Aces High Bulletin Board

General Forums => Wishlist => Topic started by: potsNpans on October 25, 2009, 06:51:40 PM

Title: Interiors
Post by: potsNpans on October 25, 2009, 06:51:40 PM
Are they destined to remain so lacking in detail on many fighters and bombers? Is reworking of planes interior just not worth it? With the many upgrades in game,how could or would such a task be attempted.
A6m2 to Yak 9T in between are another 21 single seat fighter and bomber.
Title: Re: Interiors
Post by: OOZ662 on October 25, 2009, 07:10:39 PM
The cockpit/gun positions on the aircraft are part of the overall model. When an aircraft is "done/redone to AHII standards," it gets a new cockpit, ala the Spitfires, F4Us, B24s, P47s, B17s, Typhoon, Me262...

Just a matter of waiting until your favorite planes are revamped.
Title: Re: Interiors
Post by: blkmgc on October 25, 2009, 07:12:45 PM
The cockpit/gun positions on the aircraft are part of the overall model.

Were did you get this info? Linky please , I'd like to read about it.
Title: Re: Interiors
Post by: OOZ662 on October 25, 2009, 07:16:23 PM
From looking at them and understanding how the game modelling works, and having previously used the Aces High Model Viewer. :)
Title: Re: Interiors
Post by: blkmgc on October 25, 2009, 07:25:19 PM
Ahh, speculation.  Ok
Title: Re: Interiors
Post by: Motherland on October 25, 2009, 07:28:51 PM
Were did you get this info? Linky please , I'd like to read about it.
Ahh, speculation.  Ok
:headscratch:
A 3d model is a 3d model
Title: Re: Interiors
Post by: OOZ662 on October 25, 2009, 07:32:29 PM
Like asking a plumber for references on how he knows pipes carry water. (http://i236.photobucket.com/albums/ff255/OOZ662/rolleyes.gif) I mean, I could always be wrong, but it would be strange if they used separate models.
Title: Re: Interiors
Post by: Karnak on October 25, 2009, 07:34:32 PM
Ahh, speculation.  Ok
Nope, they are part of the model.   As you get further away the detailed cockpit is replaced by a flat texture, but both cockpits are part of the aircraft model.
Title: Re: Interiors
Post by: blkmgc on October 25, 2009, 07:35:11 PM
Like asking a plumber for references on how he knows pipes carry water.

Just wanting to be clear here, are you a model designer for AH or have done any model designing?

I know a couple, and I believe the art package for the cockpits is a whole seperate animal.
Title: Re: Interiors
Post by: OOZ662 on October 25, 2009, 07:36:06 PM
Art package, maybe, by the polygons it resides on are part of the whole. At least, that's the way I was taught to do it.

Sure, they could "re-skin" the cockpit, but it'd look just about as gnarly.
Title: Re: Interiors
Post by: blkmgc on October 25, 2009, 07:36:32 PM
Nope, they are part of the model.   As you get further away the detailed cockpit is replaced by a flat texture, but both cockpits are part of the aircraft model.

As you get further away in what view? (i.e. interior or exterior)
Title: Re: Interiors
Post by: Motherland on October 25, 2009, 07:38:21 PM
As you get further away in what view? (i.e. interior or exterior)
All interior and exterior dictate is where the starting point of the camera is and how it responds to the snap views.
Title: Re: Interiors
Post by: OOZ662 on October 25, 2009, 07:38:55 PM
It's called LoD, or Level of Detail. Doesn't matter what view mode you're in, though it's only achievable via the external view in most cases. The model gets slowly less detailed as you move further from it.
Title: Re: Interiors
Post by: blkmgc on October 25, 2009, 07:39:00 PM
Art package, maybe, by the polygons it resides on are part of the whole. At least, that's the way I was taught to do it.

Sure, they could "re-skin" the cockpit, but it'd look just about as gnarly.

Other sims reskin the cockpits all the time as an upgrade without changing anything on the outer skin or AC model. I'm not picking nits here , just trying to get an informed answer as I'm curious about this as well.
Title: Re: Interiors
Post by: blkmgc on October 25, 2009, 07:40:48 PM
It's called LoD, or Level of Detail. Doesn't matter what view mode you're in, though it's only achievable via the external view in most cases. The model gets slowly less detailed as you move further from it.

Thats pretty common knowledge and can be applied toany view of the model. I'm wondering if cockpit art is seperate from the actual model art package , just as the OP .
Title: Re: Interiors
Post by: OOZ662 on October 25, 2009, 07:44:07 PM
Other sims reskin the cockpits all the time as an upgrade without changing anything on the outer skin or AC model. I'm not picking nits here , just trying to get an informed answer as I'm curious about this as well.

The issue is that many of the old cockpit are entirely flat, lacking overall in polygons, and don't have any detail such as stick columns and throttle quadrants. None of them have animated parts, either. It'd be going from Old Worlde to Old World to just reskin them. :D
Title: Re: Interiors
Post by: Motherland on October 25, 2009, 07:46:31 PM
Other sims reskin the cockpits all the time as an upgrade without changing anything on the outer skin or AC model. I'm not picking nits here , just trying to get an informed answer as I'm curious about this as well.
HTC has never done this with Aces High...
The problem would be that they wait so long to redo the aircraft, that even if the interior is rendered separately the boundaries of the cockpit are incorrect (relatively) due to the fact that you're using a 10 year old model with so few polygons. So if HTC were to redo the cockpit and leave the exterior for later they would have to redo the cockpit again in the new dimensions.
Title: Re: Interiors
Post by: blkmgc on October 25, 2009, 07:47:15 PM
The issue is that many of the old cockpit are entirely flat, lacking overall in polygons, and don't have any detail such as stick columns and throttle quadrants. None of them have animated parts, either. It'd be going from Old Worlde to Old World to just reskin them. :D

Understandably so for the older models, but I think the OP was referring to the current cockpits.
Title: Re: Interiors
Post by: OOZ662 on October 25, 2009, 07:48:45 PM
Yep, it's always possible to delete a portion of a model, but when you replace it with something new, smooth, and shiny...it looks very strange.

I think the OP was refering to the current cockpits.

A6M2 and Yak-9 have not been remodeled since Aces High I. In fact, I believe the Zeke is an Air Warrior port, but I don't really remember.
Title: Re: Interiors
Post by: blkmgc on October 25, 2009, 07:49:29 PM
Yep, it's always possible to delete a portion of a model, but when you replace it with something new, smooth, and shiny...it looks very strange.

A6M2 and Yak-9 have not been remodeled since Aces High I. In fact, I believe the Zeke is an Air Warrior port, but I don't really remember.

Yeah, edited my post above yours for clarity.
Title: Re: Interiors
Post by: Motherland on October 25, 2009, 07:54:36 PM
Understandably so for the older models, but I think the OP was referring to the current cockpits.
Which ones? All of them beside maybe the Ki 84 look very nice IMO.
Title: Re: Interiors
Post by: blkmgc on October 25, 2009, 07:58:06 PM
Which ones? All of them beside maybe the Ki 84 look very nice IMO.

Was speaking hypothetically as if newer ones (to replace the old ones) were under development. Agreed all of the current ones look good.
Title: Re: Interiors
Post by: The Fugitive on October 25, 2009, 08:41:14 PM
I'm sure all of the other old ones will be replaced eventually, but with only 2 people doing the art work it is going to take some time.
Title: Re: Interiors
Post by: AWwrgwy on October 25, 2009, 10:40:08 PM
As I understand it, the cockpit "art" is part of the skin.  Ask some of the skinners.  I recall Krusty mentioning a skin he made being rejected because he modified the cockpit art.

It would stand to reason then that the cockpit 3-d model is part of the aircraft's 3-d model as a whole.

Why update only part of a 3-d model anyway?  Expedience?  Wouldn't you rather wait for the whole package?


wrongway
Title: Re: Interiors
Post by: Motherland on October 26, 2009, 03:08:05 PM
As I understand it, the cockpit "art" is part of the skin.  Ask some of the skinners.  I recall Krusty mentioning a skin he made being rejected because he modified the cockpit art.
no
Title: Re: Interiors
Post by: Karnak on October 26, 2009, 03:28:52 PM
In fact, I believe the Zeke is an Air Warrior port, but I don't really remember.
There are no ports or copies of any art or code from other games in AH.  It is all produced and owned by HTC.
Title: Re: Interiors
Post by: OOZ662 on October 26, 2009, 03:42:23 PM
Sorry, meant WarBirds. I get them confused since I never got to play either of them online.

HTC was involved with WB, and I vaguely remember a discussion about them bringing content with them. Whether any of it is still around or not, I don't know.
Title: Re: Interiors
Post by: Karnak on October 26, 2009, 04:03:06 PM
Sorry, meant WarBirds. I get them confused since I never got to play either of them online.

HTC was involved with WB, and I vaguely remember a discussion about them bringing content with them. Whether any of it is still around or not, I don't know.
Yes, but they don't own the rights to any art or code from Warbirds.  AH is all HTC's.

If you look at the A6M2 model from WB 2.x and the one from AH you will see that the AH model is much, much more detailed.
Title: Re: Interiors
Post by: blkmgc on October 26, 2009, 05:35:07 PM
HTC was involved with WB, and I vaguely remember a discussion about them bringing content with them.

HT made Warbirds. I dont think any of the content was brought over. I've flown WB's since it was CK.