Aces High Bulletin Board

General Forums => Wishlist => Topic started by: BiPoLaR on December 02, 2009, 12:43:38 AM

Title: perk rides
Post by: BiPoLaR on December 02, 2009, 12:43:38 AM
perk all 5 ENY rides  :banana: :aok :bolt:
Title: Re: perk rides
Post by: oakranger on December 02, 2009, 01:12:48 AM
perk all 5 ENY rides  :banana: :aok :bolt:

HUMMMMM............or perk the top 10 kill/death ratio AC. 
Title: Re: perk rides
Post by: 5PointOh on December 02, 2009, 03:21:06 AM
perk all 5 ENY rides  :banana: :aok :bolt:
+100
Title: Re: perk rides
Post by: RTHolmes on December 02, 2009, 03:41:49 AM
... so the only people who cant fly them are noobs who cant get the best from them anyway ... yeah great idea ...
Title: Re: perk rides
Post by: BiPoLaR on December 02, 2009, 03:53:47 AM
... so the only people who cant fly them are noobs who cant get the best from them anyway ... yeah great idea ...
theres always the spit 9 which owns the 16  :aok
Title: Re: perk rides
Post by: guncrasher on December 02, 2009, 03:58:10 AM
theres always the spit 9 which owns the 16  :aok

dont forget the 8   :banana: :banana: :banana: :banana: :banana: :banana: :banana: :banana:

semp
Title: Re: perk rides
Post by: oakranger on December 02, 2009, 08:16:57 AM
ok, it sounds good.  but why would you perk the P-51D?  What dose it have over the other 5 ENV ride? (note that spit XVI is the other only non-perk 5 ENV ride)
Title: Re: perk rides
Post by: Plazus on December 02, 2009, 09:24:09 AM
Spit16 needs perked. That plane is a joke.
Title: Re: perk rides
Post by: RTHolmes on December 02, 2009, 09:26:14 AM
51D needs perked. That plane is a joke.
Title: Re: perk rides
Post by: waystin2 on December 02, 2009, 09:53:44 AM
(http://i295.photobucket.com/albums/mm134/waystin2/nope_logo2.gif)
Title: Re: perk rides
Post by: oakranger on December 02, 2009, 11:22:18 AM
51D needs perked. That plane is a joke.

But why????  What dose it have that is hard to kill?
Title: Re: perk rides
Post by: Lusche on December 02, 2009, 11:30:05 AM
But why???? 

Because it has the same impact on arena as the Spit XVI

(http://img692.imageshack.us/img692/5828/clipboard01ju.jpg)

 :)
Title: Re: perk rides
Post by: BnZs on December 02, 2009, 11:47:47 AM
Because it has the same impact on arena as the Spit XVI

(http://img692.imageshack.us/img692/5828/clipboard01ju.jpg)

 :)

Snail my friend, I have a proposition for you.

Lets fight a series of friendly duels against your Ta-152, since you are one of the chiefest experten in that plane.

I'll do half of them flying the P-51D, and half of them flying the SpitXVI.

If the results of head-to-head fighting a 152 against the P-51 are the same as against the SpitXVI, I'll agree with you that they have the same impact on the MA.

If however, results are unequal, would you then agree with me that this notion of "impact on the arena" without reference to the plane's actual performance traits as a fighter is a little nuts?  

(Eh, I'm guessing probably not. :) )

What these k/d stats you cite tell ME is that the SpitXVI is a 344mph airplane flown most often by out-and-out noobs and for desperate base defense and it STILLS manages a k/d similar to a 365mph aircraft that is usually flown in a more...let's call it "conservative" manner. That is just odd, yes?

P-51D should be about 10, with the other un-maneuverable fast rides. Put the Dora at 10 while we're at it. 109K should be 10, and only that high because of its difficult gun. La7 needs to go back to 5 at least where that monster belongs.

Title: Re: perk rides
Post by: saantana on December 02, 2009, 11:56:17 AM
Spit16 needs perked. That plane is a joke.

No joke. Do you laugh when one is on your six, or come here and go  :cry about the need to perk it?

 :confused:
Title: Re: perk rides
Post by: Lusche on December 02, 2009, 11:58:58 AM
Snail my friend, I have a proposition for you.

Lets fight a series of friendly duels against your Ta-152, since you are one of the chiefest experten in that plane.

I'll do half of them flying the P-51D, and half of them flying the SpitXVI.

If the results of head-to-head fighting a 152 against the P-51 are the same as against the SpitXVI, I'll agree with you that they have the same impact on the MA.

If however, results are unequal, would you then agree with me that this notion of "impact on the arena" without reference to the plane's actual performance traits as a fighter is a little nuts?  


First, I resent the notion being an 152 expert - someone repeatedly floating down to earth tail first doesn't deserve that tag  :lol


A duel is no MA gameplay. But of I'm allowed to fight this "duel" the same way fights are going in the MA, the result will be highly unequal...
Title: Re: perk rides
Post by: RTHolmes on December 02, 2009, 12:28:15 PM
Lets fight a series of friendly duels against your Ta-152, since you are one of the chiefest experten in that plane.

I'll do half of them flying the P-51D, and half of them flying the SpitXVI.

If the results of head-to-head fighting a 152 against the P-51 are the same as against the SpitXVI, I'll agree with you that they have the same impact on the MA.

If however, results are unequal, would you then agree with me that this notion of "impact on the arena" without reference to the plane's actual performance traits as a fighter is a little nuts?  

(Eh, I'm guessing probably not. :) )

What these k/d stats you cite tell ME is that the SpitXVI is a 344mph airplane flown most often by out-and-out noobs and for desperate base defense and it STILLS manages a k/d similar to a 365mph aircraft that is usually flown in a more...let's call it "conservative" manner. That is just odd, yes?

P-51D should be about 10, with the other un-maneuverable fast rides. Put the Dora at 10 while we're at it. 109K should be 10, and only that high because of its difficult gun. La7 needs to go back to 5 at least where that monster belongs.

no what the stats show is that the aircraft have very similar impacts on the MA, and that their relative ENY values are about right. and that if you perk the XVI you should perk the 51D by the same amount.

I really dont understand why you still seem to be confused about the difference between a 1v1 duel and MA gameplay :headscratch:

Title: Re: perk rides
Post by: oakranger on December 02, 2009, 12:29:07 PM
Because it has the same impact on arena as the Spit XVI

(http://img692.imageshack.us/img692/5828/clipboard01ju.jpg)

 :)


That may be so, but what threat dose it have.  dose not turn tight, 6 .50 cal, can not out run a spit 16,9,8 or La.  About the only thing it has in endurance.  

Title: Re: perk rides
Post by: RTHolmes on December 02, 2009, 12:35:08 PM
(http://www.allstarsclan.nl/forums/style_emoticons/default/frusty.gif)
Title: Re: perk rides
Post by: Saurdaukar on December 02, 2009, 12:57:20 PM
Spit16 needs perked. That plane is a joke.

I am inclined to agree.  

16's are the only A/C I actively avoid unless I am in a plane I know can sustain a smaller turning radius since thats what most 16 v. X engagements end up devolving into.

Granted thats more pilot than plane... but still.

I feel sorry for the guys who fly it for historical or nationalistic reasons (71st/Few) since so many of the newer players give the airplane a horrible reputation.  It can make up for almost any driver error with minimal loss of position.
Title: Re: perk rides
Post by: waystin2 on December 02, 2009, 02:04:48 PM
(http://www.allstarsclan.nl/forums/style_emoticons/default/frusty.gif)

So true Holmes.  The 16 gets a bad rep because it was built just too darn good.  I prefer the 8 & 9, but still fly the 16 on occasion.  As far as perking it, none has been able to produce data that it's impact in the MA's warrants it's perking.  I have seen this argument multiple times over my last 2 1/2 years here in AH.  I think she will stay unperked. :aok
Title: Re: perk rides
Post by: Plazus on December 02, 2009, 02:11:25 PM
So true Holmes.  The 16 gets a bad rep because it was built just too darn good.  I prefer the 8 & 9, but still fly the 16 on occasion.  As far as perking it, none has been able to produce data that it's impact in the MA's warrants it's perking.  I have seen this argument multiple times over my last 2 1/2 years here in AH.  I think she will stay unperked. :aok

Impact in the MAs? Spit14 has minimal if no impact. And it's perked....
Title: Re: perk rides
Post by: Karnak on December 02, 2009, 02:25:58 PM
Impact in the MAs? Spit14 has minimal if no impact. And it's perked....
And many of us have advocated it getting the Ta152 treatment and be unperked because of it.

Heck, I'd happily make the trade to have the Spit XIV unperked and the Spit XVI perked.  Of course, the Spit Haters Club will shout down any such suggestion.  They want the Spit XIV perked, the Spit XVI perked and I have no doubt they'll want the Spit VIII perked.  I still remember the calls to perk the Spit IX, which would likely return after the Spit VIII was perked.
Title: Re: perk rides
Post by: Ack-Ack on December 02, 2009, 02:27:02 PM
No joke. Do you laugh when one is on your six, or come here and go  :cry about the need to perk it?

 :confused:

Only those that cry to perk the Spitfire Mk XVI are the ones that lack the skill necessary to shoot one down.


ack-ack
Title: Re: perk rides
Post by: AWwrgwy on December 02, 2009, 02:31:28 PM
I am inclined to agree.  

16's are the only A/C I actively avoid unless I am in a plane I know can sustain a smaller turning radius since thats what most 16 v. X engagements end up devolving into.

Granted thats more pilot than plane... but still.

I feel sorry for the guys who fly it for historical or nationalistic reasons (71st/Few) since so many of the newer players give the airplane a horrible reputation.  It can make up for almost any driver error with minimal loss of position.

First and foremost, for my British squaddies, it's 71 Squadron, not 71st.   :salute

More importantly, you avoid Spit XVI's?  Really?

 :neener:

I don't think we fly the XVI much anyway.

wrongway
Title: Re: perk rides
Post by: TnDep on December 02, 2009, 03:21:07 PM
Spit16 needs perked. That plane is a joke.

+1

Climbs to good
Speed to good
Turn rate to good
Hard to beat when flown right
Title: Re: perk rides
Post by: saantana on December 02, 2009, 03:25:19 PM
..
Hard to beat when flown right

Any plane is hard to beat when it's flow right.
Title: Re: perk rides
Post by: waystin2 on December 02, 2009, 03:34:31 PM
Impact in the MAs? Spit14 has minimal if no impact. And it's perked....

you made me check the post again.  We are talking about the 16 correct? 
Title: Re: perk rides
Post by: saantana on December 02, 2009, 03:48:59 PM
We are talking about 5 ENY rides  :D

Out of which only my beloved spit 16 is getting all the bad rep.  :mad:
Title: Re: perk rides
Post by: caldera on December 02, 2009, 03:59:18 PM

 They want the Spit XIV perked, the Spit XVI perked and I have no doubt they'll want the Spit VIII perked. 


Great idea.  +1   :D

Title: Re: perk rides
Post by: oakranger on December 02, 2009, 04:02:45 PM
We are talking about 5 ENY rides  :D

Out of which only my beloved spit 16 is getting all the bad rep.  :mad:

P-51 IS 5 ENY too.  but care less if they both are not perk.
Title: Re: perk rides
Post by: 2ADoc on December 02, 2009, 04:08:27 PM
UnperK the Chog  :banana: :bolt:
Title: Re: perk rides
Post by: TnDep on December 02, 2009, 04:19:17 PM
UnperK the Chog  :banana: :bolt:

I agree w/u if the Chog is perked so should the niki.  And to stay in touch w/the post perk all spits  :devil except spitII,III,IV,VI,VII,X,XI,XII,XIII,XV we'll give them to u
Title: Re: perk rides
Post by: TnDep on December 02, 2009, 04:27:59 PM
Any plane is hard to beat when it's flow right.

to an extent I'd say your right when your talking about reversals,flat scissors, and rolling scissors but I was just saying the climb rate + turn rate + speed of the 16 it's one tough bird to beat.

Title: Re: perk rides
Post by: JunkyII on December 02, 2009, 04:33:48 PM
I agree w/u if the Chog is perked so should the niki.  And to stay in touch w/the post perk all spits  :devil except spitII,III,IV,VI,VII,X,XI,XII,XIII,XV we'll give them to u
Chog owns the n1k in gun package, ords and its flying ability. Spit16 should win a fight against any plane 1v1 if flown by similar pilots. P51D shouldnt lose any fight at all unless it gets ganged from a higher con and forced low to the bottom feeders. P51 should be perked about the same as the Chog and the spit 16 maybe alittle lower then the 4 hog but higher the all the rest of the perked rides :salute
Title: Re: perk rides
Post by: Plazus on December 02, 2009, 04:39:05 PM
you made me check the post again.  We are talking about the 16 correct? 

Yes we were talking about the Spit16. In one of your earlier posts, you were saying that some planes should be perked because it has a high impact on the MAs:
The 16 gets a bad rep because it was built just too darn good.  I prefer the 8 & 9, but still fly the 16 on occasion.  As far as perking it, none has been able to produce data that it's impact in the MA's warrants it's perking.
But in my previous post, I had mentioned that the Spit14 is perked when it doesnt even have an impact in the MAs.

So to draw my conclusion- why is the Spit14 perked, when it doesnt carry ord, or have any impact in the MA environment? Spit 14s are rarely seen in combat and only shoot down a handful of enemy aircraft. The Spit16 has a greater impact in the MAs because they are unperked and are flown in such rediculously high numbers. Since the Spit16 can also carry ords (that which the 14 does not) then why is the Spit16 NOT perked?

It is a pretty obvious argument on why the Spit16 should be perked. You dont need physical evidence to prove this point. See for yourself in the MAs. As a P38 driver, I encounter more Spit16s than any other plane in the game. Over 1/3rd of enemy aircraft I encounter are the Spit16 alone. The rest is just random other planes I stumble upon.
Title: Re: perk rides
Post by: JunkyII on December 02, 2009, 04:42:53 PM
Yes we were talking about the Spit16. In one of your earlier posts, you were saying that some planes should be perked because it has a high impact on the MAs:But in my previous post, I had mentioned that the Spit14 is perked when it doesnt even have an impact in the MAs.

So to draw my conclusion- why is the Spit14 perked, when it doesnt carry ord, or have any impact in the MA environment? Spit 14s are rarely seen in combat and only shoot down a handful of enemy aircraft. The Spit16 has a greater impact in the MAs because they are unperked and are flown in such rediculously high numbers. Since the Spit16 can also carry ords (that which the 14 does not) then why is the Spit16 NOT perked?

It is a pretty obvious argument on why the Spit16 should be perked. You dont need physical evidence to prove this point. See for yourself in the MAs. As a P38 driver, I encounter more Spit16s than any other plane in the game. Over 1/3rd of enemy aircraft I encounter are the Spit16 alone. The rest is just random other planes I stumble upon.
I think the plane most flown is the P51D  :noid

Spit14 is still an ubber ride which needs to stay perked, lets not get out of hand here
Title: Re: perk rides
Post by: sandwich on December 02, 2009, 04:52:36 PM
I hope that's a sarcastic comment.

How is the XIV uber at typical MA altitude?

It shows it's real colors during high altitude fights but typical MA fights go from 15k to the deck.

Not to mention that it's a pretty poor gun platform with some wicked torque.
Its a bad plane to use with slow speed fights but it's too fragile for boom and zooming.

Unperk it now!!!

But perk the Mk I  :D
Title: Re: perk rides
Post by: crazierthanu on December 02, 2009, 04:52:40 PM
Yes we were talking about the Spit16. In one of your earlier posts, you were saying that some planes should be perked because it has a high impact on the MAs:But in my previous post, I had mentioned that the Spit14 is perked when it doesnt even have an impact in the MAs.

So to draw my conclusion- why is the Spit14 perked, when it doesnt carry ord, or have any impact in the MA environment? Spit 14s are rarely seen in combat and only shoot down a handful of enemy aircraft. The Spit16 has a greater impact in the MAs because they are unperked and are flown in such rediculously high numbers. Since the Spit16 can also carry ords (that which the 14 does not) then why is the Spit16 NOT perked?

It is a pretty obvious argument on why the Spit16 should be perked. You dont need physical evidence to prove this point. See for yourself in the MAs. As a P38 driver, I encounter more Spit16s than any other plane in the game. Over 1/3rd of enemy aircraft I encounter are the Spit16 alone. The rest is just random other planes I stumble upon.
I agree, I see so many spit's I can practically swim in them.
Any plane is hard to beat when it's flow right.
True, the thing is is that the spit 16 take a LOT less skill to fly as well as a plane of a lesser caliber.
Title: Re: perk rides
Post by: JunkyII on December 02, 2009, 05:01:25 PM
I hope that's a sarcastic comment.

How is the XIV uber at typical MA altitude?

It shows it's real colors during high altitude fights but typical MA fights go from 15k to the deck.

Not to mention that it's a pretty poor gun platform with some wicked torque.
Its a bad plane to use with slow speed fights but it's too fragile for boom and zooming.

Unperk it now!!!

But perk the Mk I  :D
I have to check but the Spit 14 at low alts is almost as good at climbing as a K4 right? seems to be anyway. BNZ can be done by any plane in the game, I BNZ hordes in 109 but they compress easier then most planes, its all about what you think BNzing is. I think you and me should test this low alt theory of the Spit 14 in the DA, I fight you 3 times in a Spit 14 and 3 times in a Spit 16 against whatever ride you choose I think the out comes will be very similar
Title: Re: perk rides
Post by: Lusche on December 02, 2009, 05:13:23 PM
I have to check but the Spit 14 at low alts is almost as good at climbing as a K4 right? seems to be anyway. BNZ can be done by any plane in the game, I BNZ hordes in 109 but they compress easier then most planes, its all about what you think BNzing is. I think you and me should test this low alt theory of the Spit 14 in the DA, I fight you 3 times in a Spit 14 and 3 times in a Spit 16 against whatever ride you choose I think the out comes will be very similar

"I BNZ hordes in 109 but they compress easier then most planes"

A Spit 14 has even worse hi speed traits, because it almost refuses to roll once you get significantly above 400 mph. Also the 109 has double WEP time, it can climb with full WEP to 20k and still has several minutes left to fight, the Spit 14's WEP will have run out much earlier.
The 14's main problem  is the lacking stability at slow fights, it's a very mediocre weapons platform (lots of nose wobbling) and can display a very nasty stall behaviour. In a knife-fight at common altitudes, it's inferior to the 16.
Title: Re: perk rides
Post by: JunkyII on December 02, 2009, 05:19:10 PM
But does it deserve to be unperked and sent out into the hordes in alot larger numbers, I think not, dont place this evil on us HTC :pray
Title: Re: perk rides
Post by: Lusche on December 02, 2009, 05:20:47 PM
But does it deserve to be unperked

Absolutely.

We have an even more capable high-alt monster at ENY 10...

Title: Re: perk rides
Post by: RTHolmes on December 02, 2009, 05:29:56 PM
bored of all this XVI slagging, guess what i'll be flying this tour? :neener:
Title: Re: perk rides
Post by: sandwich on December 02, 2009, 05:41:35 PM
Let me guess...

Spitfire Mk V?
Title: Re: perk rides
Post by: BnZs on December 02, 2009, 07:10:29 PM
no what the stats show is that the aircraft have very similar impacts on the MA, and that their relative ENY values are about right. and that if you perk the XVI you should perk the 51D by the same amount.

I really dont understand why you still seem to be confused about the difference between a 1v1 duel and MA gameplay :headscratch:



The way conditions in the MA are, almost no useful information can be derived about how "good" the fighters are from MA stats. Runway strafing probably accounts for as many kills as a2a, and etc.
Title: Re: perk rides
Post by: BiPoLaR on December 02, 2009, 07:42:50 PM
ive flown the 16 since the very day it came out. That plane is a complete joke. We might as well have apaches.
Title: Re: perk rides
Post by: Lusche on December 02, 2009, 07:57:29 PM
The way conditions in the MA are, almost no useful information can be derived about how "good" the fighters are from MA stats.

But we can very well assess the impact on gameplay  - by looking at the stats and seeing in game how things are (or are not) getting unbalanced in any way. And that is, per HTC definition, the quintessential reason for getting a perk status or not.

In other words - look at the whole picture, see what is really happening in the MA's by using every information available, not only a few selected performance factors (while ignoring some others, like fragility or short range).
Title: Re: perk rides
Post by: saantana on December 02, 2009, 11:34:04 PM
(http://ahdywizjon308.servegame.org:8000/fileDownload.php?filename=hatin.JPG&system_name=repository_file_273)
Title: Re: perk rides
Post by: bravoa8 on December 02, 2009, 11:41:47 PM
theres always the spit 9 which owns the 16  :aok
Shhhhh don't tell them! :lol
Title: Re: perk rides
Post by: HighTone on December 02, 2009, 11:53:02 PM

That may be so, but what threat dose it have.  dose not turn tight, 6 .50 cal, can not out run a spit 16,9,8 or La.  About the only thing it has in endurance.  



Only the LA will out run the 51 and that's only to about 10K. Its the acceleration difference with the spits that allows them to keep up until the Pony hits top end speed. Top end Pony Smokes'em
Title: Re: perk rides
Post by: oakranger on December 03, 2009, 01:56:54 AM
Only the LA will out run the 51 and that's only to about 10K. Its the acceleration difference with the spits that allows them to keep up until the Pony hits top end speed. Top end Pony Smokes'em

Yea, but it takes a while for the pony to top speed.
Title: Re: perk rides
Post by: Karnak on December 03, 2009, 04:15:03 AM
Yea, but it takes a while for the pony to top speed.
That doesn't change the fact that what you claimed was false.

The P-51D is 9mph faster on the deck than the Spitfire Mk XIV is, 22mph faster than the Mk XVI, 29mph faster than the Mk VIII and 47mph faster than the Mk IX.
Title: Re: perk rides
Post by: stran on December 03, 2009, 04:54:01 AM
i'm not really bothered by the p51d & spitXVI count in the MA.
Title: Re: perk rides
Post by: RTHolmes on December 03, 2009, 07:06:46 AM
The way conditions in the MA are, almost no useful information can be derived about how "good" the fighters are from MA stats.

agreed, MA stats arent useful in determining how effective an aircraft is in a 1v1 DA duel. they are useful however to determine how effective the aircraft is in the context of MA gameplay, and its impact therein.
Title: Re: perk rides
Post by: waystin2 on December 03, 2009, 10:45:32 AM
Yes we were talking about the Spit16. In one of your earlier posts, you were saying that some planes should be perked because it has a high impact on the MAs:But in my previous post, I had mentioned that the Spit14 is perked when it doesnt even have an impact in the MAs.

So to draw my conclusion- why is the Spit14 perked, when it doesnt carry ord, or have any impact in the MA environment? Spit 14s are rarely seen in combat and only shoot down a handful of enemy aircraft. The Spit16 has a greater impact in the MAs because they are unperked and are flown in such rediculously high numbers. Since the Spit16 can also carry ords (that which the 14 does not) then why is the Spit16 NOT perked?

It is a pretty obvious argument on why the Spit16 should be perked. You dont need physical evidence to prove this point. See for yourself in the MAs. As a P38 driver, I encounter more Spit16s than any other plane in the game. Over 1/3rd of enemy aircraft I encounter are the Spit16 alone. The rest is just random other planes I stumble upon.

Maybe I am not using the correct nomenclature but I have always understood planes were perked because of their use was or could be unbalancing to game play in the arena.  Without a doubt unperking the 14 would create a monster.  All the inherent difficulties of flying her aside.  The 16 is simply not a monster, it is just plain and simple the most well balanced plane in the set.  If you make a mistake near one, there is a god chance the 16 will eat your lunch.  Hence it attracts new pilots alot, and many fans from the veteran set.  By your argument as mentioned above the Pony D should also be perked.  I am thinking you are looking at it subjectively instead of objectively.

Title: Re: perk rides
Post by: Lusche on December 03, 2009, 11:34:17 AM
  Without a doubt unperking the 14 would create a monster.  All the inherent difficulties of flying her aside.  The 16 is simply not a monster

You can't simply put the "inherent difficulties" aside and then declare it would be a monster.
And it would not. There is nothing monstrous in the Spit 14 right now, especially when compared ot 109K, or even 47M

See the kill numbers and K/D as an indicator. Despite it's low price, it's taken into the air much rarer than any other perk ride. And it's K/D is horribly low despite this rare usage (And perk status means no hordes of n00bs "ruining it).

It's not easy to fly, and absolutely less potent than the 16 at usual MA fight altitudes.
Title: Re: perk rides
Post by: waystin2 on December 03, 2009, 02:34:53 PM
You can't simply put the "inherent difficulties" aside and then declare it would be a monster.
And it would not. There is nothing monstrous in the Spit 14 right now, especially when compared ot 109K, or even 47M

See the kill numbers and K/D as an indicator. Despite it's low price, it's taken into the air much rarer than any other perk ride. And it's K/D is horribly low despite this rare usage (And perk status means no hordes of n00bs "ruining it).

It's not easy to fly, and absolutely less potent than the 16 at usual MA fight altitudes.

I do see your point Lusche.  I have been flying the 14 the last couple of tours as my perk plane of choice.  I guess familiarity makes you a bit more confident in it's capabilities.  Bearing in mind of course that I use it at 15k plus where she really sings and not at the usually low altitudes seen in the MA.
Title: Re: perk rides
Post by: BnZs on December 03, 2009, 03:23:53 PM
agreed, MA stats arent useful in determining how effective an aircraft is in a 1v1 DA duel. they are useful however to determine how effective the aircraft is in the context of MA gameplay, and its impact therein.

I don't believe in the wisdom of crowds.

Look at the number of P-51's vs. the number of 190 D9s for instance. The D9 is better in almost every way for the typical hit-and-run style used by Ponies. Yet one has an ENY of 5 and one has an ENY of 15, I suppose simply because the History Channel helped one win the popularity contest. I don't think that is a good basis.
Title: Re: perk rides
Post by: morfiend on December 03, 2009, 04:45:23 PM
I honestly dont see why the XIV is perked now a days.When the Ta152 was perked it fit but now with an unperked 152 and the 47M,one could say the K4,we had the G10 back then,are all late war monsters that dont require perks.It just doesnt make sense to me!

 I'm not in favour of perking the XVI either,the learning curve is simply to steep and new players need a break or they simply will give up.So unleashing the XIV would only help in that respect.


 I'm sure Lusche can post some stats and graphs to back me up...... :lol :devil

   :salute
Title: Re: perk rides
Post by: BnZs on December 03, 2009, 04:51:36 PM
I'm not in favour of perking the XVI either,the learning curve is simply to steep and new players need a break or they simply will give up.

Look, without going into whether or not the XVI should be perked, this particular argument simply does not work at all. ANYTHING could be unperked on the basis that its effectiveness would "help noobs". And there is nothing to keep vets from tooling around in whatever plane, thus negating whatever advantage one would hope to give newer players.
Title: Re: perk rides
Post by: bustr on December 03, 2009, 05:49:09 PM
BnZs,

You have me curious. Leaving out the 262 and the 163, if the rest of the perked prop fighters were to be unperked, which would the well known vets who can afford them all the time turn into the most used ride? From observation I don't see many of them in the spit14 as often as the Tempest, F4u4 and C-Hog. Honestly I'm happy the latter three are perked. Two of any or in any combination of the two become a local force multiplyer. Put well known vets in the two cockpits, and as usual ferrets in a gerbil farm. Allow unlimited use and the game would devolve into the DA furball lake nonsense.

Even with the enormous climb rate on WEP below 12k in the MA the spit14 is not as versitile as the poni. Is out turned by all the other spits. Is not the ideal ride to survive low alt 1 vs. multi like the spit16, and runs out of fuel faster once you begin using WEP. It requires serious effort to master like the G14 and K4 who have similare MA alt performance. For the larger base of new and average level players this is not a user freindly ride to keep them reupping in it. For the few well known vets with no concern about burning through perks, they can fly it now and upset local game play just as well as if it were unperked. Unperked it may well be more dangerous to the newbie and average player themselves then their enemies.

And if running away from fights is a criterion for perking, OK from the comparison charts we should perk the poni, G14 and K4. Maybe the spit16 and spit8 for their climb rates up to 10k. After all aren't most of our LWMA fights 10k to the deck? And with the 47M unperked, just how devastating is the spit14 now?
Title: Re: perk rides
Post by: BnZs on December 03, 2009, 06:23:55 PM
Bustr: Hmmm??? Taking everything into account,I believe the Spit14's perk price should be lower than that of the C-Hog's or removed all together. Or its squirrely handling should be looked at. One or the other.

This is a separate issue from whether or not its XVI stablemate deserves a perk, or whether "but what about da noobs?" is a good argument for anything.  ;)

BnZs,

You have me curious. Leaving out the 262 and the 163, if the rest of the perked prop fighters were to be unperked, which would the well known vets who can afford them all the time turn into the most used ride? From observation I don't see many of them in the spit14 as often as the Tempest, F4u4 and C-Hog. Honestly I'm happy the latter three are perked. Two of any or in any combination of the two become a local force multiplyer. Put well known vets in the two cockpits, and as usual ferrets in a gerbil farm. Allow unlimited use and the game would devolve into the DA furball lake nonsense.

Even with the enormous climb rate on WEP below 12k in the MA the spit14 is not as versitile as the poni. Is out turned by all the other spits. Is not the ideal ride to survive low alt 1 vs. multi like the spit16, and runs out of fuel faster once you begin using WEP. It requires serious effort to master like the G14 and K4 who have similare MA alt performance. For the larger base of new and average level players this is not a user freindly ride to keep them reupping in it. For the few well known vets with no concern about burning through perks, they can fly it now and upset local game play just as well as if it were unperked. Unperked it may well be more dangerous to the newbie and average player themselves then their enemies.

And if running away from fights is a criterion for perking, OK from the comparison charts we should perk the poni, G14 and K4. Maybe the spit16 and spit8 for their climb rates up to 10k. After all aren't most of our LWMA fights 10k to the deck? And with the 47M unperked, just how devastating is the spit14 now?
Title: Re: perk rides
Post by: bustr on December 03, 2009, 06:59:45 PM
So then leaving out the noobs and stablemates the only perspective is the vets in this thread and how they happen to feel about the spit14 today. Over the years I've watched their feelings fluctuate about it as much as the moon changes every month.

From observation of forum threads, how you personaly feel about something in this game is the best way to make HiTech laugh at your argument. If the spit14 was all that much in terms of game play force multplication, the well known vets with gazillions of perks to spare would be choosing it over the three other perked prop planes. As it is your larger body of average players and noobs mostly pick those three when they get a few points together. I guess they feel good about them.

I've never been plucked out of a furball by a muppet or any other well known vet in a spit14.
Title: Re: perk rides
Post by: JunkyII on December 06, 2009, 04:54:58 AM
So then leaving out the noobs and stablemates the only perspective is the vets in this thread and how they happen to feel about the spit14 today. Over the years I've watched their feelings fluctuate about it as much as the moon changes every month.

From observation of forum threads, how you personaly feel about something in this game is the best way to make HiTech laugh at your argument. If the spit14 was all that much in terms of game play force multplication, the well known vets with gazillions of perks to spare would be choosing it over the three other perked prop planes. As it is your larger body of average players and noobs mostly pick those three when they get a few points together. I guess they feel good about them.

I've never been plucked out of a furball by a muppet or any other well known vet in a spit14.
Bustr very valid point here, go to the Favorite fighter thread and you will see alot of people talkng up the Spit 14 :salute
Title: Re: perk rides
Post by: trigger2 on December 06, 2009, 11:42:45 AM
So then leaving out the noobs and stablemates the only perspective is the vets in this thread and how they happen to feel about the spit14 today.

Well Bustr, the vets do have the experience to see a little bit better how one thing would impact the game versus another. The guys (and gals) that hop on for a month or two simply don't have the experience to know how doing one thing or another would affect gameplay as a whole. But neither does a single vet, where a collective (those on the forums) are able to purse fight out all the good and the bad. Where as our noobs have not had enough experience flying in/against every plane in the game to see its true colors.

Also, I saw something about a learning curve, and I must say, although the Spit XVI is a trainer, a "learning curve" should not be our reason to keep it unperked. We have this place, it's a magical wonderful place, where if you want to learn, there's almost always someone there learning to teach. It's this place called the Training Arena. I've learned just about as much in there as I have flying against other players. Why? Because the TA gives you the "textbook" info, and the MAs give you the experience. Without the basic knowledge, you aren't going to go very far. Where as if you get your textbook info down, if you know how to react in certain situations, then you just need to learn how to specifically do it, perfect your timing, and polish the maneuver. The Spit XVI, imo, doesn't "teach" players how to be better AHers, it teaches them to be greifers. It teaches them, "Hey, you can shoot people head on with these .50s and 20mms, you can run, you don't have to actually fight."

My .02