Aces High Bulletin Board

General Forums => Wishlist => Topic started by: twitchy on November 19, 2009, 02:47:32 PM

Title: Repair Hangar
Post by: twitchy on November 19, 2009, 02:47:32 PM
How about a hangar one can roll into and have their plane fixed to reup. Maybe spend a few perk points and several minutes wait to get the mechanics on the job, maybe the amount of time being relative to the amount of damage. There's been several times I've had a great sortie with a couple kills and end up missing an aileron, would be really neat to be able to RTB and spend a perk point or two to get that same sortie rolling again.
-Twitchy
Title: Re: Repair Hangar
Post by: ZZee on November 20, 2009, 01:48:37 AM
+1 :aok
Title: Re: Repair Hangar
Post by: oakranger on November 20, 2009, 09:31:11 AM
Love the idea.  I just don't see way they can not be fixed but a tiger with its turret damage can be fixed.
Title: Re: Repair Hangar
Post by: hammer on November 20, 2009, 12:29:46 PM
Love the idea.  I just don't see way they can not be fixed but a tiger with its turret damage can be fixed.

While I have always been opposed to repairing damaged planes, it's hard to argue with that logic.

Regards,

Hammer
Title: Re: Repair Hangar
Post by: Krusty on November 20, 2009, 12:38:16 PM
I think maybe HiTech himself chimed in once, and I think his response was negative. You should REALLY try a swearch for this subject. It's been rehashed ad nauseum.


This is a game. There are certain challenges. If you make it back to base damaged, limping, barely intact... COUNT YOUR BLESSINGS YOU WEREN'T KILLED!

Land. Respawn.

Title: Re: Repair Hangar
Post by: AWwrgwy on November 20, 2009, 01:01:40 PM
I agree with Krusty.

Just for the sake of argument though, what do you think the minimum time for repair would be acceptable?

Reality vs. a game.  What if it was a ten minute wait?  Or even five minutes?  Would it be worth it?


wrongway
Title: Re: Repair Hangar
Post by: waystin2 on November 20, 2009, 01:56:39 PM
I think maybe HiTech himself chimed in once, and I think his response was negative. You should REALLY try a swearch for this subject.

What is a swearch?   :rofl
Title: Re: Repair Hangar
Post by: gyrene81 on November 20, 2009, 03:05:42 PM
What is a swearch?   :rofl
Short for "swear search"...that's cussing at your computer because nothing comes up in your search.  :D


I can understand the OP wanting something besides just a re-arm pad but realistically speaking...repair would be useless. In his own words
Quote
"There's been several times I've had a great sortie with a couple kills and end up missing an aileron, would be really neat to be able to RTB and spend a perk point or two to get that same sortie rolling again."
Rather than exit and re-up with a fresh plane (maybe different plane or change loadouts) getting credit for the kills you already have, you're willing to take a chance on that missing aileron turning into a death for you and having to re-up with a fresh plane anyway.


Must be one of the 1337 uber players...I have a hard enough time landing 1 kill per sortie...I'm not going to chance losing a 2 kill sortie just for the "immersion" factor unless I absolutely have to...and it would highly irritating if someone came in and dropped a 1000lb egg on me while I was waiting for my plane to get "repaired".
Title: Re: Repair Hangar
Post by: oakranger on November 20, 2009, 03:08:08 PM
I agree with Krusty.

Just for the sake of argument though, what do you think the minimum time for repair would be acceptable?

Reality vs. a game.  What if it was a ten minute wait?  Or even five minutes?  Would it be worth it?


wrongway

That is a agument.  Why should it take 5-10 mins to do repair on AC but a split sec. on a GV.  Infact, why should a GV be repair and not AC's?   They both should equal in gaming
Title: Re: Repair Hangar
Post by: hitech on November 20, 2009, 03:09:12 PM
How about a hangar one can roll into and have their plane fixed to reup. Maybe spend a few perk points and several minutes wait to get the mechanics on the job, maybe the amount of time being relative to the amount of damage. There's been several times I've had a great sortie with a couple kills and end up missing an aileron, would be really neat to be able to RTB and spend a perk point or two to get that same sortie rolling again.
-Twitchy

Would you still want this , if it reset your current sortie kill count?

HiTech
Title: Re: Repair Hangar
Post by: twitchy on November 20, 2009, 03:12:02 PM
Would you still want this , if it reset your current sortie kill count?

HiTech

Why would it have to reset the kill count, the entire point of a repair hangar would assumably be to add kills to a current sortie.
Title: Re: Repair Hangar
Post by: Larry on November 20, 2009, 03:36:56 PM
Would you still want this , if it reset your current sortie kill count?

HiTech


That isn't a good argument seeing that your kills don't reset when you grab a box of supplies in a tank. So why would it be any different in a plane?
Title: Re: Repair Hangar
Post by: Yossarian on November 20, 2009, 03:47:54 PM
Would you still want this , if it reset your current sortie kill count?

HiTech

Yes, I would, because when the FHs are down at an isolated airbase and you've got an enemy CV nearby, ending your sortie really will take you out of the fight.
Title: Re: Repair Hangar
Post by: WPmega on November 20, 2009, 03:49:04 PM
know what i have a change of heart under some conditions.

The Repair pad can not be used to land kills on if someone is coming in to kill you.

So unlike the rearm pad where people can land kills when people come in to kill em. You cant on a repair pad. If this is what happens then im all for it because it will just mean easyer kills   :old:
Title: Re: Repair Hangar
Post by: Mister Fork on November 20, 2009, 04:57:39 PM
I think the reason why he's asking is becuase of the way the game is programmed.  If someone want's their plane repaired, perhaps its the only way he can do it?
Title: Re: Repair Hangar
Post by: twitchy on November 20, 2009, 06:12:03 PM
When you pull into the repair hangar, and come to a stop, a damage list pops up with a list of all the damage you've sustained, the code for that would already exsist in the rearm pads and the damage list, then we could choose which damage to repair and how long it will take to repair it, maybe even a couple perkies deducted to pay the mechanic, the more serious the damage the longer it takes and the more expensive it would be. Then we wait however long it takes to repair, and we roll out in a fresh plane in the same sortie. I don't know, but the code isn't that far fetched, between Vehicle repair and rearm pads, it is for the most part already in there somewhere isn't it?
I'd agree with not being able to land successfully on the repair pad, and maybe something to keep your plane from rolling out until the repairs are completed if you opt for them. I really think it would be great not only for the score oriented guys, but in a base defense where fighter hangars are down, it would be a great way to keep a defensive air support around.
-Twitchy
Title: Re: Repair Hangar
Post by: DMBEAR on November 20, 2009, 06:16:08 PM

That isn't a good argument seeing that your kills don't reset when you grab a box of supplies in a tank. So why would it be any different in a plane?

That's why supps should restart the sortie kill count on GV's.  :aok
Title: Re: Repair Hangar
Post by: WPmega on November 20, 2009, 06:27:25 PM
the only thing i dont understand.

is yall keep saying Base support so on.

All the bases iv gone to when FH's and Everything are down are usually swarmed.....so you think your going to be able to sneak in. land repair and get out?

....highly unlikely.
Title: Re: Repair Hangar
Post by: DMBEAR on November 20, 2009, 06:33:00 PM
the only thing i dont understand.

is yall keep saying Base support so on.

All the bases iv gone to when FH's and Everything are down are usually swarmed.....so you think your going to be able to sneak in. land repair and get out?

....highly unlikely.

Just read it again and you might understand.  I know you can do it.  :banana:
Title: Re: Repair Hangar
Post by: WPmega on November 20, 2009, 06:34:29 PM
i just went threw it again and still dont understand yalls reasoning for base support......

seriously no way you are going to sneak a  :airplane: in land repair and reup when hangers are down and a base is under attack.
Title: Re: Repair Hangar
Post by: DMBEAR on November 20, 2009, 06:35:30 PM
i just went threw it again and still dont understand yalls reasoning for base support......

seriously no way you are going to sneak a  :airplane: in land repair and reup when hangers are down and a base is under attack.

Well, you tried.  The point is you can't land a damaged plane and get it fixed.  ;)
Title: Re: Repair Hangar
Post by: WPmega on November 20, 2009, 06:36:59 PM
in most cases i would agree.

^.^


and DUH... i should of known that....grr im getting  :old:
Title: Re: Repair Hangar
Post by: TwinBoom on November 20, 2009, 07:05:34 PM
http://www27.brinkster.com/tjlaven/RepairHangar (http://www27.brinkster.com/tjlaven/RepairHangar)
Title: Re: Repair Hangar
Post by: twitchy on November 20, 2009, 07:43:21 PM
http://www27.brinkster.com/tjlaven/RepairHangar (http://www27.brinkster.com/tjlaven/RepairHangar)
:aok
 :pray
Title: Re: Repair Hangar
Post by: Ruler2 on November 20, 2009, 07:47:55 PM
Love the idea.  I just don't see way they can not be fixed but a tiger with its turret damage can be fixed.

Easy. Supply boxes are square, tanks are square,especially tigers. Take the box and cut out the appropriate square of your tank that has taken damage and replace with the new totally cubular stuff!
Title: Re: Repair Hangar
Post by: ZZee on November 20, 2009, 08:18:30 PM
I think the request is completely legit considering the argument of the GV supplies. I dont know about the code in the game as I can barely type this reply without causing a cpu failure :rofl

Most, if not all, of the arguments against it sound like opinions to me and not rational reasons for the option not to be added.

I think it would be cool to be able to repair a plane, regardless of any benefit to base defense.

Title: Re: Repair Hangar
Post by: Enker on November 20, 2009, 10:06:24 PM
Well, if only for consistency, GV supplies could only rearm a GV, not repair it.
Title: Re: Repair Hangar
Post by: guncrasher on November 20, 2009, 10:19:32 PM
second that enker

semp
Title: Re: Repair Hangar
Post by: twitchy on November 20, 2009, 10:34:59 PM
Hey Betty, Want a job?  :lol
(http://www.old-picture.com/american-history-1900-1930s/pictures/Mechanic-Woman-001.jpg)
Title: Re: Repair Hangar
Post by: AWwrgwy on November 20, 2009, 11:50:05 PM
Well, you tried.  The point is you can't land a damaged plane and get it fixed.  ;)

I believe the point WPmega was trying to convey is likelihood land at a potentially capped field with a damaged plane, taxi to a repair hanger, wait for repairs, and take off again is rather slim.


wrongway
Title: Re: Repair Hangar
Post by: DERK13 on May 28, 2010, 09:11:55 PM
I think maybe HiTech himself chimed in once, and I think his response was negative. You should REALLY try a swearch for this subject. It's been rehashed ad nauseum.


This is a game. There are certain challenges. If you make it back to base damaged, limping, barely intact... COUNT YOUR BLESSINGS YOU WEREN'T KILLED!

Land. Respawn.



ok but in ww2 they landed repair and killed somemore
Title: Re: Repair Hangar
Post by: guncrasher on May 28, 2010, 09:15:07 PM
But not in two minutes.


Semp
Title: Re: Repair Hangar
Post by: 321BAR on May 28, 2010, 09:38:52 PM
bada bing. bada BUMP
Title: Re: Repair Hangar
Post by: Tupac on May 28, 2010, 11:07:04 PM
But not in two minutes.


Semp

i do not believe they re-fueled and re-armed in 30 seconds either......and i dont recall there be 3 countries named the knights, rooks, and bishops in ww2.........
Title: Re: Repair Hangar
Post by: perdue3 on May 28, 2010, 11:09:36 PM
Vehicle supplies fixes a tank's tread, but we cant put some gum in an oil leak and some 409 on the windscreen and go back.  :cry

+1


perdweeb
Title: Re: Repair Hangar
Post by: guncrasher on May 29, 2010, 03:16:14 AM
i do not believe they re-fueled and re-armed in 30 seconds either......and i dont recall there be 3 countries named the knights, rooks, and bishops in ww2.........


they didnt have a wish list, unlimited life, 200 Chanel to complain on.  what's your point?

semp
Title: Re: Repair Hangar
Post by: 321BAR on May 29, 2010, 06:48:38 AM
Vehicle supplies fixes a tank's tread, but we cant put some gum in an oil leak and some 409 on the windscreen and go back.  :cry

+1


perdweeb
maybe we'd have a reason for hangers... but i'd only say yes to this if it was a realistic time period for the repair. instead of 30 seconds, try 15 minutes/20 minutes for the repair. and during this time you cannot land to avoid the vulch or move at all due to the fact the plane is being repaired (and the plane would not be flyable). 15-20 minutes is about the time for a fighter run, so i don't see the problem here if players REALLY REALLY need the extra score
Title: Re: Repair Hangar
Post by: Ghosth on May 29, 2010, 07:46:41 AM
To fix a shot away engine cylinder? You really think that would work?


Vehicle supplies fixes a tank's tread, but we cant put some gum in an oil leak and some 409 on the windscreen and go back.  :cry

+1


perdweeb
Title: Re: Repair Hangar
Post by: Tupac on May 29, 2010, 09:20:40 AM
To fix a shot away engine cylinder? You really think that would work?



a small wooden box can fix the engine in a tank
Title: Re: Repair Hangar
Post by: uptown on May 29, 2010, 09:34:52 AM
-1  The pilots of the day couldn't just roll into a hanger and get repair work done while they sat in the plane. Someone has been watching too much Nascar and now wants a pits added. :lol



Title: Re: Repair Hangar
Post by: Tinribs on May 29, 2010, 10:09:59 AM
It would be a great option to have tho I would suggest that there would be some limit to the amount of damage repairable.  :aok
Title: Re: Repair Hangar
Post by: Tinribs on May 29, 2010, 10:23:50 AM
-1  The pilots of the day couldn't just roll into a hanger and get repair work done while they sat in the plane. Someone has been watching too much Nascar and now wants a pits added. :lol

No but they certainly didnt throw away damaged planes and get a new one. :x


Title: Re: Repair Hangar
Post by: Tupac on May 29, 2010, 10:29:46 AM
-1  The pilots of the day couldn't just roll into a hanger and get repair work done while they sat in the plane. Someone has been watching too much Nascar and now wants a pits added. :lol





tankers of the day couldnt ask for "supplies" and instantly have their tank restored to 100%
Title: Re: Repair Hangar
Post by: AWwrgwy on May 29, 2010, 10:55:59 AM
tankers of the day couldnt ask for "supplies" and instantly have their tank restored to 100%

I would suggest that gv supplies are a game play concession as it takes much longer to get into position to fight in a gv than it does to fly to a fight.


wrongway
Title: Re: Repair Hangar
Post by: Tupac on May 29, 2010, 11:09:25 AM
I would suggest that gv supplies are a game play concession as it takes much longer to get into position to fight in a gv than it does to fly to a fight.


wrongway

maybe a 10 minute roll to base in a GV? takes that long to fly to some bases if you climb
Title: Re: Repair Hangar
Post by: SmokinLoon on May 29, 2010, 05:25:22 PM
Repair?  No.  Just because you have an elevator shot off doesn't mean that it was just the elevator that was damaged.  The linkage could be damaged, frame, etc, etc.

Re-arm and re-fuel?  Sure.  There is more than one battle in WWII where fighters landed, rolled up to a fuel or ammo truck, was re-supplied, and back in the air it went.  With that said I don't believe it was a quick 30 seconds either.  I'm all for extending the re-arm and re-fuel time to 1 minute, or even more. 
Title: Re: Repair Hangar
Post by: gyrene81 on May 29, 2010, 05:52:17 PM
I'd settle for fixing a pilot wound on the refuel/rearm pad.


No but they certainly didnt throw away damaged planes and get a new one.
You must be talking about the planes like these...
(http://www.pacificwrecks.com/people/visitors/duis/b24-about-average.jpg)

(http://www.sodabob.com/3DGames/BF42/images/CSeth_B24-1.jpg)

(http://www.warwingsart.com/12thAirForce/Boneyard.jpg)

(http://www.warwingsart.com/12thAirForce/57th65thBoneyard2.jpg)


Engine replacement...wow that was fast...look out Tokyo.
(http://www.warwingsart.com/12thAirForce/57thEngineChange.jpg)
Title: Re: Repair Hangar
Post by: Tinribs on May 30, 2010, 03:19:56 AM
Aces is a great game and the possibilities in it are even greater,as has allready been stated these ideas are a trade off between realism and gameplay I would like to see some reference to the ground crews in game who kept the aircraft that we all love flying during ww2,so with this in mind how about a reality arena where all players start off with the early warbirds and work their way up through the various mks of fighter they would be limited to the amount of planes they could fly and 1 pilot death in 1 day.Kills could be a trade off between moving up to the next mk of plane and getting a more experienced ground crew that would increase your daily quota of fighters.
This arena would operate in much the same way as the DA does currently with no bearing on players scores in the MAs,as someone will undoubtedly point out, [this idea has been discussed many times and rejected]but hey it was just a thought.
Title: Re: Repair Hangar
Post by: dmdchief on May 30, 2010, 05:41:10 AM
I think if you do a search way way back you will find a version where the re-arm pad repaired damage to the plane also.  I also seem to remember that there was a great amount of whineing about it being a  "SCORE potato" method of playing.

salute
ab8aac
Title: Re: Repair Hangar
Post by: gyrene81 on May 30, 2010, 08:46:10 AM
Aces is a great game and the possibilities in it are even greater,as has allready been stated these ideas are a trade off between realism and gameplay I would like to see some reference to the ground crews in game who kept the aircraft that we all love flying during ww2,so with this in mind how about a reality arena where all players start off with the early warbirds and work their way up through the various mks of fighter they would be limited to the amount of planes they could fly and 1 pilot death in 1 day.Kills could be a trade off between moving up to the next mk of plane and getting a more experienced ground crew that would increase your daily quota of fighters.
This arena would operate in much the same way as the DA does currently with no bearing on players scores in the MAs,as someone will undoubtedly point out, [this idea has been discussed many times and rejected]but hey it was just a thought.
Nice idea but it wouldn't wash. You're talking a rolling plane set and it's very unpopular. It would be a zero fly zone. Take a look at the WWI arenas, people hooted for a good while to get WWI aircraft and the "cool" lasted less than 60 days. You might think it's cool now but I'll put good money on the fact that within 3 months you would stop playing in such a setup.
Title: Re: Repair Hangar
Post by: Tinribs on May 30, 2010, 11:42:51 AM
Nice idea but it wouldn't wash. You're talking a rolling plane set and it's very unpopular. It would be a zero fly zone. Take a look at the WWI arenas, people hooted for a good while to get WWI aircraft and the "cool" lasted less than 60 days. You might think it's cool now but I'll put good money on the fact that within 3 months you would stop playing in such a setup.
you could well be right about that but it could give a lot of different pilot decisions such as 1) can I get this damaged plane back or do I bail now 2) is my ground crew good enough to repair the amount of damage its received 3)your in a spit 1 and you are about to engage a spit 16 you know the level your at and you know the level hes at.It would also be good for wingmen and squad flying,you could incorporate faulty repairs such as engine failures and guns jamming.With only 1 life per day allowed in the arena it is by nature not a place where you would be spending a large amount of time but I imagine a lot would enter until they ran out of planes or there life was lost.
Title: Re: Repair Hangar
Post by: gyrene81 on May 30, 2010, 03:42:22 PM
you could well be right about that but it could give a lot of different pilot decisions such as 1) can I get this damaged plane back or do I bail now 2) is my ground crew good enough to repair the amount of damage its received 3)your in a spit 1 and you are about to engage a spit 16 you know the level your at and you know the level hes at.It would also be good for wingmen and squad flying,you could incorporate faulty repairs such as engine failures and guns jamming.With only 1 life per day allowed in the arena it is by nature not a place where you would be spending a large amount of time but I imagine a lot would enter until they ran out of planes or there life was lost.
That's what you think now but I'm willing to put money on the table that you would be within the first 10% who stop flying that arena. I would recommend paying close attention to the general player mentality within AH for a bit then think about the full ramifications of your idea. Start out by saying there may be 50 people at the most who would even give it a try.

First thing, your idea promotes what is considered "timid behavior". With just 1 life a day people would be more likely to avoid a fight than anything.
Then with just 1 life the ability to improve your "levels" is almost non-existent if you're not willing to risk that one life or if you can't win, which leads to another problem.
People don't like to get HO'd or picked off while engaged with another opponent. People would be looking for the "easy kills".

The list goes on.
Title: Re: Repair Hangar
Post by: Tinribs on May 30, 2010, 05:52:56 PM
That's what you think now but I'm willing to put money on the table that you would be within the first 10% who stop flying that arena. I would recommend paying close attention to the general player mentality within AH for a bit then think about the full ramifications of your idea. Start out by saying there may be 50 people at the most who would even give it a try.

First thing, your idea promotes what is considered "timid behavior". With just 1 life a day people would be more likely to avoid a fight than anything.
Then with just 1 life the ability to improve your "levels" is almost non-existent if you're not willing to risk that one life or if you can't win, which leads to another problem.
People don't like to get HO'd or picked off while engaged with another opponent. People would be looking for the "easy kills".

The list goes on.
I carnt argue with a single thing you suggest here it may well have to be renamed the HO arena. The 1 life aspect would bring a different type of excitement and realism to the arena,undoubtedly there would be a lot of trial and error to get the best balance for gameplay but I think its workable.Mannfred von Richtofen stated that he had survived so long by never engaging in a fight he thought he couldnt win and yet he got somewhere between 80 and 100 kills, died and became the most famous fighter pilot of all time.