Author Topic: Repair Hangar  (Read 2387 times)

Offline twitchy

  • Nickel Member
  • ***
  • Posts: 621
Repair Hangar
« on: November 19, 2009, 02:47:32 PM »
How about a hangar one can roll into and have their plane fixed to reup. Maybe spend a few perk points and several minutes wait to get the mechanics on the job, maybe the amount of time being relative to the amount of damage. There's been several times I've had a great sortie with a couple kills and end up missing an aileron, would be really neat to be able to RTB and spend a perk point or two to get that same sortie rolling again.
-Twitchy
Founder & CO
Pigs on the Wing
Oinking Bases since 2000 AD

Offline ZZee

  • Zinc Member
  • *
  • Posts: 31
      • POTW
Re: Repair Hangar
« Reply #1 on: November 20, 2009, 01:48:37 AM »
+1 :aok
POTW 2nd wing

Offline oakranger

  • Plutonium Member
  • *******
  • Posts: 8380
      • http://www.slybirds.com/
Re: Repair Hangar
« Reply #2 on: November 20, 2009, 09:31:11 AM »
Love the idea.  I just don't see way they can not be fixed but a tiger with its turret damage can be fixed.
Oaktree

56th Fighter group

Offline hammer

  • Gold Member
  • *****
  • Posts: 2198
      • netAces
Re: Repair Hangar
« Reply #3 on: November 20, 2009, 12:29:46 PM »
Love the idea.  I just don't see way they can not be fixed but a tiger with its turret damage can be fixed.

While I have always been opposed to repairing damaged planes, it's hard to argue with that logic.

Regards,

Hammer
Hammer

JG11
(Temporarily Retired)

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Repair Hangar
« Reply #4 on: November 20, 2009, 12:38:16 PM »
I think maybe HiTech himself chimed in once, and I think his response was negative. You should REALLY try a swearch for this subject. It's been rehashed ad nauseum.


This is a game. There are certain challenges. If you make it back to base damaged, limping, barely intact... COUNT YOUR BLESSINGS YOU WEREN'T KILLED!

Land. Respawn.


Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Repair Hangar
« Reply #5 on: November 20, 2009, 01:01:40 PM »
I agree with Krusty.

Just for the sake of argument though, what do you think the minimum time for repair would be acceptable?

Reality vs. a game.  What if it was a ten minute wait?  Or even five minutes?  Would it be worth it?


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10196
Re: Repair Hangar
« Reply #6 on: November 20, 2009, 01:56:39 PM »
I think maybe HiTech himself chimed in once, and I think his response was negative. You should REALLY try a swearch for this subject.

What is a swearch?   :rofl
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Repair Hangar
« Reply #7 on: November 20, 2009, 03:05:42 PM »
What is a swearch?   :rofl
Short for "swear search"...that's cussing at your computer because nothing comes up in your search.  :D


I can understand the OP wanting something besides just a re-arm pad but realistically speaking...repair would be useless. In his own words
Quote
"There's been several times I've had a great sortie with a couple kills and end up missing an aileron, would be really neat to be able to RTB and spend a perk point or two to get that same sortie rolling again."
Rather than exit and re-up with a fresh plane (maybe different plane or change loadouts) getting credit for the kills you already have, you're willing to take a chance on that missing aileron turning into a death for you and having to re-up with a fresh plane anyway.


Must be one of the 1337 uber players...I have a hard enough time landing 1 kill per sortie...I'm not going to chance losing a 2 kill sortie just for the "immersion" factor unless I absolutely have to...and it would highly irritating if someone came in and dropped a 1000lb egg on me while I was waiting for my plane to get "repaired".
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline oakranger

  • Plutonium Member
  • *******
  • Posts: 8380
      • http://www.slybirds.com/
Re: Repair Hangar
« Reply #8 on: November 20, 2009, 03:08:08 PM »
I agree with Krusty.

Just for the sake of argument though, what do you think the minimum time for repair would be acceptable?

Reality vs. a game.  What if it was a ten minute wait?  Or even five minutes?  Would it be worth it?


wrongway

That is a agument.  Why should it take 5-10 mins to do repair on AC but a split sec. on a GV.  Infact, why should a GV be repair and not AC's?   They both should equal in gaming
Oaktree

56th Fighter group

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Re: Repair Hangar
« Reply #9 on: November 20, 2009, 03:09:12 PM »
How about a hangar one can roll into and have their plane fixed to reup. Maybe spend a few perk points and several minutes wait to get the mechanics on the job, maybe the amount of time being relative to the amount of damage. There's been several times I've had a great sortie with a couple kills and end up missing an aileron, would be really neat to be able to RTB and spend a perk point or two to get that same sortie rolling again.
-Twitchy

Would you still want this , if it reset your current sortie kill count?

HiTech

Offline twitchy

  • Nickel Member
  • ***
  • Posts: 621
Re: Repair Hangar
« Reply #10 on: November 20, 2009, 03:12:02 PM »
Would you still want this , if it reset your current sortie kill count?

HiTech

Why would it have to reset the kill count, the entire point of a repair hangar would assumably be to add kills to a current sortie.
Founder & CO
Pigs on the Wing
Oinking Bases since 2000 AD

Offline Larry

  • Platinum Member
  • ******
  • Posts: 6123
Re: Repair Hangar
« Reply #11 on: November 20, 2009, 03:36:56 PM »
Would you still want this , if it reset your current sortie kill count?

HiTech


That isn't a good argument seeing that your kills don't reset when you grab a box of supplies in a tank. So why would it be any different in a plane?
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Yossarian

  • Gold Member
  • *****
  • Posts: 2516
Re: Repair Hangar
« Reply #12 on: November 20, 2009, 03:47:54 PM »
Would you still want this , if it reset your current sortie kill count?

HiTech

Yes, I would, because when the FHs are down at an isolated airbase and you've got an enemy CV nearby, ending your sortie really will take you out of the fight.
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
O o
/¯________________________
| IMMA FIRIN' MAH 75MM!!!
\_¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Offline WPmega

  • Zinc Member
  • *
  • Posts: 68
Re: Repair Hangar
« Reply #13 on: November 20, 2009, 03:49:04 PM »
know what i have a change of heart under some conditions.

The Repair pad can not be used to land kills on if someone is coming in to kill you.

So unlike the rearm pad where people can land kills when people come in to kill em. You cant on a repair pad. If this is what happens then im all for it because it will just mean easyer kills   :old:

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7295
Re: Repair Hangar
« Reply #14 on: November 20, 2009, 04:57:39 PM »
I think the reason why he's asking is becuase of the way the game is programmed.  If someone want's their plane repaired, perhaps its the only way he can do it?
"Games are meant to be fun and fair but fighting a war is neither." - HiTech