Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Wmaker on October 17, 2009, 09:51:35 PM

Title: Evil Con Mission: Superfokker
Post by: Wmaker on October 17, 2009, 09:51:35 PM
(http://i46.photobucket.com/albums/f147/Wmaker/Superfokker.jpg)

Apparently it's armed with two 20mm Gatlins and if the comments on the Ch200 are right, the rockets are equivalent of 5" shells. :D

Simply hillarious! :rofl :aok

It looks like the Great War Arena is coming...
Title: Re: Evil Con Mission: Superfokker
Post by: FBnutz on October 17, 2009, 09:53:52 PM
is that a jet enginee on the under carriage?
Title: Re: Evil Con Mission: Superfokker
Post by: Scherf on October 17, 2009, 09:54:03 PM
Not sure about the Gatlings - one of them shot me up and there were LOTS of ".303" sounds. I doubt my Mossie would have continued flying with that many 20mm strikes.
Title: Re: Evil Con Mission: Superfokker
Post by: Scherf on October 17, 2009, 09:55:35 PM
is that a jet enginee on the under carriage?

Yes.
Title: Re: Evil Con Mission: Superfokker
Post by: Wmaker on October 17, 2009, 09:58:58 PM
Not sure about the Gatlings - one of them shot me up and there were LOTS of ".303" sounds. I doubt my Mossie would have continued flying with that many 20mm strikes.

Thanks Scherf. They sure look like Gatlings but I guess the calibre is a bit smaller than the ones on the RV-8 couple years back. :)
Title: Re: Evil Con Mission: Superfokker
Post by: Soulyss on October 17, 2009, 10:22:59 PM
 :lol
Title: Re: Evil Con Mission: Superfokker
Post by: Bear76 on October 17, 2009, 10:25:59 PM
(http://i46.photobucket.com/albums/f147/Wmaker/Superfokker.jpg)

Apparently it's armed with two 20mm Gatlins and if the comments on the Ch200 are right, the rockets are equivalent of 5" shells. :D

Simply hillarious! :rofl :aok

It looks like the Great War Arena is coming...
That blank look on the pilots face.....must be one of my squaddies :D
Title: Re: Evil Con Mission: Superfokker
Post by: 5PointOh on October 17, 2009, 10:51:57 PM
HO a Fokker...
(http://i191.photobucket.com/albums/z235/nathanyoung1980/fokr3.jpg)

Up close with a Fokker
(http://i191.photobucket.com/albums/z235/nathanyoung1980/fokr2.jpg)

Kill a Fokker
(http://i191.photobucket.com/albums/z235/nathanyoung1980/fokr1.jpg)
Title: Re: Evil Con Mission: Superfokker
Post by: amariani on October 17, 2009, 10:53:23 PM
Can we get it offline like the RV-8?
Title: Re: Evil Con Mission: Superfokker
Post by: Spikes on October 17, 2009, 10:54:28 PM
Can we get it offline like the RV-8?
Doubtful, they probably passed around a couple thumb drives for users to load the files on.
Title: Re: Evil Con Mission: Superfokker
Post by: StokesAk on October 17, 2009, 10:56:44 PM
Doubtful, they probably passed around a couple thumb drives for users to load the files on.

You could get them even if you werent at the con.
Title: Re: Evil Con Mission: Superfokker
Post by: MjTalon on October 17, 2009, 11:00:01 PM
Isn't that how someone was banned for a while last year for leaking the Evil con plane?
  :eek:
Title: Re: Evil Con Mission: Superfokker
Post by: mensa180 on October 17, 2009, 11:23:08 PM
You could get them even if you werent at the con.

Uh, I wasn't aware of this...  How can that be possible?
Title: Re: Evil Con Mission: Superfokker
Post by: Motherland on October 17, 2009, 11:24:04 PM
Something tells me this Fokker wasn't a throwaway thing...

(http://i156.photobucket.com/albums/t5/AK_Comrade/Fokker5.jpg)

 :noid
Title: Re: Evil Con Mission: Superfokker
Post by: bravoa8 on October 17, 2009, 11:25:09 PM
Guess what I did......






(http://farm3.static.flickr.com/2648/4021479986_92760b0b95_b.jpg)
 :D
Title: Re: Evil Con Mission: Superfokker
Post by: AWwrgwy on October 17, 2009, 11:27:08 PM
.plane 104

Brings up the message box:
Quote
Go To The Con Next Year =P

 :rofl

Never have I seen so many whines about "Why can't I fly one?"

Ahhh.  That feeling of entitlement.  Get over it!!1!

Most pathetic moment I saw was when someone killed the fighter hangers at the base they were taking off from.

But, life goes on....



wrongway
Title: Re: Evil Con Mission: Superfokker
Post by: bravoa8 on October 17, 2009, 11:30:27 PM
I know it was hilarious and fun wasn't it? :salute to all that played!
Title: Re: Evil Con Mission: Superfokker
Post by: Saxman on October 17, 2009, 11:31:48 PM
Something tells me this Fokker wasn't a throwaway thing...

(http://i156.photobucket.com/albums/t5/AK_Comrade/Fokker5.jpg)

 :noid

Pretty nice cockpit model.
Title: Re: Evil Con Mission: Superfokker
Post by: bravoa8 on October 17, 2009, 11:32:59 PM
Pretty nice cockpit model.
It is I'm wondering about it too. :noid
Title: Re: Evil Con Mission: Superfokker
Post by: StokesAk on October 17, 2009, 11:42:44 PM
If you went to the tower and typed .plane 104 then went to the hanger you could get it.
Title: Re: Evil Con Mission: Superfokker
Post by: bravoa8 on October 17, 2009, 11:43:15 PM
If you went to the tower and typed .plane 104 then went to the hanger you could get it.
huh? :huh
Title: Re: Evil Con Mission: Superfokker
Post by: Karnak on October 17, 2009, 11:46:34 PM
Awww.  I forgot about the evil con mission.  I'd have jumped on just to see that.
Title: Re: Evil Con Mission: Superfokker
Post by: Banshee7 on October 17, 2009, 11:47:09 PM
Ya know...sometime women are just more important  :neener:
Title: Re: Evil Con Mission: Superfokker
Post by: Wmaker on October 17, 2009, 11:48:50 PM
Something tells me this Fokker wasn't a throwaway thing...

My thoughts exactly. It has very nice Spandau MG detailing...with the obvious Gatling barrels for the con-mission :) and other nice stuff.

The Great War is coming.
Title: Re: Evil Con Mission: Superfokker
Post by: Ack-Ack on October 18, 2009, 12:07:37 AM
I wonder if that's the Fokker model they used for the Red Baron Pizza promotion they did awhile back.


ack-ack
Title: Re: Evil Con Mission: Superfokker
Post by: OOZ662 on October 18, 2009, 12:20:59 AM
If you went to the tower and typed .plane 104 then went to the hanger you could get it.

(http://i559.photobucket.com/albums/ss33/turtlesoup9/Boxxy_yous_trollin.jpg)

Also, I'm thinking the model came from another game.
Title: Re: Evil Con Mission: Superfokker
Post by: Shuffler on October 18, 2009, 12:27:21 AM
Too bad they setup tot tuesday on a saturday though. Would be nice to have blue and orange and allow one to be a good arena and allow the other for the con folks.
Title: Re: Evil Con Mission: Superfokker
Post by: Wmaker on October 18, 2009, 12:31:28 AM
I wonder if that's the Fokker model they used for the Red Baron Pizza promotion they did awhile back.

That was a Boeing Stearman.
Title: Re: Evil Con Mission: Superfokker
Post by: DREDIOCK on October 18, 2009, 12:47:23 AM
Good call on the Fokkers
Was great fun going against them

<S> Hitech
Title: Re: Evil Con Mission: Superfokker
Post by: Masherbrum on October 18, 2009, 12:56:33 AM
My thoughts exactly. It has very nice Spandau MG detailing...with the obvious Gatling barrels for the con-mission :) and other nice stuff.

The Great War is coming.

I hope Wmaker.     :salute
Title: Re: Evil Con Mission: Superfokker
Post by: The Fury on October 18, 2009, 04:51:45 AM
Yeah by the looks of the detailing i`d say it wasnt a throw away thing either. I hope all you con goers had a blast  :salute
Title: Re: Evil Con Mission: Superfokker
Post by: JunkyII on October 18, 2009, 04:58:19 AM
Bring on the wood and canvas?  :D
Title: Re: Evil Con Mission: Superfokker
Post by: Larry on October 18, 2009, 05:50:17 AM
(http://i559.photobucket.com/albums/ss33/turtlesoup9/Boxxy_yous_trollin.jpg)

Also, I'm thinking the model came from another game.

Nope if you typed .plane 104 you got the little pop up then if you typed .fly 104 you could fly it.



BTW remember that question they had a few months ago "Would you like to have a WWI arena?" Me thinks its in the works with that great 3D modeling.
Title: Re: Evil Con Mission: Superfokker
Post by: Bruv119 on October 18, 2009, 05:55:17 AM
Nope if you typed .plane 104 you got the little pop up then if you typed .fly 104 you could fly it.



BTW remember that question they had a few months ago "Would you like to have a WWI arena?" Me thinks its in the works with that great 3D modeling.

Hopefully they don't spend too much time on it.  Whilst having a few basic WWI models will be great to dogfight in, I doubt you will see mass numbers flying in a WWI arena after the novelty wears off.

AH still has plenty of WW2 planes to be added and I would hate to see development get distracted again a la CT.  USP and all that.
Title: Re: Evil Con Mission: Superfokker
Post by: blkmgc on October 18, 2009, 06:58:55 AM
This is a good sign.  :salute
Title: Re: Evil Con Mission: Superfokker
Post by: Bosco123 on October 18, 2009, 07:27:00 AM
Any one remember the surveys about the WW1 airplanes?

Maybe killing two birds with one stone?
Title: Re: Evil Con Mission: Superfokker
Post by: texastc316 on October 18, 2009, 08:03:30 AM
I missed it, didnt go to sleep friday night, and watched my kid all day saturday (ok and alot of football) fell asleep early and didnt wake up. That little fokker looks cool. I bet it was a hoot last night! Definitely doesnt look like a one off, but time will tell. Great War would be,well, great. Would bring a whole new crowd into the game, as well as something new for the ones of us already here. <S> HTC, ya ll know what your doin.
Title: Re: Evil Con Mission: Superfokker
Post by: rabbidrabbit on October 18, 2009, 08:04:48 AM
Hopefully they don't spend too much time on it.  Whilst having a few basic WWI models will be great to dogfight in, I doubt you will see mass numbers flying in a WWI arena after the novelty wears off.

AH still has plenty of WW2 planes to be added and I would hate to see development get distracted again a la CT.  USP and all that.

Yup   +1
Title: Re: Evil Con Mission: Superfokker
Post by: eskimo2 on October 18, 2009, 08:05:43 AM
How did it perform?  Speed, climb, turning, firepower, etc. ?
Title: Re: Evil Con Mission: Superfokker
Post by: Waldo on October 18, 2009, 08:10:57 AM
 I know the Fokker Dr1 3d model has existed for a while, not neccessarily with HTC tho. Hopefully that individual gets some credit for his outstanding work.

  :aok
Title: Re: Evil Con Mission: Superfokker
Post by: Fencer51 on October 18, 2009, 08:33:54 AM
Something tells me this Fokker wasn't a throwaway thing...

(http://i156.photobucket.com/albums/t5/AK_Comrade/Fokker5.jpg)

 :noid

Exactly what I was thinking, I started an Amazon wishlist for WWI reference material last night.
Title: Re: Evil Con Mission: Superfokker
Post by: jimson on October 18, 2009, 08:55:53 AM
Hopefully they don't spend too much time on it.  Whilst having a few basic WWI models will be great to dogfight in, I doubt you will see mass numbers flying in a WWI arena after the novelty wears off.

AH still has plenty of WW2 planes to be added and I would hate to see development get distracted again a la CT.  USP and all that.

Here, here.

I know they had to scrap CT last year, but I'd still rather see some development that was more historically immersive.

A biplane arena?

That will just turn into Spad v Spad and Fokker v Fokker.

oh joy.
Title: Re: Evil Con Mission: Superfokker
Post by: blkmgc on October 18, 2009, 09:10:34 AM
Edit: Not really worth the time , as there will always be whiny detractors to anything.

Carry on.
Title: Re: Evil Con Mission: Superfokker
Post by: Masherbrum on October 18, 2009, 09:31:55 AM
Here, here.

I know they had to scrap CT last year, but I'd still rather see some development that was more historically immersive.

A biplane arena?

That will just turn into Spad v Spad and Fokker v Fokker.

oh joy.

Because you know you cannot hang.    :aok
Title: Re: Evil Con Mission: Superfokker
Post by: waystin2 on October 18, 2009, 09:33:14 AM
I saw one as I got on a bit late, and it seems like i chased the little nimble fellow for about 30 minutes with not a lot to show for it!  Too fun HTC! :aok
Title: Re: Evil Con Mission: Superfokker
Post by: captain1ma on October 18, 2009, 10:13:05 AM
the fokker had 2 .30cal mini guns, they were like lasers when you fired them. 48 rockets and roto. im not sure if that shouldve been rato, but hey, what do i know. anyway you could accellerate out of trouble with the roto, i pointed the plane straight up and fired them, it was awesome. had 60 seconds worth at your disposal.

was a fun night, thanks HTC!
Title: Re: Evil Con Mission: Superfokker
Post by: Oldman731 on October 18, 2009, 10:32:07 AM
A biplane arena?

That will just turn into Spad v Spad and Fokker v Fokker.

oh joy.


Heh.  Good thing we'll still have the WWII arenas where we don't have to worry about seeing only Spits, P-51s and La7s tussling with each other.

- oldman
Title: Re: Evil Con Mission: Superfokker
Post by: DREDIOCK on October 18, 2009, 11:10:08 AM
How did it perform?  Speed, climb, turning, firepower, etc. ?

Last night. To answer your question in a word...


Yes


LOL
Title: Re: Evil Con Mission: Superfokker
Post by: Krusty on October 18, 2009, 11:12:33 AM
WW1 is for the birds.


Especially with AH's current damage system.

If it means we no longer have to suffer through "titanic tuesdays" then maybe it would be a decent trade-off, but there are SO MANY things that need work in AH2 (ESPECIALLY all the ancient 1999-era graphics on half the planes!!!!) that I really REALLY don't want to see them working on an entirely different war while WW2 squanders.
Title: Re: Evil Con Mission: Superfokker
Post by: Bosco123 on October 18, 2009, 11:15:35 AM
If we get the WW1 arena, it's going to MAKE people fight, insted of the other wonderful things.

<S>
Title: Re: Evil Con Mission: Superfokker
Post by: DREDIOCK on October 18, 2009, 11:16:51 AM
The one thing Im surprised we havent seen yet is a bunch of these flying around.

(http://i252.photobucket.com/albums/hh37/bobwitdabob/snoopy_on_doghouse.jpg)

But I figure that would lead to all sorts of copyright problems. So I guess its not so surprising after all.
Would be funny as hell though
Title: Re: Evil Con Mission: Superfokker
Post by: Sonicblu on October 18, 2009, 11:25:33 AM
If you went to the tower and typed .plane 104 then went to the hanger you could get it.

How did you guys know this. just curious. I typed in .show (........) never thought of useing a number. never got anymessage. 

Hey Stokes if you could get one how come i didnt see you in one, or land any kills?
Title: Re: Evil Con Mission: Superfokker
Post by: Anaxogoras on October 18, 2009, 11:32:15 AM
I remember trying the beta of Dawn of Aces just after iMOL bought out HT and Pyro.  The arena was filled with F1 camels, with everything else being fodder for it.
Title: Re: Evil Con Mission: Superfokker
Post by: Grind on October 18, 2009, 11:52:39 AM
Hopefully they don't spend too much time on it.  Whilst having a few basic WWI models will be great to dogfight in, I doubt you will see mass numbers flying in a WWI arena after the novelty wears off.

AH still has plenty of WW2 planes to be added and I would hate to see development get distracted again a la CT.  USP and all that.

Good points Bruv119.... I think if they could set up a DA with lets say a Nieuport 24, Spad VII, and Sopwith Camel verses a Albatros D.Va, Fokker Dr. I and a Fokker D. VII.... would be a lot of fun and hopefully not take up too many resources.

<S>

Grind
Title: Re: Evil Con Mission: Superfokker
Post by: lambo31 on October 18, 2009, 12:19:30 PM
Hopefully they don't spend too much time on it.  Whilst having a few basic WWI models will be great to dogfight in, I doubt you will see mass numbers flying in a WWI arena after the novelty wears off.

AH still has plenty of WW2 planes to be added and I would hate to see development get distracted again a la CT.  USP and all that.


From what was said in QnA on Friday there will be a WWI arena starting with 4 planes. It's going to be furball only with fields 5mi. from each other.
Title: Re: Evil Con Mission: Superfokker
Post by: OOZ662 on October 18, 2009, 12:20:53 PM
From what was said in QnA on Friday there will be a WWI arena starting with 4 planes. It's going to be furball only with fields 5mi. from each other.

This is why I wish someone would record those sessions...
Title: Re: Evil Con Mission: Superfokker
Post by: Motherland on October 18, 2009, 12:21:03 PM
I wonder if that's the Fokker model they used for the Red Baron Pizza promotion they did awhile back.


ack-ack
I'm not sure how long ago that was, but looking at the quality of the cockpit, even though it's obviously unfinished and looks weird because I took it with the film viewer, it's definitely more reminiscent of HTC's recent 3D work rather than what they did 5-6 years ago. Especially the Spandaus.
And it definitely looks like it came from HTC, they just have a certain 'style'...
Title: Re: Evil Con Mission: Superfokker
Post by: lambo31 on October 18, 2009, 12:26:00 PM
It was recorded by Pollock. Since he's riding with TD back to Atlanta it will probably be a few days atleast before he gets it up.
Title: Re: Evil Con Mission: Superfokker
Post by: Shuffler on October 18, 2009, 12:26:53 PM

From what was said in QnA on Friday there will be a WWI arena starting with 4 planes. It's going to be furball only with fields 5mi. from each other.

Wow with an unfinished WWII set? Just WOW. Total surprise at that decision.
Title: Re: Evil Con Mission: Superfokker
Post by: OOZ662 on October 18, 2009, 12:27:04 PM
It was recorded by Pollock. Since he's riding with TD back to Atlanta it will probably be a few days atleast before he gets it up.

...gasm. :D
Title: Re: Evil Con Mission: Superfokker
Post by: lambo31 on October 18, 2009, 12:28:54 PM
Wow with an unfinished WWII set? Just WOW. Total surprise at that decision.

I don't think you have to worry about that Shuffler :)  they have quite a few things in the works
Title: Re: Evil Con Mission: Superfokker
Post by: OOZ662 on October 18, 2009, 12:29:59 PM
Quit leading me on, man. I'm working on a mod for another game and you're breaking my concentration. :lol
Title: Re: Evil Con Mission: Superfokker
Post by: Motherland on October 18, 2009, 12:30:43 PM
Quit leading me on, man. I'm working on a mod for another game and you're breaking my concentration. :lol
No kidding :lol
Title: Re: Evil Con Mission: Superfokker
Post by: Shuffler on October 18, 2009, 12:32:33 PM
I don't think you have to worry about that Shuffler :)  they have quite a few things in the works

Too many irons does not necessarily mean "good".
Title: Re: Evil Con Mission: Superfokker
Post by: lambo31 on October 18, 2009, 12:33:03 PM
sorry guys, I would go into a bit more about it but my laptop's battery is almost dead.


 If I was leading you on I would tell you some thing like:  The damage modeling was mentioned by them in the QnA also    :bolt:
Title: Re: Evil Con Mission: Superfokker
Post by: jimson on October 18, 2009, 12:44:04 PM

Heh.  Good thing we'll still have the WWII arenas where we don't have to worry about seeing only Spits, P-51s and La7s tussling with each other.

- oldman

Lol, that's the part I don't like about AH. I fear this will just be more of that, instead of more realism.

But hey, that's just my opinion as a history buff, and more of a simulation than first person shooter game fan.
Title: Re: Evil Con Mission: Superfokker
Post by: OOZ662 on October 18, 2009, 12:44:59 PM
If I was leading you on I would tell you some thing like:  The damage modeling was mentioned by them in the QnA also    :bolt:

Bah, but I already have a decent grasp on that part. That is, unless you mean they're changing it.

I wonder if they'll make me pay up those multibillion vulches I promised in the Con forum...
Title: Re: Evil Con Mission: Superfokker
Post by: Bronk on October 18, 2009, 12:55:05 PM
Cmon shuff. 4 plane one sector furbal arena ins not "Too many irons".
Title: Re: Evil Con Mission: Superfokker
Post by: Kazaa on October 18, 2009, 01:05:31 PM
No one has a film of the superfokker in action?
Title: Re: Evil Con Mission: Superfokker
Post by: Shuffler on October 18, 2009, 01:09:13 PM
Cmon shuff. 4 plane one sector furbal arena ins not "Too many irons".
Lambo said they have quite a few things in the works. They also have a limited crew.
Title: Re: Evil Con Mission: Superfokker
Post by: Bronk on October 18, 2009, 01:14:31 PM
Lambo said they have quite a few things in the works. They also have a limited crew.
I take things in the works to mean additions to the regular arenas.... isn't that what we all want?
Title: Re: Evil Con Mission: Superfokker
Post by: Bruv119 on October 18, 2009, 01:35:31 PM
don't get me wrong i'm sure HTC will do a kick bellybutton job of modelling WWI planes.

4 models in a closed DA environment would be very cool.  Just don't want to see the main game get neglected for sideshows  :)
Title: Re: Evil Con Mission: Superfokker
Post by: TwinBoom on October 18, 2009, 01:39:23 PM
don't get me wrong i'm sure HTC will do a kick bellybutton job of modelling WWI planes.

4 models in a closed DA environment would be very cool.  Just don't want to see the main game get neglected for sideshows  :)

he and crew made dawn of aces
Title: Re: Evil Con Mission: Superfokker
Post by: Swager on October 18, 2009, 01:50:10 PM
"The first SuperFokker I saw, I shot it down!"
Title: Re: Evil Con Mission: Superfokker
Post by: Wmaker on October 18, 2009, 03:51:53 PM
I too am a bit torn on my opinion regarding the WWI arena. Especially when there's things like the KI-43, Yak-1/3 family and Pe-2 missing from the WWII planeset and many existing planes still to be updated to the AHII-standards. There's a lot to do there. I just hope that HTC doesn't devide their recources too thinly again. On the other hand, this will be something *totally* new, something that those WWII- workhorses I mentioned wouldn't really be for the vast majority of AH-players who spend all their playing time in the Main Arenas. It could be that Waffle and Superfly can from now on spend 95% of their time doing new aircraft, and if that is the case, four WWI aircraft doesn't sound *that* time consuming in the overall scheme of things. I'm of course just guessing, we'll have to wait and see.

My guess is that the three other fighters coming with the Dr.I are Fokker D.VII, Spad S.XIII and Sopwith Camel.

Btw, here's a pic of the Boeing Stearman made for the Red Baron-pizza promotion:
(http://i46.photobucket.com/albums/f147/Wmaker/redbaron.jpg)
The model is of AHI -vintage.
Title: Re: Evil Con Mission: Superfokker
Post by: BMathis on October 18, 2009, 04:37:22 PM
Sweet!
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 18, 2009, 05:16:33 PM
Wow with an unfinished WWII set? Just WOW. Total surprise at that decision.
all you do, in an arena FULL of different planes, is fly a single airplane type, and yet you complain about adding a few WW1 crates?  Wheres that "rolls eyes" thingy....

 :rolleyes:
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 18, 2009, 05:22:33 PM
I too am a bit torn on my opinion regarding the WWI arena. Especially when there's things like the KI-43, Yak-1/3 family and Pe-2 missing from the WWII planeset and many existing planes still to be updated to the AHII-standards.

Here's the GOOD NEWS, HTC has years of work ahead of them.  Imagine them being DONE.  Somehow thats not really comforting.

Bring some WW1 crates for those of us that are open minded about the history of aerial combat and want to experience more.
Title: Re: Evil Con Mission: Superfokker
Post by: blkmgc on October 18, 2009, 05:28:41 PM
I think through your own selfishness, some of you are missing a valuable point. Its easy to say I want this or that , but the business side needs to be looked at first imho. A WWI flight sim will add a whole different revenue stream appealing to another market . More money= more assets to assign to the things you do want. In these times if you have the means to do it, and your competition does not (or already offers this), it needs to be done. I say if its a healthy business decision after informed market survey , then do it. No matter what the new version/sim is. But right now there is no decent populated supported WWI flight sim out there other than Rise of flight which charges for each add on AC...and is not MMP.

My two cents.
Title: Re: Evil Con Mission: Superfokker
Post by: BaldEagl on October 18, 2009, 05:56:29 PM
I'm all for a WWI arena and would ultimately like to see it developed to include a couple of bombers and GV's as well.  In fact I'd like to see a Spanish Civil War arena and a Korean arena too but four WWI aircraft would be a good place to start.

I just hope my arm heals (tennis elbow) before they introduce this so I can play.

[EDIT]  I just found this site on Spanish Civil War aircraft:  http://www.zi.ku.dk/personal/drnash/model/Spain/index.html

There also a good write up on the Spanish Civil war at Centennial of Flight:  http://www.centennialofflight.gov/essay/Air_Power/Spansh_CW/AP18.htm

In case anyone's interested.
Title: Re: Evil Con Mission: Superfokker
Post by: Wmaker on October 18, 2009, 05:58:26 PM
Here's the GOOD NEWS, HTC has years of work ahead of them.  Imagine them being DONE.  Somehow thats not really comforting.

I don't think that a game using the business model HTC has is ever truly finished or ready and that's the real beauty of it which keeps me here. The question I raised was just about the order of doing things. I might disagree with HTC's decision of developing WWI-arena *now* instead of updating the existing WWII-planeset. I haven't actually formed an opinion about it yet. Couple things however are certain: First, I understand and respect HTC's decision and second, just like I would have great time flying things like the Me-410 or shooting down Pe-2s I will be certainly having fun in the WWI -arena.

Bring some WW1 crates for those of us that are open minded about the history of aerial combat and want to experience more.

So are you saying that people who would rather see more WWII- planes and better possibilities for Special Events are close minded? It is obvious that HTC can't please everyone at any given time and people are bound to disagree. And that doesn't nesessarily make them selfish either. For example, KI-43 isn't really my big favourites as far as fighters go but IMO with 5000 examples built and being the primary IJAAF fighter of the war I'm hoping it will be added soon.

I'm hoping that the fact that people are having different opinions regarding HTC's development decision wouldn't make it impossible to have a level headed discussion about it. Of course, knowing this board... :(
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 18, 2009, 06:31:50 PM
So are you saying that people who would rather see more WWII- planes and better possibilities for Special Events are close minded?

After ten years of nothing BUT WW2 development?  yeah.  Some people are being extremely close minded.

The WW2 game is well on its way, now it is time to open up to a larger era of warfare.  Has been time for several years actually.  Now is as good a time as any.  Throw in a F86/Mig-15 while we are talking about it.  It is just too obvious not to do this, and it is way overdue.
Title: Re: Evil Con Mission: Superfokker
Post by: DREDIOCK on October 18, 2009, 06:39:27 PM
WW1 is for the birds.


Especially with AH's current damage system.

If it means we no longer have to suffer through "titanic tuesdays" then maybe it would be a decent trade-off, but there are SO MANY things that need work in AH2 (ESPECIALLY all the ancient 1999-era graphics on half the planes!!!!) that I really REALLY don't want to see them working on an entirely different war while WW2 squanders.

Whats this "we" Kemosabi? I actually like Titanic Tues.
Its only 1 night sheesh
Seems there are stil a couple of other arenas to fly in if TT isnt someones cup of tea
Title: Re: Evil Con Mission: Superfokker
Post by: Wmaker on October 18, 2009, 06:46:31 PM
After ten years of nothing BUT WW2 development?  yeah.  Some people are being extremely close minded.

Ok, I was suspecting something like this. When you call people close minded based on something like this I really don't see a reason continuing this discussion.
Title: Re: Evil Con Mission: Superfokker
Post by: REVRAND on October 18, 2009, 07:02:58 PM
Ever since the change of ONE single arena to Multiple arenas the focus of the game has changed for the user. WINNING the WAR was the ultimate outcome and when THE WAR was WON, it would start all over again. With multiple arenas it is more about just flying around Vulching, picking, buffing, GVing or taking all of TT, just out of spite. I think flying WWI rides would be fun and for sure might spark interest to a  new AH player to the game interested in WWI dogfighting. I just don't think it needs to be rocket science.......i.e. devoting time to another dimension of the game while neglecting another aspect or problems in the game that exist.

Early War Arena could easily be made to accommodate where the WWI kites fly and mid war could be Arena for the sticks that didn't want to deal with 262'z or late war aircraft for that matter. I do feel there is room for both. Make the game better and more interesting than just flying around is a plus and HTC would benefit. I just want to RALLY ALL AH PLAYERS to get HTC to put a base line cap of no less than 200 that can enter an Arena. Having the Arena cap at 100 is just lunacy for LATE WAR ARENAS!.......Lets start there and work up, but as far as the WWI rides I think it would be fun and another aspect of the game, when it does get a bit monotonous.

<<<!S!>>>  ALL ......just an opinion  :salute
Title: Re: Evil Con Mission: Superfokker
Post by: mensa180 on October 18, 2009, 07:06:29 PM
Has HT modeled trans/supersonic flow in AH or will it take additional 'coad' to have jets that can go over the speed of sound perform accurately?
Title: Re: Evil Con Mission: Superfokker
Post by: boomerlu on October 18, 2009, 07:15:30 PM
Has HT modeled trans/supersonic flow in AH or will it take additional 'coad' to have jets that can go over the speed of sound perform accurately?
This may sound odd, but one day I was bored enough to take various high performance late war planes up to their maximum altitudes and then dive them straight down to see which ones could break the Mach barrier.

I tested at least the P51D, TA152, and ME262. 152 was the only one that could break the speed of sound. Yet when it went over Mach 1, nothing special happened.

Donno if that helps, but that's what I've got on this subject.
Title: Re: Evil Con Mission: Superfokker
Post by: Spikes on October 18, 2009, 07:18:29 PM
This may sound odd, but one day I was bored enough to take various high performance late war planes up to their maximum altitudes and then dive them straight down to see which ones could break the Mach barrier.

I tested at least the P51D, TA152, and ME262. 152 was the only one that could break the speed of sound. Yet when it went over Mach 1, nothing special happened.

Donno if that helps, but that's what I've got on this subject.
I don't think much would happen...doubtful HT coaded Mach 1 transition since most planes don't go Mach 1 normally.
Title: Re: Evil Con Mission: Superfokker
Post by: Grind on October 18, 2009, 07:20:11 PM
After ten years of nothing BUT WW2 development?  yeah.  Some people are being extremely close minded.

The WW2 game is well on its way, now it is time to open up to a larger era of warfare.  Has been time for several years actually.  Now is as good a time as any.  Throw in a F86/Mig-15 while we are talking about it.  It is just too obvious not to do this, and it is way overdue.

+1  :aok

On another note..... maybe add an old Harley for a WW1 GV... hehe  
Title: Re: Evil Con Mission: Superfokker
Post by: EskimoJoe on October 18, 2009, 08:29:03 PM
HTC needs to add what HTC thinks they need to add. Screw you guys going 'boo hoo i want i want gimme gimme', I'm happy with the game as it is. If more is added, even better. What we have now is a blessing. If you don't like it, leave. Good luck finding anything better than AHII, you'll be back.
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 18, 2009, 09:07:15 PM
Ok, I was suspecting something like this. When you call people close minded based on something like this I really don't see a reason continuing this discussion.
wow....just wow.
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 18, 2009, 09:08:40 PM
HTC needs to add what HTC thinks they need to add. Screw you guys going 'boo hoo i want i want gimme gimme', I'm happy with the game as it is. If more is added, even better. What we have now is a blessing. If you don't like it, leave. Good luck finding anything better than AHII, you'll be back.
+0

or

-0

whichever floats yer boat.
Title: Re: Evil Con Mission: Superfokker
Post by: Banshee7 on October 18, 2009, 09:11:58 PM
HTC needs to add what HTC thinks they need to add. Screw you guys going 'boo hoo i want i want gimme gimme', I'm happy with the game as it is. If more is added, even better. What we have now is a blessing. If you don't like it, leave. Good luck finding anything better than AHII, you'll be back.

This man truly gets it.


+0

or

-0

whichever floats yer boat.

This one doesn't. 

Title: Re: Evil Con Mission: Superfokker
Post by: stodd on October 18, 2009, 09:15:46 PM
This man truly gets it.


This one doesn't. 


+1
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 18, 2009, 09:18:26 PM
-9

-12

 :neener:
Title: Re: Evil Con Mission: Superfokker
Post by: Banshee7 on October 18, 2009, 09:22:46 PM
You sure are a negative person.  Were you not loved as a child?
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 18, 2009, 09:33:45 PM
You sure are a negative person.  Were you not loved as a child?

 :joystick:
Title: Re: Evil Con Mission: Superfokker
Post by: HHBurn on October 19, 2009, 05:24:31 AM
You sure are a negative person.  Were you not loved as a child?
Maybe they loved him a little too much.
Show us on the banana where they touched you. :banana:
Title: Re: Evil Con Mission: Superfokker
Post by: DREDIOCK on October 19, 2009, 06:20:06 AM
wow....just wow.

LOL I know your pain.

Reading comprehension is amazing
Title: Re: Evil Con Mission: Superfokker
Post by: Ghosth on October 19, 2009, 07:43:10 AM
First, remember, HTC doesn't care WHERE you fly. Early war, mid war, late war, AvA, DA, TA or WWI arena. As long as your having a good time, and keeping your acct active they are happy.
Simply stated more options means more happy customers, as your drawing from a bigger base.
Adding WWI is just one more string for the bow, one more different thing that you can do.

If you were paying attention the last couple patch's there have been HUGE changes in foundation stuff. Changes that may not effect us for a bit, but that set the stage for everything that follows.

They will start testing those with the WWI planes first, as they have a nice small set, 4 birds, and they can dial in all the bells and whistles.

Once that is all set then the really big job is of upgrading all the WWII planes to the new damage model with 4x as many damage points. That one will take time. But its much easier to do most of your testing in a small arena, with  limited #'s of people, and only 4 planes. Then take what you learn from there and start putting it to work on the WWII planes.

The idea was also raised to have a once an "anything goes" arena where there would be no perked planes, or field capture, and all the evil con missions from the past could be flown and enjoyed.

Who wins, the Shark with laser beam or the super fokker?  :)

I don't know about you, but to me these are great and exciting times to be flying here in AH. Lots of new stuff constantly in the pipeline.

Attaboy HTC! Rock on!


Title: Re: Evil Con Mission: Superfokker
Post by: Shuffler on October 19, 2009, 07:45:29 AM
all you do, in an arena FULL of different planes, is fly a single airplane type, and yet you complain about adding a few WW1 crates?  Wheres that "rolls eyes" thingy....

 :rolleyes:


Some of us are in it for the historical side. Our squad is an actual squad of WWII. Try googling 80th FS Headhunters some time.

Now on the other hand you can fly any plane you like... I really don't care. I know my plane and will come out on top more times than not because I know what my bird can do. I'm truely not interested in flying any other bird. I have have flown others in FSO when I fill in. I never do badly at all. In fact I find the other birds I have flown in there to be fairly easy to get a handle on.

The concern I have is not the crates but the time involved with adding another era without full support of the planeset here. That should be easy to understand.
Title: Re: Evil Con Mission: Superfokker
Post by: Westy on October 19, 2009, 07:51:03 AM
WWI aircombat could be a lot of fun given the view system created by HTC.

If any type of "aircraft" needed that kind of view system it's those from the
WWII era in particular.  You gotta be able to crane your neck to look around
the struts and upper wings.

 Anyway. I give it two weeks (so effing crucify me for the lamest joke in all of sim-dom)

 It'l be out just after they release Combat Theater!
Title: Re: Evil Con Mission: Superfokker
Post by: Wmaker on October 19, 2009, 09:39:04 AM
Reading comprehension is amazing

It sure is. Applies when you are typing aswell, though.
Title: Re: Evil Con Mission: Superfokker
Post by: jimson on October 19, 2009, 09:46:14 AM
HTC needs to add what HTC thinks they need to add. Screw you guys going 'boo hoo i want i want gimme gimme', I'm happy with the game as it is. If more is added, even better. What we have now is a blessing. If you don't like it, leave. Good luck finding anything better than AHII, you'll be back.

Is that really necessary? We're just sharing opinions here.

I learned of this game from a history channel commercial and it was the historical aspect that interested me most.

I think WW2 represents the right combination of technology etc, to  make it the pinnacle of aerial combat and the ultimate shooting experience.

The Combat Tour concept excited me most, with that level of immersion, the fantasy experience of being a WW2 squadron fighter pilot.

Well, that didn't happen and now I have to fly the spit vs spit and corsair vs mustang concept, and play whatever special events I can, I'm still here.

I realize most don't share my opinions, if they did, the only arena that would have all planes enabled for each side would be the DA and all the main arenas would be axis vs allies, even if the axis bomber performance needed to be fudged a little to make it more fair for example.

If HTC thinks it's good for business to add Sopwith Camels, Mig 15's or X-wings and Tie-Fighters, that's what they need to do, but I think it's ok for me to say that that is not the direction I would like to see taken.

It's just an opinion.
Title: Re: Evil Con Mission: Superfokker
Post by: Boxboy on October 19, 2009, 09:48:27 AM
Hopefully they don't spend too much time on it.  Whilst having a few basic WWI models will be great to dogfight in, I doubt you will see mass numbers flying in a WWI arena after the novelty wears off.

AH still has plenty of WW2 planes to be added and I would hate to see development get distracted again a la CT.  USP and all that.

Well if we do see it I bet there would be alot of disappointed RoF types joining up to fly what they thought they would get with that sim.  I wish HTC would do a WWI arena I would be there MOST of the time.
Title: Re: Evil Con Mission: Superfokker
Post by: Westy on October 19, 2009, 09:56:10 AM
"Is that really necessary? We're just sharing opinions here."

 Just ignore tourrette 'tards like him.  They shoot off like a champagne
cork in topics such as this.  
Title: Re: Evil Con Mission: Superfokker
Post by: doc1kelley on October 19, 2009, 10:20:29 AM
First, remember, HTC doesn't care WHERE you fly. Early war, mid war, late war, AvA, DA, TA or WWI arena. As long as your having a good time, and keeping your acct active they are happy.
Simply stated more options means more happy customers, as your drawing from a bigger base.
Adding WWI is just one more string for the bow, one more different thing that you can do.

If you were paying attention the last couple patch's there have been HUGE changes in foundation stuff. Changes that may not effect us for a bit, but that set the stage for everything that follows.

They will start testing those with the WWI planes first, as they have a nice small set, 4 birds, and they can dial in all the bells and whistles.

Once that is all set then the really big job is of upgrading all the WWII planes to the new damage model with 4x as many damage points. That one will take time. But its much easier to do most of your testing in a small arena, with  limited #'s of people, and only 4 planes. Then take what you learn from there and start putting it to work on the WWII planes.

The idea was also raised to have a once an "anything goes" arena where there would be no perked planes, or field capture, and all the evil con missions from the past could be flown and enjoyed.

Who wins, the Shark with laser beam or the super fokker?  :)

I don't know about you, but to me these are great and exciting times to be flying here in AH. Lots of new stuff constantly in the pipeline.

Attaboy HTC! Rock on!




Thanks for the heads-up Ghost!  I'm actually excited about the possibilities that we could have given to us.  I know... two weeks...roflol   
I think I'll be waiting for these changes but I really do think that HTC has turned the page this time!

All the Best...

    Jay
  awDoc1
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 19, 2009, 10:50:31 AM
Most people agree, a WW1 planeset would benifit the entire community.

Shuffler, I simply do not share your opinion that HTC has been strained to provide the developement they have so far, and I do not believe adding a few planes from other eras will hurt anyone in this game anyway.  Yeah, I would like my Yak9 and B26 updated.  I am sure HTC has it scheduled for a future release (remember, the future is good).
Title: Re: Evil Con Mission: Superfokker
Post by: Shuffler on October 19, 2009, 11:01:48 AM
Most people agree, a WW1 planeset would benifit the entire community.

Shuffler, I simply do not share your opinion that HTC has been strained to provide the developement they have so far, and I do not believe adding a few planes from other eras will hurt anyone in this game anyway.  Yeah, I would like my Yak9 and B26 updated.  I am sure HTC has it scheduled for a future release (remember, the future is good).

Most people?? Where do you get your info from. Please post it for us all to consume.

Well opinions vary. Let's see... last year at con there was an announcement that later was determined it would take too much manpower. So there is a definite limitation in resources. When your a small outfit, any.... and I do mean ANY, draw on manpower is an important issue. That is something I'm sure HT has thought about any time some new idea hits the mill. Hopefully this one will not negatively impact our WWII aircraft enjoyment.
Title: Re: Evil Con Mission: Superfokker
Post by: Waffle on October 19, 2009, 11:15:06 AM
Here is the spec sheet for the Super Fokker :)
Title: Re: Evil Con Mission: Superfokker
Post by: Knite on October 19, 2009, 11:43:18 AM
Lol Waffle. That's awesome. =)

I love the climb rate and secondary fuel especially. haha
Title: Re: Evil Con Mission: Superfokker
Post by: Enker on October 19, 2009, 11:44:19 AM
Here is the spec sheet for the Super Fokker :)
Waffle, you win.
Title: Re: Evil Con Mission: Superfokker
Post by: Wmaker on October 19, 2009, 12:26:27 PM
Here is the spec sheet for the Super Fokker :)

Bwhahahahah! :rofl

But Waffle, how do you explain those pimped exhausts considering the rotary engine? Are they there just for looks like with the teenies driving around with those rediculous rear wings? :P
Title: Re: Evil Con Mission: Superfokker
Post by: CVA on October 19, 2009, 12:41:23 PM
I look forward to a WWI arena. I hope they do it. (no Spit 16 on my 6 anyway) It could be fun, even if they cut the early war arena to do it.
Title: Re: Evil Con Mission: Superfokker
Post by: JimmyC on October 19, 2009, 01:15:24 PM
Fuel  ....  corn liquor   
 classic  :aok
:cheers:  Jimmy
Title: Re: Evil Con Mission: Superfokker
Post by: MORAY37 on October 19, 2009, 01:22:44 PM
While the WW1 arena idea is interesting, to be fair, Air Warrior did it already. That, and a Korean Theater with F86's and Mig-15's.

While both were fun for a couple of hops, neither arena had any sort of population at any time past introduction.  Think early war arena, present day.  No matter which opinion you have, most people will end up back in the Late War arenas quickly, because of the amount of choice they have there.  Plane choices, Vehicle Choices, Fighter,Angles or BnZ,  Bomber, attack, defend,capture..you get the point....  I remember going into either arena in Air Warrior, and struggling to find another fight.  As well, remember that there were no "e-fighters" in WW1, so everyone is going to end up in the same "best turner" doing the same thing.....

I'd be happy with or without this arena.  Whatever. I suspect it will run the very same course it did previously, under a community that was much tighter than our seasonal squeaker land.  At least it is something new, I hope it garners new subscriptions in some way.
Title: Re: Evil Con Mission: Superfokker
Post by: BaldEagl on October 19, 2009, 01:36:02 PM
While the WW1 arena idea is interesting, to be fair, Air Warrior did it already. That, and a Korean Theater with F86's and Mig-15's.

While both were fun for a couple of hops, neither arena had any sort of population at any time past introduction.  Think early war arena, present day.  No matter which opinion you have, most people will end up back in the Late War arenas quickly, because of the amount of choice they have there.  Plane choices, Vehicle Choices, Fighter,Angles or BnZ,  Bomber, attack, defend,capture..you get the point....  I remember going into either arena in Air Warrior, and struggling to find another fight.  As well, remember that there were no "e-fighters" in WW1, so everyone is going to end up in the same "best turner" doing the same thing.....

I'd be happy with or without this arena.  Whatever. I suspect it will run the very same course it did previously, under a community that was much tighter than our seasonal squeaker land.  At least it is something new, I hope it garners new subscriptions in some way.

I didn't spend a lot of time in the WWI or Korean arenas in AW but took a flight there every now and then.  It seems to me there were always 10-20 people in the WWI arena.  I never had a problem finding a fight there but Korea was a little more sparse IIRC.

It was a BIG adjustment though hopping into those VERY fast turning bi-planes.
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 19, 2009, 01:48:00 PM
Most people?? Where do you get your info from.
From reading this thread silly  :aok 

Just off the top it looks like 70% are either for or dont care, with 30% going for the thumbsdown.  A misguided 30% but hey...like has been said previously, HTC will do what they think is in their best interest.  Look for a WW1 arena soon lol
Title: Re: Evil Con Mission: Superfokker
Post by: jimson on October 19, 2009, 02:31:59 PM
  A misguided 30%

Maybe they just have a different opinion than you.

Is that a concept? that anyone who disagrees with you may not necessarily be wrong or misguided?
Title: Re: Evil Con Mission: Superfokker
Post by: Motherland on October 19, 2009, 02:45:14 PM
From reading this thread silly  :aok 

Just off the top it looks like 70% are either for or dont care, with 30% going for the thumbsdown.  A misguided 30% but hey...like has been said previously, HTC will do what they think is in their best interest.  Look for a WW1 arena soon lol
Reading through the thread the split is about 50/50 among people who have strong opinions and 50/50 among those who's opinions aren't strong.

Personally I really wish HTC would flesh out the WWII planeset to the point where we could run a multitude of scenarios without a host of substitutes, (really the only ones we don't have many subs for are 43-45 USAAF vs Luftwaffe), work on core game systems and polish the graphics, however I also think that the WWI arena will probably be fun.
Title: Re: Evil Con Mission: Superfokker
Post by: Oldman731 on October 19, 2009, 02:45:25 PM
I didn't spend a lot of time in the WWI or Korean arenas in AW but took a flight there every now and then.  It seems to me there were always 10-20 people in the WWI arena.  I never had a problem finding a fight there but Korea was a little more sparse IIRC.

It was a BIG adjustment though hopping into those VERY fast turning bi-planes.


Agreed, on all points.  I remember those WWI guys being very good, ready to administer a prompt lesson in humiliation to the WWII aces who thought they'd drop into the WWI arena to show the kids a thing or two.

- oldman
Title: Re: Evil Con Mission: Superfokker
Post by: Oldman731 on October 19, 2009, 02:56:19 PM
Personally I really wish HTC would flesh out the WWII planeset to the point where we could run a multitude of scenarios without a host of substitutes

I doubt that anyone bemoans the paucity of early war, Japanese, Russian and French planes more than we do in AvA, but modeling every plane type that flew in WWII is a lifetime project.  Delaying arenas for other wars until we have all of the WWII planes effectively means that we would never get those other arenas at all.  This could be a lot of fun, and it's bound to be at least a little fun.

- oldman (certainly as much fun as flying the Snud U.14 in a late war arena)
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 19, 2009, 03:10:39 PM
Maybe they just have a different opinion than you.

Is that a concept? that anyone who disagrees with you may not necessarily be wrong or misguided?
No.  It is not a concept.  Trash Gray man, it gets you Nowhere.  It is either Black or White.

Actually, I can be pursuaded on the minor details depending on the strength of the argument.
Example: Single ply tissue or two?  Eggs with toast or muffin?  Stuff like that....but on important things take nothing less than everything.
 
 :salute
Title: Re: Evil Con Mission: Superfokker
Post by: Shuffler on October 19, 2009, 03:12:59 PM
From reading this thread silly  :aok 

Just off the top it looks like 70% are either for or dont care, with 30% going for the thumbsdown.  A misguided 30% but hey...like has been said previously, HTC will do what they think is in their best interest.  Look for a WW1 arena soon lol

Now take and read 20 threads....
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 19, 2009, 03:14:39 PM
Now take and read 20 threads....
You go read em, you axed the question.  In any event I rather imagine the percentgaes hold in my favor :)

 :salute
Title: Re: Evil Con Mission: Superfokker
Post by: Shuffler on October 19, 2009, 03:18:22 PM
You go read em, you axed the question.  In any event I rather imagine the percentgaes hold in my favor :)

 :salute

So your opinion is based on a single thread in thousands posted.
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 19, 2009, 03:27:11 PM
So your opinion is based on a single thread in thousands posted.
Im pretty sure Ive read most of em.  I recall the percentages being roughly the same, more or less, for the most part, typically.  You disagree?

That is fine, will you come fly in the up and coming WW1 arena?  Might learn something new?

 :airplane:
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 19, 2009, 03:27:56 PM
dang....
Title: Re: Evil Con Mission: Superfokker
Post by: Westy on October 19, 2009, 03:29:02 PM
"Air Warrior did it already."

Moot point.  AW mainly attracted an online player base that wanted no realism
and preferred to go roundy-roundy all day long in Dweebfires.  Also it had to be
pretty hard to attract players to arenas that offered only two planes each. But
neither genre got any development in AW and going go the Korea and WWI
arenas was done by very few regularlly. For most it go awfully boring and fast -
even for AW.

 Now WB's had a huge market share too and mainly of those who wanted more
realism. Theyalso had a  thriving WWI sim called Dawn of Aces that was way beyond
what AW offered.  But that died from WildBill-itis.

 I think the only era no one has done at all (Target:Where? doesn't count imo) is a
decent Korean War era sim/game.  Maybe IL2 has?  Should HTC do a WWI or Korea
are sim-game I'l bet they'd be vastly more popular than what AW had last offered
almost ten years ago and would pull players in from all over. Not just the current
player base.
Title: Re: Evil Con Mission: Superfokker
Post by: jimson on October 19, 2009, 03:46:04 PM
No.  It is not a concept.  Trash Gray man, it gets you Nowhere.  It is either Black or White.

Actually, I can be pursuaded on the minor details depending on the strength of the argument.
Example: Single ply tissue or two?  Eggs with toast or muffin?  Stuff like that....but on important things take nothing less than everything.
 
 :salute

lol, ok man.

I'm sure I'll try the new arena.

<S>
Title: Re: Evil Con Mission: Superfokker
Post by: mensa180 on October 19, 2009, 04:07:22 PM
First, remember, HTC doesn't care WHERE you fly. Early war, mid war, late war, AvA, DA, TA or WWI arena. As long as your having a good time, and keeping your acct active they are happy.
Simply stated more options means more happy customers, as your drawing from a bigger base.
Adding WWI is just one more string for the bow, one more different thing that you can do.

If you were paying attention the last couple patch's there have been HUGE changes in foundation stuff. Changes that may not effect us for a bit, but that set the stage for everything that follows.

They will start testing those with the WWI planes first, as they have a nice small set, 4 birds, and they can dial in all the bells and whistles.

Once that is all set then the really big job is of upgrading all the WWII planes to the new damage model with 4x as many damage points. That one will take time. But its much easier to do most of your testing in a small arena, with  limited #'s of people, and only 4 planes. Then take what you learn from there and start putting it to work on the WWII planes.

The idea was also raised to have a once an "anything goes" arena where there would be no perked planes, or field capture, and all the evil con missions from the past could be flown and enjoyed.

Who wins, the Shark with laser beam or the super fokker?  :)

I don't know about you, but to me these are great and exciting times to be flying here in AH. Lots of new stuff constantly in the pipeline.

Attaboy HTC! Rock on!




I'm wondering how long I could survive in a 38G in the 'anything' arena :lol.

I'm thrilled with the WWI expansion, looks like a lot of fun.
Title: Re: Evil Con Mission: Superfokker
Post by: Motherland on October 19, 2009, 04:09:26 PM
Just since the recently started thread hasn't gotten much attention

(http://www2.hitechcreations.com/news/images/dr1/dr11.jpg)
(http://www2.hitechcreations.com/news/images/dr1/dr12.jpg)
(http://www2.hitechcreations.com/news/images/dr1/dr13.jpg)
(http://www2.hitechcreations.com/news/images/dr1/dr14.jpg)
Title: Re: Evil Con Mission: Superfokker
Post by: thorsim on October 19, 2009, 04:11:01 PM
the WW1 guys over in WB are pretty happy at the moment from what i hear.

"Air Warrior did it already."

Moot point.  AW mainly attracted an online player base that wanted no realism
and preferred to go roundy-roundy all day long in Dweebfires.  Also it had to be
pretty hard to attract players to arenas that offered only two planes each. But
neither genre got any development in AW and going go the Korea and WWI
arenas was done by very few regularlly. For most it go awfully boring and fast -
even for AW.

 Now WB's had a huge market share too and mainly of those who wanted more
realism. Theyalso had a  thriving WWI sim called Dawn of Aces that was way beyond
what AW offered.  But that died from WildBill-itis.

 I think the only era no one has done at all (Target:Where? doesn't count imo) is a
decent Korean War era sim/game.  Maybe IL2 has?  Should HTC do a WWI or Korea
are sim-game I'l bet they'd be vastly more popular than what AW had last offered
almost ten years ago and would pull players in from all over. Not just the current
player base.

Title: Re: Evil Con Mission: Superfokker
Post by: GuyNoir on October 19, 2009, 04:29:15 PM
Well, if HTC is doing World War I, then they're gonna need a front, and it's gonna need trenches, craters, artillery fire, and a hundred thousand little low-res, 2d cardboard soldiers that have little pushes, retreats, and all-out slaughters... 

I can just image the LTARs rolling around in Renault FT-17s and Mk.IVs while Snipes and DR1s swoop in and strafe the poor little 8-bit sprites...  :joystick:  :airplane:  :D
Title: Re: Evil Con Mission: Superfokker
Post by: Yeager on October 19, 2009, 04:31:57 PM
AH just guaranteed my continued membership.

My biggest thing is that this is another option for fun and enjoyment.  Personally I do not do well in the crowded LW arenas and much prefer the MW but that does get boring from time to time.  This will go a long way towards giving me new options.

Wtg HTC
Title: Re: Evil Con Mission: Superfokker
Post by: Shuffler on October 19, 2009, 04:38:00 PM
AH just guaranteed my continued membership.

My biggest thing is that this is another option for fun and enjoyment.  Personally I do not do well in the crowded LW arenas and much prefer the MW but that does get boring from time to time.  This will go a long way towards giving me new options.

Wtg HTC

Try EW..... you can fight the six guys in there. They are all on the same team.  :lol
Title: Re: Evil Con Mission: Superfokker
Post by: Wmaker on October 19, 2009, 04:38:39 PM
Thanks Motherland!

Wheather the WWI- arena would have been my first development choise or not, I just love the fact that HTC has gotten back to the "good old days" when it comes to the update cycles!  :) Just awesome! :)

I'm sure we're going to have a lot of fun with those WWI kites during our usual epic drunken duels with Dicto during the early hours of Saturdays! :D

Now that i think about it, I hope the DA-terrain will be updated to include a few fields that are closer together for the WWI- planes.
Title: Re: Evil Con Mission: Superfokker
Post by: Westy on October 19, 2009, 04:54:10 PM
Perhaps I'm in error thorsim.  My take on it is from the talk on AGW.

One of the last posters on it was super excited cause there were a
grand total of 5 people who logged into the arena when he was.
Title: Re: Evil Con Mission: Superfokker
Post by: texastc316 on October 19, 2009, 05:07:50 PM
I'm looking forward to all of it. Options are always good.
Title: Re: Evil Con Mission: Superfokker
Post by: thorsim on October 19, 2009, 06:49:23 PM
i was referring to the comments i have heard about the quality of the current update not the #s. 
numbers wise it is about like AVA here. 

btw, numbers during the week in AVA type arenas are actually better in WB than AH.

however WW1 has never been as big as WW2 online anywhere that i know about.   

Perhaps I'm in error thorsim.  My take on it is from the talk on AGW.

One of the last posters on it was super excited cause there were a
grand total of 5 people who logged into the arena when he was.
Title: Re: Evil Con Mission: Superfokker
Post by: blkmgc on October 19, 2009, 07:49:13 PM
DOA had quite a core following right up until iEn forced them into DOA3by shutting down 2.77....with a fraction of the ac and options. We had at the very least 6-8 who showed up nightly, and we were one of the smaller regular squads in there.
Title: Re: Evil Con Mission: Superfokker
Post by: thorsim on October 19, 2009, 08:27:25 PM
just saying the guys seem very happy with the latest version of DOA ...

that is all
 :salute
Title: Re: Evil Con Mission: Superfokker
Post by: Skulls22 on October 23, 2009, 05:34:33 PM
Does any1 have a vid of the superfokker?
Title: Re: Evil Con Mission: Superfokker
Post by: blkmgc on October 23, 2009, 05:46:54 PM
just saying the guys seem very happy with the latest version of DOA ...

that is all
 :salute


What guys? Its a ghost town in there every evening, and all weekend long. The exception to that is when the S3's move in there for a short series on the rare occasions.
Title: Re: Evil Con Mission: Superfokker
Post by: Westy on October 24, 2009, 08:33:53 AM
Which  sox as I was looking forward to DOA 3 as were a lot of folks. Anyone
know where DOA 2.xx? can be downloaded and tried out? Other than the old
style view system I'll bet it's the closest thing to what HTC is bringing that anyone
can fiddle with with (not requiring a Cray super pc) until the four WWI models are
released.


edit: here is 2.75

http://www.furball.warbirdsiii.com/downloads/index.html
Title: Re: Evil Con Mission: Superfokker
Post by: blkmgc on October 24, 2009, 08:45:21 AM
Problem is Westy, if I remember right its been a while, DOA2 has major issues even in XP. And the HTH and online mode are dead so it would be all offline.

Although i still have my PII 450 still kicking around with the ground breaking Herculese 32 meg graphics card in it running Win 98. :)
Title: Re: Evil Con Mission: Superfokker
Post by: Enker on October 26, 2009, 04:50:24 PM
Problem is Westy, if I remember right its been a while, DOA2 has major issues even in XP. And the HTH and online mode are dead so it would be all offline.

Although i still have my PII 450 still kicking around with the ground breaking Herculese 32 meg graphics card in it running Win 98. :)
It is working quite well for me.
Title: Re: Evil Con Mission: Superfokker
Post by: blkmgc on October 26, 2009, 05:28:52 PM
It is working quite well for me.

DOAII(not III)? what OS are you using?
Title: Re: Evil Con Mission: Superfokker
Post by: Enker on October 26, 2009, 05:37:51 PM
DOAII (Version 2.75) downloaded from the website linked to. I am using Windows XP SP3. I downloaded and installed the doa275full.exe on the page. I kind of want to try the DOAIII now too.
Title: Re: Evil Con Mission: Superfokker
Post by: blkmgc on October 26, 2009, 05:47:42 PM
DOAII (Version 2.75) downloaded from the website linked to. I am using Windows XP SP3. I downloaded and installed the doa275full.exe on the page. I kind of want to try the DOAIII now too.

Were you able to map all of the stick functions and buttons?
Title: Re: Evil Con Mission: Superfokker
Post by: Westy on October 26, 2009, 06:17:10 PM
 Missed this one. Thanks for the info blkmgc and enker  I'll see if it runs
and if I have to play with it will  note what I did. Just want to see if I
can shake some rust off :)

Title: Re: Evil Con Mission: Superfokker
Post by: Enker on October 26, 2009, 06:38:19 PM
Were you able to map all of the stick functions and buttons?
I am able to on the splash screen that launches DOA either online, hth, or offline under setup.
Title: Re: Evil Con Mission: Superfokker
Post by: Westy on October 28, 2009, 08:07:58 AM
 2.75 works fine with XP sp3.  Smooth albeit the graphics are dated.  There seems
to be two choices to run: regular DOA and DOA 3D?
 Regular is smooth but graphics are bleh. 3D is much better as the cockpits, planes,
effects and terrain look MUCH better but the sky is blocky and worse. With the lack
of the AH type of view system I got bored with it pretty quick. 

 It may be more of a nostalgia thing for some. I'll try some other WWI programs,
other than ROF (which is a resource hore of the worste kind) over the next few days.
Title: Re: Evil Con Mission: Superfokker
Post by: OOZ662 on October 28, 2009, 08:11:27 AM
The choice is between the old wireframe rendering and Direct3D rendering, if I remember correctly.
Title: Re: Evil Con Mission: Superfokker
Post by: Enker on October 28, 2009, 06:52:30 PM
2.75 works fine with XP sp3.  Smooth albeit the graphics are dated.  There seems
to be two choices to run: regular DOA and DOA 3D?
 Regular is smooth but graphics are bleh. 3D is much better as the cockpits, planes,
effects and terrain look MUCH better but the sky is blocky and worse. With the lack
of the AH type of view system I got bored with it pretty quick. 

 It may be more of a nostalgia thing for some. I'll try some other WWI programs,
other than ROF (which is a resource hore of the worste kind) over the next few days.

Well, when I run DOA D3D, the boxes seem to be drawn over and over again, but slow enough that I can discern the time between when they are drawn and when they are deleted. Also, when I click on the plane drop-down list, the game shuts down. What do you have your monitor refresh rates set at, and what resolution are you running?