem
Post by: thndregg on September 28, 2009, 07:19:52 AM
thndregg, your video card is not fast enogh to keep up with "Detailed Terrain" when a lot is going on.  You need to turn off that option and just tunr on the "Bump Map" and "Detailed Water" options.

Much appreciated, Skuzzy.
Title: Re: New Lag and Frame Rate problem
Post by: Tigger29 on September 28, 2009, 07:20:43 AM
OK Skuzz... I have the same exact deal... up until the new version (2.15) I could fly with all options on and maintain 40-50FPS in almost all conditions.... now I struggle to see frame rates in the teens, even with all sliders set to performance and all options off except for detailed terrain.

I can turn detailed terrain OFF and see my frame rate pegged at 60fps all of the time, no matter what all of my other settings are at.  This is at 1680X1050 with one notch of AA at the main AH video settings window (graphics set to app controlled) and 1024 textures with the hi-res pack.

As you can see, although I don't have an I7, my hardware isn't exactly dated either.  I should add that I never got to play with patch 0, so I don't know if this problem started with 2.15 in general, or if it's a patch 1 deal...


------------------
System Information
------------------
Time of this report: 9/28/2009, 07:13:01
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: To Be Filled By O.E.M.
       System Model: To Be Filled By O.E.M.
               BIOS: Default System BIOS
          Processor: Intel(R) Core(TM)2 Duo CPU     E7400  @ 2.80GHz (2 CPUs)
             Memory: 3264MB RAM
          Page File: 448MB used, 5698MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 9800 GTX+
     Manufacturer: NVIDIA
        Chip type: GeForce 9800 GTX+
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0613&SUBSYS_0592196E&REV_A2
   Display Memory: 512.0 MB
     Current Mode: 1680 x 1050 (32 bit) (60Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.8585 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 4/30/2009 22:02:00, 5896320 bytes
      WHQL Logo'd: n/a
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 4/30/2009 22:02:00, 8055584 bytes
Device Identifier: {D7B71E3E-4553-11CF-575B-992503C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0613
        SubSys ID: 0x0592196E
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run
Title: Re: New Lag and Frame Rate problem
Post by: DCCBOSS on September 28, 2009, 08:25:42 AM
I understand the computer settings, but what I'm saying is that something else changed that hit my systems performance on this last update.
Title: Re: New Lag and Frame Rate problem
Post by: The Fugitive on September 28, 2009, 03:30:06 PM
I understand the computer settings, but what I'm saying is that something else changed that hit my systems performance on this last update.

The last update was 10 days ago, and your complaining about .......

In the past few days it seems that my frame rates and lag has been a issue, I have not had any problems until this last update, nothing has change with my system or my settings, in fact I had increased my clock rates and it still made no difference. I was asking around in the MA and found a lot of people are having the same problem since the last update.


If you ran the newest update for a week THEN something started hurting your frame rates it most likely isn't the update, you would have had trouble from the start. Have you run PingPlotter to see how your connection is? If your connection has gone bad over the weekend you would run into these kind of stuff.
Title: Re: New Lag and Frame Rate problem
Post by: DCCBOSS on September 28, 2009, 04:21:28 PM
The last update was 10 days ago, and your complaining about .......


If you ran the newest update for a week THEN something started hurting your frame rates it most likely isn't the update, you would have had trouble from the start. Have you run PingPlotter to see how your connection is? If your connection has gone bad over the weekend you would run into these kind of stuff.


I haven't been on that much since the update and when I was the area was low in numbers and later at night, so I didn't see much or was I looking at my performance until I seen the issues becoming more prevalent. I will post my dxdiag when I get home, then let me know if the issue is my system.
Title: Re: New Lag and Frame Rate problem
Post by: guncrasher on September 28, 2009, 05:45:59 PM

I haven't been on that much since the update and when I was the area was low in numbers and later at night, so I didn't see much or was I looking at my performance until I seen the issues becoming more prevalent. I will post my dxdiag when I get home, then let me know if the issue is my system.

I agree with dcboss.  my fps only got worst since the last update. your right skuzzy my cpu is a little behind my vc but  before update I had really great fps.  that's the reason i havent gotten the e8400 processor yet.  I have also noticed that sometimes, I will damage a plane and I get neither kill/assist mesage.  I have been trying to record but when I have recorded on i never seem to get it on video.  only video I have is from the prior update ( I believe) when I damaged 2 airplanes and neither was showing on the text buffers.  only reason I am posting here is as to not duplicate threads.  will upload film in a couple of hours.

semp
Title: Re: New Lag and Frame Rate problem
Post by: guncrasher on September 28, 2009, 09:10:32 PM
I agree with dcboss.  my fps only got worst since the last update. your right skuzzy my cpu is a little behind my vc but  before update I had really great fps.  that's the reason i havent gotten the e8400 processor yet.  I have also noticed that sometimes, I will damage a plane and I get neither kill/assist mesage.  I have been trying to record but when I have recorded on i never seem to get it on video.  only video I have is from the prior update ( I believe) when I damaged 2 airplanes and neither was showing on the text buffers.  only reason I am posting here is as to not duplicate threads.  will upload film in a couple of hours.

semp

Was reviewing some old films and remembered that the current map has always messed up my fr (by chance been fiting over fields with jungles around).  way too many trees, coupled with some large furballs that I have been involved in the past week (field of view has been full of red planes)and adding the fact that I just got a 23 in monitor (2 weeks ago) with a higher resolution than before.  Sorry for doubting you skuzzy, in my case the processor is the problem.  I do have it oc to 3.2 but guess not enough for this map.  and it all coincided with the last update.  Will keep checking on the no kill/assist message, hope I can get a couple of videos then will post it in the bug section.

semp
Title: Re: New Lag and Frame Rate problem
Post by: LLogann on September 29, 2009, 07:06:23 PM
I am having the same "lag, low framerate" issue.  However I haven't changed anything. 

So what did HTC do different 72 hours ago?

And how can I fix it?

Title: Re: New Lag and Frame Rate problem
Post by: Skuzzy on September 30, 2009, 06:36:40 AM
In the last 3 days?  We have not done a thing.  I am willing to bet the Internet has changed though.  It does, everyday.
Title: Re: New Lag and Frame Rate problem
Post by: DCCBOSS on September 30, 2009, 10:50:17 AM
Hey Skuzzy I did notice the lag has gone away, but the my frame rates and change do not make sense, I can be in the tower and have a frame rate of 39, up a plane at the same base and have a frame rate of 59. I was trying to post my dxdiag but when using photoshop or Imageshack my complete dxdiag cannot be shown. Is there a different way of getting the complete length posted. 
Title: Re: New Lag and Frame Rate problem
Post by: Nwbie on September 30, 2009, 11:14:44 AM
Start -> Run -> DxDiag

Click the 'Save All Information' button


saves as a text file - copy maybe the top half of it and paste into a post

Title: Re: New Lag and Frame Rate problem
Post by: guncrasher on September 30, 2009, 11:21:52 PM
I think the lost frames and lags that we've been having the past week its just due to the maps having a lot of tree detail and not to the last update.  My frames shot up to no less than 50 and  mostly 59 once the "pacific" maps are out in this rotation.  at least that's how it seems on my computer.

semp
Title: Re: New Lag and Frame Rate problem
Post by: DCCBOSS on October 01, 2009, 04:50:45 AM
Skuzzy can you take a look at this and tell me if I need to improve something to get my frame rates more stable.
------------------
System Information
------------------
Time of this report: 9/28/2009, 10:08:03
       Machine name: DENNIS-91C09D3A
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 05/08/07 13:56:42 Ver: 08.00.12
          Processor: Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (2 CPUs)
             Memory: 2048MB RAM
          Page File: 427MB used, 4839MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 8800 GTS
     Manufacturer: NVIDIA
        Chip type: GeForce 8800 GTS
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_20B2107D&REV_A2
   Display Memory: 320.0 MB
     Current Mode: 1680 x 1050 (32 bit) (60Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.7519 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 5/16/2008 14:01:00, 6108928 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 5/16/2008 14:01:00, 6557408 bytes
Device Identifier: {D7B71E3E-42D3-11CF-926E-B90003C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0193
        SubSys ID: 0x20B2107D
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: Creative Sound Blaster PCI
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1274&DEV_5000&SUBSYS_4C4C4942&REV_01
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ES1370MP.sys
         Driver Version: 5.01.2501.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 8/17/2001 13:19:38, 37120 bytes
            Other Files:
        Driver Provider: Microsoft
         HW Accel Level: Standard
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 11025, 44100
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: Creative Sound Blaster PCI
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: ES1370MP.sys
         Driver Version: 5.01.2501.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 8/17/2001 13:19:38, 37120 bytes
              Cap Flags: 0x41
           Format Flags: 0xFFF

-----------
DirectMusic
-----------
        DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
     DLS Version: 1.00.0016.0002
    Acceleration: n/a
          
    


-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x1106, 0x3038
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 4/13/2008 14:45:37, 59520 bytes
| Driver: usbd.sys, 7/27/2007 08:00:00, 4736 bytes

----------------
Gameport Devices
----------------
+ Creative AudioPCI (ES1370), SB PCI 64/128 (WDM)
| Location: PCI bus 0, device 10, function 0
| Matching Device ID: pci\ven_1274&dev_5000
| Service: ES1370
| Driver: ksuser.dll, 4/13/2008 20:11:56, 4096 bytes
| Driver: ksproxy.ax, 4/13/2008 20:12:42, 129536 bytes
| Driver: ks.sys, 4/13/2008 15:16:36, 141056 bytes
| Driver: drmk.sys, 4/13/2008 14:45:14, 60160 bytes
| Driver: portcls.sys, 4/13/2008 15:19:41, 146048 bytes
| Driver: stream.sys, 4/13/2008 14:45:15, 49408 bytes
| Driver: wdmaud.drv, 4/13/2008 20:12:45, 23552 bytes
| Driver: es1370mp.sys, 8/17/2001 13:19:38, 37120 bytes
|
+-+ Game Port for Creative
| | Matching Device ID: *ctl7001
| | Service: gameenum
| | Driver: gameenum.sys, 4/13/2008 14:45:29, 10624 bytes

------------
PS/2 Devices
------------
+ Microsoft USB Digital Media Keyboard (IntelliType Pro)
| Vendor/Product ID: 0x045E, 0x00B4
| Matching Device ID: hid\vid_045e&pid_00b4&mi_00
| Service: kbdhid
| Driver: kbdhid.sys, 4/13/2008 14:39:48, 14592 bytes
| Driver: kbdclass.sys, 4/13/2008 14:39:47, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 4/13/2008 20:13:20, 40840 bytes
| Driver: kbdclass.sys, 4/13/2008 14:39:47, 24576 bytes
|
+ Microsoft USB IntelliMouse Optical (IntelliPoint)
| Vendor/Product ID: 0x045E, 0x0039
| Matching Device ID: hid\vid_045e&pid_0039
| Upper Filters: Point32
| Service: mouhid
| Driver: mouhid.sys, 8/17/2001 13:48:00, 12160 bytes
| Driver: mouclass.sys, 4/13/2008 14:39:47, 23040 bytes
| Driver: point32.sys, 11/8/2006 03:02:34, 21760 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 4/13/2008 20:13:20, 40840 bytes
| Driver: mouclass.sys, 4/13/2008 14:39:47, 23040 bytes

Title: Re: New Lag and Frame Rate problem
Post by: Skuzzy on October 01, 2009, 05:53:34 AM
What do you have running on that computer that requires so much swap/page file space?  It is 4 times higher than it should be.
Title: Re: New Lag and Frame Rate problem
Post by: DCCBOSS on October 01, 2009, 07:55:07 AM
Skuzzy do I need to correct it?
Title: Re: New Lag and Frame Rate problem
Post by: Skuzzy on October 01, 2009, 08:07:13 AM
The page file usage.  You can see it in real time in the Windows Task Manager under Performance (PF Usage).  At idle, your computer should only be using about 140MB of page file space, not 400+MB.
Title: Re: New Lag and Frame Rate problem
Post by: DCCBOSS on October 01, 2009, 08:16:36 AM
I'm running Riva tuner, Speed fan, I have norton antivirus and lexmark printer, I also have gameboost program which shuts down programs I select, spybot and the rest are pretty much standard programs. 
Title: Re: New Lag and Frame Rate problem
Post by: Dustoff2 on October 01, 2009, 09:21:06 AM
Boss, try a restart of your system first. As I read this thread, I looked at mine in task manager and it too was over 400+. But I leave my pc in standby for days on end without ever rebooting it. So I rebooted and it was down to about 280 page file  in task manager by just reboot. I since went into msconfig and turned off some things at startup like quicktime, office3.0, asus cpu manager, ect....and got it down to 182 so far.

I'm guessing that something sort of like what win98SE use to do when you open and close a program, it doesn't completely release all the resources that program used. So therefor your page file grows. I'm just speculating. So start with a reboot and then go from there and see what skuzzy recommends to get that PF down.

Just as a reference, my pc up stair that I use strictly for gaming has a page file of 166. I don't have anything on it but AH and ventrillo.